<?xml version="1.0"?>
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	<id>https://wiki.smutosaur.us/CoC2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OwlingChamp</id>
	<title>Corruption of Champions II - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.smutosaur.us/CoC2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OwlingChamp"/>
	<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/Special:Contributions/OwlingChamp"/>
	<updated>2026-05-20T17:43:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Brint&amp;diff=19788</id>
		<title>Brint</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Brint&amp;diff=19788"/>
		<updated>2022-07-08T12:43:01Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Companion Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name = Brint&lt;br /&gt;
| image = {{#tag:tabber|&lt;br /&gt;
DCLzexon=&amp;lt;tabber&amp;gt;&lt;br /&gt;
Clothed=[[File:Brint-DCL-Full.png|500px]]&lt;br /&gt;
|-|&lt;br /&gt;
Nude=[[File:Brint-DCL-Nude-Full.png|500px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Moira={{#tag:tabber|&lt;br /&gt;
Special=&amp;lt;tabber&amp;gt;&lt;br /&gt;
Xmas Gift=[[File:Brint-Moira-Special-Xmas-Bust.png|500px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
| caption = Full body art of Brint by [[Author-DCLzexon|DCLzexon]]&lt;br /&gt;
| creator = Wsan&lt;br /&gt;
| fullname = &lt;br /&gt;
| nickname =&lt;br /&gt;
| alias = &lt;br /&gt;
| species = [[Minotaurs|Minotaur]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| occupation = Adventurer&lt;br /&gt;
| title = &lt;br /&gt;
| family = [[Cassia]] (mother)&amp;lt;br&amp;gt;Unnamed Father&amp;lt;br&amp;gt;[[Rina]] (sister)&lt;br /&gt;
| spouse = &lt;br /&gt;
| relatives = &lt;br /&gt;
| religion = &lt;br /&gt;
| significantother = &lt;br /&gt;
| children = &lt;br /&gt;
| nationality =&lt;br /&gt;
| location = [[Old Forest]]&lt;br /&gt;
}}&lt;br /&gt;
'''EDITOR NOTE''' - Page is currently outdated, reworks coming soon.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Brint is a minotaur berserker from the who left his village of [[Khor'minos]] to see how the outside world worked. He is recruitable as soon as the Champion ventures into the [[Old Forest]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Brint stands at a towering eight feet and six inches, his muscular dark brown hide bristling with occasional tufts of fur. He has two light blue eyes regarding you with ever-present interest – people don't expect a musclebound minotaur to be particularly intelligent, but you know those eyes hide a curious, if somewhat sheltered, mind. Two thick white horns sprout out and up from his head above his ears, an ever-present threat to hanging lights, low doorways, or particularly dumb foes. His snout is a light pink, housing the very long bestial tongue of a bull.&lt;br /&gt;
&lt;br /&gt;
Your eyes travel down his body, roving over his bulging pectorals and across his abdominals. As big as he is, he doesn't have washboard abs, but you can certainly see a well-defined outline of them against his stomach. Speaking of well-defined outlines, there's one against the fabric of his loincloth. It'd be unfair to call it a revealing piece of clothing, but there's no denying at first glance that Brint is clearly packing some serious heat.&lt;br /&gt;
&lt;br /&gt;
His legs are thick and muscular, practically tree trunks, and end in black hooves. Just above the hooves are little tufts of fluffy fur of a slightly lighter shade than the rest of him. Behind his legs is his tail, a fairly long rough-furred thing with a haphazard shock of fur at the end. All in all, he looks like a formidable beast but you know he's good at heart.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
*'''Appearance'''&lt;br /&gt;
*'''Talk'''&lt;br /&gt;
*'''Sex'''&lt;br /&gt;
*'''Dismiss/Recruit'''&lt;br /&gt;
*'''Undertable BJ''' (Unlocks for The Frost Hound after having sex with Brint)&lt;br /&gt;
**'''Sounds Great''' - That sounds perfect (Non repeating option)&lt;br /&gt;
**'''Good To Know''' - All things in moderation (Non repeating option)&lt;br /&gt;
&lt;br /&gt;
====Talk====&lt;br /&gt;
*'''Leaving'''&lt;br /&gt;
*'''Father'''&lt;br /&gt;
*'''Village'''&lt;br /&gt;
*'''Sex'''&lt;br /&gt;
*'''Companions'''&lt;br /&gt;
*'''Hawkethorne'''&lt;br /&gt;
*'''Pregnacy''' (If The Champion is [[Pregnancy#Brint|Pregnant]] with Brint's child)&lt;br /&gt;
*'''Children'''  (If The Champion is Pregnant with/has had Brint's child)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sex====&lt;br /&gt;
=====First Time=====&lt;br /&gt;
&lt;br /&gt;
When the Champion first approaches Brint on sex, he will ask if the Champion can handle him&lt;br /&gt;
*'''FineByMe'''&lt;br /&gt;
*'''Nah'''&lt;br /&gt;
&lt;br /&gt;
=====Recurring=====&lt;br /&gt;
&lt;br /&gt;
*'''Vaginal''' - Get that minotaur in your pussy. (Will result in The Champion becoming Pregnant.)&lt;br /&gt;
*'''Anal''' - Get a minotaur's cock and a gallon of his spunk up your asshole&lt;br /&gt;
**Raw&lt;br /&gt;
**Lube&lt;br /&gt;
***Stay (Applies to both Raw and Lube options)&lt;br /&gt;
***Clean Up (Applies to both Raw and Lube options)&lt;br /&gt;
*'''Oral'''&lt;br /&gt;
**Wait - Tell him to wait.&lt;br /&gt;
**Let Him - Let him pick you up.&lt;br /&gt;
*'''Threesome''' - Take a partner to bed with Brint&lt;br /&gt;
**'''Cait'''&lt;br /&gt;
***'''BothTopCait''' - Put your buxom kitty through her paces!&lt;br /&gt;
****Take Pussy - Plow Cait's kittycunt good and hard until she's screaming in bliss.&lt;br /&gt;
****Take Mouth - Get Cait's beautiful pink lips wrapped around the end of your cock.&lt;br /&gt;
***'''Serve Brint''' - Worship Brint with Cait, giving him a treatment a stud deserves!&lt;br /&gt;
****My Mouth - Take that hulking cock in your mouth and gulp down his seed as best you can.&lt;br /&gt;
****Cait's Mouth - Let Cait deal with the aftermath of your fun.&lt;br /&gt;
***'''Get Fucked''' - You deserve some loving treatment all to yourself.&lt;br /&gt;
**'''Arona''' - Coming later!&lt;br /&gt;
*'''Top Brint''' - &lt;br /&gt;
**'''Rim Him First''' - Stick your face between those thick cheeks and give your minotaur some love.&lt;br /&gt;
***Reach around - Reach down and jack the fuck out of Brint's enormous horsecock.&lt;br /&gt;
***Don't - Focus on getting off.&lt;br /&gt;
**'''Main Event''' - Partake in the main dish; the banquet is already laid before you, after all...&lt;br /&gt;
***(Same as '''Rim Him First''')&lt;br /&gt;
*'''All Night BJs''' - Ask Brint if he wants to head to bed early to receive the special treatment he deserves. (Only available at The Frost Hound between 18:00-04:00)&lt;br /&gt;
**Yes Sir&lt;br /&gt;
***Lie Back&lt;br /&gt;
****Break - Well some cuddling would be nice...&lt;br /&gt;
****No Breaks - You said you'd suck him off all night and you mean it.&lt;br /&gt;
**Yes Daddy&lt;br /&gt;
***(Same as '''Yes Sir''')&lt;br /&gt;
**Giving Order?&lt;br /&gt;
***(Same as '''Yes Sir''')&lt;br /&gt;
&lt;br /&gt;
Before a threesome can occur, the Champion must have had sex with both members separately&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
*'''Powers'''&lt;br /&gt;
**Giant Reach - [At-Will] [Dual] [Melee] [Weapon] - Brint makes an attack with both his axe and mace. The attacks have -25 Accuracy, but allow him to use two non-light weapons at once. &lt;br /&gt;
**[[Powers#Cleave|Cleave]]&lt;br /&gt;
**Execute - [Recharge 4] [2Hand] [Melee] [Weapon]  - Make a massive swing with a two-handed weapon, aiming to lay low a wounded foe with a single strike. This attack imparts +50 Attack Power, plus Attack Power equal to the percentage of the target's maximum Health already lost.&lt;br /&gt;
**Frenzy - [Encounter] [Stance] - Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.&lt;br /&gt;
==Companion Sets==&lt;br /&gt;
===Wayfarer's Leathers===&lt;br /&gt;
----&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
!colspan=7|Wayfarer's Leathers&lt;br /&gt;
|-&lt;br /&gt;
!|Acquisition ||width=&amp;quot;350px&amp;quot;|Description ||Attire &amp;amp; Weapons ||Main Stats ||Level&lt;br /&gt;
!width=&amp;quot;100px&amp;quot;|Perks&lt;br /&gt;
!width=&amp;quot;100px&amp;quot;|Powers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Default ||rowspan=&amp;quot;6&amp;quot;|Brint's road-worn leathers. The most eye-catching part of his bare-chested ensemble is a thick loincloth that carries a particularly masculine aroma built up over the minotaur's long journey. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Loincloth and Guards&lt;br /&gt;
----&lt;br /&gt;
Rough fabric wrapped around Brint's waist and secured by a leather strap. Paired with ornamental wristguards. His equipment doesn't look like much, but they are made of high-quality material.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[Agility]]&amp;lt;br&amp;gt;[[Strength]]&amp;lt;br&amp;gt;[[Toughness]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''1 ||rowspan=&amp;quot;3&amp;quot;|[[Frenzy]] ||[[Giant's Reach]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Execute]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Axe&lt;br /&gt;
----&lt;br /&gt;
''(renamed [[Poleaxe]])&lt;br /&gt;
|'''2 ||N/A ||[[Rend]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mace]]&lt;br /&gt;
|'''3 ||[[Eye of the Storm]] ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''5 ||[[Iron Will]] ||[[By The Horns]]&lt;br /&gt;
|-&lt;br /&gt;
!|Author ||[[Author-Wsan|Wsan]] ||colspan=&amp;quot;5&amp;quot;|'''Version added: 0.0.18&lt;br /&gt;
|}&lt;br /&gt;
===Winter Knight Set===&lt;br /&gt;
----&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
!colspan=7|Winter Knight Set&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;175px&amp;quot;|Acquisition ||width=&amp;quot;350px&amp;quot;|Description ||Attire &amp;amp; Weapons ||Main Stats ||Level&lt;br /&gt;
!width=&amp;quot;100px&amp;quot;|Perks&lt;br /&gt;
!width=&amp;quot;120px&amp;quot;|Powers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Obtained after defeating the [[Spectral Smith]] at the [[Frozen Tower]] in the [[Glacial Rift]] ||rowspan=&amp;quot;6&amp;quot;|A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame. Within the shield is a source of ancient power, gifted to Brint by an ancient ghost-smith in a long-forgotten tower, giving him the ability to control ice to protect and smite in equal measure. When battle is joined, the shield projects a suit of frigid armor around Brint, and he uses his skull-crushing mace to wade through his foes.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Winter Knight Shield&lt;br /&gt;
----&lt;br /&gt;
A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[Strength]]&amp;lt;br&amp;gt;[[Toughness]]&amp;lt;br&amp;gt;[[Willpower]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''1 ||rowspan=&amp;quot;3&amp;quot;|[[Cold Blooded]] ||[[Frozen Edge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Winds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Freeze Solid]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Frost Loincloth and Guards&lt;br /&gt;
----&lt;br /&gt;
''(improved version of Loincloth and Guards)&lt;br /&gt;
|'''2 ||N/A ||[[Wintery Bellow]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mace]]&lt;br /&gt;
|'''3 ||[[Eye of the Storm]] ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''5 ||[[Focused Will]] ||[[By The Horns]]&lt;br /&gt;
|-&lt;br /&gt;
!|Author ||[[Author-Wsan|Wsan]] ||colspan=&amp;quot;5&amp;quot;|'''Version added: 0.3.17&lt;br /&gt;
|}&lt;br /&gt;
===Arena Set===&lt;br /&gt;
----&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; &amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
!colspan=7|Arena Set&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;175px&amp;quot;|Acquisition ||width=&amp;quot;350px&amp;quot;|Description ||Attire &amp;amp; Weapons ||Main Stats ||Level&lt;br /&gt;
!width=&amp;quot;100px&amp;quot;|Perks&lt;br /&gt;
!width=&amp;quot;120px&amp;quot;|Powers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Available from the start||rowspan=&amp;quot;6&amp;quot;|A leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of a folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brint wears his old kilt with pride, though  the armor fits him as though it were made for someone else entirely.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''Placeholder weapon name&lt;br /&gt;
----&lt;br /&gt;
Placeholder weapon description&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[Strength]]&amp;lt;br&amp;gt;[[Toughness]]&amp;lt;br&amp;gt;[[Agility]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''1 ||rowspan=&amp;quot;3&amp;quot;|[[Veteran]] ||[[Duelist's Stance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Drive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Throw]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Another placeholder name&lt;br /&gt;
----&lt;br /&gt;
''(another placeholder description)&lt;br /&gt;
|'''2 ||N/A ||[[Crowd Control]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Trident]]&lt;br /&gt;
|'''3 ||[[Eye of the Storm]] ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''5 ||[[Iron Will]] ||[[By The Horns]]&lt;br /&gt;
|-&lt;br /&gt;
!|Author ||[[Author-Wsan|Wsan]] ||colspan=&amp;quot;5&amp;quot;|'''Version added: 0.5.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
