Combat Mechanics

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Combat Types

melee

ranged

lust

Combat status effects

Currently just a list with sources

Armorer

Aroused

Reduced Resistances (all), Evasion, and Focus

Amazon Strike, Allure, Effigy

Bleeding

Unresistable damage over time (organics only)

Rend

Blinded

Reduced Accuracy and Evasion

Sun of Jassira

Burning

Fire damage over time. +25% Frost resistance for the duration

White Fire

Disarmed

Must use action to re-arm / change weapon

Feather Dance

self-inflicted Harpy effect

Focusing Performance

Frenzy Brint

Frigid

Reduced Evasion and gain 25% vulnerability to Crushing damage. +25% Focus for the duration

Knockdown

Acts as a one-round stun; requires action to Stand.

Obscured

+10% Evasion

Poisoned

Poison damage over time (organics only)

Effigy

Prone

critical Thunder Strike

Restrained

Alraune

Staggered

Reduced Evasion, Ward, and Damage

Harpy Wingleader, Wolves

Spirit Veil

+10% to Evasion and +15% Physical and Magic Resistance

Spirit Veil

Stunned

Cannot Act. After recovery, gain Stun immunity for 2 turns

Effigy Herald

Sundered

Reduces total Armor by half

Thunder Strike, Effigy Archer

Terrified

Reduced Accuracy, Spellpower, and Sexiness

Velun's Blessing

Brother Sanders

Warlord's Cry

Harpy Wingleader

Derived Statistics

note: taken from Journal/character page, with information mostly gathered through play and Stats page.

Offense

Attack Power

Increases the damage of weapon attacks and physical abilities

  • +3%/Strength

Spell Power

Increases the damage of spells

  • +3%/Willpower

Accuracy

Increases chance to hit for all attacks (magic, weapon, tease, etc.)

  • +1/Agility

There are also three sub-stats, which may gain specific bonuses:

Weapon Accuracy

only applies to weapon attacks

Catalyst Accuracy

applies to all spells cast

Sexiness

applies to all Tease attacks.

  • +1/Presence

Penetration

Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.

  • +1/Strength

There are also three sub-stats, which may gain specific bonuses:

Armor Penetration

applies to all weapon attacks

Magic Penetration

applies to all spells cast. Also called Spell Penetration

Temptation

applies to all Tease attacks

Critical Chance

Any successful attack has a chance to be upgraded to a Critical Hit.

  • +1%/Cunning

There are also two sub-stats, which may gain specific bonuses:

Weapon Critical

applies to weapon attacks

Catalyst Critical

applies to spell attacks

Defense

Armor

  • +1/Strength

Warding

  • +1/Cunning (assuming same as Arcane Ward)

Focus

  • +1/Willpower

Evasion

  • +1/Agility

Resistances

Physical

  • +1/Toughness

Magic

  • +1/Cunning

Mental

  • +1/Willpower

Acid

Blight

Crushing

Fire

Frost

Holy

Penetrating

Storm

Tease

Drug

Pheromone

Fatigue

Mind

Self

Max Health

acts as HP for Melee & Ranged combat

  • +5/Toughness

Max Resolve

acts as HP for Lust/Fear combat

Initiative

  • +1/Agility

Leadership

bonus to your companions’ Attack Power and Spell Power

  • +2%/Presence

Corruption

Libido