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	<id>https://wiki.smutosaur.us/CoC2/index.php?action=history&amp;feed=atom&amp;title=Culture_of_War</id>
	<title>Culture of War - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.smutosaur.us/CoC2/index.php?action=history&amp;feed=atom&amp;title=Culture_of_War"/>
	<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;action=history"/>
	<updated>2026-05-09T19:52:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=38883&amp;oldid=prev</id>
		<title>Spotty McBumble Fuck at 00:43, 17 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=38883&amp;oldid=prev"/>
		<updated>2025-02-17T00:43:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:43, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Belharan Empire|Old Belhar's]] lockstep legions marched around the world winning victory after victory under monarchs and generals like Sanna Rutiliana, Edivus II, and Michael Melissenos, but Belharan aristocratic society &amp;lt;i&amp;gt;also&amp;lt;/i&amp;gt; valorized leisure; a noble who had profited enough to allow himself or herself to avoid having to work had time for politics or the opportunity to dabble in civic, magical, or scientific pursuits, after all. In this era, though, warriors are at the top of the social hierarchy in nearly every culture that exists amid the wreckage of the empire, and it's not merely because of their wealth and power. Heartlander aristocrats have their position because of their military bona fides earned by protecting the city or the realm from foreign threats. So do the untitled wealthy whom the city-states of the south elect as generals over their citizen militia. For their part, tribal warriors like those of the Sailgraves [[Orcs|orcs]] are the ones who bring plunder and slaves from the mainland back to their windswept isles, making a difference between subsistence and a semblance of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prosperity… &lt;/del&gt;at least for those selfsame warriors. &amp;lt;i&amp;gt;Being a warrior&amp;lt;/i&amp;gt; is key to the identity of the 'powerful' in much of the post-imperial world. Perhaps only in [[Khor'minos]] and some of the great independent cities like [[Sheepfolk|Barania]] and Marouka is there a semblance of the old Belharan sense of noble leisure used for the benefit of everyone else.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Belharan Empire|Old Belhar's]] lockstep legions marched around the world winning victory after victory under monarchs and generals like Sanna Rutiliana, Edivus II, and Michael Melissenos, but Belharan aristocratic society &amp;lt;i&amp;gt;also&amp;lt;/i&amp;gt; valorized leisure; a noble who had profited enough to allow himself or herself to avoid having to work had time for politics or the opportunity to dabble in civic, magical, or scientific pursuits, after all. In this era, though, warriors are at the top of the social hierarchy in nearly every culture that exists amid the wreckage of the empire, and it's not merely because of their wealth and power. Heartlander aristocrats have their position because of their military bona fides earned by protecting the city or the realm from foreign threats. So do the untitled wealthy whom the city-states of the south elect as generals over their citizen militia. For their part, tribal warriors like those of the Sailgraves [[Orcs|orcs]] are the ones who bring plunder and slaves from the mainland back to their windswept isles, making a difference between subsistence and a semblance of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prosperity... &lt;/ins&gt;at least for those selfsame warriors. &amp;lt;i&amp;gt;Being a warrior&amp;lt;/i&amp;gt; is key to the identity of the 'powerful' in much of the post-imperial world. Perhaps only in [[Khor'minos]] and some of the great independent cities like [[Sheepfolk|Barania]] and Marouka is there a semblance of the old Belharan sense of noble leisure used for the benefit of everyone else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those warrior-aristocrats and champions who possess literary or musical ability usually write about their way of life, and those with money pay for the same from the troubadours and bards of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Savarra’s &lt;/del&gt;byways. Elite culture, however, is not the only place for tales of war and songs of battle. The poor hear them (and sing them) as well. To be sure, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;peasant’s &lt;/del&gt;viewpoint often (fairly) depicts warriors as the rapacious thugs who enslave children, ravish families, steal crops and livestock, or just casually murder people. But some figures of song like Goar, a tragic hero of the Khushkan war, have more positive depictions among ordinary Savarrans. And, of course, [[Lumia|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lumia’s&lt;/del&gt;]] [[Valkyries|valkyries]], [[Nareva|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nareva’s&lt;/del&gt;]] [[Order Astrida|Astrida]], and paladins of every deity are almost universally admired in both aristocratic and peasant culture for both military prowess and saving the innocent regardless of wealth or station.