[[Mad Cow]] Companion Quest&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===CGs===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[Author-Moira|Moira]]&amp;lt;tabber&amp;gt;&lt;br /&gt;
Winter Knight Set=[[File:Brint-Moira-Special-WinterKnightSet-Bust.png|400px]]&amp;lt;br&amp;gt;Found in combat bust and '''Appearance'''&amp;lt;br&amp;gt;while [[Winter Knight Set]] is equipped&lt;br /&gt;
|-|&lt;br /&gt;
Atugia x Brint Voyeur=[[File:Atugia_brint_voyeur.png|400px]]&amp;lt;br&amp;gt;Found in Atugia's '''Voyeur''' sex option with [[Brint]] present&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Minotaurs]]&lt;br /&gt;
[[Category:Masculine]]&lt;br /&gt;
[[Category:Persistent characters]]&lt;br /&gt;
[[Category:Companion characters]]&lt;br /&gt;
[[Category:Has Gallery]]&lt;br /&gt;
[[Category:Has CG]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19777</id>
		<title>White Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19777"/>
		<updated>2022-06-30T17:11:21Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 6 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White_Mage_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Scholars of the occult who dedicate themselves to the healing and preservation of others, white mages study the magic granted to mortals by the gods long ago. as a white mage, you can use your magic to shield your allies from harm, heal their wounds, and to attune with nature for your defense. Maintaining the willpower to harness and control your magic is critical, but in the dangerous Frost Marches, you'll rely on your toughness and presence more and more to keep your party together. The life of a white magic is one of dedication to your comrades and those you deem worthy of your protection.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Willpower]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Acoltye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Acolyte'''&lt;br /&gt;
|[[Stats#Willpower|Willpower]] +1&lt;br /&gt;
|[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were raised in a monastery of the Living Gods, trained in religious ceremony, scholarly pursuits, and the ways of healing magics. You eventually left your order to bring your knowledge and skills to the frontier, eager to help those far from the light of civilization. Your magical training grants you a bonus to Willpower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Healer's Hands|Healer's Hands]]||1||Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Prayer of Warding|Prayer of Warding]]||3||When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Heal|Heal]]''' || At-will || Spell&amp;lt;br&amp;gt;Healing&amp;lt;br&amp;gt;Ally || With a gentle prayer, you heal yourself or a &amp;lt;br&amp;gt;targeted ally for X% of their maximum Health, then remove any Bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#White Fire|White Fire]]''' || Recharge&amp;lt;br&amp;gt;1 || Spell || You hurl a ray of burning radiance at a foe. &amp;lt;br&amp;gt;The bolt deals 18 + Spellpower(%) Holy damage, and 18 + Spellpower(%) Fire damage. &amp;lt;br&amp;gt;A second attack against Magic Resistance causes the target to Burn for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Spirit Veil|Spirit Veil]]''' || Encounter || Spell&amp;lt;br&amp;gt;Ally || You shape spiritual power into a physical barrier &amp;lt;br&amp;gt;surrounding yourself or an ally. The target gains 10 * (1 + (Spellpower / 100)) &amp;lt;br&amp;gt;Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Group Heal|Group Heal]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell&amp;lt;br&amp;gt;Heal&amp;lt;br&amp;gt;Ally || You infuse not just yourself but your entire group with vital energy, &amp;lt;br&amp;gt;restoring 20% of each character's maximum Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Entropic Winds|Entropic Winds]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You suffuse the battlefield with chill winds that weaken your foes. &amp;lt;br&amp;gt;You attack all enemies' Magic Resistance: on a hit, targets &amp;lt;br&amp;gt;take X Frost damage and become Frigid for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blessing|Blessing]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || By invigorating your party with arcane energy, you grant all members of your party &amp;lt;br&amp;gt;a +10 bonus to Accuracy and a +100 bonus to Attack Power and &amp;lt;br&amp;gt;Spellpower on their next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charge Weapon|Charge Weapon]]''' || At-Will || Stance&amp;lt;br&amp;gt;Spell || You charge your weapon with argent light, causing it to deal &amp;lt;br&amp;gt;(Spellpower / 2) bonus Holy damage so long as you maintain the stance. &amp;lt;br&amp;gt;On assuming the stance, deal 10 + Spellpower(%) Holy damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shield of Light|Shield of Light]]''' || Recharge&amp;lt;br&amp;gt;4 || Ally&amp;lt;br&amp;gt;Spell || You surround yourself or an ally in soothing light, granting &amp;lt;br&amp;gt;50 * (1 + (Spellpower / 100)) points of Shield HP and regenerating &amp;lt;br&amp;gt;20 * (1 + (Spellpower / 100)) Health each round so long as the shield lasts — up to 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Smite Evil|Smite Evil]]''' || Encounter || Spell&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;Melee || You infuse your weapon with radiance and make a single attack &amp;lt;br&amp;gt;with +50 Accuracy, dealing (50 * (1 +(Spellpower / 100))) bonus &amp;lt;br&amp;gt;Holy damage and recovering 20 Resolve for yourself and all allies on a hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Great Heal|Great Heal]]''' || At-will || Heal&amp;lt;br&amp;gt;Spell || With a gentle touch, you heal a target for 45% of its &amp;lt;br&amp;gt;maximum Health and cure Bleeding, Poisoned, and Burning.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Holy Ward|Holy Ward]]''' || At-will || Stance&amp;lt;br&amp;gt;Heal&amp;lt;br&amp;gt;Spell || You weave a holy ward around an ally, granting the target a &amp;lt;br&amp;gt;+20 bonus to Mental, Magical, and Physical Resistances, and regenerating &amp;lt;br&amp;gt;X Health every turn. When you first enter the stance, the target is healed for ???.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Celestial Smite|Celestial Smite]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You summon a brilliant bolt of lightning from above, striking &amp;lt;br&amp;gt;at a target's Magic Resistance for 40 + Spellpower(%) Storm and &amp;lt;br&amp;gt;40 + Spellpower(%) Holy damage. If the target has a weakness &amp;lt;br&amp;gt;against either damage type, it is also Stunned for a round.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Revive]]''' || Ultimate || Ally || You revive a fallen ally, restoring 25 Resolve &amp;lt;br&amp;gt;and 100% of their maximum Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19776</id>
		<title>White Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19776"/>
		<updated>2022-06-30T17:11:08Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 6 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White_Mage_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Scholars of the occult who dedicate themselves to the healing and preservation of others, white mages study the magic granted to mortals by the gods long ago. as a white mage, you can use your magic to shield your allies from harm, heal their wounds, and to attune with nature for your defense. Maintaining the willpower to harness and control your magic is critical, but in the dangerous Frost Marches, you'll rely on your toughness and presence more and more to keep your party together. The life of a white magic is one of dedication to your comrades and those you deem worthy of your protection.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Willpower]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Acoltye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Acolyte'''&lt;br /&gt;
|[[Stats#Willpower|Willpower]] +1&lt;br /&gt;
|[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were raised in a monastery of the Living Gods, trained in religious ceremony, scholarly pursuits, and the ways of healing magics. You eventually left your order to bring your knowledge and skills to the frontier, eager to help those far from the light of civilization. Your magical training grants you a bonus to Willpower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Healer's Hands|Healer's Hands]]||1||Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Prayer of Warding|Prayer of Warding]]||3||When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Heal|Heal]]''' || At-will || Spell&amp;lt;br&amp;gt;Healing&amp;lt;br&amp;gt;Ally || With a gentle prayer, you heal yourself or a &amp;lt;br&amp;gt;targeted ally for X% of their maximum Health, then remove any Bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#White Fire|White Fire]]''' || Recharge&amp;lt;br&amp;gt;1 || Spell || You hurl a ray of burning radiance at a foe. &amp;lt;br&amp;gt;The bolt deals 18 + Spellpower(%) Holy damage, and 18 + Spellpower(%) Fire damage. &amp;lt;br&amp;gt;A second attack against Magic Resistance causes the target to Burn for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Spirit Veil|Spirit Veil]]''' || Encounter || Spell&amp;lt;br&amp;gt;Ally || You shape spiritual power into a physical barrier &amp;lt;br&amp;gt;surrounding yourself or an ally. The target gains 10 * (1 + (Spellpower / 100)) &amp;lt;br&amp;gt;Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Group Heal|Group Heal]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell&amp;lt;br&amp;gt;Heal&amp;lt;br&amp;gt;Ally || You infuse not just yourself but your entire group with vital energy, &amp;lt;br&amp;gt;restoring 20% of each character's maximum Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Entropic Winds|Entropic Winds]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You suffuse the battlefield with chill winds that weaken your foes. &amp;lt;br&amp;gt;You attack all enemies' Magic Resistance: on a hit, targets &amp;lt;br&amp;gt;take X Frost damage and become Frigid for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blessing|Blessing]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || By invigorating your party with arcane energy, you grant all members of your party &amp;lt;br&amp;gt;a +10 bonus to Accuracy and a +100 bonus to Attack Power and &amp;lt;br&amp;gt;Spellpower on their next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charge Weapon|Charge Weapon]]''' || At-Will || Stance&amp;lt;br&amp;gt;Spell || You charge your weapon with argent light, causing it to deal &amp;lt;br&amp;gt;(Spellpower / 2) bonus Holy damage so long as you maintain the stance. &amp;lt;br&amp;gt;On assuming the stance, deal 10 + Spellpower(%) Holy damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shield of Light|Shield of Light]]''' || Recharge&amp;lt;br&amp;gt;4 || Ally&amp;lt;br&amp;gt;Spell || You surround yourself or an ally in soothing light, granting &amp;lt;br&amp;gt;50 * (1 + (Spellpower / 100)) points of Shield HP and regenerating &amp;lt;br&amp;gt;20 * (1 + (Spellpower / 100)) Health each round so long as the shield lasts — up to 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Smite Evil|Smite Evil]]''' || Encounter || Spell&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;Melee || You infuse your weapon with radiance and make a single attack &amp;lt;br&amp;gt;with +50 Accuracy, dealing (50 * (1 +(Spellpower / 100))) bonus &amp;lt;br&amp;gt;Holy damage and recovering 20 Resolve for yourself and all allies on a hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Great Heal|Great Heal]]''' || At-will || Heal&amp;lt;br&amp;gt;Spell || With a gentle touch, you heal a target for 45% of its &amp;lt;br&amp;gt;maximum Health and cure Bleeding, Poisoned, and Burning.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Holy Ward|Holy Ward]]''' || At-will || Stance&amp;lt;br&amp;gt;Heal&amp;lt;br&amp;gt;Spell || You weave a holy ward around an ally, granting the target a &amp;lt;br&amp;gt;+20 bonus to Mental, Magical, and Physical Resistances, and regenerating &amp;lt;br&amp;gt;X Health every turn. When you first enter the stance, the target is healed for ???.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Celestial Smite|Celestial Smite]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You summon a brilliant bolt of lightning from above, striking &amp;lt;br&amp;gt;at a target's Magic Resistance for 40 + Spellpower(%) Storm and &amp;lt;br&amp;gt;40 + Spellpower(%) Holy damage. If the target has a weakness against either damage type, it is also Stunned for a round.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Revive]]''' || Ultimate || Ally || You revive a fallen ally, restoring 25 Resolve &amp;lt;br&amp;gt;and 100% of their maximum Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19775</id>
		<title>White Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19775"/>
