Difference between revisions of "Walkthrough"

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This is a start, so people who are smarter and better at the game (and wiki-editing) than I am can fill it out with more stuff.
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<blockquote>Nearly a year ago, you set off on your own, leaving your former life behind to seek your fortunes on the wild frontier — a year of traveling, exploring, fighting, and surviving alone. You've earned yourself a little coin in your travels, enough to book passage to the furthest reaches of the known world: the Frost Marches.</blockquote>
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Welcome to Corruption of Champions 2! We hope you're ready to hit the ground running, because a Marethian [[Kasyrra|demon]] has been unleashed on this post-apocalyptic world and you're apparently the only one who can stop her.
  
 
==Getting Started==
 
==Getting Started==
So you're fresh out of [[Character Creation]] and have been dumped in the Frost Hound with the minor task of saving the world. Here are a few tips to help get you on your way.
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So you're fresh out of [[Character Creation]] and have been dumped in the Frost Hound with the small task of saving [[Savarra]]. Here are a few tips to help you on your way.
  
* Equipment: Shops in Hawkethorne are available right away, for you to upgrade your starting equipment and dump any excess TFs you pick up in the wild. The game is set up so generic equipment from the starting shops can cover you for the rest of the game, so you don't need to worry about upgrading your battleaxe every time you reach a new settlement. That being said, the unique equipment you find in the world will usually be a little bit better and more interesting.
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* Shops in [[Hawkethorne]] are available right away, so you can upgrade your starting equipment and dump any items you don't need. The way the game is set up, the generic equipment you pick up here will be usable for the rest of the game. And you ''do'' want to upgrade your [[Comfortable Clothes]] and fill out your equipment slots, it's difficult to save the world in a t-shirt.
* Sleep: The game encourages a healthy sleep cycle. Timed boons from [[Garth]] as well as sleeping bonuses once you hit level 3 incentivise you to keep coming back to the Frost Hound to get your eight hours.  
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* There are two powerful companions available on Day 1, [[Cait]] in the [[The Frost Hound|Frost Hound]] and [[Brint]] at the entrance to the [[Old Forest]]. Don't go adventuring without a full party.
* Storage: You have some storage at the tavern, but keep an eye out for opportunities to increase that. Also, you probably won't have room to keep all the Unique loot you pick up, so consider prioritising.
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* [[Transformative Items|Transformations]] are a major part of the franchise, and this game has a helpful system to keep from needing to save-scum. For a small fee, [[Ivris]] can set you up with reagents to localise transformative items, so you can get the body parts you're looking for.
* Order of Travel: The order in which you visit the areas doesn't really matter, though difficulty from easiest to hardest goes something like Old Forest - Harvest Valley (North) - Foothills - Harvest Valley (South) - Frostwood - Glacial Rift. But nothing's stopping you from hitting the Foothills first, aside from the threat of repeatedly losing to harpies and orcs.  
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* The game encourages a healthy sleep cycle. As you level up, you get timed sleeping bonuses that reset once you get your eight hours, and there are various events that can only take place when you're back at home base.  
* Read: We on the Wiki, Forums, and Discord are happy to answer your questions. However, most questions are also answered in the text if you'd like to save yourself some time.
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* You have storage at the tavern, and there are opportunities in the world to increase it. [[Garth]] might be selling a small chest, for example. You won't have enough room to keep every unique item you find though, so prioritise.
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* The areas from easiest to hardest are ordered something like: [[Old Forest]], [[Harvest Valley]] (North), [[Foothills]], [[Harvest Valley]] (South), [[Frostwood]], [[Glacial Rift]], [[Undermountain]]. It doesn't ''really'' matter what order you hit the starting areas in, though a little red skull in the map interface will let you know if the game thinks you should be a higher level.
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* Hostile areas such as above have bosses or boss quests, and disposing of them make it easier to '''Explore''' without being swarmed by enemies. They will be '''bolded''' in the area encounters.
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* '''You can unlock the [[Ways Between]] (fast travel) in the area just past the [[Old Forest]].''' Hint hint.
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* If you're having trouble winning battles, there are a few things you can do. You can use the Sense action, you can level up, or you can switch out your abilities, equipment, or companions. Failing all that, you can just change the difficulty to Story.
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* Use [[Trail Rations]] daily to give yourself the [[Well Fed]] status. You regenerate half the health you lose during a fight, and Well Fed doubles that, so you'll get full regen post-battle, as long as you don't flee combat.  
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* And finally, '''read'''. We on the Wiki, [https://forum.fenoxo.com/ Forums], and Discord (link available in [https://www.fenoxo.com/backers-coc2-companion-updates/ blog posts]) are happy to answer your questions. However, most questions are also answered in the text if you'd like to save yourself some time.
  
 
==Builds and Optimisation==
 
==Builds and Optimisation==
 
Because this game isn't about smut, it's about metagaming the strongest build possible. Or at least getting an edge on the battle that's giving you trouble.
 
Because this game isn't about smut, it's about metagaming the strongest build possible. Or at least getting an edge on the battle that's giving you trouble.
  
* Stat Allocation: Generally speaking, you want to pick three main [[stats]] and stick with those. Your class will give you recommendations, for example a [[Thief]] will need Strength/Agility/Cunning while a [[Charmer]] will need Presence/Cunning/Agility. Once you've figured the basics out you can mix and match, see what happens when you give your [[Warrior]] some Willpower.
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* Generally speaking, you want to pick three main [[stats]] and stick with those. Your [[Classes|class]] will give you recommendations, and you can read how combat works in the Codex. Once you're set with the basics, you can mix and match, see what happens when you give your [[Warrior]] some Willpower.
* Boons: [[Garth]] sells stat boons for a small amount of electrum. You can use that to boost a fourth stat of yours for 24 hours, just make sure you keep coming back to the bar.
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* [[Garth]] sells stat boons for a small amount of electrum. You can use that to boost a fourth stat of yours for 24 hours, just make sure you keep coming back to the bar.
* Trainers: Trainers are available on-hand to teach you abilities from different classes. [[Garth]] ([[Warrior]]/[[Thief]]), [[Ivris]] ([[Black Mage]]), [[River]] ([[Charmer]]), [[Brother Sanders]] ([[White Mage]]), and [[Leorah]] (assorted ranged abilities) will be able to happy to instruct you for a modest fee.
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* [[Powers|Trainers]] are available on-hand to teach you abilities from different classes. [[Garth]] ([[Warrior]]/[[Thief]]), [[Ivris]] ([[Black Mage]]), [[River]] ([[Charmer]]), [[Brother Sanders]] ([[White Mage]]), and [[Leorah]] (assorted ranged abilities) will be happy to instruct you for a modest fee.
* Examples: This is the part where everyone puts their 'this is how I 1-shot rift enemy' builds.
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* It's worth experimenting. Resetting your attribute increases, learning new talents, even changing class is all affordable. So don't feel like you're stuck as a [[White Mage]] because that's what you started at.
  
==Hawkethorne==
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==[[Hawkethorne]]==
The small village from which your great heroism (or villainy) will be launched. While you will later pick up allies, resources, fortification, it all starts here.  
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The platform from which your great heroism (or villainy) will be launched. While you will later pick up allies, resources, and fortifications, it all starts here.  
  
* Potential Companions: [[Cait]] is available from the start in the Frost Hound. [[Atugia]] is up at the castle with [[The Baroness]], but she will come to town to pay you a visit before too long.
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* Potential Companions
* The Frost Hound: [[Garth]] is at the bar to dispense early game quests and stat boosts, your companions will be available here when they aren't travelling with you, and a motley assortment of mostly sexable guests will be staying as well.
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** [[Cait]] is waiting to talk to you in [[The Frost Hound]] and is available from the start.
* The Nursery: Out back, [[Gwyn]] has set up the [[Hawkethorne Nursery]] to take care of your children while you're on your adventures. It's not much to look at now, but if you want the simple pleasure of buying your children musical equipment she is accepting donations.
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** [[Atugia]] is up at the castle with [[The Baroness]], but she'll come to town to visit you pretty soon.
* Shops: [[Ogrish]] sells arms and armor, [[Leorah]] sells light armor and hunting equipment, [[Ivris]] sells magic equipment, and [[Nelia]] sells enticing clothes to tease enemies with. The stylists Aurelia and Claire can make some cosmetic changes for you as well when you have some electrum to burn.
 
* Other Places of Interest: The Gym isn't available yet but [[Garth]] may have an update on that before too long, [[Brother Sanders]] offers blessings, training, and occasional quest input, the [[Tutorial]] temple is still there and receives some quest focus, [[The Baroness]] resides beyond it, and as you go out into the world you will find more NPCs to line the streets.
 
