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	<id>https://wiki.smutosaur.us/CoC/index.php?action=history&amp;feed=atom&amp;title=Combat_Damage</id>
	<title>Combat Damage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.smutosaur.us/CoC/index.php?action=history&amp;feed=atom&amp;title=Combat_Damage"/>
	<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC/index.php?title=Combat_Damage&amp;action=history"/>
	<updated>2026-05-08T11:46:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://wiki.smutosaur.us/CoC/index.php?title=Combat_Damage&amp;diff=19151&amp;oldid=prev</id>
		<title>KuiTanFan: /* Weapon attack value */ Confirmed that perks affect value on Inventory screen, not just in battle.</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC/index.php?title=Combat_Damage&amp;diff=19151&amp;oldid=prev"/>
		<updated>2024-12-04T02:05:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapon attack value: &lt;/span&gt; Confirmed that perks affect value on Inventory screen, not just in battle.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:05, 4 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Weapon attack value==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Weapon attack value==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First, get the weapon's base attack value.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First, get the weapon's base attack value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player has the [[Perk (CoC)|Weapon Mastery]] perk, more than 60 Strength and is wielding a '''large weapon''', weapon attack is increased by 20%.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player has the [[Perk (CoC)|Weapon Mastery]] perk, more than 60 Strength and is wielding a '''large weapon''', weapon attack is increased by 20% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(also affects Inventory screen value)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player has the [[Perk (CoC)#Lightning Strikes|Lightning Strikes]] perk active (at least 60 Speed) and is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; wielding a large weapon, weapon attack is increased by (Speed-50)/3, rounded to the nearest integer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player has the [[Perk (CoC)#Lightning Strikes|Lightning Strikes]] perk active (at least 60 Speed) and is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; wielding a large weapon, weapon attack is increased by (Speed-50)/3, rounded to the nearest integer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(also affects Inventory screen value)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player is under [[Perk (CoC)#Berzerker|Berzerking]] [[List of Status Effects|status effect]], weapon attack is increased by 30.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player is under [[Perk (CoC)#Berzerker|Berzerking]] [[List of Status Effects|status effect]], weapon attack is increased by 30.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player is under [[Magic#Charge Weapon|Charge Weapon]] status effect, weapon attack is increased by its first value (bonus).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player is under [[Magic#Charge Weapon|Charge Weapon]] status effect, weapon attack is increased by its first value (bonus).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Normal attack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Normal attack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player is not under First Attack status effect, recover Fatigue.