Difference between revisions of "Khor'minos"

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m (Trying to standardise what constitutes a 'location' and a 'settlement', edit back if I get it wrong)
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EDITOR'S NOTE: PENDING OVERHAUL/CREATION
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{{Infobox Location
 
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| name = Khor'minos
Khor'minos is the legendary city of the minotaurs, hidden away to the east of [[Hawkethorne]].
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| image = <tabber>
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Outskirts=[[File:Khor'minos Outskirts map.png|300px]]
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</tabber>
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| caption = Maps of Khor'minos
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| region = [[Frost Marches]]
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| levelRange = 6+
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| accessibleFrom = [[Undermountain]]
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| leadsTo =
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| neutralHub = Yes
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| opHrs = 
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}}
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<blockquote>''At the foot of the winding path lies Khor'minos in all its sprawling metropolitan glory. Beautiful, luxurious villas are surrounded by smaller residential buildings that line the paved roads with a gigantic oval-shaped building as its centerpiece, the size of which defies belief. That must be the legendary Colosseum you've heard so much about, where bloody gladiatorial combat and wild chariot racing takes place.<br><br>
  
 +
''Further inspection reveals a large — though nowhere near the same scale as the Colosseum — building that can only be the Pantheon, where worshippers attend to pray for divine favor. Divided into seven sections, you suppose each one must be for a specific god.</blockquote>
 +
----
 +
Khor'minos is the legendary city of the [[Minotaurs]], hidden away to the east of [[Hawkethorne]]. Ruled by [[King Kelsaz]], it is the largest city in the [[Frost Marches]]. Deep under the mountain, roughly two handred and fifty thousand people are supported by marvelous feats of ingenuity and engineering. However, the demonic invasion has forced everyone within the city itself, causing the magnificent city to groan under the weight. King Kelsaz instituted a strict quarantine, but there are fears that demons have been able to infiltrate the city and are silently spreading their corruption.
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<blockquote>''"This is the greatest city in the northern world. The largest by far, too. While it stands, the demons' chances of conquest beyond the Marches are slim; if it falls, so too will the rest of the north."''<br>—[[Calise]]</blockquote>
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__TOC__
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==Writer Credit==
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<blockquote>[[Author-Wsan|Wsan]]</blockquote>
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==Outskirts==
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<blockquote>''"I've seen a lot of empty land since I got here, even though it looked like it used to be developed,"'' you note. ''"What's going on?"''<br><br>
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''"Ah, well,"'' he says, hesitating, then sighs. ''"Damn king's really got people riled up with the isolation. Families been moving away from the outskirts and back into the city proper, giving up their land 'n all to be closer to the army. Keeps talkin' 'bout some 'outside threat'."'' He shakes his head. ''"Reckon the only threat to the kingdom is the idiot runnin' it. Not many people comin' through those caves."''</blockquote>
 +
----
 +
The Khor'minos Outskirts are a series of farms and smaller residences on the outer of the city. By the time you arrive, most of the residents have fled further within the city. What's left is a sizeable military presence, merchants and peddlers looking to sell their wares, as well as farmers unwilling or unable to leave their land for the safety of the city walls.
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===Residents===
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----
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* [[Ambra]]
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* [[Calise]]
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* [[Centaur Caravan]]
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* [[Marilla]]
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* [[Nash]]
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* [[Rooh]]
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* [[Mino Soldiers]]
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===Points of Interest===
 +
----
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====Crossroads====
 +
----
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<blockquote>''The crossroad is a bustling hive of activity at all hours, carriages and people travelling to who-knows-where carrying loads of tradable goods and weapons. Not many take the road leading out of the outskirts, and those that do are heavily armed or accompanied by what looks like mercenaries. You can hardly blame them.<br><br>
  
 +
''The other roads stretch to the east and west, containing the vast majority of goings-on. The crossroads are overseen by a towering statue of a Khor'minoan soldier, girded in his heroic panoply and plumed helm, but holding up a stone torch instead of the traditional sword of the legions. A radiant blue light shines from the torch like a beacon, illuminating the caves nearby.</blockquote>
 +
----
 +
The crossroad is a hub of activity for the Outskirts, and the site of a [[Waystone]] you can activate. [[Ambra]] is situated here as well, peddling her wares for soldiers and travellers alike.
 +
====Abandoned Caravan====
 +
----
 +
<blockquote>''There's a caravan here, though it clearly hasn't been in use recently. The horses meant to be pulling it are grazing from the overgrown grass by the roadside, and there's a group of what looks to be centaurs sitting down some distance away.</blockquote>
 +
----
 +
To the west, along the residential street just north of the crossroads, you can find a [[Centaur Caravan|group of centaur merchants]] who've sold all the goods they came to Khor'minos with and found something else to sell.
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====Rear Gate====
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----
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<blockquote>''The north road leads to what this sign claims — as far as you can read it anyway, it's written in Minoan script — is the rear entrance of Khor'minos.</blockquote>
 +
----
 +
To the north of the Abandoned Caravan, you find [[Rooh]] and his friend guarding the entrance to the read of the city. You presently lack the accreditation to enter, but you can have a little fun with the guards while you wait for the entrance to be implemented.
 +
====Slime Farm====
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----
 +
<blockquote>''There is something else that catches your attention, though. To the east, over a wooden fence, lies a property that looks like a farm — except it's covered in large, slick puddles of what looks like ''goo''. Is this one deserted too? What are those puddles? Is that slime?</blockquote>
 +
----
 +
East from the crossroads, you can find [[Marilla]] and purchase some of the clothing made from the latex she farms from her [[Slimes]].
 +
====Nash's Service====
 +
----
 +
<blockquote>''You wander off the beaten path, following the direction on the posted sign. It leads you to a shack in approximately the middle of nowhere — more exactly, it looks like a farmer's storehouse. There's even another scrawled sign out the front, laid against the door.<br><br>
  