  
==Old Forest==
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* Locations
 +
** [[Abandoned Temple]]: It's in bad shape after the tutorial, but progress through the game and someone will take interest in the real estate soon enough.
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*** [[Temple of Mallach]]: If you help [[Cait]] with her [[Divine Pussy|project]], the broken-down temple will be replaced with a surprisingly luxurious temple to the [[Mallach|Prince of Passion]].
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** [[Castle Hawkstone]]: [[The Baroness]] lives in a crumbling wreck of a castle overlooking the town. She keeps to herself, but may be available if you seek an audience with her.
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** [[Chapel of Velun]]: [[Brother Sanders]] runs the chapel, and can be reached during visiting hours for healing, blessing, or just friendly conversation.
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** [[The Frost Hound]]: Like any RPG, you'll find everything you need in the trusty tavern. [[Garth]] is at the bar to hand out quests, your companions will be chilling here when they're not adventuring with you, and don't forget the motley assortment of guests.
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** [[Hawkethorne Gym]]: Look, you know you can't save the world without first getting those gains. [[Garth]] will have it fixed up before long so you can pump some iron.
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** [[Hawkethorne Nursery]]: Out behind the tavern, [[Garth]]'s daughter [[Gwyn]] has opened a nursery where you can leave your children while you're saving the world. It's not much to look at now but she is accepting donations.
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** [[River]]: If you want to change your name or [[Titles|title]], the catfolk bard in the town square will run from door to door across the Frost Marches to make it happen.
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 +
* Shops
 +
** [[Alchemist's Shop]]: [[Ivris]] has everything you need to supplement your magical abilities or transform yourself into the chimera you were always meant to be.
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** [[Desire Stylists and Tattoos]]: [[Aurera & Claire]] sell cosmetic changes to decorate your appearance screen. 
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** [[Huntress's Shop]]: [[Leorah]] owns a place where you can buy hunting gear, and learn archery if you do [[One Man's Poison|a favour]] for her.
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** [[Ogrish's Smithy]]: [[Ogrish]] is a friendly smith with arms and armour for the aspiring adventurer.
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** [[Under- and Over-clothes]]: [[Nelia]] will sell you what you need to literally charm the pants off of your enemies.
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* Quests and Events
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** [[Attitude Adjustment]]: Encourage [[Quintillus]] to push himself and develop new combat skills.
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** [[Caparison Hunter]]: [[Sugo]], a friendly centaur you meet in the [[Old Forest]], needs an important piece of equipment to help fit in.
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** [[Divine Pussy]]: After you've helped with [[Cat Call|her problems]], [[Cait]] has an idea on how she can help spread Mallach's love in [[Hawkethorne]].
 +
** [[Father Where Art Thou?]]: Once you're on friendly terms with the [[Kervus Warcamp]], a friendly [[Solveig|young orcess]] will come by the tavern on an important mission.
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** [[High Ground]]: Once you've completed [[Winter Wolf]], [[Brother Sanders]] offers you a quest to retrieve a [[Lumia|Lumian]] relic.
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** [[Matiha's Revenge]]: Once you've brought [[Berwyn]] back to town and finished Act 1, someone comes by looking for the dogboy mage with news of [[Mistress Matiha|Matiha]].
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** [[Nothing Like Housework]]: If you convince [[Ninian]] to live in the relative safety of [[Hawkethorne]], he needs some help setting up his new home.
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** [[One Man's Poison]]: [[Leorah]] is fiending for [[Wyvern Venom]] and is willing to teach you some bow skills, if you'll go and get it for her.
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** [[Spidernets]]: [[Nelia]] might be able to sell you a special item if you gather some resources for her.
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** [[Twin Rings]]: After you've had some dreams and find yourself wandering Hawkethorne at night, you can have the chance to thwart a [[Gray-Furred Slaver|slaver]] and receive rare items.
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** [[Quintessentials]]: [[Quintillus]] needs some equipment if he's going to go adventuring with you, and he's a little light on funds at the moment.
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** [[Winterstem for Aurera]]: If you're going to get ''in'' with the stylists they need something to set the mood first.
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==[[Old Forest]]==
 
The recommended starting area. With the recent goings on, the forest has become a lot less friendly, and a lot more filled with people who want to 'victory sex' you. (Level 1)
 
The recommended starting area. With the recent goings on, the forest has become a lot less friendly, and a lot more filled with people who want to 'victory sex' you. (Level 1)
  
 
* Potential Companions
 
* Potential Companions
 
** [[Brint]] is at the entrance to the forest and can be recruited upon meeting him.  
 
** [[Brint]] is at the entrance to the forest and can be recruited upon meeting him.  
** [[Azyrran]] is to the north, just before the Wayfort, and can only be recruited once her quest ([[Land of Milky Honey]]) is completed.
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** [[Azyrran]] is to the north, just before the Wayfort. She might be willing to join you after the [[Land of Milky Honey|corruption in her hive]] is dealt with.
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** [[Viviane]] can be recruited for a [[Be Witched|science experiment]] with [[Succubus Milk]] once you have some. It's dangerous material, and Viv might need a heads up about what she's dealing with. Or not...  
  
 
* Mobs
 
* Mobs
** [[Effigies]]: Sexually aggressive plants roam the forest looking for friends to play with and have information on the corruption plaguing the forest.
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** [[Corrupted Lupines]]: A nice group of wolf-men who just want to take you home and meet their friends. ''(Post-the [[Alraune]])
** [[Eryka]]: A paladin of Velun has been waylaid after an encounter with [[Kasyrra]] and could use some help.
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** [[Effigies]]: Sexually aggressive plants roam the forest looking for friends to play with, and have information on the corruption plaguing the forest.
** [[Forest Kitsune]]: A trio of wildlings have been trapped in the forest and are desperate for sustenance. They can be friend or foe depending on whether you're willing to help them.
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** [[Eryka]]: A paladin of Velun has been waylaid after an encounter with [[Kasyrra]] and could use some help. ''(Day 3+)
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** [[Forest Kitsune]]: A trio of wildlings have been trapped in the forest and are desperate for sustenance. They can be friend or foe, depending on whether you're willing to help. ''(Level 2+)
 
** [[Hornets]]: Giggly hornet bimbos set on egging you. They may stop being so aggressive if you take steps to address the corruption.
 
** [[Hornets]]: Giggly hornet bimbos set on egging you. They may stop being so aggressive if you take steps to address the corruption.
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*** [[Hive Knights]]: Once you've cleared [[Land of Milky Honey]], the hornets are replaced with knights. Their purity or corruption depends on your actions during the quest.
 
** [[Ninian]]: A feisty yet ultimately harmless fairy who wants to rob you. Talk to him and you may be able to convince him to give up his thieving ways.
 
** [[Ninian]]: A feisty yet ultimately harmless fairy who wants to rob you. Talk to him and you may be able to convince him to give up his thieving ways.
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** [[Painted Demon]]: After defeating [[Winter City]], they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. ''(Act 2)
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** [[Valkyrie Hunts]]: Once you've completed [[Shadows Over the Sun]], you can join valkyries hunting a [[Cave Bear]] or [[Frost Elk]].
 
** [[Wolves]]: Unusually aggressive wolves who want your food.
 
** [[Wolves]]: Unusually aggressive wolves who want your food.
** [[Wyld Elf Band]]: Drunken revellers looking for new friends. They're happy to welcome you into their merriment, though whether you top or bottom depends on who wins the friendly sparring match.
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** [[Wyld Elf Band]]: Drunken revellers looking for new friends. They're happy to welcome you into their merriment, though who tops or bottoms depends on a friendly sparring match.
  
 
* Encounters
 
* Encounters
** [[Alraune]]: Deep in the forest, the mother of the effigies receives fertilisation from those unfortunate enough to be captured by her daughters. See [[In Her Footsteps]].
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** '''[[Alraune]]''': Deep in the forest, the mother of the effigies receives fertilisation from those unfortunate enough to be captured by her daughters. See [[In Her Footsteps]].
** Dryads: An inquisitive taur is following you around the forest and may invite you into her sacred grove.
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** [[Drifa]]: A young lay priestess from town who's set out to try and rescue the [[Corrupted Lupines]]. You can stumble across her and intercede before she gets into trouble. ''(Act 2)
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** Dryads: [[Grainne]] is stealthily following you around the forest, and may introduce you to her sisters/guardians [[Doireann]] and [[Orlaith]].
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** [[Elf Boy]]: A young man with a horse cock that needs attention.
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** [[Fountain Goddess]]: A fountain statue that bestows purity and boons.
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** [[Kitsune Camp]]: If you help the [[Forest Kitsune]] you can be invited to their camp to sleep over.  
 
** [[Ruined Shrine]]: A mysterious shrine deep in the forest. Solve gem puzzles for some loot and an amulet belonging to [[Kiyoko|a mysterious kitsune]] who may visit you in your dreams.
 
** [[Ruined Shrine]]: A mysterious shrine deep in the forest. Solve gem puzzles for some loot and an amulet belonging to [[Kiyoko|a mysterious kitsune]] who may visit you in your dreams.
** [[Sugo]]: A pretty boy centaur has found himself stuck and needs a hand getting free.
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** [[Sugo]]: A pretty boy centaur has gotten himself stuck and needs a hand getting free.
 
** [[Witch Outfit Set|Witch Set]]: A set of clothes just waiting for someone to pick them up. If you keep the clothes, [[Viviane|their owner]] may take an interest in you.
 
** [[Witch Outfit Set|Witch Set]]: A set of clothes just waiting for someone to pick them up. If you keep the clothes, [[Viviane|their owner]] may take an interest in you.
 +
*** [[Viviane]]: A forest witch who can sell you some interesting magic items, teach you how to summon a wolf, and help your companions accessorise.
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 +
* Settlements
 +
** [[Hornet Hive]]: You can visit [[Azyrran]]'s home once you've completed her [[Land of Milky Honey|quest]], for good or ill.
 +
** [[Kiyoko's Home]]: Once you've freed [[Kiyoko]] from the amulet, she and her kits get to work renovating the [[Ruined Shrine]].
  
 
* Quests and Events
 
* Quests and Events
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** [[Be Witched]]: You need a magical expert crazy enough to work with [[Succubus Milk|corrupted materials]]. [[Viviane]] is up for it, but be careful with exposing her to demonic essence.
 
** [[Convocation of Mirrors]]: A very large and intimidating woman, [[Sigrune]], is guarding an archway. You will probably need to come back at a higher level to get past her.
 