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the player is not under First Attack status effect, recover Fatigue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If target isn't already bleeding from IzmaBleed and their ArmorDef is lower than 10, 50% chance of causing the IzmaBleed effect for 3 turns with the Hooked Gauntlets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If target isn't already bleeding from IzmaBleed and their ArmorDef is lower than 10, 50% chance of causing the IzmaBleed effect for 3 turns with the Hooked Gauntlets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Perform one last First Attack check. If the status is on, attack again; if it isn't and the target isn't defeated by 0 HP/100 Lust, they can act now.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Perform one last First Attack check. If the status is on, attack again; if it isn't and the target isn't defeated by 0 HP/100 Lust, they can act now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tease==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tease==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tease attack fails automatically, when:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tease attack fails automatically, when:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KuiTanFan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC/index.php?title=Combat_Damage&amp;diff=2328&amp;oldid=prev</id>
		<title>Gedan: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC/index.php?title=Combat_Damage&amp;diff=2328&amp;oldid=prev"/>
		<updated>2016-12-04T16:42:56Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:42, 4 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en-GB&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Gedan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC/index.php?title=Combat_Damage&amp;diff=2327&amp;oldid=prev</id>
		<title>Dragon643: Created page with &quot;Describes how the game handles damage (and effects?) during combat. [] means int value not included; 0..[1] will be 0-0.9999.....9 instead. (That's close enough, but it can be...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC/index.php?title=Combat_Damage&amp;diff=2327&amp;oldid=prev"/>
		<updated>2015-03-31T19:21:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Describes how the game handles damage (and effects?) during combat. [] means int value not included; 0..[1] will be 0-0.9999.....9 instead. (That&amp;#039;s close enough, but it can be...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Describes how the game handles damage (and effects?) during combat. [] means int value not included; 0..[1] will be 0-0.9999.....9 instead. (That's close enough, but it can be quite important for strict checks.)&lt;br /&gt;
''(Please rename this article as you see fit as it includes full combat handling, but if you do so, please use redirects or kill all orphans [you monster!] left behind. Also, please get rid of [[Shouldra|ghost]] comments if you find some.)''&lt;br /&gt;
&lt;br /&gt;
Latest update on article : 0.8.9&lt;br /&gt;
&lt;br /&gt;
==Weapon attack value==&lt;br /&gt;
* First, get the weapon's base attack value.&lt;br /&gt;
* If the player has the [[Perk (CoC)|Weapon Mastery]] perk, more than 60 Strength and is wielding a '''large weapon''', weapon attack is increased by 20%.&lt;br /&gt;
* If the player has the [[Perk (CoC)#Lightning Strikes|Lightning Strikes]] perk active (at least 60 Speed) and is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; wielding a large weapon, weapon attack is increased by (Speed-50)/3, rounded to the nearest integer.&lt;br /&gt;
* If the player is under [[Perk (CoC)#Berzerker|Berzerking]] [[List of Status Effects|status effect]], weapon attack is increased by 30.&lt;br /&gt;
* If the player is under [[Magic#Charge Weapon|Charge Weapon]] status effect, weapon attack is increased by its first value (bonus).&lt;br /&gt;
===Normal attack===&lt;br /&gt;
* If the player is not under First Attack status effect, recover Fatigue.&lt;br /&gt;
* If the player is under Sealed:Attack status effect, attack automatically fails and the target gets to act.&lt;br /&gt;