		<updated>2022-06-30T17:06:44Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 4 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White_Mage_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Scholars of the occult who dedicate themselves to the healing and preservation of others, white mages study the magic granted to mortals by the gods long ago. as a white mage, you can use your magic to shield your allies from harm, heal their wounds, and to attune with nature for your defense. Maintaining the willpower to harness and control your magic is critical, but in the dangerous Frost Marches, you'll rely on your toughness and presence more and more to keep your party together. The life of a white magic is one of dedication to your comrades and those you deem worthy of your protection.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Willpower]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Acoltye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Acolyte'''&lt;br /&gt;
|[[Stats#Willpower|Willpower]] +1&lt;br /&gt;
|[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were raised in a monastery of the Living Gods, trained in religious ceremony, scholarly pursuits, and the ways of healing magics. You eventually left your order to bring your knowledge and skills to the frontier, eager to help those far from the light of civilization. Your magical training grants you a bonus to Willpower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Healer's Hands|Healer's Hands]]||1||Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Prayer of Warding|Prayer of Warding]]||3||When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Heal|Heal]]''' || At-will || Spell&amp;lt;br&amp;gt;Healing&amp;lt;br&amp;gt;Ally || With a gentle prayer, you heal yourself or a &amp;lt;br&amp;gt;targeted ally for X% of their maximum Health, then remove any Bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#White Fire|White Fire]]''' || Recharge&amp;lt;br&amp;gt;1 || Spell || You hurl a ray of burning radiance at a foe. &amp;lt;br&amp;gt;The bolt deals 18 + Spellpower(%) Holy damage, and 18 + Spellpower(%) Fire damage. &amp;lt;br&amp;gt;A second attack against Magic Resistance causes the target to Burn for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Spirit Veil|Spirit Veil]]''' || Encounter || Spell&amp;lt;br&amp;gt;Ally || You shape spiritual power into a physical barrier &amp;lt;br&amp;gt;surrounding yourself or an ally. The target gains 10 * (1 + (Spellpower / 100)) &amp;lt;br&amp;gt;Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Group Heal|Group Heal]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell&amp;lt;br&amp;gt;Heal&amp;lt;br&amp;gt;Ally || You infuse not just yourself but your entire group with vital energy, &amp;lt;br&amp;gt;restoring 20% of each character's maximum Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Entropic Winds|Entropic Winds]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You suffuse the battlefield with chill winds that weaken your foes. &amp;lt;br&amp;gt;You attack all enemies' Magic Resistance: on a hit, targets &amp;lt;br&amp;gt;take X Frost damage and become Frigid for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blessing|Blessing]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || By invigorating your party with arcane energy, you grant all members of your party &amp;lt;br&amp;gt;a +10 bonus to Accuracy and a +100 bonus to Attack Power and &amp;lt;br&amp;gt;Spellpower on their next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charge Weapon|Charge Weapon]]''' || At-Will || Stance&amp;lt;br&amp;gt;Spell || You charge your weapon with argent light, causing it to deal &amp;lt;br&amp;gt;(Spellpower / 2) bonus Holy damage so long as you maintain the stance. &amp;lt;br&amp;gt;On assuming the stance, deal 10 + Spellpower(%) Holy damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shield of Light|Shield of Light]]''' || Recharge&amp;lt;br&amp;gt;4 || Ally&amp;lt;br&amp;gt;Spell || You surround yourself or an ally in soothing light, granting &amp;lt;br&amp;gt;50 * (1 + (Spellpower / 100)) points of Shield HP and regenerating &amp;lt;br&amp;gt;20 * (1 + (Spellpower / 100)) Health each round so long as the shield lasts — up to 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Smite Evil|Smite Evil]]''' || Encounter || Spell&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;Melee || You infuse your weapon with radiance and make a single attack &amp;lt;br&amp;gt;with +50 Accuracy, dealing (50 * (1 +(Spellpower / 100))) bonus &amp;lt;br&amp;gt;Holy damage and recovering 20 Resolve for yourself and all allies on a hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Great Heal|Great Heal]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Holy Ward|Holy Ward]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Celestial Smite|Celestial Smite]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Revive]]''' || Ultimate || Ally || You revive a fallen ally, restoring 25 Resolve &amp;lt;br&amp;gt;and 100% of their maximum Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19774</id>
		<title>White Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19774"/>
		<updated>2022-06-28T12:27:52Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 2 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White_Mage_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Scholars of the occult who dedicate themselves to the healing and preservation of others, white mages study the magic granted to mortals by the gods long ago. as a white mage, you can use your magic to shield your allies from harm, heal their wounds, and to attune with nature for your defense. Maintaining the willpower to harness and control your magic is critical, but in the dangerous Frost Marches, you'll rely on your toughness and presence more and more to keep your party together. The life of a white magic is one of dedication to your comrades and those you deem worthy of your protection.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Willpower]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Acoltye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Acolyte'''&lt;br /&gt;
|[[Stats#Willpower|Willpower]] +1&lt;br /&gt;
|[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were raised in a monastery of the Living Gods, trained in religious ceremony, scholarly pursuits, and the ways of healing magics. You eventually left your order to bring your knowledge and skills to the frontier, eager to help those far from the light of civilization. Your magical training grants you a bonus to Willpower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Healer's Hands|Healer's Hands]]||1||Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Prayer of Warding|Prayer of Warding]]||3||When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Heal|Heal]]''' || At-will || Spell&amp;lt;br&amp;gt;Healing&amp;lt;br&amp;gt;Ally || With a gentle prayer, you heal yourself or a &amp;lt;br&amp;gt;targeted ally for X% of their maximum Health, then remove any Bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#White Fire|White Fire]]''' || Recharge&amp;lt;br&amp;gt;1 || Spell || You hurl a ray of burning radiance at a foe. &amp;lt;br&amp;gt;The bolt deals 18 + Spellpower(%) Holy damage, and 18 + Spellpower(%) Fire damage. &amp;lt;br&amp;gt;A second attack against Magic Resistance causes the target to Burn for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Spirit Veil|Spirit Veil]]''' || Encounter || Spell&amp;lt;br&amp;gt;Ally || You shape spiritual power into a physical barrier &amp;lt;br&amp;gt;surrounding yourself or an ally. The target gains 10 * (1 + (Spellpower / 100)) &amp;lt;br&amp;gt;Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Group Heal|Group Heal]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell&amp;lt;br&amp;gt;Heal&amp;lt;br&amp;gt;Ally || You infuse not just yourself but your entire group with vital energy, &amp;lt;br&amp;gt;restoring 20% of each character's maximum Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Entropic Winds|Entropic Winds]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You suffuse the battlefield with chill winds that weaken your foes. &amp;lt;br&amp;gt;You attack all enemies' Magic Resistance: on a hit, targets &amp;lt;br&amp;gt;take X Frost damage and become Frigid for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blessing|Blessing]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || By invigorating your party with arcane energy, you grant all members of your party &amp;lt;br&amp;gt;a +10 bonus to Accuracy and a +100 bonus to Attack Power and &amp;lt;br&amp;gt;Spellpower on their next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charge Weapon|Charge Weapon]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shield of Light|Shield of Light]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Smite Evil|Smite Evil]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Great Heal|Great Heal]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Holy Ward|Holy Ward]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Celestial Smite|Celestial Smite]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Revive]]''' || Ultimate || Ally || You revive a fallen ally, restoring 25 Resolve &amp;lt;br&amp;gt;and 100% of their maximum Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19773</id>
		<title>White Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=White_Mage&amp;diff=19773"/>
		<updated>2022-06-28T12:22:48Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Starting Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White_Mage_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Scholars of the occult who dedicate themselves to the healing and preservation of others, white mages study the magic granted to mortals by the gods long ago. as a white mage, you can use your magic to shield your allies from harm, heal their wounds, and to attune with nature for your defense. Maintaining the willpower to harness and control your magic is critical, but in the dangerous Frost Marches, you'll rely on your toughness and presence more and more to keep your party together. The life of a white magic is one of dedication to your comrades and those you deem worthy of your protection.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Willpower]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Acoltye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Acolyte'''&lt;br /&gt;
|[[Stats#Willpower|Willpower]] +1&lt;br /&gt;
|[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were raised in a monastery of the Living Gods, trained in religious ceremony, scholarly pursuits, and the ways of healing magics. You eventually left your order to bring your knowledge and skills to the frontier, eager to help those far from the light of civilization. Your magical training grants you a bonus to Willpower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Healer's Hands|Healer's Hands]]||1||Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Prayer of Warding|Prayer of Warding]]||3||When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Heal|Heal]]''' || At-will || Spell&amp;lt;br&amp;gt;Healing&amp;lt;br&amp;gt;Ally || With a gentle prayer, you heal yourself or a &amp;lt;br&amp;gt;targeted ally for X% of their maximum Health, then remove any Bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#White Fire|White Fire]]''' || Recharge&amp;lt;br&amp;gt;1 || Spell || You hurl a ray of burning radiance at a foe. &amp;lt;br&amp;gt;The bolt deals 18 + Spellpower(%) Holy damage, and 18 + Spellpower(%) Fire damage. &amp;lt;br&amp;gt;A second attack against Magic Resistance causes the target to Burn for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Spirit Veil|Spirit Veil]]''' || Encounter || Spell&amp;lt;br&amp;gt;Ally || You shape spiritual power into a physical barrier &amp;lt;br&amp;gt;surrounding yourself or an ally. The target gains 10 * (1 + (Spellpower / 100)) &amp;lt;br&amp;gt;Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Group Heal|Group Heal]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Entropic Winds|Entropic Winds]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blessing|Blessing]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charge Weapon|Charge Weapon]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shield of Light|Shield of Light]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Smite Evil|Smite Evil]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Great Heal|Great Heal]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Holy Ward|Holy Ward]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Celestial Smite|Celestial Smite]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Revive]]''' || Ultimate || Ally || You revive a fallen ally, restoring 25 Resolve &amp;lt;br&amp;gt;and 100% of their maximum Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Black_Mage&amp;diff=19772</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Black_Mage&amp;diff=19772"/>
		<updated>2022-06-28T12:12:28Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 6 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black_Mage_Icon.png|300px|upright|right|border]]&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Scholars of the occult who delve into the twisted, and often forbidden, secrets left behind by the Wraiths that once plagued the world are referred to &amp;quot;black mages&amp;quot; by more traditional sorceress. As a black mage, you command tremendous magical power, able to blast your foes with magic, corrupt their minds, or even bind spirits to do your bidding. You must have great willpower to control such magics, though, and you'll need both cunning to resist the temptations and dangers of magic, and the presence to overbear and command dangerous spirits. The life of a black mage is one of power through knowledge and secrets.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Trainer(s) ===&lt;br /&gt;