** [[Convocation of Mirrors]]: A very large and intimidating woman, [[Sigrune]], is guarding an archway. You will probably need to come back at a higher level to get past her.
** [[Dog Days]]: [[Garth]]'s son, [[Garret]], has gone missing while investigating loggers trapped in a logging camp. Insert yourself into the situation to resolve the situation peacefully - or not peacefully.
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** [[Dog Days]]: [[Garth]]'s son, [[Garret]], has gone missing while investigating loggers trapped in a logging camp. Insert yourself into the situation to resolve it peacefully - or not.
** I Ain't Afraid Of No Ghost: [[Arona|One of your companions]] wants help fighting ghosts. [[Viviane]] might be able to help.
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** [[I Ain't Afraid of No Ghost]]: [[Arona|One of your companions]] wants help fighting ghosts. [[Viviane]] might be able to help.
** [[In Her Footsteps]]: [[Kasyrra]] has flown north, and you will need to fight through her servant the [[Alraune]] to follow (bring fire!). After the battle you can execute the source of the forest's corruption... or bend her to your will.  
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** [[In Her Footsteps]]: [[Kasyrra]] has flown north, and you will need to fight through her servant the [[Alraune]] to follow (bring fire!). After the battle you can end the source of the forest's corruption... or bend her to your will.  
** [[Land of Milky Honey]]: Something has happened to make the hornets of the forest start attacking and egging random travellers. Once you've defeated the [[Alraune]], [[Azyrran]] can recruit you to help her rescue her hive from the grip of corruption, as well.
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** [[Land of Milky Honey]]: Something is causing the hornets to attack and egg random travellers. Once you've defeated the [[Alraune]], [[Azyrran]] can recruit you to help rescue her hive from the grip of corruption.
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*** [[Sweetest Climax]]: Use the core from [[Land of Milky Honey]] to create pretty jewellery for [[Azyrran]]. The magic contained within will turn your new companion into a terrifying destroyer of worlds.
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===[[Ruined Wayfort]] (Act 1)===
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It's not much to look at now, but a large, somewhat intact fort in need of an owner may be of interest to you in the future...
 +
 
 +
* Potential Companions
 +
** [[Etheryn]] has been left hanging around by [[Kasyrra]] and is in quite the predicament. She can be recruited as soon as you rescue her.
 +
 
 +
* Quests and Events
 +
** [[Royal Amnesty]]: [[Etheryn]]'s fled the [[Winter City]] and is seeking amnesty under the protection of [[The Baroness]]. Surely you can help make an introduction?
 +
 
 +
'''Note''': I strongly recommend peaking your head through into the [[Frostwood]] as soon as possible so you can pick up fast travel and progress [[Cat Call]]. Fast travel is very helpful.
 +
 
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==[[Harvest Valley]]==
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The farming valley is in trouble as well. Cultists are running amok, and the valley's peaceful inhabitants are fleeing, disappearing, or are no longer peaceful.
 +
 
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===North===
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Things are honestly pretty dire, and this is the easy zone. Travel around thwarting the activities of the Cult and rescuing the few residents that remain. (Level 1)
 +
 
 +
* Potential Companions
 +
** [[Quintillus]] is wanted by the cult and needs a friend. In return he can provide information and direct assistance in thwarting [[Master Tollus]]'s machinations.
  
==Wayfort/south Frostwood==
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* Mobs
Maybe don't travel into the Frostwood proper just yet, you might not be ready for that action. But there are some friendly NPCs to meet before you go running into danger. Including the nice lady who will give you Fast Travel.  
+
** [[Centaur Pack]]: A group of centaur raiders led by a visibly corrupted packleader. End enough packleaders and they might not show up as often.
 +
** [[Crazy Horse]]: A crazed marefolk male only interested in rutting anyone he comes across.
 +
** [[Cultist Evangelist]] and [[Cultist]]s: Have you accepted [[Master Tollus]] into your heart? No is not an option.
 +
** [[Lupine Scouts]]: A pair of lupines who are looking for some action and don't particularly care about consent. An unfortunate by-product of the cultists doing something to the water.
 +
** [[Marefolk Shaman]]: She needs sexual energy to power her magic and she's not asking either. Seems to be a running theme.
 +
** [[Painted Demon]]: After defeating [[Winter City]], they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. ''(Act 2)
 +
** [[Sariel]]: A ranger who's fallen afoul of a cursed butt plug. Once you've sated her needs a few time you may be able to help her. Available in all areas of Harvest Valley. (''Level 4+'')
  
* Potential Companions: [[Etheryn]]
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* Encounters
* Encounters: Lady Evergreen
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** [[Ahmri]]: A centaur princess is fleeing her village and is being chased by centaurs with impure intentions. Can happen in any area of the valley.
* Quests and Events: Cat Call, Inheritor of the Idols, In Her Footsteps
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** [[Clementine]]: A chatty sheepfolk being accosted by a [[Crazy Horse]], rescue her to get another NPC in [[Hawkethorne]].
 +
** [[Dragon Lair]]: [[Kaina]] sends you here to check on her auntie. Depending on how you resolve [[A Teatime For Dragons]], can become [[Evelyn]]'s new home.
 +
** [[Pupperidge Farm]]: A farm run by friends of Garth's family. You can visit to do various farm-related activities with the owners [[Anna]] and [[Morwen]], and the many cow-girls including [[Gloria]] and [[Lucia]].
 +
** [[Tainted Witch]] and [[Cultist]]s: Cultists are set up at the river, forcing anyone who wants to cross to pay the toll. The toll is being violated and/or forcibly indoctrinated into the cult.
 +
** [[Zo]]: A lupine monk with a lot of content including training and dirty hand gestures, as long as you rescue her from a [[Centaur Pack]]. (''Level 3+'')
  
==Harvest Valley - north==
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* Quests and Events
Yeah, the farming valley is pretty screwed as well. Cultists are running amok and may have something to do with the fact that everything here wants to 'victory sex' you as well. (Level 1)
+
** [[Cat Call]]: Once you've extracted the information from [[Lady Evergreen]], you can find [[Cait]]'s father in the far north-west of the map.
 +
** [[Farmhand's Freeholds]]: [[Garth]] wants you to check on [[Pupperidge Farm]], clear out the cultists and report back to him that they're okay.
 +
** [[Getting Into The Closet]]: [[Brother Sanders]] asked you to look into the [[Sorran Altar]] for a holy relic, only to find it occupied by the cult. You need to clear them out to get the loot.
 +
** '''[[Harboring a Fugitive]]''': You can meet [[Ahmri]] here or in the southern region and start the quest to deal with the centaurs.
  
* Potential Companions: [[Quintillus]]
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===South===
* Mobs: Centaur Pack, Crazy Horse, Marefolk Shaman, Cultists, Lupine Scouts, Sariel (Level 4, north and south)
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----
* Encounters: Clementine, Pupperidge Farm, Zo (Level 3)
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It's more dangerous here, but here you'll be able to get to the heart of the Marefolk and Centaur conflict and help resolve things. Also, there's a set of armour that might fit one of your companions, but save first just in case. (Level 3)
* Quests and Events: Cat Call, Farmhand's Freeholds, Getting Into The Closet, Harbouring a Fugitive (north and south)
 
  
==Harvest Valley - south==
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* Potential Companions
A bit of a step up from the northern region, here you can get to the heart of the conflict between the marefolk and centaurs and maybe change things for the better. Also, there's a set of armor that might be the right size for one of your companions, but save first just in case. (Level 3)
+
** See [[Mad Cow]]. You can unlock [[Brienne]] here, but she's mutually exclusive with a certain [[Brint|dual-wielding minotaur]]. Inaccessible after entering [[Khor'minos]].
  
* Potential Companions: [[Brienne]] (see [[Mad Cow]])
+
* Mobs
* Mobs: Gnoll Raiders, Centaur Packs (higher level), Crazy Horses (higher level), Hashat, Lusina, Maria, Slime Siblings
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** [[Centaur Pack]]: Higher level than the ones in the north, but not any nicer.
* Encounters: Marefolk Village
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** [[Crazy Horse]]: Same as the [[Centaur Pack]]; higher level, just as mean.
* Quests and Events - Harboring a Fugitive, Mad Cow
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** [[Gnoll Raiders]]: Nasty brutes who nobody likes.
 +
** [[Hashat]]: A half-marefolk warrior looking for a good fight and an elf-wife to bully. Nice enough to take 'no' for an answer.
 +
** [[Lusina]]: Stand and deliver, your money or a fuck. Might be open to moving to the [[Marefolk Village]] once you've met her a few times and calmed the region.
 +
** [[Maria|Mushroom Druidess]]: A voluptuous mushroom-lady looking for a strong host to bear her spores. You might say she puts the fun in fungus.
 +
** [[Painted Demon]]: After defeating [[Winter City]], they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. ''(Act 2)
 +
** [[Sariel]]: A ranger who's fallen afoul of a cursed butt plug. Once you've sated her needs a few times, you may be able to help her. Available in all areas of Harvest Valley. (''Level 4+'')
 +
** [[Slime Siblings]]: Some friendly slimes near the lake. Their 'victory sex' consists of a hug.
  
==Foothills==
+
* Encounters
Bandits and harpies and orcs, oh my! (Level 2)
+
** [[Ahmri]]: A centaur princess is fleeing her village and is being chased by centaurs with impure intentions. Can happen in any area of the valley.
 +
** [[Valencia]]: This bratty manticore will appear first in the [[Frostwood]], and then in the [[Old Forest]], before settling here. As long as you help her, that is...
  
