Difference between revisions of "Items"

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=Consumable Items=
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==Consumable Items==
 
''"You don't have to put everything you find in your mouth, you know."''
 
''"You don't have to put everything you find in your mouth, you know."''
  
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=Weapons=
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==Weapons==
 
''Most weapons must be Equipped out of Inventory to be of any use. Only one weapon at a time may be listed as Equipped.''
 
''Most weapons must be Equipped out of Inventory to be of any use. Only one weapon at a time may be listed as Equipped.''
 
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=Armors & Clothing=
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==Armors & Clothing==
 
''All worn items must be Equipped out of Inventory to be of any use. Only one Armor-type item at a time may be listed as Equipped, as well as one undertop and undergarment.''
 
''All worn items must be Equipped out of Inventory to be of any use. Only one Armor-type item at a time may be listed as Equipped, as well as one undertop and undergarment.''
 
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=Magical Books=
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==Magical Books==
 
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=Key Items=
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==Key Items==
''All key items are worn outside of inventory system and as such can't be dropped - only used at the appropriate time''
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''All key items are carried outside of inventory system and as such can't be dropped - only used at the appropriate time''
 
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[[Category:Items]]
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[[Category:Items| ]]

Revision as of 13:30, 19 May 2019

Players in Corruption of Champions II can collect and use various items which could have either a good or bad effect on their character. Items can be equipped to give a character an advantage, magically enhanced by either the player or certain NPCs, combined together to creating a new item, or consumed to alter a character's stats and physical appearance. However, caution and a certain amount of moderation should be taken by the player when giving their character certain food items and potions. Sometimes, their effects are good or otherwise neutral. Other times, however...

A character will start out with 12 inventory slots, which can be increased by venturing forth with additional companions, up to a maximum of 20 slots.

Each individual item requires its own inventory slot. When there are no inventory spaces available for an obtained item to be placed, the player is given 3 options:

  1. Drop the item
  2. Use the item now, or
  3. Replace the contents of a filled inventory slot with it and discard the slot's former contents.

Certain items, when equipped, are taken out of the character's inventory slot and listed on the inventory screen; weapons/armor, clothing, rings and amulets, and underwear are among the list of equip-able items. Key Items will not take up any inventory space and are immediately listed on the inventory screen.

The player can store additional items at the Frost Hound Tavern.


Consumable Items

"You don't have to put everything you find in your mouth, you know."


Crafting Materials

Rare Items

Transformation Items

Potions

Sex Toys

For Males & Herms

For Females & Herms

For Herms Only

Weapons

Most weapons must be Equipped out of Inventory to be of any use. Only one weapon at a time may be listed as Equipped.


Armors & Clothing

All worn items must be Equipped out of Inventory to be of any use. Only one Armor-type item at a time may be listed as Equipped, as well as one undertop and undergarment.

Magical Books

Key Items

All key items are carried outside of inventory system and as such can't be dropped - only used at the appropriate time