* If the player has three or more fetishes and is not playing as [[Urta]] (wait, what? Oh, Urta, you foxy fetishist), attack automatically fails and the target gets to act.&lt;br /&gt;
* If the target is under Concentration status effect ([[Amily]]), attack automatically fails and the target gets to act.&lt;br /&gt;
* If the target is under Level status effect ([[Sand Trap]]) and the player is not under First Attack status effect, reduce the Sand Trap's trap level by 4.&lt;br /&gt;
* If the player has the [[Perk (CoC)#Double Attack|Double Attack]] perk, &amp;lt;u&amp;gt;at least 50 Speed&amp;lt;/u&amp;gt; and is using &amp;quot;Forced&amp;quot; or &amp;quot;Dynamic&amp;quot; (not &amp;quot;Off&amp;quot;)...&lt;br /&gt;
** If the player is under First Attack, remove the status effect and perform the Strength check.&lt;br /&gt;
** If the player picked &amp;quot;Forced&amp;quot;, apply the status again.&lt;br /&gt;
** If the player picked &amp;quot;Dynamic&amp;quot; and has less than 61 Strength, apply the status again.&lt;br /&gt;
** ...else, if the player has the [[Perk (CoC)#Brawler|Brawler]] perk and is fighting with fists...&lt;br /&gt;
*** If under First Attack, remove the status.&lt;br /&gt;
*** If not under First Attack, apply the status.&lt;br /&gt;
* If the player is under Blind status, remind them they probably won't have much luck (depending on their opponent).&lt;br /&gt;
* If facing a [[Basilisk]], roll INT/5+0..[20]. If lower than 25, the player isn't turned to stone but loses First Attack status, is affected with Basilisk Slow status of -20 (-20 Speed) and the round ends.&lt;br /&gt;
* If facing [[Worms]] (you asked for it), roll INT/3+0..[100]. If 50 or higher, roll STR/5-0..[5] (rounded down, minimum 1 damage). If the first roll fails and under First Attack status, attack again. Target then gets to act.&lt;br /&gt;
* At this point, perform normal attack checks...&lt;br /&gt;
** Roll a [[Combat Damage#Speed dodge|speed dodge]] check to get the success rate. If Blind, success rate capped at 50%. If the attack fails:&lt;br /&gt;
*** If First Attack and not facing [[Akbal]], [[Shouldra]] or the [[Forest Kitsune]], attack again.&lt;br /&gt;
*** If not (or no longer) under First Attack status, target gets to act.&lt;br /&gt;
** If the target is under Earthshield status ([[Sand Mother]]), 25% chance of failing; attack again if under First attack or target gets to act.&lt;br /&gt;
** Perform the Strength caps from Double attack. If using &amp;quot;Forced&amp;quot;, Strength is capped at 60.5 if it is higher than 61. (&amp;lt;u&amp;gt;Allows for double attacks at up to 61 Strength, though.&amp;lt;/u&amp;gt;)&lt;br /&gt;
** Add the Strength to the (modified) weapon attack to get the base damage.&lt;br /&gt;
** If target is under the Level status (see above), multiply damage by 1.75, rounded to the nearest integer.&lt;br /&gt;
* Now, let's perform the critical hit check...&lt;br /&gt;
** If 4% chance or the player has the [[Perk (CoC)#Tactician|Tactician]] perk, &amp;lt;u&amp;gt;at least 50 Intelligence&amp;lt;/u&amp;gt; and (INT-50)/5 &amp;gt; 0..[100] (10% chance), it's a critical hit; multiply damage by 1.75. (up to ~13.6% chance with both)&lt;br /&gt;
* Now, let's perform target's damage reduction, starting with natural armor from their Toughness. Start with 0..[Target's Toughness].&lt;br /&gt;
* If the player isn't using the [[Weaponsmith's Stand|Deadly Spear]] or the [[Jeweled Rapier]] (which are piercing weapons), add the target's ArmorDef.&lt;br /&gt;
** If the player has the [[Perk (CoC)#Lunging Attacks|Lunging Attacks]] perk, remove one half of the target's ArmorDef. (The player must still not be using any of the above weapons.)&lt;br /&gt;
* If the player is using a [[Weaponsmith's Stand|Katana]], reduce the target's ArmorDef by 5, unless it is lower, in which case damage is reduced by the target's ArmorDef instead.&lt;br /&gt;