* Potential Companions: [[Arona]], [[Berwyn]]
+
* Settlements
* Mobs: Harpy Thieves, Marked Merk Mercenaries, Lieutenant Jen, Wyvern Girl, Manticore Girl, Arona, Vaush, Grettel, Berwyn, Byvernia
+
** [[Centaur Village]]: Depending on how you resolve [[Harboring a Fugitive]], you may be able to meet [[Ahmri]] and other centaurs here.
* Encounters: Minotaur Gate Guard, Statues
+
** [[Marefolk Village]]: The marefolk settlement, travel here to continue [[Harboring a Fugitive]] and meet the marefolk including the new chieftess [[Atani]].
* Quests and Events: Right of Conquest, The Mistress, Missing Meows, Shades of the Past, Ugly Duckling
 
  
==Frostwood==
+
* Quests and Events
You're following the yellow brick road to the Winter City, but there are a few roadblocks on the way as well as some powerful potential allies - or foes. (Level 4)
+
** '''[[Harboring a Fugitive]]''': Once you've rescued Ahmri, travel to the Marefolk Village to prepare to settle things once and for all.
 +
** [[Mad Cow]]: In a magical cave, you find a set of armour that could have dramatic side-effects. Definitely save first.
  
* Potential Companions: [[Kiyoko]]
+
==[[Foothills]]==
* Mobs: Frostwood Kitsune, Imps, Drider Queen, Meira, Kurako
+
Bandits and harpies and orcs, oh my! This route will eventually lead to [[Khor'minos]] and the Undermountain, but you have plenty to deal with as things are. (Level 2)
* Encounters: Sleepy Snake, Vari, Hatsumom, Temple of Terrestrial Fire, Gytha
 
* Quests: Den of Foxes, The Wyld Hunt
 
  
==Winter City==
+
* Potential Companions
There's not much to do here accept face your destiny and infiltrate the dungeon at the end of Act One. (Level 5)
+
** You can repeatedly beat down [[Arona]] and her warband to convince her to follow you. Then again, losing will get you to follow her a lot quicker...
  
* Quests and Events: In Her Footsteps
+
* Mobs
 +
** [[Berwyn]]: The half-lupine summoner needs someone to practice his summoning against. You'll do, at least until you help him out with something.
 +
** [[Byvernia]]: Once you reach a certain point, this wyvern-hunter will show up in the Foothills to start hunting you. (''Level 4+'')
 +
** Harpies: A group of [[Harpy Thief|Harpy Thieves]], potentially led by a [[Harpy Enforcer]] and [[Harpy Wingleader]]. Looking for coin or seed, preferably both.
 +
** [[Manticore Girl]]: An imposing bat-cat-scorpion lady who promises she'll be gentle if you surrender to her. She's lying. (''Level 2+'')
 +
** [[Marked Mercenary Band]]: A mercenary company hired to protect the roads has turned to banditry. Looks like they're your problem now.
 +
*** [[Lieutenant Jen]]: The second-in-command who is searching for their charismatic leader to help restore order to the company, but also won't stop attacking you.
 +
** Orcs: There are a lot of them.
 +
*** [[Arona]]: She and her amazons are looking for a good fight and a good fuck, whether you like it or not. (''Level 3+'')
 +
*** [[Grettel]]: Another orc shows up to make sure you're not missing out on menacing orc women after dealing with [[Arona]].
 +
*** [[Vaush]]: He'd rather be drinking or smoking, but his friends made him join a raiding party and try to beat your face in instead. He might be more agreeable if you can meet him on his own.
 +
** [[Painted Demon]]: After defeating [[Winter City]], they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. ''(Act 2)
 +
** [[Wyvern Girl]]: As you might suspect, this is how you obtain [[Wyvern Venom]]. Either milked into a bottle or directly applied to your person.
 +
 +
* Encounters
 +
** [[Alante]]: A centaur warrior you meet fighting a troll. Serves as a preview for upcoming Khor'minos content.
 +
** [[Captain Fenraus]]: Captain Fenraus and his [[Mino Guards|Chargers]] are guarding the entrance to the [[Undermountain]]. The only way through is to impress them with your [[Champion of Frost|other deeds]], or by force.
 +
** [[Harpy Matron]]: She sics her children on you when you first enter the region, and seems like she'll be involved if you ever need to deal with the harpy problem.
 +
** [[Ihzalti]]: A reclusive drider hiding from all the harpies and orcs going around. May let you play with her pet mouse.
 +
** [[Sexy Statues]]: Statues you can fuck. You know, if that's your thing.
 +
** [[Shar]]: Unlike her sisters, this harpy just wants help getting into a tower. You won't let her go alone will you?
 +
 
 +
* Settlements
 +
** [[Kervus Warcamp]]: Depending on your actions during [[Right of Conquest]], you may be welcome to mingle with some hot-blooded orcs in need of a good time.
 +
 
 +
* Quests and Events
 +
** [[Missing Meows]]: A rather unlikeable gentleman, [[Hirrud]], has misplaced his [[Cat Harem|harem]] and would like you to go find them. You can decide whether to return them, keep them for yourself, or set them free.
 +
** [[The Mistress]]: [[Berwyn]]'s worried about what his mistress is up to and needs your help going to her tower to confront her.
 +
** '''[[Right of Conquest]]''': [[Arona]] is tired of how [[Argoth|her brother]] is running things and needs her trusty top/bottom to back her up when she challenges him. One way or another, the orcs won't be a danger to [[Hawkethorne]] once you're done.
 +
*** [[Blacksmith's New Clothes]]: [[Ragnild]] is a delicate orcish maiden in need of something she can't get from her own people. Take her out on the town and bond over how you both think slavery is bad.
 +
** [[Shades of the Past]]: [[Garth]] wants your help retrieving a medallion from an abandoned fort. Unfortunately, the fort is haunted. Maybe you'll need some [[Garret|back up]]!
 +
** [[Ugly Duckling]]: It's another quest where you're visiting a magician's tower. Except this time you're helping [[Shar]].
 +
 
 +
==[[Frostwood]]==
 +
You're following the yellow brick road to the Winter City, but there are a few roadblocks on the way as well as some powerful potential allies - or foes. Clear '''[[Winter City]]''' to make the area a little safer to '''Explore'''. (Level 4)
 +
 
 +
* Potential Companions
 +
** It's probably been a while since you picked up [[Kiyoko]]'s amulet from the [[Old Forest]], but taking a [[Den of Foxes|job]] from [[Lady Evergreen]] will give you the opportunity to add her to your team.
  
==The Rift==
+
* Mobs
 +
** [[Drider Queen]]: This giant spider-lady is looking for a strong vessel to carry her eggs. Hope you like ovipositors.
 +
** [[Frostwood Kitsune]]: A rotating cast of soulsuckers looking for a feed. They might stop pushing the issue if you can find a way to climb kitsune society though.
 +
** [[Goblin Succubus]]: A demonic shortstack who shows up after you clear [[Winter City]]. Skilled in hypnosiss and mind magic, seeking thralls.
 +
** [[Imps]]: A classic CoC enemy, back again to be generally nasty little things.
 +
** [[Kurako]]: She's a sneaky fox-ninja who wants to have some fun and nibble on your life essence. She'll probably get tired of fighting you if you keep beating her.
 +
** [[Meira]]: One of [[Lady Evergreen]]'s daughters is causing trouble stealing inches off of people's dicks. Of course, that means she has plenty to give you if you agree to play her game.
 +
** [[Painted Demon]]: After defeating [[Winter City]], they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. ''(Act 2)
 +
** [[Valkyrie Hunts]]: Once you've completed [[Shadows Over the Sun]], you can join valkyries hunting a [[Cave Bear]] or [[Frost Elk]].
 +
 
 +
* Encounters
 +
** [[Frost Pupper]]: Explore the middle region enough and you'll stumble across a very good girl looking for someone to hold the leash.
 +
** [[Gytha]]: A random guard protecting the entrance to the [[Winter City]]. Once you've cleared [[Winter City]], she becomes a roaming Frostwood encounter as she searches for [[Queen Alissa]].
 +
** [[Hatsumomo]]: Sometimes a kitsune lumberjack needs to take a break from handling wood to handle your wood. Or whatever your genital configuration is.
 +
** [[Lyla]]: After resolving [[Winter City]], you'll find a warrior who's had a run-in with some demons and is looking for revenge. Of course, she could always take some time off to bully you.
 +
** [[Sleepy Snake]]: You know how it goes, you have sex with a sleepy naga who needs help keeping warm and she starts following you around.
 +
** [[Temple of Terrestrial Fire]]: On the far east of the map, a ferocious [[Hellhound]] guards the secrets of this ancient temple. Contains powerful fire spirits for you to bind, as well as a new fire-based set for [[Brienne|a companion of yours]].
 +
** [[Vari]]: A friendly lady inviting you back to a gangbang village. Don't worry, it's a lot friendlier than the other gangbang village.
 +
*** [[Liresh & Syrish]]: Half-Leothran troublemaking twins with knowledge of alchemy. Bring [[Cait]] along for extra content and the possibility of a TF for the pretty kitty.
 +
 
 +
* Settlements
 +
** [[Kurokawa Kitsune Den]]: The home base for kitsune colonials in the Frost Marches. Content as far as the eye can see, as long as you don't mind wet fur smell.
 +
** [[Oxana's Mansion]]: Just beyond the wayfort, [[Lady Evergreen]] lives with her daughters and wards and provides a number of helpful services.
 +
 
 +
* Quests and Events
 +
** [[Cat Call]]: You've arrived at the home of [[Lady Evergreen|the witch]] who may be able to help with [[Calla]]'s disappearance, but she charges a steep price for her assistance.
 +
** [[Den of Foxes]]: [[Lady Evergreen]] has a job for you. Whether or not you want to help the morally dubious tanuki, it involves the kitsune who may be able to help with your [[Kiyoko|other thing]].
 +
*** [[Meet and Greet]]: Meet your new kitsune friends. Well, some of them want to be friends.
 +
*** [[Artifice Testing]], [[For Want Of A Nail]], and [[The Pale Flame]]: Make yourself useful doing favours around the den. Maybe [[Keros|someone]] will take notice.
 +
*** [[Ninja Stylin']]: [[Kohaku]], the den merchant (don't call her a merchant), can arrange for you to get a sweet ninja outfit just like [[Kurako]].
 +
*** [[The Princess Blade]]: After you've done some activities around the den, you discover your fox-daughter [[Kinu]] has had some adventures of her own while you're out.
 +
** [[In Her Footsteps]]: [[Kasyrra]] has been waiting for you, but first she wants to introduce you to [[Imps|her little friends]].
 +
** [[Inheriter of the Idols]]: Look, it's fast travel. If you talk to [[Lady Evergreen]] you can get fast travel. It's a massive quality of life improvement.
 +
 