*[[Ivris]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
*[[Willpower]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Arcanist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Arcanist'''&lt;br /&gt;
|[[Stats#Willpower|Willpower]] +1&lt;br /&gt;
|[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were apprenticed to a hedge witch, a powerful and beautiful enchantress living in the depths of the wilderlands southwest of the Frost Marches. You split on bad terms, forcing you to seek your own fortunes. Your tutelage under the witch has given you a mastery of magic, boosting your Willpower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Arcane Strike|Arcane Strike]]||1||You add half your Willpower to your Critical Chance when casting spells.	&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Arcane Attunement|Arcane Attunement]]||3||When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Withering Bolt|Withering Bolt]]''' || At-Will || Spell || You conjure a blast of raw magic, hurling it at a&amp;lt;br&amp;gt; foe to deal 20 + Spellpower(%) Blight damage.&amp;lt;br&amp;gt; The bolt explodes on contact, inflicting&amp;lt;br&amp;gt; reduced damage to all other opponents.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Lightning Spike|Lightning Spike]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You conjure a bolt of lightning and hurl it at a foe.&amp;lt;br&amp;gt; The target is always struck for 15 + Spellpower(%)&amp;lt;br&amp;gt; Storm damage before attacking its Magic Resistance.&amp;lt;br&amp;gt; On a hit, all enemies suffer 15 + Spellpower(%) Storm damage.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Summon Flame Spirit|Summon Flame Spirit]]''' || Encounter || Spell&amp;lt;br&amp;gt;Summon || You thrust your will into the Aether, drawing forth a spirit&amp;lt;br&amp;gt; of flame to serve you. The spirit remains until destroyed,&amp;lt;br&amp;gt; dealing Fire damage to foes. Its power is based on your&amp;lt;br&amp;gt; Leadership.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shadow Magic|Shadow Magic]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You flood a victim's mind with illusory pleasure. On &amp;lt;br&amp;gt;a hit against its Magic Resistance, you deal 20 + [[Spellpower]](%) &amp;lt;br&amp;gt;Tease damage, and the target becomes Aroused for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blight Orb|Blight Orb]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You conjure a crackling orb of tainted magic and &amp;lt;br&amp;gt;hurl it at a foe. The blast targets Magic Resistance, and on a hit deals &amp;lt;br&amp;gt;30 + [[Spellpower]](%) Blight damage and leaves the victim Staggered for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grease|Grease]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You conjure a pool of grease that spreads at the feet of all your foes. &amp;lt;br&amp;gt;This spell targets Physical Resistance: on a hit, targets are &amp;lt;br&amp;gt;knocked Prone and gain 50% vulnerability to Fire for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 4 Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Ray of Frost|Ray of Frost]]''' || Recharge&amp;lt;br&amp;gt;2 || Spell || You conjure a ray of chilling frost, targeting a single enemy. &amp;lt;br&amp;gt;On a hit, the target takes 40 + Spellpower(%) Frost damage and is left &amp;lt;br&amp;gt;Frigid for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Fireball|Fireball]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You cause the air around the enemy ranks to burst into flames. &amp;lt;br&amp;gt;This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, &amp;lt;br&amp;gt;or half as much on a miss.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soul Arrow|Soul Arrow]]''' || Recharge&amp;lt;br&amp;gt;2 || Spell || You cause the air around the enemy ranks to burst into flames. &amp;lt;br&amp;gt;This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, &amp;lt;br&amp;gt;or half as much on a miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 6 Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Primal Scar|Primal Scar]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You inflict 20 + Spellpower(%) Fire, 20 + Spellpower(%) Frost &amp;lt;br&amp;gt;and 20 + Spellpower(%) Storm damage to a foe. In addition, &amp;lt;br&amp;gt;you reduce the target's resistance to Fire, Frost and Storm by -50 for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Psychic Blast|Psychic Blast]]''' || At-Will || Spell || You unleash a blast of psionic energy at &amp;lt;br&amp;gt;a foe for 30 + Spellpower(%) Raw damage.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vitality Reap|Vitality Reap]]''' || Encounter || Spell || You release a cloud of corrupt gas upon your foes, &amp;lt;br&amp;gt;drawing the vitality from their bodies. 45 + Spellpower(%) Blight damage &amp;lt;br&amp;gt;is dealt and you regain 10 * (1 + (Spellpower / 100)) Resolve for each target hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Banishment|Banishment]]''' || Ultimate || Spell || You banish a foe to the Ways Between for 2 rounds, removing them from combat. &amp;lt;br&amp;gt;Constructs and Ethereals instead take 250 + Spellpower(%) Raw damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Black_Mage&amp;diff=19771</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Black_Mage&amp;diff=19771"/>
		<updated>2022-06-28T12:10:04Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 4 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black_Mage_Icon.png|300px|upright|right|border]]&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Scholars of the occult who delve into the twisted, and often forbidden, secrets left behind by the Wraiths that once plagued the world are referred to &amp;quot;black mages&amp;quot; by more traditional sorceress. As a black mage, you command tremendous magical power, able to blast your foes with magic, corrupt their minds, or even bind spirits to do your bidding. You must have great willpower to control such magics, though, and you'll need both cunning to resist the temptations and dangers of magic, and the presence to overbear and command dangerous spirits. The life of a black mage is one of power through knowledge and secrets.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Trainer(s) ===&lt;br /&gt;
*[[Ivris]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
*[[Willpower]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Arcanist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Arcanist'''&lt;br /&gt;
|[[Stats#Willpower|Willpower]] +1&lt;br /&gt;
|[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were apprenticed to a hedge witch, a powerful and beautiful enchantress living in the depths of the wilderlands southwest of the Frost Marches. You split on bad terms, forcing you to seek your own fortunes. Your tutelage under the witch has given you a mastery of magic, boosting your Willpower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Arcane Strike|Arcane Strike]]||1||You add half your Willpower to your Critical Chance when casting spells.	&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Arcane Attunement|Arcane Attunement]]||3||When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Withering Bolt|Withering Bolt]]''' || At-Will || Spell || You conjure a blast of raw magic, hurling it at a&amp;lt;br&amp;gt; foe to deal 20 + Spellpower(%) Blight damage.&amp;lt;br&amp;gt; The bolt explodes on contact, inflicting&amp;lt;br&amp;gt; reduced damage to all other opponents.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Lightning Spike|Lightning Spike]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You conjure a bolt of lightning and hurl it at a foe.&amp;lt;br&amp;gt; The target is always struck for 15 + Spellpower(%)&amp;lt;br&amp;gt; Storm damage before attacking its Magic Resistance.&amp;lt;br&amp;gt; On a hit, all enemies suffer 15 + Spellpower(%) Storm damage.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Summon Flame Spirit|Summon Flame Spirit]]''' || Encounter || Spell&amp;lt;br&amp;gt;Summon || You thrust your will into the Aether, drawing forth a spirit&amp;lt;br&amp;gt; of flame to serve you. The spirit remains until destroyed,&amp;lt;br&amp;gt; dealing Fire damage to foes. Its power is based on your&amp;lt;br&amp;gt; Leadership.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shadow Magic|Shadow Magic]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You flood a victim's mind with illusory pleasure. On &amp;lt;br&amp;gt;a hit against its Magic Resistance, you deal 20 + [[Spellpower]](%) &amp;lt;br&amp;gt;Tease damage, and the target becomes Aroused for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blight Orb|Blight Orb]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You conjure a crackling orb of tainted magic and &amp;lt;br&amp;gt;hurl it at a foe. The blast targets Magic Resistance, and on a hit deals &amp;lt;br&amp;gt;30 + [[Spellpower]](%) Blight damage and leaves the victim Staggered for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grease|Grease]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You conjure a pool of grease that spreads at the feet of all your foes. &amp;lt;br&amp;gt;This spell targets Physical Resistance: on a hit, targets are &amp;lt;br&amp;gt;knocked Prone and gain 50% vulnerability to Fire for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 4 Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Ray of Frost|Ray of Frost]]''' || Recharge&amp;lt;br&amp;gt;2 || Spell || You conjure a ray of chilling frost, targeting a single enemy. &amp;lt;br&amp;gt;On a hit, the target takes 40 + Spellpower(%) Frost damage and is left &amp;lt;br&amp;gt;Frigid for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Fireball|Fireball]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You cause the air around the enemy ranks to burst into flames. &amp;lt;br&amp;gt;This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, &amp;lt;br&amp;gt;or half as much on a miss.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soul Arrow|Soul Arrow]]''' || Recharge&amp;lt;br&amp;gt;2 || Spell || You cause the air around the enemy ranks to burst into flames. &amp;lt;br&amp;gt;This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, &amp;lt;br&amp;gt;or half as much on a miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 6 Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Primal Scar|Primal Scar]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Psychic Blast|Psychic Blast]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vitality Reap|Vitality Reap]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Banishment|Banishment]]''' || Ultimate || Spell || You banish a foe to the Ways Between for 2 rounds, removing them from combat. &amp;lt;br&amp;gt;Constructs and Ethereals instead take 250 + Spellpower(%) Raw damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Black_Mage&amp;diff=19770</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Black_Mage&amp;diff=19770"/>
		<updated>2022-06-28T12:07:40Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 2 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black_Mage_Icon.png|300px|upright|right|border]]&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Scholars of the occult who delve into the twisted, and often forbidden, secrets left behind by the Wraiths that once plagued the world are referred to &amp;quot;black mages&amp;quot; by more traditional sorceress. As a black mage, you command tremendous magical power, able to blast your foes with magic, corrupt their minds, or even bind spirits to do your bidding. You must have great willpower to control such magics, though, and you'll need both cunning to resist the temptations and dangers of magic, and the presence to overbear and command dangerous spirits. The life of a black mage is one of power through knowledge and secrets.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Quarterstaff]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Trainer(s) ===&lt;br /&gt;
*[[Ivris]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
*[[Willpower]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Arcanist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Arcanist'''&lt;br /&gt;
|[[Stats#Willpower|Willpower]] +1&lt;br /&gt;