* If the player has the [[Perk (CoC)#Thunderous Strikes|Thunderous Strikes]] perk active (at least 80 Strength), multiply damage by 1.2.&lt;br /&gt;
* If the player has the [[Uma|Chi Flow - Magic]] perk active, multiply damage by 0.75.&lt;br /&gt;
* If the player has the [[Uma|Chi Flow - Attack]] perk active, multiply damage by 1.1.&lt;br /&gt;
* Round the damage to the nearest integer and keep going.&lt;br /&gt;
* If facing an [[Anemone]], she has a 10% chance of attempting to tame the player. If the player's corruption is lower than 75, damage becomes 0 (attack fails); check for First Attack to attack again or process target AI.&lt;br /&gt;
* If some damage was done and the player has the [[Perk (CoC)#History: Fighter|History: Fighter]] perk, multiply final damage by 1.1.&lt;br /&gt;
* Display the damage done (and critical message if applicable) if more than 0.&lt;br /&gt;
* If the player has the [[Perk (CoC)#Brutal Blows|Brutal Blows]] perk active (Strength higher than 75), damage the target's ArmorDef by 10 points or make it 0 if lower.&lt;br /&gt;
* If facing an Anemone, poisoned with Anemone Venom (instant). Player loses 1 Strength and Speed per dose (1..3); if either stat is lower than 2, they gain 2 Lust for the stat and each dose.&lt;br /&gt;
* Check whether the player's weapon deals lust damage if the target's lust resistance is lower than 100%. (Note: Everything below affected by lust resistance.)&lt;br /&gt;
** If the player is using an aphrodisiac weapon, additionally deals 5+player's Corruption/10 lust damage.&lt;br /&gt;
** If the player is using a coiled whip, additionally deals 5+player's Corruption/12 lust damage.&lt;br /&gt;
** If the player is using a [[Succubi Whip]], additionally deals 20+player's Corruption/15 lust damage. If player's Corruption is below 90, gains 0.3 Corruption. The player also has a 50% chance of gaining 1 Lust.&lt;br /&gt;
* If the player is using [[Izma]]'s [[Hooked Gauntlets]] (you thief), [[Weaponsmith's Stand|Spiked Gauntlets]] or the [[Weaponsmith's Stand|Huge Warhammer]]...&lt;br /&gt;
** If the target doesn't have the [[Perk (CoC)#Resolute|Resolute]] perk, 10% chance of causing the Stunned effect.&lt;br /&gt;
** If target isn't already bleeding from IzmaBleed and their ArmorDef is lower than 10, 50% chance of causing the IzmaBleed effect for 3 turns with the Hooked Gauntlets.&lt;br /&gt;
* Perform one last First Attack check. If the status is on, attack again; if it isn't and the target isn't defeated by 0 HP/100 Lust, they can act now.&lt;br /&gt;
==Tease==&lt;br /&gt;
Tease attack fails automatically, when:&lt;br /&gt;
* Target's lust resistance is 100%&lt;br /&gt;
* Target is immune to Lust Attacks like [[worms]] or [[Sirius]]&lt;br /&gt;
From then on, the tease is monster-specific. Call their tease function and if the combat round isn't over, allow them to act.&lt;br /&gt;
* If the target is Blind, the player is affected with Sealed:Tease&lt;br /&gt;
* Recover Fatigue.&lt;br /&gt;
* Start like the [[Special Attacks#Constrict|Naga Tease]] formula but add tease bonus from [[Uma|Chi Reflow - Lust]] (+10% chance) as well as one of 45 possible random poses (weighed) from the player's assets (lust is lust damage dealt unless stated otherwise).&lt;br /&gt;
** 0: You slap your butt. (Weight 1-6 depending on butt rating. Must &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; have the Bimbo/Bro/Futa Form perks.)&lt;br /&gt;
** 1: You expose your breasts. If you have more than 1 breast row, +1 lust. (Weight 1-8 depending on biggest tit size. See pose 0, tit size must be at least 2&amp;quot;.)&lt;br /&gt;
** 2: If centaur, you perform facesitting for +4% chance and +2 lust. Else open armor; if visible cocks, +1% chance and +1 lust, extra +5 lust with [[Perk (CoC)#Bulge Armor|Bulge Armor]]. (Weight 2-7 depending on vagicap and wetness. See pose 0.)