Difference between revisions of "Combat Mechanics"

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__TOC__
 
__TOC__
=Combat Types=
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=Combat=
 
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==Combat Types==
==ranged==
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
==lust==  
 
 
 
==Combat Effects==
 
Items under Source that do not contain any links are sources unattainable by the Champion at this moment and are only available to certain events or NPCs
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
|-
 
! width="120px"|Name
 
! width="100px" class="unsortable"|Type
 
! width="80px" class="unsortable"|Duration
 
! width="200px" class="unsortable"|Source
 
! width="300px" class="unsortable"|Description/Function
 
! width="130px" class="unsortable"|Note
 
|-
 
|<span id="Aroused"></span>'''Aroused'''
 
|Debuff
 
|1 Turn
 
|[[Powers#Allure|Allure]]<br>Aphrodisiac Sting<br>Breast Plate (power)<br>Carnal Hex<br>[[Powers#Charm Spell|Charm Spell]]<br>Cum Spray<br>[[Powers#Dominance|Dominance]]<br>Lustful Images<br>Piper's Song<br>Pollen Spray<br>[[Powers#Shadow Magic|Shadow Magic]]<br>Trick (1/4 chance)<br>[[Powers#Wyvern Sting|Wyvern Sting]]<br>[[Wyvern Venom]] (consumable item)
 
|''Unwanted arousal imparts -15 Physical, Magical, and Mental Resistances, as well as -10 Evasion and Focus.
 
|
 
|-
 
|<span id="Bleeding"></span>'''Bleeding'''
 
|Damage over time
 
|2 Turns
 
|Bleeding Bite<br>Bleeding Cut<br>Blood Let<br>[[Powers#Rend|Rend]]
 
|''You're bleeding out and taking damage each turn!
 
|
 
|-
 
|<span id="Blinded"></span>'''Blinded'''
 
|Bebuff
 
|2 Turns
 
|[[Powers#Blinding Beauty|Blinding Beauty]]<br>Magic Flash<br>Pocket Sand<br>[[Powers#Smoke Bomb|Smoke Bomb]]<br>Sun of Jassira<br>Trick (1/4 chance)
 
|''You're unable to see clearly, Accuracy and Evasion are reduced by -15.
 
|
 
|-
 
|<span id="Blessed"></span>'''Blessed'''
 
|Buff
 
|1 Turn
 
|[[Powers#Blessing|Blessing]]
 
|''A divine blessing grants +10 Accuracy, and +100 Attack Power and Spellpower.
 
|
 
|-
 
|<span id="Burning"></span>'''Burning'''
 
|Damage over time
 
|3 Turns
 
|Fox Fire<br>[[Powers#White Fire|White Fire]]
 
|''AAAHHHH! YOU'RE ON FIRE. You take fire damage each turn!
 
|
 
|-
 
|<span id="Covered"></span>'''Covered'''
 
|Buff
 
|2 Turns
 
|[[Powers#Suppressive Fire|Suppressive Fire]] (applies to ally only)
 
|''You've been given cover, gaining +20 Accuracy, Evasion, and Initiative.
 
|
 
|-
 
|<span id="Disarmed"></span>'''Disarmed'''
 
|Disable
 
|1 Turn
 
|[[Powers#Aim: Weapon|Aim: Weapon]]<br>Charge (on crit)
 
|''You've been disarmed and can't Attack or use Weapon powers.
 
|
 
|-
 
|<span id="Feather Dance"></span>'''Feather Dance'''
 
|Debuff
 
|1 Turn
 
|Feather Dance (power)
 
|''A peacock-like dance has reduced your Evasion by -30.
 
|
 
|-
 
|<span id="First Strike"></span>'''First Strike'''
 
|Buff
 
|3 Turns
 
|'''Ambush Argoth''' option during OrcQuest<br>[[Powers#Stick and Move|Stick and Move]]<br>'''Sneak Attack''' option on the [[Effigy Herald]]
 
|''You've got the drop on your enemies, increasing Initiative by X.
 
| X = (0 to 10)
 
|-
 
|<span id="Frigid"></span>'''Frigid'''
 
|Buff & Debuff
 
|2 Turns
 
|Cold Snap<br>[[Powers#Frost Arrow|Frost Arrow]]<br>[[Powers#Ray of Frost|Ray of Frost]]
 
|''You suffer from frozen muscles and a full-body chill! Evasion and Crushing Resistance are reduced by -25, but Focus is increased by +25.
 