 +
==[[Winter City]]==
 +
===Act 1===
 +
----
 +
Steel your will, gather your strongest companions, and travel forth into the brink. (Level 5)
 +
 
 +
* Quests and Events
 +
** [[In Her Footsteps]]: It's time to face your destiny and confront [[Kasyrra]]'s vile schemes... you are here to ''confront'' her, right? Either way, this is the end of Act 1.
 +
 
 +
===Act 2===
 +
----
 +
Brand new elfy content for you, now that you've cleared the palace and become a figure of note in this insular society.
 +
 
 +
* Locations
 +
** [[Palace of Ice]]: Hang out with your newly installed [[Etheryn|Princess Regent]], as well as other friendly faces.
 +
* Quests and Events
 +
** [[The Demon of Ice]]: Now that [[Etheryn]] is regent, she needs to bring the fallen [[Queen Alissa]] in to face justice so she can ascend to the throne.
 +
** [[Redemption]]: During the events of the [[Winter City]], if you're '''Romantic''' with [[Kasyrra]] she'll give you the directions to her [[Dream Palace|new pad]] where you can pick up a new quest for the demoness.
 +
** [[Specter of the Wyld]]: Learn more about the ancient schism dividing the [[Boreal Elves]] and the troubled history of the crown. A special adventure with your elven friends.
 +
** [[The Wyld Hunt]]: If you accept an offer of higher station in the Winter City, you'll be asked to look into a personal matter pertaining to a figure from [[Etheryn]]'s past.
 +
 
 +
==[[Ruined Wayfort|Wayfort]] (Act 2+)==
 +
You're moving up in the world! To turn the Wayfort into your very own fortress, you need someone to facilitate repairs. The [[Winter City]] will offer you a barony and assistance overhauling the crumbling ruin, or you can use the resources of someone less trustworthy as long as you kept them around. Be careful about who you invite to stay though, too many corrupted neighbours might lower the property values.
 +
 
 +
* Potential Companions
 +
** [[Agnimitra]]: Once you've cleared Winter City, an '''Old Woman''' appears in the Wayfort who may be more than she seems.
 +
 
 +
* Stewards
 +
** Bailiff [[Daliza]]: If you become a [[Marcher-Baron]], Daliza will be here to enforce your will and generally do the boring parts of owning a barony.
 +
** [[Farrah]]: If allowed to stay, the catfolk-turned-demon has some goods and ''services'' available to you and can use her mercantile wiles to get things done.
 +
** [[Jael'yn]]: If you send Jael'yn to the Wayfort, the Alraune or Farrah fuck out what's left of her soul and she starts a tavern.
 +
 
 +
* Quests
 +
** [[A Dragon in the Roost]]: Get a little closer with your draconic squatter. Once you're in good with her, she might be willing to ask you for help with something.
 +
** [[Vision Quest]]: The drunken rambling harpy may or may not have an important lead for you to follow.
 +
** [[Wayfort Renovations]]: Time to give your crumbling ruin a makeover. First, you'll need one of the '''Stewards''' and 2500 EC.
 +
*** [[Dungeoneering]]: Every fort needs somewhere to keep miscreants.
 +
*** [[Maids of Wayfort]]: You want maids for the Wayfort, right? Of course you do.
 +
*** [[Wayfort Upgrades]]: There's always more to be done! Much, much more.
 +
 
 +
==[[Glacial Rift]]==
 
Something's amiss in the Rift. You'll meet interesting people (who hate you), travel inhospitable wastes (pursued by people who hate you), and try to resolve a conflict that's been brewing for centuries (which will be difficult because everyone hates you). Luckily there's an old 'friend' of Hawkethorne to help you out. (Level 5)
 
Something's amiss in the Rift. You'll meet interesting people (who hate you), travel inhospitable wastes (pursued by people who hate you), and try to resolve a conflict that's been brewing for centuries (which will be difficult because everyone hates you). Luckily there's an old 'friend' of Hawkethorne to help you out. (Level 5)
  
* Mobs: Demonic Cultists, Avanai Rider, Wraith Chimera, Jotuns, Selkies, Siorcanna
+
* Mobs
* Encounters: Imora, Gweyr, The Ice Tower
+
** [[Avanai Rider]]: A flying sorcerer who rides a roc and is mad at the elves (and by extension you).
* Quests: Winter Wolf
+
** [[Demon Cultists]]: Everyone [[Master Tollus|Tollus]] pressganged into the cult now has demonic powers.
 +
** [[Glacial Rift Jotuns|Jotuns]]: Big frost giants who are mad at the elves (and by extension you).
 +
** [[Liulfr]]: A half-jotun, half-lupine man with a very close relationship with his horse. Initially hostile, but softens up (eventually) if you get intimate with him.
 +
** [[Glacial Rift Selkies|Selkies]]: Friendly seal-people who are mad at the elves (and by extension you).
 +
** [[Glacial Rift Siorcanna|Siorcanna]]: Hierarchical sharks who don't really have a problem with the elves, they just want to fight you because you're there.
 +
** [[Valkyrie Hunts]]: Once you've completed [[Shadows Over the Sun]], you can join valkyries hunting an [[Ice Troll]] or [[Walrus]].
 +
** [[Wraith Chimera]]: Did you know wraith-touched can besurprisingly maternal?
 +
 
 +
* Encounters
 +
** [[Lyric|Frozen Kobold]]: A helpless little kobold looking for a good meal and your body heat.
 +
** [[Frozen Tower]]: The icy counterpart to the [[Temple of Terrestrial Fire]], and a good place to get a new set for [[Brint]] and camp for the night.
 +
** [[Kaina]]: Dragons! Kinda! We have kind of a dragon! Find her to the west of the Rift.
 +
** [[Gweyr]]: A lupine lady with a grudge against [[Master Tollus]] and a lot of backstory.
 +
** [[Imora]]: Just a friendly siorcanna shaman and tattooist who's happy to help out.
 +
 
 +
* Settlements
 +
** [[Palace of Light]]: Available over the course of [[Shadows Over the Sun]], and once you've completed the quest it's full of valkyries.
 +
** [[Starhome]]: After clearing the [[Abyssal Depths]] and [[Temple of Challenge]], you're welcome in the underwater home of the [[Siorcanna]]
 +
 
 +
* Quests
 +
** [[I’ll Make a Man Out of You]] and [[Large is Justice]]: After making peace with [[Liulfr]], he has a favour he needs your help with.
 +
** [[Shadows Over the Sun]]: Once you've cleared out the [[Abyssal Depths]], see what's holding up the [[Valkyries]].
 +
** [[A Teatime For Dragons]]: Once you're friendly with Kaina, she asks for a favour. Finishes with a '''significant''' expac for either [[Azyrran]] or [[Evelyn]].
 +
** [[Temple of Challenge]]: Complete a dungeon to prove your worth to the shorks. Available once you've cleared the [[Abyssal Depths]].
 +
*** [[Horn of Tides]]: If you '''Play Aggressively''' at the appropriate time during the Temple of Challenge, you find a key item you can take to your Summoning Circle at the [[Wayfort]]. The summoning circle is unlocked automatically after completing [[Wayfort Upgrades]].
 +
** '''[[Winter Wolf]]''': Keep pursuing [[Master Tollus]], but if you're going to follow him into the icy depths you'll need some help.
 +
 
 +
==[[Undermountain]]==
 +
Once you're the [[Champion of Frost]] (or beat up some minotaurs), you can make your way under the mountain. Things are pretty dire though; the minotaurs are under assault from an army of imps and have retreated into the city. So that just leaves you, the imps, and anyone else you can find to help you. (Level 6+)
 +
 
 +
* Mobs
 +
** [[Batfolk Muggers]]: Once you go bat, you don't go back.
 +
*** [[Nocturna]]: Mess with the little bats enough, and the big bat will show up looking for a piece of you.
 +
** [[Earth Elemental]]: A tough wandering miniboss that's looking for something.
 +
** [[Undermountain Hobgoblins|Hobgoblins]]: These mino/goblin hybrids are struggling to get by. They'll accept money to let you pass, but have a grudge against [[Minotaurs]].
 +
** [[Imps]]: They're levelled up and ready to party with your various orifices. After the bridge ambush they're better equipped than usual, though there may be [[The Siege of Khor'minos|something you can do]] about that.
 +
** [[Undermountain Kobolds|Kobolds]]: Little roguish blighters who want your metal. If you have [[Lyric]] with you they'll suggest a nonviolent method of acquiring it.
 +
** [[Minotaur Miners]]: Big beefy boys looking to blow off some steam. They drop some gemstones if you go along willingly or beat them in a fight.
 +
** [[Sandre & Caera]]: A nice demon couple who just want to beat you down and fuck you until your soul comes out. Can be removed from the encounter table by repeatedly defeating them.
 +
 