&lt;br /&gt;
** 3: If centaur and shaft, you expose your horsemeat; +5 lust with Bulge Armor. Else open armor; +1% chance and +5 lust with Bulge armor. (Weight 1-9, affected by cock total and cock area. See pose 0.)&lt;br /&gt;
** 4: You bounce your hypnobutt. If butt rating is 10 or higher, +3% chance; else, if you have a vagina, +1% chance. (Weight 1-6 affected by butt rating. Must be a herm and have [[Perk (CoC)#Bimbo Body|Bimbo Body]] or [[Perk (CoC)#Futa Form|Futa Form]].)&lt;br /&gt;
** 5: You expose your nipples for +1% chance and +2 lust. If they are fuckable and your own lust is at least 50, additional +1% chance. (Weight 1-8 affected by tit size. See pose 4, needs at least 2&amp;quot; tit.)&lt;br /&gt;
** 6: You open your armor and perform a full bimbo-style show. +5 lust with Bulge Armor. (Weight 0-5, affected by vaginal wetness and capacity. See pose 4, needs vagina. If wetness less than 3, pose 2 instead.)&lt;br /&gt;
** 7: Something catches your eye and you bend over, exposing your vagina. +1% chance, +2 lust. (Weight 4. See pose 4, needs vagina, butt rating of 8+, hip rating of 6+ and tit of at least 4&amp;quot;.)&lt;br /&gt;
** 8: You flex your bro muscles in the &amp;quot;You feel stronger&amp;quot; Atlas fashion. +(Muscle tone - 75)/5% chance, +(Muscle tone - 70)/5 lust. (Weight 1-4 affected by tone. Bro Body; no cock &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; no Futa Form, tit size&amp;lt;1, tone 60+.)&lt;br /&gt;
** 9: You lift your bro arms and do the same. See above effect. (Weight 1-4 affected by tone. See pose 8 but also requires 50+ Strength.)&lt;br /&gt;
** 10: You pump your bro hips and display your massive brocock. +5 lust with Bulge Armor. (Weight 1-5 affected by cock total and cock area. See pose 8 but obviously requires cock.)&lt;br /&gt;
** 11: DO YOU EVEN LIFT? You admire your own brocock and let your target judge it. Same as above. (Weight 1-5. See pose 10.)&lt;br /&gt;
** 12: You perform some stretching. +1% chance if thickness less than 33, else -1% chance. +(Thickness-50)/10 lust damage. (Weight 2-5 depending on wetness and vagicap. Must be a biped, have [[Perk (CoC)#Flexibility|Flexibility]] and vagina.)&lt;br /&gt;
** 13: Pregnancy milkshow! If lactating, +2% chance and +4 lust. If timer&amp;lt;100 hours, +1% chance and +2 lust. If &amp;lt;50 hours, extra +1% chance and +2 lust. (Weight 1-10 depending on timer. Must be pregnant.)&lt;br /&gt;
** 14: This is my pregnant vagina. There are many like it, but this one is mine. +2%/+4. If heat, extra +2%/+4. (Weight 3-10: +7 if heat. Must have vagina, [[Perk (CoC)#Broodmother|Broodmother]] and preggotimer&amp;gt;216 or &amp;lt;=0. &amp;lt;u&amp;gt;Target must have cock&amp;lt;/u&amp;gt;.)&lt;br /&gt;
** 15: You fingerfuck your nipples. Tits bigger than 1&amp;quot; and vagina, 1/2 chance of +2%/+4; else bigger than 1&amp;quot;, 1/2 chance of +1%/+2. (Weight 2-9: +3 if vagina, +1-2 if wet, +1 if 3&amp;quot; tit, +1 if 3&amp;quot; nipple. Must have fuckable nips.)&lt;br /&gt;
** 16: You strip and fistfuck your own anus. (Weight 1 or 2. Must have an anal looseness of at least 4 for weight 1. If 5 or more, weight 2 instead.)&lt;br /&gt;
** 17: You wave your and bee abdomen and... Damn Fen, now I can't get the FF7 Honeybee Inn scene out of my mind. +0.5% chance, +0.5 lust. (Weight 2. Must have a bee abdomen.)&lt;br /&gt;
** 18: You sit down like a dog and pant with your tongue out. +1% chance, +2 lust. (Weight 2. Must be a biped with a [[Transformative Scores#Dog Score|dog score]] of 4 or more and have a vagina.)&lt;br /&gt;
** 19: You capture your opponent's attention using your feminine facial features and blow a kiss at them. +2% chance, +4 lust. (Weight 3. Feminity must be 100 or more.)&lt;br /&gt;
** 20: You use your mega masculine facial features to show that a real man can turn another man's gay in a second with their face alone. +2% chance, +4 lust. (Weight 3. Feminity must be 0 or less.)