|[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were apprenticed to a hedge witch, a powerful and beautiful enchantress living in the depths of the wilderlands southwest of the Frost Marches. You split on bad terms, forcing you to seek your own fortunes. Your tutelage under the witch has given you a mastery of magic, boosting your Willpower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Arcane Strike|Arcane Strike]]||1||You add half your Willpower to your Critical Chance when casting spells.	&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Arcane Attunement|Arcane Attunement]]||3||When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Withering Bolt|Withering Bolt]]''' || At-Will || Spell || You conjure a blast of raw magic, hurling it at a&amp;lt;br&amp;gt; foe to deal 20 + Spellpower(%) Blight damage.&amp;lt;br&amp;gt; The bolt explodes on contact, inflicting&amp;lt;br&amp;gt; reduced damage to all other opponents.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Lightning Spike|Lightning Spike]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You conjure a bolt of lightning and hurl it at a foe.&amp;lt;br&amp;gt; The target is always struck for 15 + Spellpower(%)&amp;lt;br&amp;gt; Storm damage before attacking its Magic Resistance.&amp;lt;br&amp;gt; On a hit, all enemies suffer 15 + Spellpower(%) Storm damage.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Summon Flame Spirit|Summon Flame Spirit]]''' || Encounter || Spell&amp;lt;br&amp;gt;Summon || You thrust your will into the Aether, drawing forth a spirit&amp;lt;br&amp;gt; of flame to serve you. The spirit remains until destroyed,&amp;lt;br&amp;gt; dealing Fire damage to foes. Its power is based on your&amp;lt;br&amp;gt; Leadership.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shadow Magic|Shadow Magic]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You flood a victim's mind with illusory pleasure. On &amp;lt;br&amp;gt;a hit against its Magic Resistance, you deal 20 + [[Spellpower]](%) &amp;lt;br&amp;gt;Tease damage, and the target becomes Aroused for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blight Orb|Blight Orb]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You conjure a crackling orb of tainted magic and &amp;lt;br&amp;gt;hurl it at a foe. The blast targets Magic Resistance, and on a hit deals &amp;lt;br&amp;gt;30 + [[Spellpower]](%) Blight damage and leaves the victim Staggered for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grease|Grease]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You conjure a pool of grease that spreads at the feet of all your foes. &amp;lt;br&amp;gt;This spell targets Physical Resistance: on a hit, targets are &amp;lt;br&amp;gt;knocked Prone and gain 50% vulnerability to Fire for 2 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 4 Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Ray of Frost|Ray of Frost]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Fireball|Fireball]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soul Arrow|Soul Arrow]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Level 6 Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Primal Scar|Primal Scar]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Psychic Blast|Psychic Blast]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vitality Reap|Vitality Reap]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Banishment|Banishment]]''' || Ultimate || Spell || You banish a foe to the Ways Between for 2 rounds, removing them from combat. &amp;lt;br&amp;gt;Constructs and Ethereals instead take 250 + Spellpower(%) Raw damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19769</id>
		<title>Charmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19769"/>
		<updated>2022-06-28T12:03:07Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 2 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charmer_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell,  and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Courtesan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Courtesan'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Minstrel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Minstrel'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Stylish|Stylish]]||1||While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focusing Performance|Focusing Performance]]||3||When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Commanding Presence|Commanding Presence]]||5||You add half your Presence to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bolstering Dance|Bolstering Dance]]''' || At-will || Stance || You use your dancing to invigorate your allies, restoring X HP to all allies, &amp;lt;br&amp;gt;then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Storms|Song of Storms]]''' || Recharge&amp;lt;br&amp;gt;4 || N/A || You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. &amp;lt;br&amp;gt;The target's weapon deals bonus X Storm damage, lasting for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#War Song|War Song]]''' || Encounter || N/A || You sing a song of horror and war, making an attack against enemies' Mental Resistance. &amp;lt;br&amp;gt;On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charm Spell|Charm Spell]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You weave a charm through your dancing, afflicting a foe with unnatural lusts. &amp;lt;br&amp;gt;On a hit against its Magic Resistance, the target takes 10 + ([[Presence]] / 2) Psychic damage and becomes Aroused for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Allure|Allure]]''' || Recharge&amp;lt;br&amp;gt;2 || Tease || You put everything on display... and on offer... to any foe that looks your way. &amp;lt;br&amp;gt;You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blinding Beauty|Blinding Beauty]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You channel the power of the dryads, becoming so incandescent that all foes foolish enough &amp;lt;br&amp;gt;to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soothing Dance|Soothing Dance]]''' || At-Will || ResHeal || Using your dances to de-escalate one ally's desires, &amp;lt;br&amp;gt;you restore X HP and alleviate the Aroused condition.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Splendor|Song of Splendor]]''' || Encounter || Tease || You sing a song of splendor and desire, dealing 33 Tease damage to all enemies when first sung, &amp;lt;br&amp;gt;and empowering the Sexiness of yourself and your companions for the next 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Courage|Song of Courage]]''' || At-Will || Stance || You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +8 for the duration. &amp;lt;br&amp;gt;You and all allies recover 18 Health when you start singing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Resplendent Aria|Resplendent Aria]]''' || Encounter || N/A || You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dischord|Dischord]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You let loose a blast of sonic force against your foes, targeting Physical Resistance. &amp;lt;br&amp;gt;Targets hit take 25 + Spellpower(%) Crushing and 25 + Spellpower(%) Storm damage, and are Staggered for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grand Finale|Grand Finale]]''' || Encounter || Spell || You reach a crescendo, dealing 45 + Spellpower(%)  Storm damage if you hit a creature's Mental Resistance. &amp;lt;br&amp;gt;If this defeats your foe, the power does not go on cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Inspiration|Inspiration]]''' || Ultimate || Spell&amp;lt;br&amp;gt;Ally || You rally your allies with the sheer power &amp;lt;br&amp;gt;of your music. Your party's Resolve is fully &amp;lt;br&amp;gt;restored, and all members gain +20% &amp;lt;br&amp;gt;maximum Health and +20 maximum &amp;lt;br&amp;gt;Resolve for the rest of the encounter.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19768</id>
		<title>Charmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19768"/>
		<updated>2022-06-28T12:01:23Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 6 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charmer_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell,  and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Courtesan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Courtesan'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Minstrel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Minstrel'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Stylish|Stylish]]||1||While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focusing Performance|Focusing Performance]]||3||When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Commanding Presence|Commanding Presence]]||5||You add half your Presence to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bolstering Dance|Bolstering Dance]]''' || At-will || Stance || You use your dancing to invigorate your allies, restoring X HP to all allies, &amp;lt;br&amp;gt;then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Storms|Song of Storms]]''' || Recharge&amp;lt;br&amp;gt;4 || N/A || You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. &amp;lt;br&amp;gt;The target's weapon deals bonus X Storm damage, lasting for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#War Song|War Song]]''' || Encounter || N/A || You sing a song of horror and war, making an attack against enemies' Mental Resistance. &amp;lt;br&amp;gt;On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charm Spell|Charm Spell]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You weave a charm through your dancing, afflicting a foe with unnatural lusts. &amp;lt;br&amp;gt;On a hit against its Magic Resistance, the target takes X Psychic damage and becomes Aroused for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Allure|Allure]]''' || Recharge&amp;lt;br&amp;gt;2 || Tease || You put everything on display... and on offer... to any foe that looks your way. &amp;lt;br&amp;gt;You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blinding Beauty|Blinding Beauty]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You channel the power of the dryads, becoming so incandescent that all foes foolish enough &amp;lt;br&amp;gt;to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soothing Dance|Soothing Dance]]''' || At-Will || ResHeal || Using your dances to de-escalate one ally's desires, &amp;lt;br&amp;gt;you restore X HP and alleviate the Aroused condition.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Splendor|Song of Splendor]]''' || Encounter || Tease || You sing a song of splendor and desire, dealing 33 Tease damage to all enemies when first sung, &amp;lt;br&amp;gt;and empowering the Sexiness of yourself and your companions for the next 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Courage|Song of Courage]]''' || At-Will || Stance || You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +8 for the duration. &amp;lt;br&amp;gt;You and all allies recover 18 Health when you start singing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Resplendent Aria|Resplendent Aria]]''' || Encounter || N/A || You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dischord|Dischord]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You let loose a blast of sonic force against your foes, targeting Physical Resistance. &amp;lt;br&amp;gt;Targets hit take 25 + Spellpower(%) Crushing and 25 + Spellpower(%) Storm damage, and are Staggered for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grand Finale|Grand Finale]]''' || Encounter || Spell || You reach a crescendo, dealing 45 + Spellpower(%)  Storm damage if you hit a creature's Mental Resistance. &amp;lt;br&amp;gt;If this defeats your foe, the power does not go on cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Inspiration|Inspiration]]''' || Ultimate || Spell&amp;lt;br&amp;gt;Ally || You rally your allies with the sheer power &amp;lt;br&amp;gt;of your music. Your party's Resolve is fully &amp;lt;br&amp;gt;restored, and all members gain +20% &amp;lt;br&amp;gt;maximum Health and +20 maximum &amp;lt;br&amp;gt;Resolve for the rest of the encounter.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19767</id>
		<title>Charmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19767"/>