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those warrior-aristocrats and champions who possess literary or musical ability usually write about their way of life, and those with money pay for the same from the troubadours and bards of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Savarra's &lt;/ins&gt;byways. Elite culture, however, is not the only place for tales of war and songs of battle. The poor hear them (and sing them) as well. To be sure, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;peasant's &lt;/ins&gt;viewpoint often (fairly) depicts warriors as the rapacious thugs who enslave children, ravish families, steal crops and livestock, or just casually murder people. But some figures of song like Goar, a tragic hero of the Khushkan war, have more positive depictions among ordinary Savarrans. And, of course, [[Lumia|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lumia's&lt;/ins&gt;]] [[Valkyries|valkyries]], [[Nareva|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nareva's&lt;/ins&gt;]] [[Order Astrida|Astrida]], and paladins of every deity are almost universally admired in both aristocratic and peasant culture for both military prowess and saving the innocent regardless of wealth or station.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These stories and songs circulate as more or less common currency throughout the lands that once lived under imperial rule. From [[Tronarii]] to [[Tychris]], it is reasonable to say that the post-imperial peoples all have shared expectations of what warfare is like. Warriors bound together not just by a common tongue and [[The Seven|common religion]] (even if one god or another of the Seven happens to predominate in a given land) but by common experiences (especially for mercenary companies, which can operate in lands very far afield) tend to have similar views about what is acceptable in war. This does not mean that battle is the same for the mountaineers of Zhenna as it is for the urban militia of Taelia or the woodsmen and wyld elves of Sartanni, but it can mean that all of those groups would have similar understandings of what constitutes an acceptable target in the eyes of their peoples and their gods.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These stories and songs circulate as more or less common currency throughout the lands that once lived under imperial rule. From [[Tronarii]] to [[Tychris]], it is reasonable to say that the post-imperial peoples all have shared expectations of what warfare is like. Warriors bound together not just by a common tongue and [[The Seven|common religion]] (even if one god or another of the Seven happens to predominate in a given land) but by common experiences (especially for mercenary companies, which can operate in lands very far afield) tend to have similar views about what is acceptable in war. This does not mean that battle is the same for the mountaineers of Zhenna as it is for the urban militia of Taelia or the woodsmen and wyld elves of Sartanni, but it can mean that all of those groups would have similar understandings of what constitutes an acceptable target in the eyes of their peoples and their gods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the Seven are, in some form or another, deities of war. Generals might pray to [[Nareva]] or [[Keros]] when employing clever stratagems, to [[Mallach]] for soldierly unity and comradeship, to [[Sorra]] for favorable weather, or to [[Velun]] when seeking a wild battle frenzy. [[Lumia]], of course, is the patron goddess of just war: defending against attackers, or bringing fire and sword down upon the truly wicked. But [[Tira]] perhaps embodies the spirit of warriors best, for she is not merely the goddess of battle and death but the goddess of chance and fate. Everyone who bears arms in Savarra knows that war is the province of uncertainty, that the results of most battles amount to a roll of the dice (or, by common metaphor, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tira’s &lt;/del&gt;bones). In such circumstances, who better to have on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one’s &lt;/del&gt;side than the goddess who decrees &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mortals’ &lt;/del&gt;allotted time?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the Seven are, in some form or another, deities of war. Generals might pray to [[Nareva]] or [[Keros]] when employing clever stratagems, to [[Mallach]] for soldierly unity and comradeship, to [[Sorra]] for favorable weather, or to [[Velun]] when seeking a wild battle frenzy. [[Lumia]], of course, is the patron goddess of just war: defending against attackers, or bringing fire and sword down upon the truly wicked. But [[Tira]] perhaps embodies the spirit of warriors best, for she is not merely the goddess of battle and death but the goddess of chance and fate. Everyone who bears arms in Savarra knows that war is the province of uncertainty, that the results of most battles amount to a roll of the dice (or, by common metaphor, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tira's &lt;/ins&gt;bones). In such circumstances, who better to have on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one's &lt;/ins&gt;side than the goddess who decrees &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mortals' &lt;/ins&gt;allotted time?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spotty McBumble Fuck</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=26413&amp;oldid=prev</id>