&lt;br /&gt;
** 21: You use your androgynous facial features and mystify your opponent. -3 lust. (Weight 3. Feminity must be &amp;lt;u&amp;gt;exactly&amp;lt;/u&amp;gt; 50.)&lt;br /&gt;
** 22: You milk some silk from your spider abdomen and play with it. (Weight 3 or 6. Must have a spider abdomen; weight 6 if [[Transformative Scores#Spider Score|spider score]] is 4 or higher.)&lt;br /&gt;
** 23: You spin your target's vagina with your cock because of your rut. (Weight 5. Must be in rut, have a cock and target must have a vagina.)&lt;br /&gt;
** 24: You perform a live lapdance using your staff, breasts and butt. (Weight 5. Must be using [[Wizard's Staff]], have at least 1&amp;quot; tit and a set gender - other staves will not add this pose.)&lt;br /&gt;
** 25: You get closer to your target and titsmother them. +2% chance, +4 lust. (Weight 5. Must be at least 2' taller than the opponent and have at least 4&amp;quot; tit.)&lt;br /&gt;
** 26: You plant your weapon into the ground and summon magic lustballs. +1% chance, +2 lust. (Weight 3. Must know [[Magic#Arouse|Arouse]] and have at least 70 INT.)&lt;br /&gt;
** 27: You show your milking breasts. +1% chance, +1 lust. (Weight 3-9 depending on biggest tit size. Must have the [[Perk (CoC)#Feeder|Feeder]] perk and at least 4&amp;quot; tit.)&lt;br /&gt;
** 28: You show your butt and play horny sex ed teacher. (Weight 4. Must be female and wearing '''[[Fetish Zealot|backless female teacher's clothes]]''')&lt;br /&gt;
** 29: You play with your formal vest, teacher-style. +1% chance, +3 lust. (Weight 4. Must be male and wearing '''[[Fetish Zealot|formal vest, tie, and crotchless pants]]''')&lt;br /&gt;
** 30: You perform an erotic dance for your opponent. +2% chance, +4 lust. (Weight 4. Must be wearing '''[[Fetish Zealot|headdress, necklaces, and many body-chains]]''')&lt;br /&gt;
** 31: This horse is ready to ride all night long! +2% chance, +4 lust. (Weight 4. Must be wearing '''[[Fetish Zealot|bridle bit and saddle set]]'''.)&lt;br /&gt;
** 32: You flip-flap your butt. +1% chance, +2 lust. (Weight 4. Must be wearing '''[[Fetish Zealot|servant's clothes]]'''.)&lt;br /&gt;
** 33: You perform a series of revealing poses, playing master and slave with your opponent. +2% chance, +4 lust. (Weight 4. Must be herm and wearing '''[[Fetish Zealot|crotch-revealing clothes]]'''.)&lt;br /&gt;
** 34: You give an explicit curtsey towards your opponent and go for some master and servant maid play. +1% chance, +2 lust. (Weight 4. Must have a vagina and wear &amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Sakuya Izayoi&amp;lt;/span&amp;gt; '''[[Fetish Zealot|maid's clothes]]'''.)&lt;br /&gt;
** 35: You brush aside your crotch flap and go for some master and servant butler play. +1% chance, +2 lust. (Weight 4. Must have a cock and wear &amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Ciel Phantomhive&amp;lt;/span&amp;gt; '''[[Fetish Zealot|cute servant's clothes]]'''.)&lt;br /&gt;
** 36: You go for some hospital play and ask for medical care. +1% chance, +2 lust. (Weight 4. Must wear '''[[Fetish Zealot|bondage patient clothes]]'''.)&lt;br /&gt;
** 37: You make great use of your foxy assets. +6% chance, +3 lust. (Weight 4. Must have a [[Transformative Scores#Fox Score|kitsune score]] of at least 2 and fox-type tail.)&lt;br /&gt;
** 38: You play with your fox tail. +1% chance, +1 lust. (Weight 4. See pose 37.)&lt;br /&gt;
** 39: You wiggle your foxy hips back and forth. +1% chance, +1 lust. (Weight 4. See pose 37.)&lt;br /&gt;
** 40: You batter your eyelashes and play with your hips while teasing your opponent. +1% chance, +2 lust. (Weight 4. See pose 37.)&lt;br /&gt;
** 41: You play with your multiple foxy assets. +1% chance, +2 lust. (Weight 4. See pose 37.)&lt;br /&gt;
** 42: 50% chance of showing cock (-1%/+3) or bend over (+2%/+3) (Weight 9. [[Urta]] tease.)