		<updated>2022-06-28T12:01:08Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 6 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charmer_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell,  and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Courtesan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Courtesan'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Minstrel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Minstrel'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Stylish|Stylish]]||1||While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focusing Performance|Focusing Performance]]||3||When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Commanding Presence|Commanding Presence]]||5||You add half your Presence to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bolstering Dance|Bolstering Dance]]''' || At-will || Stance || You use your dancing to invigorate your allies, restoring X HP to all allies, &amp;lt;br&amp;gt;then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Storms|Song of Storms]]''' || Recharge&amp;lt;br&amp;gt;4 || N/A || You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. &amp;lt;br&amp;gt;The target's weapon deals bonus X Storm damage, lasting for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#War Song|War Song]]''' || Encounter || N/A || You sing a song of horror and war, making an attack against enemies' Mental Resistance. &amp;lt;br&amp;gt;On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charm Spell|Charm Spell]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You weave a charm through your dancing, afflicting a foe with unnatural lusts. &amp;lt;br&amp;gt;On a hit against its Magic Resistance, the target takes X Psychic damage and becomes Aroused for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Allure|Allure]]''' || Recharge&amp;lt;br&amp;gt;2 || Tease || You put everything on display... and on offer... to any foe that looks your way. &amp;lt;br&amp;gt;You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blinding Beauty|Blinding Beauty]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You channel the power of the dryads, becoming so incandescent that all foes foolish enough &amp;lt;br&amp;gt;to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soothing Dance|Soothing Dance]]''' || At-Will || ResHeal || Using your dances to de-escalate one ally's desires, &amp;lt;br&amp;gt;you restore X HP and alleviate the Aroused condition.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Splendor|Song of Splendor]]''' || Encounter || Tease || You sing a song of splendor and desire, dealing 33 Tease damage to all enemies when first sung, &amp;lt;br&amp;gt;and empowering the Sexiness of yourself and your companions for the next 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Courage|Song of Courage]]''' || At-Will || Stance || You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +8 for the duration. &amp;lt;br&amp;gt;You and all allies recover 18 Health when you start singing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Resplendent Aria|Resplendent Aria]]''' || Encounter || N/A || You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dischord|Dischord]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You let loose a blast of sonic force against your foes, targeting Physical Resistance. Targets hit take 25 + Spellpower(%) Crushing and 25 + Spellpower(%) Storm damage, and are Staggered for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grand Finale|Grand Finale]]''' || Encounter || Spell || You reach a crescendo, dealing 45 + Spellpower(%)  Storm damage if you hit a creature's Mental Resistance. If this defeats your foe, the power does not go on cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Inspiration|Inspiration]]''' || Ultimate || Spell&amp;lt;br&amp;gt;Ally || You rally your allies with the sheer power &amp;lt;br&amp;gt;of your music. Your party's Resolve is fully &amp;lt;br&amp;gt;restored, and all members gain +20% &amp;lt;br&amp;gt;maximum Health and +20 maximum &amp;lt;br&amp;gt;Resolve for the rest of the encounter.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19766</id>
		<title>Charmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19766"/>
		<updated>2022-06-28T11:53:35Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 6 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charmer_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell,  and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Courtesan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Courtesan'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Minstrel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Minstrel'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Stylish|Stylish]]||1||While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focusing Performance|Focusing Performance]]||3||When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Commanding Presence|Commanding Presence]]||5||You add half your Presence to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bolstering Dance|Bolstering Dance]]''' || At-will || Stance || You use your dancing to invigorate your allies, restoring X HP to all allies, &amp;lt;br&amp;gt;then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Storms|Song of Storms]]''' || Recharge&amp;lt;br&amp;gt;4 || N/A || You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. &amp;lt;br&amp;gt;The target's weapon deals bonus X Storm damage, lasting for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#War Song|War Song]]''' || Encounter || N/A || You sing a song of horror and war, making an attack against enemies' Mental Resistance. &amp;lt;br&amp;gt;On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charm Spell|Charm Spell]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You weave a charm through your dancing, afflicting a foe with unnatural lusts. &amp;lt;br&amp;gt;On a hit against its Magic Resistance, the target takes X Psychic damage and becomes Aroused for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Allure|Allure]]''' || Recharge&amp;lt;br&amp;gt;2 || Tease || You put everything on display... and on offer... to any foe that looks your way. &amp;lt;br&amp;gt;You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blinding Beauty|Blinding Beauty]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You channel the power of the dryads, becoming so incandescent that all foes foolish enough &amp;lt;br&amp;gt;to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soothing Dance|Soothing Dance]]''' || At-Will || ResHeal || Using your dances to de-escalate one ally's desires, &amp;lt;br&amp;gt;you restore X HP and alleviate the Aroused condition.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Splendor|Song of Splendor]]''' || Encounter || Tease || You sing a song of splendor and desire, dealing 33 Tease damage to all enemies when first sung, &amp;lt;br&amp;gt;and empowering the Sexiness of yourself and your companions for the next 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Courage|Song of Courage]]''' || At-Will || Stance || You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +8 for the duration. &amp;lt;br&amp;gt;You and all allies recover 18 Health when you start singing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Resplendent Aria|Resplendent Aria]]''' || Encounter || N/A || You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dischord|Dischord]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You let loose a blast of sonic force against your foes, targeting Physical Resistance. &amp;lt;br&amp;gt;Targets hit take X Crushing and X Storm damage, and are Staggered for 2 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grand Finale|Grand Finale]]''' || Encounter || Spell || You reach a crescendo, dealing X Storm damage if you hit a creature's Mental Resistance.&amp;lt;br&amp;gt;If this defeats your foe, the power does not go on cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Inspiration|Inspiration]]''' || Ultimate || Spell&amp;lt;br&amp;gt;Ally || You rally your allies with the sheer power &amp;lt;br&amp;gt;of your music. Your party's Resolve is fully &amp;lt;br&amp;gt;restored, and all members gain +20% &amp;lt;br&amp;gt;maximum Health and +20 maximum &amp;lt;br&amp;gt;Resolve for the rest of the encounter.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19765</id>
		<title>Charmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19765"/>
		<updated>2022-06-28T11:50:59Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 4 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charmer_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell,  and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Courtesan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Courtesan'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Minstrel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Minstrel'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Stylish|Stylish]]||1||While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focusing Performance|Focusing Performance]]||3||When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Commanding Presence|Commanding Presence]]||5||You add half your Presence to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bolstering Dance|Bolstering Dance]]''' || At-will || Stance || You use your dancing to invigorate your allies, restoring X HP to all allies, &amp;lt;br&amp;gt;then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Storms|Song of Storms]]''' || Recharge&amp;lt;br&amp;gt;4 || N/A || You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. &amp;lt;br&amp;gt;The target's weapon deals bonus X Storm damage, lasting for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#War Song|War Song]]''' || Encounter || N/A || You sing a song of horror and war, making an attack against enemies' Mental Resistance. &amp;lt;br&amp;gt;On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charm Spell|Charm Spell]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You weave a charm through your dancing, afflicting a foe with unnatural lusts. &amp;lt;br&amp;gt;On a hit against its Magic Resistance, the target takes X Psychic damage and becomes Aroused for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Allure|Allure]]''' || Recharge&amp;lt;br&amp;gt;2 || Tease || You put everything on display... and on offer... to any foe that looks your way. &amp;lt;br&amp;gt;You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blinding Beauty|Blinding Beauty]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You channel the power of the dryads, becoming so incandescent that all foes foolish enough &amp;lt;br&amp;gt;to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soothing Dance|Soothing Dance]]''' || At-Will || ResHeal || Using your dances to de-escalate one ally's desires, &amp;lt;br&amp;gt;you restore X HP and alleviate the Aroused condition.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Splendor|Song of Splendor]]''' || Encounter || Tease || You sing a song of splendor and desire, dealing 33 Tease damage to all enemies when first sung, &amp;lt;br&amp;gt;and empowering the Sexiness of yourself and your companions for the next 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Courage|Song of Courage]]''' || At-Will || Stance || You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +8 for the duration. &amp;lt;br&amp;gt;You and all allies recover 18 Health when you start singing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Resplendent Aria|Resplendent Aria]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dischord|Dischord]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grand Finale|Grand Finale]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Inspiration|Inspiration]]''' || Ultimate || Spell&amp;lt;br&amp;gt;Ally || You rally your allies with the sheer power &amp;lt;br&amp;gt;of your music. Your party's Resolve is fully &amp;lt;br&amp;gt;restored, and all members gain +20% &amp;lt;br&amp;gt;maximum Health and +20 maximum &amp;lt;br&amp;gt;Resolve for the rest of the encounter.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19764</id>
		<title>Charmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19764"/>
		<updated>2022-06-28T11:48:52Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 2 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charmer_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell,  and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Courtesan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Courtesan'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Minstrel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Minstrel'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Stylish|Stylish]]||1||While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focusing Performance|Focusing Performance]]||3||When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Commanding Presence|Commanding Presence]]||5||You add half your Presence to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bolstering Dance|Bolstering Dance]]''' || At-will || Stance || You use your dancing to invigorate your allies, restoring X HP to all allies, &amp;lt;br&amp;gt;then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Storms|Song of Storms]]''' || Recharge&amp;lt;br&amp;gt;4 || N/A || You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. &amp;lt;br&amp;gt;The target's weapon deals bonus X Storm damage, lasting for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#War Song|War Song]]''' || Encounter || N/A || You sing a song of horror and war, making an attack against enemies' Mental Resistance. &amp;lt;br&amp;gt;On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charm Spell|Charm Spell]]''' || Recharge&amp;lt;br&amp;gt;3 || Spell || You weave a charm through your dancing, afflicting a foe with unnatural lusts. &amp;lt;br&amp;gt;On a hit against its Magic Resistance, the target takes X Psychic damage and becomes Aroused for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Allure|Allure]]''' || Recharge&amp;lt;br&amp;gt;2 || Tease || You put everything on display... and on offer... to any foe that looks your way. &amp;lt;br&amp;gt;You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blinding Beauty|Blinding Beauty]]''' || Recharge&amp;lt;br&amp;gt;4 || Spell || You channel the power of the dryads, becoming so incandescent that all foes foolish enough &amp;lt;br&amp;gt;to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soothing Dance|Soothing Dance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Splendor|Song of Splendor]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Courage|Song of Courage]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Resplendent Aria|Resplendent Aria]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dischord|Dischord]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grand Finale|Grand Finale]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Inspiration|Inspiration]]''' || Ultimate || Spell&amp;lt;br&amp;gt;Ally || You rally your allies with the sheer power &amp;lt;br&amp;gt;of your music. Your party's Resolve is fully &amp;lt;br&amp;gt;restored, and all members gain +20% &amp;lt;br&amp;gt;maximum Health and +20 maximum &amp;lt;br&amp;gt;Resolve for the rest of the encounter.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19763</id>
