Difference between revisions of "Effects"

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(Spotty McBumble Fuck moved page Effects to Status Effects: There exist Status Effects and Combat Effects)
 
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#REDIRECT [[Status Effects]]
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Effects are temporarily attached to characters, giving them stats, rule adjustments and abilities while they last. 
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They can be
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==Types==
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* [[Combat Effects]] are created by combat abilities, their duration is measured in turns, and are removed at the end of a fight.
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* [[Status Effects]] are obtained in many different ways, including items and events, and remain in place for a limited duration measured in in-game time.
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** [[Boons]] are a special type of status effect that maximizes a single [[Stats#Basic statistics|basic stat]]. Only one at a time can be active, so receiving a new one while still under the effects of one removes the one already applied.
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==See also==
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* [[Perks]]
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[[Category:Game mechanics]]
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[[Category:Effects|*]]

Revision as of 15:27, 10 June 2019

Effects are temporarily attached to characters, giving them stats, rule adjustments and abilities while they last.

They can be

Types

  • Combat Effects are created by combat abilities, their duration is measured in turns, and are removed at the end of a fight.
  • Status Effects are obtained in many different ways, including items and events, and remain in place for a limited duration measured in in-game time.
    • Boons are a special type of status effect that maximizes a single basic stat. Only one at a time can be active, so receiving a new one while still under the effects of one removes the one already applied.

See also