&lt;br /&gt;
** 43: 7 random poses; +2%/+1, +2%/+2, +1%/+1, +3%/+1, +1%/+3, +1%, +2; extra +3%/+6 for each if facing minotaur-like. (Weight 9-10. +1 if facing [[minotaurs|minotaur]]-like. Must have vagina, cow tail, [[Transformative Scores#Cow Score|cow score]] of at least 3, lactate 500+ mL and have tit of 6&amp;quot;+.)&lt;br /&gt;
** 44: 5 random poses; base +3%/+5; +3% if exposing g-string; +2% if bending over. (Weight 15. Must have tit of at least 4&amp;quot; and wear Leina Vance [[Lusty Maiden's Armor]].)&lt;br /&gt;
* Now putting the tease flags to good use. The following bonuses start at 0 and will get capped at +5%/+10 when done. Balls are a lie. If you've been flexing your muscles, skip that step, bro; that shit's for nerds.&lt;br /&gt;
** If you didn't flex your muscles...&lt;br /&gt;
*** If you used your breasts...&lt;br /&gt;
**** More than 1 breast row, +0.5%/+1; more than 2, +1%/+2 instead; more than 4, +1.5%/+3 instead;&lt;br /&gt;
**** Biggest lactation at least 2, +1%/+2; at least 3, +2%/+4 instead;&lt;br /&gt;
**** Biggest tit size at least 4&amp;quot;, +0.5%/+1; at least 7&amp;quot;, +1%/+2 instead; at least 12&amp;quot; (1'), +1.5%/+3 instead; at least 25&amp;quot; (2'1&amp;quot;), +2%/+4 instead; at least 50&amp;quot; (4'2&amp;quot;), +2.5%/+5 instead;&lt;br /&gt;
**** Fuckable nipples: +1%/+2;&lt;br /&gt;
**** More than one average nipple per breast: +1%/+2;&lt;br /&gt;
*** If you used your vagina...&lt;br /&gt;
**** Wet, +0.5%/+1; slick, +1%/+2; drooling, +1.5%/+3 instead; slavering, +2%/+4 instead;&lt;br /&gt;
**** Clit longer than 1.5&amp;quot;, +0.5%/+1; longer than 3.5&amp;quot;, +1%/+2 instead; longer than 7&amp;quot;, +1.5%/+3 instead; longer than 12&amp;quot; (1'), +2%/+4 instead;&lt;br /&gt;
**** Vaginal capacity at least 30, +0.5%/+1; at least 70, +1%/+2 instead; at least 120, +1.5%/+3 instead; at least 200, +2%/+4 instead;&lt;br /&gt;
*** If you used your meatstick...&lt;br /&gt;
**** More than one cock: +1%/+2;&lt;br /&gt;
**** Biggest cock area at least 15in², +0.5%/+1; at least 30in², +1%/+2 instead; at least 60in², +1.5%/+3 instead; at least 120in², +2%/+4 instead;&lt;br /&gt;
**** Cum quantity at least 50mL, +0.5%/+1; at least 150mL, +1%/+2 instead; at least 300mL, +1.5%/+3 instead; at least 1L, +2%/+4 instead;&lt;br /&gt;
**** If you have balls...&lt;br /&gt;
***** &amp;gt;2 balls gives +1%/+2;&lt;br /&gt;
***** Ball size &amp;gt;3&amp;quot; gives +0.5%/+1; &amp;gt;7&amp;quot; gives +1%/+2 instead; &amp;gt;12&amp;quot; (1') gives +2%/+4 instead;&lt;br /&gt;
**** If biggest cock area lower than 8in², -1%/-2; if lower than 5in², -2%/-4 instead.&lt;br /&gt;
*** If you used your butt...&lt;br /&gt;
**** Butt rating at least 6, +0.5%/+1; at least 10, +1%/+2 instead; at least 13, +1.5%/+3 instead; at least 16, +2%/+4 instead; at least 20, +2.5%/+5 instead;&lt;br /&gt;
**** Hip rating follows the same formula.&lt;br /&gt;
*** If you used your anus...&lt;br /&gt;
**** Virgin anus: +1.5%/+3;&lt;br /&gt;
**** Wet anus: +1%/+2;&lt;br /&gt;
**** Anal capacity: Same as vaginal capacity, see above;&lt;br /&gt;
**** Stretched, +0.5%/+1; gaping, +1.5%/+3;&lt;br /&gt;
** Cap additional success rate bonus to +5% and additional lust damage to +10.&lt;br /&gt;
* Perform a check roll if the success rate is lower than 100%. If the roll fails, the target is unimpressed, but you gain 5 tease XP unless you are doing [[Urta]]'s quest.&lt;br /&gt;
* Start processing lust damage; multiply lust damage and lust damage bonus from the no-flex step by 0.7.&lt;br /&gt;
* If you have the [[Perk (CoC)#Whore|History: Whore]] perk, multiply both by 1.15.&lt;br /&gt;
* If you have the [[Uma|Chi Reflow - Lust]] perk active, multiply lust damage &amp;lt;u&amp;gt;but not&amp;lt;/u&amp;gt; lust damage bonus by the multiplier (1.1). Intended?&lt;br /&gt;