|
 
|-
 
|<span id="Focused"></span>'''Focused'''
 
|Buff
 
|Infinite
 
|Control Pheromones
 
|''Your focus has been increased by +15!
 
|
 
|-
 
|<span id="Inspired"></span>'''Inspired'''
 
|Buff
 
|2 Turns
 
|[[Powers#Bolstering Dance|Bolstering Dance]]<br>Rhythmic Focus
 
|''You've been inspired, gaining +10 Evasion and Mental Resistance.
 
|
 
|-
 
|<span id="Mirror Image"></span>'''Mirror Image'''
 
|Buff
 
|3 Turns
 
|Mirror Image (power)
 
|''Multiple images move in tandem with you, increasing Evasion by +10.
 
|
 
|-
 
|<span id="Obscured"></span>'''Obscured'''
 
|Buff
 
|1 Turn
 
|[[Powers#Fading Strike|Fading Strike]]<br>[[Powers#Shadow Strike|Shadow Strike]]
 
|''You're cloaked with shadows, gaining +10 Evasion.
 
|
 
|-
 
|<span id="Poisoned"></span>'''Poisoned'''
 
|Damage over time
 
|3 Turns
 
|Envenom<br>Poison Edge<br>Vile Edge<br>[[Powers#Wyvern Sting|Wyvern String]]
 
|''Poison flows through your veins. Taking blight damage each turn!
 
|
 
|-
 
|<span id="Prone"></span>'''Prone'''
 
|Interrupt
 
|1 Turn
 
|Centaur Trample<br>Charge<br>[[Powers#Grease|Grease]]<br>Lusty Tentacles (on crit)<br>[[Powers#Nerves of Steel|Nerves of Steel]]<br>Overbear<br>Quake<br>Tackle<br>[[Powers#ThunderStrike|Thunder Strike]] (on crit)<br>Trample
 
|''You've been thrown down on the ground. Must spend next turn standing up.
 
|
 
|-
 
|<span id="Rhythmic Focus"></span>'''Rhythmic Focus'''
 
|Buff
 
|3 Turns
 
|Rhythmic Focus (power)
 
|''You're in tune with the rhythm of battle, increasing Sexiness and Focus by +10.
 
|
 
|-
 
|<span id="Silenced"></span>'''Silenced'''
 
|Disable
 
|1 Turn
 
|[[Powers#Garrote|Garrote]]
 
|''You've been silenced and can't use Spell powers.
 
|
 
|-
 
|<span id="Shielded"></span>'''Shielded'''
 
|Protection
 
|Infinite
 
|[[Powers#Guarded Stance|Guarded Stance]]<br>Shield of Light<br>[[Powers#Spirit Veil|Spirit Veil]]<br>Tentacle Shield
 
|''You're being shielded by another force, absorbing some damage taken.<br>Shield Amount: X
 
|Shield amount varies based on power
 
|-
 
|<span id="Spirit Veil"></span>'''Spirit Veil'''
 
|Duff
 
|Infinite
 
|[[Powers#Spirit Veil|Spirit Veil]]
 
|''You're protected by divine grace, granting +10 Evasion and +15 Physical and Magic Resistance.
 
|
 
|-
 
|<span id="Staggered"></span>'''Staggered'''
 
|Debuff
 
|3 Turns
 
|Aerial Drop<br>[[Powers#Blight Orb|Blight Orb]]<br>[[Powers#Dastardly Trick|Dastardly Trick]]<br>[[Powers#Dirty Trick|Dirty Trick]]<br>[[Powers#Entropic Winds|Entropic Winds]]<br>[[Powers#Garrote|Garrote]] (on miss)<br>Imp Dirty Trick<br>Leech<br>Overhand Smash<br>Prime Target<br>Restrained (Combat Effect)<br>[[Powers#Triple Threat|Triple Thread]]<br>Shield Bash<br>Trick (1/4 chance)<br>Vine Restraints
 
|''Put off guard by staggering force! Evasion, Ward, and Attack Power are reduced by -10.
 