 +
* Encounters
 +
** [[Imps#In_The_Undermountain|Imp Horde]]: As you travel to [[Khor'minos]], you're swarmed by a tremendous number of imps. Luckily a [[Calise|Champion]] and the forces [[Isadora|she leads]] arrive in time to intercede.
 +
** [[Kobold Queen]]: After you've beaten the kobolds up a few times (or [[Lyric]]'s negotiated a peaceful resolution), the Kobold Queen will extend an invitation.
 +
** Legionnaire Escort: Once you've stopped the smugglers in [[The Siege of Khor'minos]], you can encounter legion patrols and pay them to escort you to key locations in the Undermountain you've visited already.
 +
** [[Livernus]]: The friendly boatman can take you where you need to go on the water.
 +
** [[Nihara]]: Part elemental, part goo, part cat, part big sister. The water wyrd is dependant on fluid intake to survive, allowing you to purify or taint her.
 +
*** [[Tiran Temple]]: You can access the temple without Nihara's help, but if you go with Nihara she can get you into the catacombs where all the good loot is kept.
 +
 
 +
==[[Khor'minos]]==
 +
After struggling through the Undermountain, you make it to Khor'minos, the most populous city this side of Savarra. Shame about the demonic invasion though, maybe you can help with that.
 +
 
 +
===Outskirts===
 +
----
 +
* Shops
 +
** [[Ambra]]: Hanging out by the [[Waystone]] is a bottom-heavy catfolk with a distinctive vocal tic. Where ''have'' you heard that before? She certainly has a wide variety of goods to purchase.
 +
** [[Marilla]]: Marilla the latex googirl farmer has latex clothing for purchase. Or if you prefer you can just hang out with the googirls.
 +
** [[Nash]]: A shady fellow in a shack, advertised by a sign that simply says 'Nash', and selling very expensive corrupt transformatives.
 +
 
 +
* Quests and Events
 +
** [[Family Matters]]: It's really important to [[Brienne]] that you get along with her family.
 +
** [[Rehoming the Centaurs]]: The [[Centaur Caravan]] are sleeping and working by the side of the road. Maybe they can stay at one of the farms?
 +
*** [[Work-life Balance]]: Depending on how you [[Rehoming the Centaurs|dealt with]] the [[Centaur Caravan]], [[Nottia]] may still need help on her farm.
 +
** [[The Siege of Khor'minos]]: [[Calise]] and the legions have been able to hold the demons at bay, but a smaller, quieter force is needed to strike where is needed to break the siege. Calise thinks you might be up for it.
 +
*** [[The Ring of Fate]]: Once you've finished a mission together with Calise, she invites you to join her in trying to reclaim a magical relic that could turn the tide against the demons.
 +
 
 +
===Main Street===
 +
----
 +
* Shops
 +
** [[Ember's Taphouse]]: A Khor'minos tavern, with [[Boons]] on tap.
 +
** [[Galla's Garments]]: Fashionable outer and underwear for the stylish adventurer.
 +
** [[Khor'minos Baths]]: Because living under a mountain leads to odour issues.
 +
** [[Milking Barn]]: Because everyone deserves a good milking every now and then.
 +
** [[Ranna's Emporium]]: A handy pharmacy filled with medicinal and alchemical goods.
 +
** [[Salamander Smithing]]: Bronze for the martially inclined.
 +
** [[The Sweetest Pie]]: Increase your thickness with some delicious carbs.
 +
** [[Vixen's Arcane Arsenal]]: Magic equipment for the mystically inclined.
 +
** [[The Wild Stallion]]: More taverns! This one has [[Boons]] and a room to sleep the night.
 +
* Quests and Events
 +
** [[Dye-ing To Get To Know You]]: A [[Serena|sweetie-pie teacher]] has an idea for how to help the brave champion who's going to help save Khor'minos.

Latest revision as of 11:37, 9 April 2023

Nearly a year ago, you set off on your own, leaving your former life behind to seek your fortunes on the wild frontier — a year of traveling, exploring, fighting, and surviving alone. You've earned yourself a little coin in your travels, enough to book passage to the furthest reaches of the known world: the Frost Marches.


Welcome to Corruption of Champions 2! We hope you're ready to hit the ground running, because a Marethian demon has been unleashed on this post-apocalyptic world and you're apparently the only one who can stop her.

Getting Started

So you're fresh out of Character Creation and have been dumped in the Frost Hound with the small task of saving Savarra. Here are a few tips to help you on your way.

  • Shops in Hawkethorne are available right away, so you can upgrade your starting equipment and dump any items you don't need. The way the game is set up, the generic equipment you pick up here will be usable for the rest of the game. And you do want to upgrade your Comfortable Clothes and fill out your equipment slots, it's difficult to save the world in a t-shirt.
  • There are two powerful companions available on Day 1, Cait in the Frost Hound and Brint at the entrance to the Old Forest. Don't go adventuring without a full party.
  • Transformations are a major part of the franchise, and this game has a helpful system to keep from needing to save-scum. For a small fee, Ivris can set you up with reagents to localise transformative items, so you can get the body parts you're looking for.
  • The game encourages a healthy sleep cycle. As you level up, you get timed sleeping bonuses that reset once you get your eight hours, and there are various events that can only take place when you're back at home base.
  • You have storage at the tavern, and there are opportunities in the world to increase it. Garth might be selling a small chest, for example. You won't have enough room to keep every unique item you find though, so prioritise.
  • The areas from easiest to hardest are ordered something like: Old Forest, Harvest Valley (North), Foothills, Harvest Valley (South), Frostwood, Glacial Rift, Undermountain. It doesn't really matter what order you hit the starting areas in, though a little red skull in the map interface will let you know if the game thinks you should be a higher level.
  • Hostile areas such as above have bosses or boss quests, and disposing of them make it easier to Explore without being swarmed by enemies. They will be bolded in the area encounters.
  • You can unlock the Ways Between (fast travel) in the area just past the Old Forest. Hint hint.
  • If you're having trouble winning battles, there are a few things you can do. You can use the Sense action, you can level up, or you can switch out your abilities, equipment, or companions. Failing all that, you can just change the difficulty to Story.
  • Use Trail Rations daily to give yourself the Well Fed status. You regenerate half the health you lose during a fight, and Well Fed doubles that, so you'll get full regen post-battle, as long as you don't flee combat.
  • And finally, read. We on the Wiki, Forums, and Discord (link available in blog posts) are happy to answer your questions. However, most questions are also answered in the text if you'd like to save yourself some time.

Builds and Optimisation

Because this game isn't about smut, it's about metagaming the strongest build possible. Or at least getting an edge on the battle that's giving you trouble.

  • Generally speaking, you want to pick three main stats and stick with those. Your class will give you recommendations, and you can read how combat works in the Codex. Once you're set with the basics, you can mix and match, see what happens when you give your Warrior some Willpower.
  • Garth sells stat boons for a small amount of electrum. You can use that to boost a fourth stat of yours for 24 hours, just make sure you keep coming back to the bar.
  • Trainers are available on-hand to teach you abilities from different classes. Garth (Warrior/Thief), Ivris (Black Mage), River (Charmer), Brother Sanders (White Mage), and Leorah (assorted ranged abilities) will be happy to instruct you for a modest fee.
  • It's worth experimenting. Resetting your attribute increases, learning new talents, even changing class is all affordable. So don't feel like you're stuck as a White Mage because that's what you started at.

Hawkethorne

The platform from which your great heroism (or villainy) will be launched. While you will later pick up allies, resources, and fortifications, it all starts here.

  • Potential Companions
  • Locations
    • Abandoned Temple: It's in bad shape after the tutorial, but progress through the game and someone will take interest in the real estate soon enough.
    • Castle Hawkstone: The Baroness lives in a crumbling wreck of a castle overlooking the town. She keeps to herself, but may be available if you seek an audience with her.
    • Chapel of Velun: Brother Sanders runs the chapel, and can be reached during visiting hours for healing, blessing, or just friendly conversation.
    • The Frost Hound: Like any RPG, you'll find everything you need in the trusty tavern. Garth is at the bar to hand out quests, your companions will be chilling here when they're not adventuring with you, and don't forget the motley assortment of guests.
    • Hawkethorne Gym: Look, you know you can't save the world without first getting those gains. Garth will have it fixed up before long so you can pump some iron.
    • Hawkethorne Nursery: Out behind the tavern, Garth's daughter Gwyn has opened a nursery where you can leave your children while you're saving the world. It's not much to look at now but she is accepting donations.
    • River: If you want to change your name or title, the catfolk bard in the town square will run from door to door across the Frost Marches to make it happen.

Old Forest

The recommended starting area. With the recent goings on, the forest has become a lot less friendly, and a lot more filled with people who want to 'victory sex' you. (Level 1)

