Electrum Coins

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OVERHAUL PENDING - write up changes pending, Gain factors to be added as I go through updating/overhauling everything 


TO CHANGE/OVERHAUL Rounded square coins with a circular hole punched in the center, these coins are made out of an equal measure of silver and gold. Bearing the faces of Belharan kings on one side, and a hawk with wings outstretched upon the reverse, it is the only currency used by the player in-game, mainly for acquiring items or services. However, other coins are present in the world such as copper and bronze, etc.

They also serve an important role as an accelerant to the alchemical process.

Gain

The total possible gain column is the highest possible amount of EC gained if all acquired non-unique items are sold, additionally unique & other important items, and XP will not be listed. For items that compete with the drop rate, the highest costing item will be marked with a (*) which is added to the highest possible gain, in the event there are two or more items with the highest cost, the first in the list will be placed with the (*) mark. For specific drop rates, see the page of the desired encounter/character.

Characters & Encounters


Scene Location Guaranteed Gain (EC) Possible Gain Total Possible Gain (EC)
Centaur Pack North Harvest Valley 60 N/A 60
Centaur Pack South Harvest Valley 110 N/A 110
Crazy Horses Harvest Valley 10 N/A 10
Cultist Evangelist Harvest Valley 50 Cultist Charm (per cultist) 230
Gnoll Raiders Harvest Valley 175 Cackle Berry (per gnoll) 325
Hashat Harvest Valley 90 N/A 90
Lupine Scouts Harvest Valley 60 Hip Quiver 100
Lusina Harvest Valley 120 170
River Cultists Harvest Valley 90 350
Marefolk Shaman Harvest Valley 65 185
Slime Siblings Harvest Valley 120 N/A 120

Items


TODO