|
 
 
|-
 
|-
|<span id="Stunned"><span>'''Stunned'''
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! width="100px" class="unsortable"|Category
|Interrupt
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! width="250px" class="unsortable"|Physical
|1 Turn
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! width="280px" class="unsortable"|Magic
|Cold Snap<br>[[Powers#Crackle Powder|Crackle Powder]]<br>[[Powers#Dastardly Trick|Dastardly Trick]]<br>Grapple<br>Jolt (on crit)<br>Piper's Song<br>War Stomp
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! width="300px" class="unsortable"|Lust/Mental
|''You've been left reeling by awesome power. Cannot act.
 
|
 
 
|-
 
|-
|<span id="Sundered"></span>'''Sundered'''
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|'''Target'''
|Defense Down
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|[[Stats#HP|HP]]
|3 Turns
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|[[Stats#HP|HP]]
|Shatterstrike<br>[[Powers#Shell Cracker|Shell Cracker]]<br>[[Powers#Thunder Strike|Thunder Strike]]
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|[[Stats#HP|HP]]
|''Your armor is shattered and rent, reducing its effectiveness by half.
 
|
 
 
|-
 
|-
|<span id="Tainted Bulwark"></span>'''Tainted Bulwark'''
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|'''Info'''
|Buff
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|Physical attacks are dependent on the type of damage the weapon does versus [[Stats#Armor|Armor]] and any corresponding resistances. These attacks include the weapon attacks, ranged attacks, weapon powers and physical powers. The main stats when these attacks are involved are [[Stats#Attack Power|Attack Power]] and Armor Penetration.
|3 Turns
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|Magic attacks are primarily attacks from [[Powers]] that use the Spell tag. These attacks are amplified by [[Catalysts]] and apply damage versus [[Stats#Ward|Ward]] and any corresponding resistances. Magic attacks are not limited to offensive abilities and do include defensive and supportive spells. The main stats when using magic abilities are [[Stats#Spellpower|Spellpower]] and Spell Penetration.
|Tainted Bulwark (power)
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|Mental and Lust attacks primarily involve invoking fear and panic into the heart and minds of the targeted opponent, or just makes them really horny. These types of attacks typically use the Tease tag and damage of this type is reduced by the [[Stats#Focus|Focus]] stat. The primary stats these abilities use are [[Stats#Sexiness|Sexiness]] and Temptation. There are some Mental spells that use [[Stats#Spellpower|Spellpower]] versus Magic Resistance.
|''Corrupted power improves Armor, Evasion, Ward, and Magic Resistance by +15.
 
|
 
|-
 
|<span id="Terrified"></span>'''Terrified'''
 
|Debuff
 
|2 Turns
 
|[[Powers#Blinding Beauty|Blinding Beauty]]<br>Dark Thoughts<br>Trick (1/4 chance)<br>[[Powers#Warcry|Warcry]]<br>[[Powers#War Song|War Song]]
 
|''Terror grips your heart. Accuracy, Spellpower, and Sexiness are reduced by -10.
 
|
 
|-
 
|<span id="Warlord's Cry"></span>'''Warlord's Cry'''
 
|Buff
 
|3 Turns
 
|Warlord's Cry (power)
 
|''A fierce warcry boosts your Attack Power by +10!
 
|
 
 
|}
 
|}
  
Resistance  
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==Resistance==
Weapon Buff
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=Derived Statistics=
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==Weapon Buff==
note: taken from Journal/character page, with information mostly gathered through play and [[Stats]] page.
+
 
==Offense==
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==Threat==
===Attack Power===
+
Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. Threat is represented by the colored gemstone near your name. A green threat indicates a low chance of being targeted, while a more red hue represents a more threatening combatant. All creatures have Threat, and any character not directly controlled by the player is beholden to its whims. Typically, [[Warrior|Warriors]] and characters who deliver high-damage hits or high-healing abilities will generate Threat most quickly. Some [[Powers]] may additionally amplify or reduce the Threat of the user or a target. See [[Stats]] for a sample of how threat looks like.
Increases the damage of weapon attacks and physical abilities
 
*+3%/Strength
 
===Spell Power===
 
Increases the damage of spells
 
*+3%/Willpower
 
===Accuracy===
 
Increases chance to hit for all attacks (magic, weapon, tease, etc.)
 
*+1/Agility
 
There are also three sub-stats, which may gain specific bonuses:
 
====Weapon Accuracy====
 
only applies to weapon attacks
 
====Catalyst Accuracy====
 
applies to all spells cast
 
====Sexiness====
 
applies to all Tease attacks.
 