  • Potential Companions
    • Brint is at the entrance to the forest and can be recruited upon meeting him.
    • Azyrran is to the north, just before the Wayfort. She might be willing to join you after the corruption in her hive is dealt with.
    • Viviane can be recruited for a science experiment with Succubus Milk once you have some. It's dangerous material, and Viv might need a heads up about what she's dealing with. Or not...
  • Mobs
    • Corrupted Lupines: A nice group of wolf-men who just want to take you home and meet their friends. (Post-the Alraune)
    • Effigies: Sexually aggressive plants roam the forest looking for friends to play with, and have information on the corruption plaguing the forest.
    • Eryka: A paladin of Velun has been waylaid after an encounter with Kasyrra and could use some help. (Day 3+)
    • Forest Kitsune: A trio of wildlings have been trapped in the forest and are desperate for sustenance. They can be friend or foe, depending on whether you're willing to help. (Level 2+)
    • Hornets: Giggly hornet bimbos set on egging you. They may stop being so aggressive if you take steps to address the corruption.
      • Hive Knights: Once you've cleared Land of Milky Honey, the hornets are replaced with knights. Their purity or corruption depends on your actions during the quest.
    • Ninian: A feisty yet ultimately harmless fairy who wants to rob you. Talk to him and you may be able to convince him to give up his thieving ways.
    • Painted Demon: After defeating Winter City, they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. (Act 2)
    • Valkyrie Hunts: Once you've completed Shadows Over the Sun, you can join valkyries hunting a Cave Bear or Frost Elk.
    • Wolves: Unusually aggressive wolves who want your food.
    • Wyld Elf Band: Drunken revellers looking for new friends. They're happy to welcome you into their merriment, though who tops or bottoms depends on a friendly sparring match.
  • Encounters
    • Alraune: Deep in the forest, the mother of the effigies receives fertilisation from those unfortunate enough to be captured by her daughters. See In Her Footsteps.
    • Drifa: A young lay priestess from town who's set out to try and rescue the Corrupted Lupines. You can stumble across her and intercede before she gets into trouble. (Act 2)
    • Dryads: Grainne is stealthily following you around the forest, and may introduce you to her sisters/guardians Doireann and Orlaith.
    • Elf Boy: A young man with a horse cock that needs attention.
    • Fountain Goddess: A fountain statue that bestows purity and boons.
    • Kitsune Camp: If you help the Forest Kitsune you can be invited to their camp to sleep over.
    • Ruined Shrine: A mysterious shrine deep in the forest. Solve gem puzzles for some loot and an amulet belonging to a mysterious kitsune who may visit you in your dreams.
    • Sugo: A pretty boy centaur has gotten himself stuck and needs a hand getting free.
    • Witch Set: A set of clothes just waiting for someone to pick them up. If you keep the clothes, their owner may take an interest in you.
      • Viviane: A forest witch who can sell you some interesting magic items, teach you how to summon a wolf, and help your companions accessorise.
  • Quests and Events
    • Be Witched: You need a magical expert crazy enough to work with corrupted materials. Viviane is up for it, but be careful with exposing her to demonic essence.
    • Convocation of Mirrors: A very large and intimidating woman, Sigrune, is guarding an archway. You will probably need to come back at a higher level to get past her.
    • Dog Days: Garth's son, Garret, has gone missing while investigating loggers trapped in a logging camp. Insert yourself into the situation to resolve it peacefully - or not.
    • I Ain't Afraid of No Ghost: One of your companions wants help fighting ghosts. Viviane might be able to help.
    • In Her Footsteps: Kasyrra has flown north, and you will need to fight through her servant the Alraune to follow (bring fire!). After the battle you can end the source of the forest's corruption... or bend her to your will.
    • Land of Milky Honey: Something is causing the hornets to attack and egg random travellers. Once you've defeated the Alraune, Azyrran can recruit you to help rescue her hive from the grip of corruption.

Ruined Wayfort (Act 1)


It's not much to look at now, but a large, somewhat intact fort in need of an owner may be of interest to you in the future...

  • Potential Companions
    • Etheryn has been left hanging around by Kasyrra and is in quite the predicament. She can be recruited as soon as you rescue her.

Note: I strongly recommend peaking your head through into the Frostwood as soon as possible so you can pick up fast travel and progress Cat Call. Fast travel is very helpful.

Harvest Valley

The farming valley is in trouble as well. Cultists are running amok, and the valley's peaceful inhabitants are fleeing, disappearing, or are no longer peaceful.

North


Things are honestly pretty dire, and this is the easy zone. Travel around thwarting the activities of the Cult and rescuing the few residents that remain. (Level 1)

  • Potential Companions
    • Quintillus is wanted by the cult and needs a friend. In return he can provide information and direct assistance in thwarting Master Tollus's machinations.
  • Mobs
    • Centaur Pack: A group of centaur raiders led by a visibly corrupted packleader. End enough packleaders and they might not show up as often.
    • Crazy Horse: A crazed marefolk male only interested in rutting anyone he comes across.
    • Cultist Evangelist and Cultists: Have you accepted Master Tollus into your heart? No is not an option.
    • Lupine Scouts: A pair of lupines who are looking for some action and don't particularly care about consent. An unfortunate by-product of the cultists doing something to the water.
    • Marefolk Shaman: She needs sexual energy to power her magic and she's not asking either. Seems to be a running theme.
    • Painted Demon: After defeating Winter City, they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. (Act 2)
    • Sariel: A ranger who's fallen afoul of a cursed butt plug. Once you've sated her needs a few time you may be able to help her. Available in all areas of Harvest Valley. (Level 4+)
  • Encounters
    • Ahmri: A centaur princess is fleeing her village and is being chased by centaurs with impure intentions. Can happen in any area of the valley.
    • Clementine: A chatty sheepfolk being accosted by a Crazy Horse, rescue her to get another NPC in Hawkethorne.
    • Dragon Lair: Kaina sends you here to check on her auntie. Depending on how you resolve A Teatime For Dragons, can become Evelyn's new home.
    • Pupperidge Farm: A farm run by friends of Garth's family. You can visit to do various farm-related activities with the owners Anna and Morwen, and the many cow-girls including Gloria and Lucia.
    • Tainted Witch and Cultists: Cultists are set up at the river, forcing anyone who wants to cross to pay the toll. The toll is being violated and/or forcibly indoctrinated into the cult.
    • Zo: A lupine monk with a lot of content including training and dirty hand gestures, as long as you rescue her from a Centaur Pack. (Level 3+)

South


It's more dangerous here, but here you'll be able to get to the heart of the Marefolk and Centaur conflict and help resolve things. Also, there's a set of armour that might fit one of your companions, but save first just in case. (Level 3)

  • Mobs
    • Centaur Pack: Higher level than the ones in the north, but not any nicer.
    • Crazy Horse: Same as the Centaur Pack; higher level, just as mean.
    • Gnoll Raiders: Nasty brutes who nobody likes.
    • Hashat: A half-marefolk warrior looking for a good fight and an elf-wife to bully. Nice enough to take 'no' for an answer.
    • Lusina: Stand and deliver, your money or a fuck. Might be open to moving to the Marefolk Village once you've met her a few times and calmed the region.
    • Mushroom Druidess: A voluptuous mushroom-lady looking for a strong host to bear her spores. You might say she puts the fun in fungus.
    • Painted Demon: After defeating Winter City, they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. (Act 2)
    • Sariel: A ranger who's fallen afoul of a cursed butt plug. Once you've sated her needs a few times, you may be able to help her. Available in all areas of Harvest Valley. (Level 4+)
    • Slime Siblings: Some friendly slimes near the lake. Their 'victory sex' consists of a hug.
  • Encounters
    • Ahmri: A centaur princess is fleeing her village and is being chased by centaurs with impure intentions. Can happen in any area of the valley.
    • Valencia: This bratty manticore will appear first in the Frostwood, and then in the Old Forest, before settling here. As long as you help her, that is...
  • Quests and Events
    • Harboring a Fugitive: Once you've rescued Ahmri, travel to the Marefolk Village to prepare to settle things once and for all.
    • Mad Cow: In a magical cave, you find a set of armour that could have dramatic side-effects. Definitely save first.

Foothills

Bandits and harpies and orcs, oh my! This route will eventually lead to Khor'minos and the Undermountain, but you have plenty to deal with as things are. (Level 2)

  • Potential Companions
    • You can repeatedly beat down Arona and her warband to convince her to follow you. Then again, losing will get you to follow her a lot quicker...
  • Mobs
    • Berwyn: The half-lupine summoner needs someone to practice his summoning against. You'll do, at least until you help him out with something.
    • Byvernia: Once you reach a certain point, this wyvern-hunter will show up in the Foothills to start hunting you. (Level 4+)
    • Harpies: A group of Harpy Thieves, potentially led by a Harpy Enforcer and Harpy Wingleader. Looking for coin or seed, preferably both.
    • Manticore Girl: An imposing bat-cat-scorpion lady who promises she'll be gentle if you surrender to her. She's lying. (Level 2+)
    • Marked Mercenary Band: A mercenary company hired to protect the roads has turned to banditry. Looks like they're your problem now.
      • Lieutenant Jen: The second-in-command who is searching for their charismatic leader to help restore order to the company, but also won't stop attacking you.
    • Orcs: There are a lot of them.
      • Arona: She and her amazons are looking for a good fight and a good fuck, whether you like it or not. (Level 3+)
      • Grettel: Another orc shows up to make sure you're not missing out on menacing orc women after dealing with Arona.
      • Vaush: He'd rather be drinking or smoking, but his friends made him join a raiding party and try to beat your face in instead. He might be more agreeable if you can meet him on his own.
    • Painted Demon: After defeating Winter City, they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. (Act 2)
    • Wyvern Girl: As you might suspect, this is how you obtain Wyvern Venom. Either milked into a bottle or directly applied to your person.
  • Encounters
    • Alante: A centaur warrior you meet fighting a troll. Serves as a preview for upcoming Khor'minos content.
    • Captain Fenraus: Captain Fenraus and his Chargers are guarding the entrance to the Undermountain. The only way through is to impress them with your other deeds, or by force.
    • Harpy Matron: She sics her children on you when you first enter the region, and seems like she'll be involved if you ever need to deal with the harpy problem.
    • Ihzalti: A reclusive drider hiding from all the harpies and orcs going around. May let you play with her pet mouse.
    • Sexy Statues: Statues you can fuck. You know, if that's your thing.
    • Shar: Unlike her sisters, this harpy just wants help getting into a tower. You won't let her go alone will you?
  • Settlements
  • Quests and Events
    • Missing Meows: A rather unlikeable gentleman, Hirrud, has misplaced his harem and would like you to go find them. You can decide whether to return them, keep them for yourself, or set them free.
    • The Mistress: Berwyn's worried about what his mistress is up to and needs your help going to her tower to confront her.
    • Right of Conquest: Arona is tired of how her brother is running things and needs her trusty top/bottom to back her up when she challenges him. One way or another, the orcs won't be a danger to Hawkethorne once you're done.
      • Blacksmith's New Clothes: Ragnild is a delicate orcish maiden in need of something she can't get from her own people. Take her out on the town and bond over how you both think slavery is bad.
    • Shades of the Past: Garth wants your help retrieving a medallion from an abandoned fort. Unfortunately, the fort is haunted. Maybe you'll need some back up!
    • Ugly Duckling: It's another quest where you're visiting a magician's tower. Except this time you're helping Shar.

