Difference between revisions of "Effects"

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Effects are temporarily attached to characters, giving them stats, rule adjustments and abilities while they last. 
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#redirect [[Category:Effects]]
 
 
They can be
 
 
 
==Types==
 
* [[Combat Effects]] are created by combat abilities, their duration is measured in turns, and are removed at the end of a fight.
 
* [[Status Effects]] are obtained in many different ways, including items and events, and remain in place for a limited duration measured in in-game time.
 
** [[Boons]] are a special type of status effect that maximizes a single [[Stats#Basic statistics|basic stat]]. Only one at a time can be active, so receiving a new one while still under the effects of one removes the one already applied.
 
 
 
==See also==
 
* [[Perks]]
 
 
 
[[Category:Game mechanics]]
 
[[Category:Effects|*]]
 

Latest revision as of 13:14, 16 June 2019

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