*+1/Presence
 
===Penetration===
 
Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.
 
*+1/Strength
 
There are also three sub-stats, which may gain specific bonuses:
 
====Armor Penetration====
 
applies to all weapon attacks
 
====Magic Penetration====
 
applies to all spells cast. Also called Spell Penetration
 
====Temptation====
 
applies to all Tease attacks
 
===Critical Chance===
 
Any successful attack has a chance to be upgraded to a Critical Hit.
 
*+1%/Cunning
 
There are also two sub-stats, which may gain specific bonuses:
 
====Weapon Critical====
 
applies to weapon attacks
 
====Catalyst Critical====
 
applies to spell attacks
 
  
==Defense==
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==Sensing==
===Armor===
 
*+1/Strength
 
===Warding===
 
*+1/Cunning (assuming same as Arcane Ward)
 
===Focus===
 
*+1/Willpower
 
===Evasion===
 
*+1/Agility
 
  
===Resistances===
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Attempting to sense an enemy can reveal important information about an enemy type, including but not limited to: their powers, their sexual likes and dislikes, their elemental resistances, and stats. Sensing  will also reveal if an enemy has powers that can be stolen via mirror stance.
====Physical====
 
*+1/Toughness
 
====Magic====
 
*+1/Cunning
 
====Mental====
 
*+1/Willpower
 
====Acid====
 
====Blight====
 
====Crushing====
 
====Fire====
 
====Frost====
 
====Holy====
 
====Penetrating====
 
====Storm====
 
  
====Tease====
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Once successfully sensed, information about that enemy type will be saved and may be accessed through clicking the enemy's stat pane.
====Drug====
 
====Pheromone====
 
====Fatigue====
 
====Mind====
 
  
 +
As of version '''[[Version history#0.4.9 (August 11, 2021)|0.4.9]]''', sense now has a 100% success chance.
  
==Self==
+
Sensing may be vital to formulating strategies to defeat more complex bosses.
===Max Health===
 
acts as HP for Melee & Ranged combat
 
*+5/Toughness
 
===Max Resolve===
 
acts as HP for Lust/Fear combat
 
===Initiative===
 
*+1/Agility
 
===Leadership===
 
bonus to your companions’ Attack Power and Spell Power
 
*+2%/Presence
 
===Corruption===
 
===Libido===
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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[[Category:Wiki page status - Outdated]]

Latest revision as of 04:08, 5 February 2024

Combat

Combat Types

Category Physical Magic Lust/Mental
Target HP HP HP
Info Physical attacks are dependent on the type of damage the weapon does versus Armor and any corresponding resistances. These attacks include the weapon attacks, ranged attacks, weapon powers and physical powers. The main stats when these attacks are involved are Attack Power and Armor Penetration. Magic attacks are primarily attacks from Powers that use the Spell tag. These attacks are amplified by Catalysts and apply damage versus Ward and any corresponding resistances. Magic attacks are not limited to offensive abilities and do include defensive and supportive spells. The main stats when using magic abilities are Spellpower and Spell Penetration. Mental and Lust attacks primarily involve invoking fear and panic into the heart and minds of the targeted opponent, or just makes them really horny. These types of attacks typically use the Tease tag and damage of this type is reduced by the Focus stat. The primary stats these abilities use are Sexiness and Temptation. There are some Mental spells that use Spellpower versus Magic Resistance.

Resistance

Weapon Buff

Threat

Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. Threat is represented by the colored gemstone near your name. A green threat indicates a low chance of being targeted, while a more red hue represents a more threatening combatant. All creatures have Threat, and any character not directly controlled by the player is beholden to its whims. Typically, Warriors and characters who deliver high-damage hits or high-healing abilities will generate Threat most quickly. Some Powers may additionally amplify or reduce the Threat of the user or a target. See Stats for a sample of how threat looks like.

Sensing

Attempting to sense an enemy can reveal important information about an enemy type, including but not limited to: their powers, their sexual likes and dislikes, their elemental resistances, and stats. Sensing will also reveal if an enemy has powers that can be stolen via mirror stance.

Once successfully sensed, information about that enemy type will be saved and may be accessed through clicking the enemy's stat pane.

As of version 0.4.9, sense now has a 100% success chance.

Sensing may be vital to formulating strategies to defeat more complex bosses.