		<title>Charmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Charmer&amp;diff=19763"/>
		<updated>2022-06-28T11:46:37Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Starting Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charmer_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell,  and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Cunning]]&lt;br /&gt;
*[[Presence]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Scholar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Scholar'''&lt;br /&gt;
|[[Stats#Cunning|Cunning]] +1&lt;br /&gt;
|[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Courtesan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Courtesan'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Minstrel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Minstrel'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Stylish|Stylish]]||1||While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Focusing Performance|Focusing Performance]]||3||When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Commanding Presence|Commanding Presence]]||5||You add half your Presence to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bolstering Dance|Bolstering Dance]]''' || At-will || Stance || You use your dancing to invigorate your allies, restoring X HP to all allies, &amp;lt;br&amp;gt;then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Storms|Song of Storms]]''' || Recharge&amp;lt;br&amp;gt;4 || N/A || You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. &amp;lt;br&amp;gt;The target's weapon deals bonus X Storm damage, lasting for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#War Song|War Song]]''' || Encounter || N/A || You sing a song of horror and war, making an attack against enemies' Mental Resistance. &amp;lt;br&amp;gt;On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Charm Spell|Charm Spell]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Allure|Allure]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Blinding Beauty|Blinding Beauty]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Soothing Dance|Soothing Dance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Splendor|Song of Splendor]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Song of Courage|Song of Courage]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Resplendent Aria|Resplendent Aria]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dischord|Dischord]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Grand Finale|Grand Finale]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Inspiration|Inspiration]]''' || Ultimate || Spell&amp;lt;br&amp;gt;Ally || You rally your allies with the sheer power &amp;lt;br&amp;gt;of your music. Your party's Resolve is fully &amp;lt;br&amp;gt;restored, and all members gain +20% &amp;lt;br&amp;gt;maximum Health and +20 maximum &amp;lt;br&amp;gt;Resolve for the rest of the encounter.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19762</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19762"/>
		<updated>2022-06-28T11:37:55Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 6 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Soldier'''&lt;br /&gt;
|[[Stats#Strength|Strength]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Barbarian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Barbarian'''&lt;br /&gt;
|[[Stats#Toughness|Toughness]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. &amp;lt;br&amp;gt;When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. &amp;lt;br&amp;gt;While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Guarded Stance|Guarded Stance]]''' || At will || Stance || You use your body as a shield for your comrades. &amp;lt;br&amp;gt;You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor &amp;lt;br&amp;gt;and generate X Threat each turn and 20% more Threat from abilities.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Rend|Rend]]''' || Recharge&amp;lt;br&amp;gt;2 || Weapon || You cut deep, striking with +50 Attack Power. &amp;lt;br&amp;gt;If you succeed a secondary attack against the target's Physical Resistance, &amp;lt;br&amp;gt;you cause the target to Bleed for X for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Thunder Strike|Thunder Strike]]''' || Encounter || Melee&amp;lt;br&amp;gt;Weapon || You throw all your weight into an overhand blow, targeting Physical Resistance &amp;lt;br&amp;gt; with a +150 Attack Power bonus that Sunders armor for 3 turns. &amp;lt;br&amp;gt;On a crit, the target is also knocked prone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Cleave|Cleave]]''' || Recharge&amp;lt;br&amp;gt;3 || Melee&amp;lt;br&amp;gt;Weapon || You whirl your weapon all around you, making a melee attack against every enemy on the field.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dominance|Dominance]]''' || Recharge&amp;lt;br&amp;gt;4 || Melee || You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. &amp;lt;br&amp;gt;This ability generates high Threat.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Warcry|Warcry]]''' || Recharge&amp;lt;br&amp;gt;3 || N/A || You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. &amp;lt;br&amp;gt;On a hit, enemies lose X HP and are Terrified for 2 turns. &amp;lt;br&amp;gt;Allies shake off Terror and Stagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Steady Strike|Steady Strike]]''' || Recharge&amp;lt;br&amp;gt;4 || 2Hand&amp;lt;br&amp;gt;Melee&amp;lt;br&amp;gt;Weapon || You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power&amp;lt;br&amp;gt; and recovering 60 Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vanguard|Vanguard]]''' || Recharge&amp;lt;br&amp;gt;4 || Shield || You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. &amp;lt;br&amp;gt;Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dual Blitz|Dual Blitz]]''' || Recharge&amp;lt;br&amp;gt;3 || Dual&amp;lt;br&amp;gt;Melee&amp;lt;br&amp;gt;Weapon || You make an attack with each of your weapons against a single enemy with +50 Attack Power each. &amp;lt;br&amp;gt;If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Eviscerate|Eviscerate]]''' || Encounter || Dual&amp;lt;br&amp;gt;Melee&amp;lt;br&amp;gt;Weapon || You become a blur of motion and make a flurry of six attacks against a single target at 50% damage. &amp;lt;br&amp;gt;After your attack ends, you gain +50 Evasion for a round.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shielded Stance|Shielded Stance]]''' || At-will || Shield&amp;lt;br&amp;gt;Stance || You assume a defensive stance behind your shield that grants +15 Evasion and increases your Armor and Ward by 50%. &amp;lt;br&amp;gt;You generate 30% more Threat in this stance, and when you first enter it you instantly generate&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bull Rush|Bull Rush]]''' || Encounter || Melee || You shoulder-check an enemy, targeting Physical Resistance, inflicting X Crushing damage and knocking the target Prone. &amp;lt;br&amp;gt;Hit or miss, you generate massive Threat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. &amp;lt;br&amp;gt;You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19761</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19761"/>
		<updated>2022-06-28T11:34:33Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 4 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Soldier'''&lt;br /&gt;
|[[Stats#Strength|Strength]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Barbarian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Barbarian'''&lt;br /&gt;
|[[Stats#Toughness|Toughness]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. &amp;lt;br&amp;gt;When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. &amp;lt;br&amp;gt;While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Guarded Stance|Guarded Stance]]''' || At will || Stance || You use your body as a shield for your comrades. &amp;lt;br&amp;gt;You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor &amp;lt;br&amp;gt;and generate X Threat each turn and 20% more Threat from abilities.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Rend|Rend]]''' || Recharge&amp;lt;br&amp;gt;2 || Weapon || You cut deep, striking with +50 Attack Power. &amp;lt;br&amp;gt;If you succeed a secondary attack against the target's Physical Resistance, &amp;lt;br&amp;gt;you cause the target to Bleed for X for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Thunder Strike|Thunder Strike]]''' || Encounter || Melee&amp;lt;br&amp;gt;Weapon || You throw all your weight into an overhand blow, targeting Physical Resistance &amp;lt;br&amp;gt; with a +150 Attack Power bonus that Sunders armor for 3 turns. &amp;lt;br&amp;gt;On a crit, the target is also knocked prone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Cleave|Cleave]]''' || Recharge&amp;lt;br&amp;gt;3 || Melee&amp;lt;br&amp;gt;Weapon || You whirl your weapon all around you, making a melee attack against every enemy on the field.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dominance|Dominance]]''' || Recharge&amp;lt;br&amp;gt;4 || Melee || You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. &amp;lt;br&amp;gt;This ability generates high Threat.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Warcry|Warcry]]''' || Recharge&amp;lt;br&amp;gt;3 || N/A || You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. &amp;lt;br&amp;gt;On a hit, enemies lose X HP and are Terrified for 2 turns. &amp;lt;br&amp;gt;Allies shake off Terror and Stagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Steady Strike|Steady Strike]]''' || Recharge&amp;lt;br&amp;gt;4 || 2Hand&amp;lt;br&amp;gt;Melee&amp;lt;br&amp;gt;Weapon || You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power&amp;lt;br&amp;gt; and recovering 60 Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vanguard|Vanguard]]''' || Recharge&amp;lt;br&amp;gt;4 || Shield || You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. &amp;lt;br&amp;gt;Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dual Blitz|Dual Blitz]]''' || Recharge&amp;lt;br&amp;gt;3 || Dual&amp;lt;br&amp;gt;Melee&amp;lt;br&amp;gt;Weapon || You make an attack with each of your weapons against a single enemy with +50 Attack Power each. &amp;lt;br&amp;gt;If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Eviscerate|Eviscerate]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shielded Stance|Shielded Stance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bull Rush|Bull Rush]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. &amp;lt;br&amp;gt;You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19760</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19760"/>
		<updated>2022-06-28T11:30:27Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 2 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Soldier'''&lt;br /&gt;
|[[Stats#Strength|Strength]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Barbarian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Barbarian'''&lt;br /&gt;
|[[Stats#Toughness|Toughness]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. &amp;lt;br&amp;gt;When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. &amp;lt;br&amp;gt;While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Guarded Stance|Guarded Stance]]''' || At will || Stance || You use your body as a shield for your comrades. &amp;lt;br&amp;gt;You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor &amp;lt;br&amp;gt;and generate X Threat each turn and 20% more Threat from abilities.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Rend|Rend]]''' || Recharge&amp;lt;br&amp;gt;2 || Weapon || You cut deep, striking with +50 Attack Power. &amp;lt;br&amp;gt;If you succeed a secondary attack against the target's Physical Resistance, &amp;lt;br&amp;gt;you cause the target to Bleed for X for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Thunder Strike|Thunder Strike]]''' || Encounter || Melee&amp;lt;br&amp;gt;Weapon || You throw all your weight into an overhand blow, targeting Physical Resistance &amp;lt;br&amp;gt; with a +150 Attack Power bonus that Sunders armor for 3 turns. &amp;lt;br&amp;gt;On a crit, the target is also knocked prone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Cleave|Cleave]]''' || Recharge&amp;lt;br&amp;gt;3 || Melee&amp;lt;br&amp;gt;Weapon || You whirl your weapon all around you, making a melee attack against every enemy on the field.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dominance|Dominance]]''' || Recharge&amp;lt;br&amp;gt;4 || Melee || You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. &amp;lt;br&amp;gt;This ability generates high Threat.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Warcry|Warcry]]''' || Recharge&amp;lt;br&amp;gt;3 || N/A || You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. &amp;lt;br&amp;gt;On a hit, enemies lose X HP and are Terrified for 2 turns. &amp;lt;br&amp;gt;Allies shake off Terror and Stagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Steady Strike|Steady Strike]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vanguard|Vanguard]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dual Blitz|Dual Blitz]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Eviscerate|Eviscerate]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shielded Stance|Shielded Stance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bull Rush|Bull Rush]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. &amp;lt;br&amp;gt;You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19759</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19759"/>