* If you are facing several targets, multiply lust damage &amp;lt;u&amp;gt;but not&amp;lt;/u&amp;gt; lust damage bonus by 1.3. Again, intended?&lt;br /&gt;
* Sum up the lust damage and 0..[lust damage bonus], then apply the target's lust resistance.&lt;br /&gt;
* Finally, if not in a special situation, deal lust damage to the monster, rounded to the nearest tenth as a float.&lt;br /&gt;
* If you have at least one fetish and are not playing Urta's quest, gain 2..[5] lust. (Meaning Urta will never gain lust from all of her fetishes in her quest, possibly because they were innate and not [[Ceraph]]'s doing.)&lt;br /&gt;
* If you are not playing Urta's quest, gain 1 tease XP. (Yes, failed teases will give you five times as much experience.)&lt;br /&gt;
* Each level requires 10+5*(LV+1)² XP, where LV is the current tease level. XP does not carry over. Level 0 to 1 needs 15 XP, 1 to 2 needs 30 XP, 2 to 3 needs 55 XP, 3 to 4 needs 135 XP and 4 to 5 needs 190 XP.&lt;br /&gt;
==Direct damage==&lt;br /&gt;
* First, damage gets rounded to the nearest integer.&lt;br /&gt;
* If the damage taken is lower than 1, it becomes 1 instead.&lt;br /&gt;
* If the &amp;lt;u&amp;gt;base damage&amp;lt;/u&amp;gt; taken was higher than 0 and the player is addicted to [[Minotaur Cum]], gain half of the base damage as Lust as well.&lt;br /&gt;
* Damage is then substracted from the player's HP. If HP is 0 or less, set HP to 0, check for current game state and proceed with the game.&lt;br /&gt;
* Does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; involve any kind of damage reduction. Damage reduction is handled separately for attacks that don't ignore defenses.&lt;br /&gt;
* Works in a similar manner for direct damage dealt to [[NPCs and Monsters|NPCs and monsters]].&lt;br /&gt;
==Damage reduction==&lt;br /&gt;
* First, damage is reduced by ArmorDefense+0..[[Toughness]].&lt;br /&gt;
* If Easy Mode is enabled, damage is halved.&lt;br /&gt;
* If under [[Special Attacks#Shielding|Shielding]] status effect, damage is reduced by 30, to a minimum of 1.&lt;br /&gt;
* If under Black Cat Beer status effect, damage is multiplied by 0.85 (85%), rounded to the nearest integer.&lt;br /&gt;
* If the player has the [[Perk (CoC)#Masochist|Masochist]] perk active (Libido is 60 or more), damage is multiplied by 0.7 (70%), rounded to the nearest integer, to a minimum of 1. Player also gains 2 Lust.&lt;br /&gt;
* If the player has the [[Perk (CoC)#Immovable Object|Immovable Object]] perk active (Toughness is 75 or more), damage is multiplied by 0.8 (80%), rounded to the nearest integer, to a minimum of 1.&lt;br /&gt;
* If [[Perk (CoC)|Chi Reflow - Relaxation]] is active ([[Uma]]'s Clinic in [[Tel'Adre]], unlocked by getting friendly with [[Loppe]] and talking about her mother), damage is multiplied by the bonus (0.9, 90%) and rounded to the nearest integer.&lt;br /&gt;
* If [[Perk (CoC)|Chi Reflow - Defense]]☆ is active, damage is reduced by ArmorDefense * CRD Defense Multiplier - ArmorDefense (CRD=1.1, so 10% of ArmorDefense)&lt;br /&gt;
* If [[Perk (CoC)|Chi Reflow - Attack]] is active - Attack is active, damage is reduced by ArmorDefense * CRA Defense Multiplier - ArmorDefense (CRA=0.9, so -10% of ArmorDefense; 10% increase)&lt;br /&gt;
* Finally, if damage is lower than 0 at this point, it becomes 0 instead.&lt;br /&gt;
==Speed dodge==&lt;br /&gt;
* If target is faster than the attacker and 0..80+(Target's Speed-Attacker's Speed)/4 (rounded down) &amp;gt; 80, the attack fails.&lt;br /&gt;
* Many attacks do not check for speed dodge but some have their own, which is essentially the same.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* ☆Waiting for fixes. Remove the star once it's fixed.&lt;br /&gt;
* Damage reduction working as intended?&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics (CoC)]]&lt;/div&gt;</summary>
		<author><name>Dragon643</name></author>
	</entry>
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