Frostwood

You're following the yellow brick road to the Winter City, but there are a few roadblocks on the way as well as some powerful potential allies - or foes. Clear Winter City to make the area a little safer to Explore. (Level 4)

  • Potential Companions
    • It's probably been a while since you picked up Kiyoko's amulet from the Old Forest, but taking a job from Lady Evergreen will give you the opportunity to add her to your team.
  • Mobs
    • Drider Queen: This giant spider-lady is looking for a strong vessel to carry her eggs. Hope you like ovipositors.
    • Frostwood Kitsune: A rotating cast of soulsuckers looking for a feed. They might stop pushing the issue if you can find a way to climb kitsune society though.
    • Goblin Succubus: A demonic shortstack who shows up after you clear Winter City. Skilled in hypnosiss and mind magic, seeking thralls.
    • Imps: A classic CoC enemy, back again to be generally nasty little things.
    • Kurako: She's a sneaky fox-ninja who wants to have some fun and nibble on your life essence. She'll probably get tired of fighting you if you keep beating her.
    • Meira: One of Lady Evergreen's daughters is causing trouble stealing inches off of people's dicks. Of course, that means she has plenty to give you if you agree to play her game.
    • Painted Demon: After defeating Winter City, they start appearing in the world. They're seeking out travellers to waylay and turn into more demons like them. (Act 2)
    • Valkyrie Hunts: Once you've completed Shadows Over the Sun, you can join valkyries hunting a Cave Bear or Frost Elk.
  • Encounters
    • Frost Pupper: Explore the middle region enough and you'll stumble across a very good girl looking for someone to hold the leash.
    • Gytha: A random guard protecting the entrance to the Winter City. Once you've cleared Winter City, she becomes a roaming Frostwood encounter as she searches for Queen Alissa.
    • Hatsumomo: Sometimes a kitsune lumberjack needs to take a break from handling wood to handle your wood. Or whatever your genital configuration is.
    • Lyla: After resolving Winter City, you'll find a warrior who's had a run-in with some demons and is looking for revenge. Of course, she could always take some time off to bully you.
    • Sleepy Snake: You know how it goes, you have sex with a sleepy naga who needs help keeping warm and she starts following you around.
    • Temple of Terrestrial Fire: On the far east of the map, a ferocious Hellhound guards the secrets of this ancient temple. Contains powerful fire spirits for you to bind, as well as a new fire-based set for a companion of yours.
    • Vari: A friendly lady inviting you back to a gangbang village. Don't worry, it's a lot friendlier than the other gangbang village.
      • Liresh & Syrish: Half-Leothran troublemaking twins with knowledge of alchemy. Bring Cait along for extra content and the possibility of a TF for the pretty kitty.
  • Settlements
    • Kurokawa Kitsune Den: The home base for kitsune colonials in the Frost Marches. Content as far as the eye can see, as long as you don't mind wet fur smell.
    • Oxana's Mansion: Just beyond the wayfort, Lady Evergreen lives with her daughters and wards and provides a number of helpful services.

Winter City

Act 1


Steel your will, gather your strongest companions, and travel forth into the brink. (Level 5)

  • Quests and Events
    • In Her Footsteps: It's time to face your destiny and confront Kasyrra's vile schemes... you are here to confront her, right? Either way, this is the end of Act 1.

Act 2


Brand new elfy content for you, now that you've cleared the palace and become a figure of note in this insular society.

  • Locations
  • Quests and Events
    • The Demon of Ice: Now that Etheryn is regent, she needs to bring the fallen Queen Alissa in to face justice so she can ascend to the throne.
    • Redemption: During the events of the Winter City, if you're Romantic with Kasyrra she'll give you the directions to her new pad where you can pick up a new quest for the demoness.
    • Specter of the Wyld: Learn more about the ancient schism dividing the Boreal Elves and the troubled history of the crown. A special adventure with your elven friends.
    • The Wyld Hunt: If you accept an offer of higher station in the Winter City, you'll be asked to look into a personal matter pertaining to a figure from Etheryn's past.

Wayfort (Act 2+)

You're moving up in the world! To turn the Wayfort into your very own fortress, you need someone to facilitate repairs. The Winter City will offer you a barony and assistance overhauling the crumbling ruin, or you can use the resources of someone less trustworthy as long as you kept them around. Be careful about who you invite to stay though, too many corrupted neighbours might lower the property values.

  • Potential Companions
    • Agnimitra: Once you've cleared Winter City, an Old Woman appears in the Wayfort who may be more than she seems.
  • Stewards
    • Bailiff Daliza: If you become a Marcher-Baron, Daliza will be here to enforce your will and generally do the boring parts of owning a barony.
    • Farrah: If allowed to stay, the catfolk-turned-demon has some goods and services available to you and can use her mercantile wiles to get things done.
    • Jael'yn: If you send Jael'yn to the Wayfort, the Alraune or Farrah fuck out what's left of her soul and she starts a tavern.
  • Quests
    • A Dragon in the Roost: Get a little closer with your draconic squatter. Once you're in good with her, she might be willing to ask you for help with something.
    • Vision Quest: The drunken rambling harpy may or may not have an important lead for you to follow.
    • Wayfort Renovations: Time to give your crumbling ruin a makeover. First, you'll need one of the Stewards and 2500 EC.

Glacial Rift

Something's amiss in the Rift. You'll meet interesting people (who hate you), travel inhospitable wastes (pursued by people who hate you), and try to resolve a conflict that's been brewing for centuries (which will be difficult because everyone hates you). Luckily there's an old 'friend' of Hawkethorne to help you out. (Level 5)

  • Mobs
    • Avanai Rider: A flying sorcerer who rides a roc and is mad at the elves (and by extension you).
    • Demon Cultists: Everyone Tollus pressganged into the cult now has demonic powers.
    • Jotuns: Big frost giants who are mad at the elves (and by extension you).
    • Liulfr: A half-jotun, half-lupine man with a very close relationship with his horse. Initially hostile, but softens up (eventually) if you get intimate with him.
    • Selkies: Friendly seal-people who are mad at the elves (and by extension you).
    • Siorcanna: Hierarchical sharks who don't really have a problem with the elves, they just want to fight you because you're there.
    • Valkyrie Hunts: Once you've completed Shadows Over the Sun, you can join valkyries hunting an Ice Troll or Walrus.
    • Wraith Chimera: Did you know wraith-touched can besurprisingly maternal?
  • Encounters
    • Frozen Kobold: A helpless little kobold looking for a good meal and your body heat.
    • Frozen Tower: The icy counterpart to the Temple of Terrestrial Fire, and a good place to get a new set for Brint and camp for the night.
    • Kaina: Dragons! Kinda! We have kind of a dragon! Find her to the west of the Rift.
    • Gweyr: A lupine lady with a grudge against Master Tollus and a lot of backstory.
    • Imora: Just a friendly siorcanna shaman and tattooist who's happy to help out.

Undermountain

Once you're the Champion of Frost (or beat up some minotaurs), you can make your way under the mountain. Things are pretty dire though; the minotaurs are under assault from an army of imps and have retreated into the city. So that just leaves you, the imps, and anyone else you can find to help you. (Level 6+)

  • Mobs
    • Batfolk Muggers: Once you go bat, you don't go back.
      • Nocturna: Mess with the little bats enough, and the big bat will show up looking for a piece of you.
    • Earth Elemental: A tough wandering miniboss that's looking for something.
    • Hobgoblins: These mino/goblin hybrids are struggling to get by. They'll accept money to let you pass, but have a grudge against Minotaurs.
    • Imps: They're levelled up and ready to party with your various orifices. After the bridge ambush they're better equipped than usual, though there may be something you can do about that.
    • Kobolds: Little roguish blighters who want your metal. If you have Lyric with you they'll suggest a nonviolent method of acquiring it.
    • Minotaur Miners: Big beefy boys looking to blow off some steam. They drop some gemstones if you go along willingly or beat them in a fight.
    • Sandre & Caera: A nice demon couple who just want to beat you down and fuck you until your soul comes out. Can be removed from the encounter table by repeatedly defeating them.
  • Encounters
    • Imp Horde: As you travel to Khor'minos, you're swarmed by a tremendous number of imps. Luckily a Champion and the forces she leads arrive in time to intercede.
    • Kobold Queen: After you've beaten the kobolds up a few times (or Lyric's negotiated a peaceful resolution), the Kobold Queen will extend an invitation.
    • Legionnaire Escort: Once you've stopped the smugglers in The Siege of Khor'minos, you can encounter legion patrols and pay them to escort you to key locations in the Undermountain you've visited already.
    • Livernus: The friendly boatman can take you where you need to go on the water.
    • Nihara: Part elemental, part goo, part cat, part big sister. The water wyrd is dependant on fluid intake to survive, allowing you to purify or taint her.
      • Tiran Temple: You can access the temple without Nihara's help, but if you go with Nihara she can get you into the catacombs where all the good loot is kept.

Khor'minos

After struggling through the Undermountain, you make it to Khor'minos, the most populous city this side of Savarra. Shame about the demonic invasion though, maybe you can help with that.

Outskirts


  • Shops
    • Ambra: Hanging out by the Waystone is a bottom-heavy catfolk with a distinctive vocal tic. Where have you heard that before? She certainly has a wide variety of goods to purchase.
    • Marilla: Marilla the latex googirl farmer has latex clothing for purchase. Or if you prefer you can just hang out with the googirls.
    • Nash: A shady fellow in a shack, advertised by a sign that simply says 'Nash', and selling very expensive corrupt transformatives.

Main Street