		<title>Teawolf: link typo</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=26413&amp;oldid=prev"/>
		<updated>2024-05-16T12:00:40Z</updated>

		<summary type="html">&lt;p&gt;link typo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:00, 16 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Belharan Empire|Old Belhar's]] lockstep legions marched around the world winning victory after victory under monarchs and generals like Sanna Rutiliana, Edivus II, and Michael Melissenos, but Belharan aristocratic society &amp;lt;i&amp;gt;also&amp;lt;/i&amp;gt; valorized leisure; a noble who had profited enough to allow himself or herself to avoid having to work had time for politics or the opportunity to dabble in civic, magical, or scientific pursuits, after all. In this era, though, warriors are at the top of the social hierarchy in nearly every culture that exists amid the wreckage of the empire, and it's not merely because of their wealth and power. Heartlander aristocrats have their position because of their military bona fides earned by protecting the city or the realm from foreign threats. So do the untitled wealthy whom the city-states of the south elect as generals over their citizen militia. For their part, tribal warriors like those of the Sailgraves [[Orcs|orcs]] are the ones who bring plunder and slaves from the mainland back to their windswept isles, making a difference between subsistence and a semblance of prosperity… at least for those selfsame warriors. &amp;lt;i&amp;gt;Being a warrior&amp;lt;/i&amp;gt; is key to the identity of the 'powerful' in much of the post-imperial world. Perhaps only in [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Khor’minos&lt;/del&gt;]] and some of the great independent cities like [[Sheepfolk|Barania]] and Marouka is there a semblance of the old Belharan sense of noble leisure used for the benefit of everyone else.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Belharan Empire|Old Belhar's]] lockstep legions marched around the world winning victory after victory under monarchs and generals like Sanna Rutiliana, Edivus II, and Michael Melissenos, but Belharan aristocratic society &amp;lt;i&amp;gt;also&amp;lt;/i&amp;gt; valorized leisure; a noble who had profited enough to allow himself or herself to avoid having to work had time for politics or the opportunity to dabble in civic, magical, or scientific pursuits, after all. In this era, though, warriors are at the top of the social hierarchy in nearly every culture that exists amid the wreckage of the empire, and it's not merely because of their wealth and power. Heartlander aristocrats have their position because of their military bona fides earned by protecting the city or the realm from foreign threats. So do the untitled wealthy whom the city-states of the south elect as generals over their citizen militia. For their part, tribal warriors like those of the Sailgraves [[Orcs|orcs]] are the ones who bring plunder and slaves from the mainland back to their windswept isles, making a difference between subsistence and a semblance of prosperity… at least for those selfsame warriors. &amp;lt;i&amp;gt;Being a warrior&amp;lt;/i&amp;gt; is key to the identity of the 'powerful' in much of the post-imperial world. Perhaps only in [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Khor'minos&lt;/ins&gt;]] and some of the great independent cities like [[Sheepfolk|Barania]] and Marouka is there a semblance of the old Belharan sense of noble leisure used for the benefit of everyone else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those warrior-aristocrats and champions who possess literary or musical ability usually write about their way of life, and those with money pay for the same from the troubadours and bards of Savarra’s byways. Elite culture, however, is not the only place for tales of war and songs of battle. The poor hear them (and sing them) as well. To be sure, a peasant’s viewpoint often (fairly) depicts warriors as the rapacious thugs who enslave children, ravish families, steal crops and livestock, or just casually murder people. But some figures of song like Goar, a tragic hero of the Khushkan war, have more positive depictions among ordinary Savarrans. And, of course, [[Lumia|Lumia’s]] [[Valkyries|valkyries]], [[Nareva|Nareva’s]] [[Order Astrida|Astrida]], and paladins of every deity are almost universally admired in both aristocratic and peasant culture for both military prowess and saving the innocent regardless of wealth or station.