		<updated>2022-06-28T11:29:59Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Level 2 Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Soldier'''&lt;br /&gt;
|[[Stats#Strength|Strength]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Barbarian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Barbarian'''&lt;br /&gt;
|[[Stats#Toughness|Toughness]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. &amp;lt;br&amp;gt;When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. &amp;lt;br&amp;gt;While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Guarded Stance|Guarded Stance]]''' || At will || Stance || You use your body as a shield for your comrades. &amp;lt;br&amp;gt;You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor &amp;lt;br&amp;gt;and generate X Threat each turn and 20% more Threat from abilities.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Rend|Rend]]''' || Recharge&amp;lt;br&amp;gt;2 || Weapon || You cut deep, striking with +50 Attack Power. &amp;lt;br&amp;gt;If you succeed a secondary attack against the target's Physical Resistance, &amp;lt;br&amp;gt;you cause the target to Bleed for X for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Thunder Strike|Thunder Strike]]''' || Encounter || Melee&amp;lt;br&amp;gt;Weapon || You throw all your weight into an overhand blow, targeting Physical Resistance &amp;lt;br&amp;gt; with a +150 Attack Power bonus that Sunders armor for 3 turns. &amp;lt;br&amp;gt;On a crit, the target is also knocked prone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Cleave|Cleave]]''' || Recharge&amp;lt;br&amp;gt;3 || Melee&amp;lt;br&amp;gt;Weapon || You whirl your weapon all around you, making a melee attack against every enemy on the field.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dominance|Dominance]]''' || Recharge&amp;lt;br&amp;gt;4 || Melee || You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. &amp;lt;br&amp;gt;This ability generates high Threat.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Warcry|Warcry]]''' || Recharge&amp;lt;br&amp;gt;3 || N\A || You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. &amp;lt;br&amp;gt;On a hit, enemies lose 37 HP and are Terrified for 2 turns. &amp;lt;br&amp;gt;Allies shake off Terror and Stagger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Steady Strike|Steady Strike]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vanguard|Vanguard]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dual Blitz|Dual Blitz]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Eviscerate|Eviscerate]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shielded Stance|Shielded Stance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bull Rush|Bull Rush]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. &amp;lt;br&amp;gt;You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19758</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19758"/>
		<updated>2022-06-28T11:25:05Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Starting Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Soldier'''&lt;br /&gt;
|[[Stats#Strength|Strength]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Barbarian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Barbarian'''&lt;br /&gt;
|[[Stats#Toughness|Toughness]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. &amp;lt;br&amp;gt;When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. &amp;lt;br&amp;gt;While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Guarded Stance|Guarded Stance]]''' || At will || Stance || You use your body as a shield for your comrades. &amp;lt;br&amp;gt;You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor &amp;lt;br&amp;gt;and generate X Threat each turn and 20% more Threat from abilities.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Rend|Rend]]''' || Recharge&amp;lt;br&amp;gt;2 || Weapon || You cut deep, striking with +50 Attack Power. &amp;lt;br&amp;gt;If you succeed a secondary attack against the target's Physical Resistance, &amp;lt;br&amp;gt;you cause the target to Bleed for X for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Thunder Strike|Thunder Strike]]''' || Encounter || Melee&amp;lt;br&amp;gt;Weapon || You throw all your weight into an overhand blow, targeting Physical Resistance &amp;lt;br&amp;gt; with a +150 Attack Power bonus that Sunders armor for 3 turns. &amp;lt;br&amp;gt;On a crit, the target is also knocked prone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Cleave|Cleave]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dominance|Dominance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Warcry|Warcry]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Steady Strike|Steady Strike]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vanguard|Vanguard]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dual Blitz|Dual Blitz]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Eviscerate|Eviscerate]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shielded Stance|Shielded Stance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bull Rush|Bull Rush]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. &amp;lt;br&amp;gt;You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19757</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19757"/>
		<updated>2022-06-28T11:23:39Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Soldier'''&lt;br /&gt;
|[[Stats#Strength|Strength]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Barbarian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Barbarian'''&lt;br /&gt;
|[[Stats#Toughness|Toughness]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. &amp;lt;br&amp;gt;When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. &amp;lt;br&amp;gt;While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Guarded Stance|Guarded Stance]]''' || At will || Stance || You use your body as a shield for your comrades. &amp;lt;br&amp;gt;You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor and generate X Threat each turn and 20% more Threat from abilities.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Rend|Rend]]''' || Recharge&amp;lt;br&amp;gt;2 || Weapon || You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for X for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Thunder Strike|Thunder Strike]]''' || Encounter || Melee&amp;lt;br&amp;gt;Weapon || You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked prone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Cleave|Cleave]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dominance|Dominance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Warcry|Warcry]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Steady Strike|Steady Strike]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vanguard|Vanguard]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dual Blitz|Dual Blitz]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Eviscerate|Eviscerate]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shielded Stance|Shielded Stance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bull Rush|Bull Rush]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. &amp;lt;br&amp;gt;You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19756</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19756"/>
		<updated>2022-06-28T11:22:50Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Starting Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Soldier'''&lt;br /&gt;
|[[Stats#Strength|Strength]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Barbarian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Barbarian'''&lt;br /&gt;
|[[Stats#Toughness|Toughness]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. &amp;lt;br&amp;gt;When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Guarded Stance|Guarded Stance]]''' || At will || Stance || You use your body as a shield for your comrades. &amp;lt;br&amp;gt;You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor and generate X Threat each turn and 20% more Threat from abilities.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Rend|Rend]]''' || Recharge&amp;lt;br&amp;gt;2 || Weapon || You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for X for 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Thunder Strike|Thunder Strike]]''' || Encounter || Melee&amp;lt;br&amp;gt;Weapon || You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked prone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Cleave|Cleave]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dominance|Dominance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Warcry|Warcry]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Steady Strike|Steady Strike]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vanguard|Vanguard]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dual Blitz|Dual Blitz]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Eviscerate|Eviscerate]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shielded Stance|Shielded Stance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bull Rush|Bull Rush]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. &amp;lt;br&amp;gt;You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19755</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Warrior&amp;diff=19755"/>
		<updated>2022-06-28T11:14:56Z</updated>

		<summary type="html">&lt;p&gt;OwlingChamp: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior_Icon.png|300px|upright|right|border]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Class Details ==&lt;br /&gt;
=== Starter Gear ===&lt;br /&gt;
*[[Short Sword]]&lt;br /&gt;
*[[Comfortable Clothes]]&lt;br /&gt;
*[[Plain Underwear]]&lt;br /&gt;
*[[Leather Boots]]&lt;br /&gt;
&lt;br /&gt;
=== Class Affinities ===&lt;br /&gt;
*[[Agility]]&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bordered&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Starting Boost&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Affinities&lt;br /&gt;
! width=&amp;quot;300px&amp;quot; class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Noble Scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Noble Scion'''&lt;br /&gt;
|[[Stats#Presence|Presence]] +1&lt;br /&gt;
|[[Stats#Presence|Presence]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&amp;lt;br&amp;gt;[[Stats#Willpower|Willpower]]&lt;br /&gt;
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Hunter'''&lt;br /&gt;
|[[Stats#Agility|Agility]] +1&lt;br /&gt;
|[[Stats#Agility|Agility]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Cunning|Cunning]]&lt;br /&gt;
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soldier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Soldier'''&lt;br /&gt;
|[[Stats#Strength|Strength]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Agility|Agility]]&lt;br /&gt;
|''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Barbarian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Barbarian'''&lt;br /&gt;
|[[Stats#Toughness|Toughness]] +1&lt;br /&gt;
|[[Stats#Strength|Strength]]&amp;lt;br&amp;gt;[[Stats#Toughness|Toughness]]&amp;lt;br&amp;gt;[[Stats#Presence|Presence]]&lt;br /&gt;
|''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. &amp;lt;br&amp;gt;When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Powers ==&lt;br /&gt;
=== Starting Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Guarded Stance|Guarded Stance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Rend|Rend]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Thunder Strike|Thunder Strike]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 2 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Cleave|Cleave]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dominance|Dominance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Warcry|Warcry]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 4 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Steady Strike|Steady Strike]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Vanguard|Vanguard]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Dual Blitz|Dual Blitz]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
=== Level 6 Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Eviscerate|Eviscerate]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Shielded Stance|Shielded Stance]]''' || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Powers#Bull Rush|Bull Rush]]''' || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Ultimate===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Tags !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. &amp;lt;br&amp;gt;You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Wiki Pages]]&lt;/div&gt;</summary>
		<author><name>OwlingChamp</name></author>
	</entry>
</feed>