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those warrior-aristocrats and champions who possess literary or musical ability usually write about their way of life, and those with money pay for the same from the troubadours and bards of Savarra’s byways. Elite culture, however, is not the only place for tales of war and songs of battle. The poor hear them (and sing them) as well. To be sure, a peasant’s viewpoint often (fairly) depicts warriors as the rapacious thugs who enslave children, ravish families, steal crops and livestock, or just casually murder people. But some figures of song like Goar, a tragic hero of the Khushkan war, have more positive depictions among ordinary Savarrans. And, of course, [[Lumia|Lumia’s]] [[Valkyries|valkyries]], [[Nareva|Nareva’s]] [[Order Astrida|Astrida]], and paladins of every deity are almost universally admired in both aristocratic and peasant culture for both military prowess and saving the innocent regardless of wealth or station.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teawolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=20454&amp;oldid=prev</id>
		<title>Alypia at 19:43, 1 January 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=20454&amp;oldid=prev"/>
		<updated>2023-01-01T19:43:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:43, 1 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&amp;quot;Among warriors with no access to the proper ceremonies, the rituals for [[Sorra|Sorra's]] blessing of storms in battle are these: first and most efficacious, chanting the lay of Heaven's Air; second, offering a willow wreath or a [[Leananstone|leananstone]] to a well, or to the sea; third, chasing dogs while asking the sky for rain; last, shouting angrily and throwing a javelin at the sky.&amp;quot;''&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;Enno, Taelian priest of Sorra&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&amp;quot;Among warriors with no access to the proper ceremonies, the rituals for [[Sorra|Sorra's]] blessing of storms in battle are these: first and most efficacious, chanting the lay of Heaven's Air; second, offering a willow wreath or a [[Leananstone|leananstone]] to a well, or to the sea; third, chasing dogs while asking the sky for rain; last, shouting angrily and throwing a javelin at the sky.&amp;quot;''&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/ins&gt;Enno, Taelian priest of Sorra&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alypia</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=20446&amp;oldid=prev</id>
		<title>Alypia at 19:41, 1 January 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=20446&amp;oldid=prev"/>
		<updated>2023-01-01T19:41:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:41, 1 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&amp;quot;Among warriors with no access to the proper ceremonies, the rituals for [[Sorra|Sorra's]] blessing of storms in battle are these: first and most efficacious, chanting the lay of Heaven's Air; second, offering a willow wreath or a [[Leananstone|leananstone]] to a well, or to the sea; third, chasing dogs while asking the sky for rain; last, shouting angrily and throwing a javelin at the sky.&amp;quot;&amp;lt;br&amp;gt;-Enno, Taelian priest of Sorra&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&amp;quot;Among warriors with no access to the proper ceremonies, the rituals for [[Sorra|Sorra's]] blessing of storms in battle are these: first and most efficacious, chanting the lay of Heaven's Air; second, offering a willow wreath or a [[Leananstone|leananstone]] to a well, or to the sea; third, chasing dogs while asking the sky for rain; last, shouting angrily and throwing a javelin at the sky.&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;&amp;lt;br&amp;gt;-Enno, Taelian priest of Sorra&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alypia</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=20439&amp;oldid=prev</id>
		<title>Alypia: Created page with &quot;&lt;blockquote&gt; ''&quot;Among warriors with no access to the proper ceremonies, the rituals for Sorra's blessing of storms in battle are these: first and most efficacious, c...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/CoC2/index.php?title=Culture_of_War&amp;diff=20439&amp;oldid=prev"/>
		<updated>2023-01-01T19:06:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;&amp;quot;Among warriors with no access to the proper ceremonies, the rituals for &lt;a href=&quot;/CoC2/Sorra&quot; class=&quot;mw-redirect&quot; title=&quot;Sorra&quot;&gt;Sorra&amp;#039;s&lt;/a&gt; blessing of storms in battle are these: first and most efficacious, c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;Among warriors with no access to the proper ceremonies, the rituals for [[Sorra|Sorra's]] blessing of storms in battle are these: first and most efficacious, chanting the lay of Heaven's Air; second, offering a willow wreath or a [[Leananstone|leananstone]] to a well, or to the sea; third, chasing dogs while asking the sky for rain; last, shouting angrily and throwing a javelin at the sky.&amp;quot;&amp;lt;br&amp;gt;-Enno, Taelian priest of Sorra&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Writer Credit==&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!|[[User:Alypia|Alypia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Culture of War Codex Entry&lt;br /&gt;
|}&lt;br /&gt;
==Codex==&lt;br /&gt;
===Description===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[The Belharan Empire|Old Belhar's]] lockstep legions marched around the world winning victory after victory under monarchs and generals like Sanna Rutiliana, Edivus II, and Michael Melissenos, but Belharan aristocratic society &amp;lt;i&amp;gt;also&amp;lt;/i&amp;gt; valorized leisure; a noble who had profited enough to allow himself or herself to avoid having to work had time for politics or the opportunity to dabble in civic, magical, or scientific pursuits, after all. In this era, though, warriors are at the top of the social hierarchy in nearly every culture that exists amid the wreckage of the empire, and it's not merely because of their wealth and power. Heartlander aristocrats have their position because of their military bona fides earned by protecting the city or the realm from foreign threats. So do the untitled wealthy whom the city-states of the south elect as generals over their citizen militia. For their part, tribal warriors like those of the Sailgraves [[Orcs|orcs]] are the ones who bring plunder and slaves from the mainland back to their windswept isles, making a difference between subsistence and a semblance of prosperity… at least for those selfsame warriors. &amp;lt;i&amp;gt;Being a warrior&amp;lt;/i&amp;gt; is key to the identity of the 'powerful' in much of the post-imperial world. Perhaps only in [[Khor’minos]] and some of the great independent cities like [[Sheepfolk|Barania]] and Marouka is there a semblance of the old Belharan sense of noble leisure used for the benefit of everyone else.&lt;br /&gt;
&lt;br /&gt;
Those warrior-aristocrats and champions who possess literary or musical ability usually write about their way of life, and those with money pay for the same from the troubadours and bards of Savarra’s byways. Elite culture, however, is not the only place for tales of war and songs of battle. The poor hear them (and sing them) as well. To be sure, a peasant’s viewpoint often (fairly) depicts warriors as the rapacious thugs who enslave children, ravish families, steal crops and livestock, or just casually murder people. But some figures of song like Goar, a tragic hero of the Khushkan war, have more positive depictions among ordinary Savarrans. And, of course, [[Lumia|Lumia’s]] [[Valkyries|valkyries]], [[Nareva|Nareva’s]] [[Order Astrida|Astrida]], and paladins of every deity are almost universally admired in both aristocratic and peasant culture for both military prowess and saving the innocent regardless of wealth or station.&lt;br /&gt;
&lt;br /&gt;
These stories and songs circulate as more or less common currency throughout the lands that once lived under imperial rule. From [[Tronarii]] to [[Tychris]], it is reasonable to say that the post-imperial peoples all have shared expectations of what warfare is like. Warriors bound together not just by a common tongue and [[The Seven|common religion]] (even if one god or another of the Seven happens to predominate in a given land) but by common experiences (especially for mercenary companies, which can operate in lands very far afield) tend to have similar views about what is acceptable in war. This does not mean that battle is the same for the mountaineers of Zhenna as it is for the urban militia of Taelia or the woodsmen and wyld elves of Sartanni, but it can mean that all of those groups would have similar understandings of what constitutes an acceptable target in the eyes of their peoples and their gods.&lt;br /&gt;
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All of the Seven are, in some form or another, deities of war. Generals might pray to [[Nareva]] or [[Keros]] when employing clever stratagems, to [[Mallach]] for soldierly unity and comradeship, to [[Sorra]] for favorable weather, or to [[Velun]] when seeking a wild battle frenzy. [[Lumia]], of course, is the patron goddess of just war: defending against attackers, or bringing fire and sword down upon the truly wicked. But [[Tira]] perhaps embodies the spirit of warriors best, for she is not merely the goddess of battle and death but the goddess of chance and fate. Everyone who bears arms in Savarra knows that war is the province of uncertainty, that the results of most battles amount to a roll of the dice (or, by common metaphor, Tira’s bones). In such circumstances, who better to have on one’s side than the goddess who decrees mortals’ allotted time?&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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==Codex Acquisition==&lt;br /&gt;
Discussing &amp;quot;Big Battles&amp;quot; with [[Annika]] will award the Culture of War Codex Entry.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*The ritual described in the codex quotation is adapted from the practices of Mongolian shamans. The major adaptation is that the Mongolians throw poo into the air rather than a javelin.&lt;br /&gt;
*Rutiliana and Melissenos are names adapted from Roman history: the Western Empire generated the former family and the Eastern Empire generated the latter.&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Alypia</name></author>
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