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"[[Nash]]'s Service"</blockquote>
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----
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To the north and east of the slime farm, you encounter [[Nash]], a very reputable merchant selling corrupted transformatives at very inflated prices.
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==Quest Related==
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===[[The Siege of Khor'minos]]===
 +
----
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After meeting her in the [[Undermountain]], you find [[Calise]] again in the Outskirts, where she requests your aid in breaking the demonic siege.
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:History]]
 
[[Category:History]]
 
[[Category:Settlements]]
 
[[Category:Settlements]]
[[Category:Outdated Wiki Pages]]
 

Revision as of 01:04, 23 September 2021

Khor'minos

Khor'minos Outskirts map.png

Maps of Khor'minos
Region Frost Marches
Level range 6+
Accessible from Undermountain
Neutral Hub Yes

At the foot of the winding path lies Khor'minos in all its sprawling metropolitan glory. Beautiful, luxurious villas are surrounded by smaller residential buildings that line the paved roads with a gigantic oval-shaped building as its centerpiece, the size of which defies belief. That must be the legendary Colosseum you've heard so much about, where bloody gladiatorial combat and wild chariot racing takes place.

Further inspection reveals a large — though nowhere near the same scale as the Colosseum — building that can only be the Pantheon, where worshippers attend to pray for divine favor. Divided into seven sections, you suppose each one must be for a specific god.


Khor'minos is the legendary city of the Minotaurs, hidden away to the east of Hawkethorne. Ruled by King Kelsaz, it is the largest city in the Frost Marches. Deep under the mountain, roughly two handred and fifty thousand people are supported by marvelous feats of ingenuity and engineering. However, the demonic invasion has forced everyone within the city itself, causing the magnificent city to groan under the weight. King Kelsaz instituted a strict quarantine, but there are fears that demons have been able to infiltrate the city and are silently spreading their corruption.

"This is the greatest city in the northern world. The largest by far, too. While it stands, the demons' chances of conquest beyond the Marches are slim; if it falls, so too will the rest of the north."
Calise

Writer Credit

Wsan

Outskirts

"I've seen a lot of empty land since I got here, even though it looked like it used to be developed," you note. "What's going on?"

"Ah, well," he says, hesitating, then sighs. "Damn king's really got people riled up with the isolation. Families been moving away from the outskirts and back into the city proper, giving up their land 'n all to be closer to the army. Keeps talkin' 'bout some 'outside threat'." He shakes his head. "Reckon the only threat to the kingdom is the idiot runnin' it. Not many people comin' through those caves."


The Khor'minos Outskirts are a series of farms and smaller residences on the outer of the city. By the time you arrive, most of the residents have fled further within the city. What's left is a sizeable military presence, merchants and peddlers looking to sell their wares, as well as farmers unwilling or unable to leave their land for the safety of the city walls.

Residents


Points of Interest


Crossroads


The crossroad is a bustling hive of activity at all hours, carriages and people travelling to who-knows-where carrying loads of tradable goods and weapons. Not many take the road leading out of the outskirts, and those that do are heavily armed or accompanied by what looks like mercenaries. You can hardly blame them.

The other roads stretch to the east and west, containing the vast majority of goings-on. The crossroads are overseen by a towering statue of a Khor'minoan soldier, girded in his heroic panoply and plumed helm, but holding up a stone torch instead of the traditional sword of the legions. A radiant blue light shines from the torch like a beacon, illuminating the caves nearby.


The crossroad is a hub of activity for the Outskirts, and the site of a Waystone you can activate. Ambra is situated here as well, peddling her wares for soldiers and travellers alike.

Abandoned Caravan


There's a caravan here, though it clearly hasn't been in use recently. The horses meant to be pulling it are grazing from the overgrown grass by the roadside, and there's a group of what looks to be centaurs sitting down some distance away.


To the west, along the residential street just north of the crossroads, you can find a group of centaur merchants who've sold all the goods they came to Khor'minos with and found something else to sell.

Rear Gate


The north road leads to what this sign claims — as far as you can read it anyway, it's written in Minoan script — is the rear entrance of Khor'minos.


To the north of the Abandoned Caravan, you find Rooh and his friend guarding the entrance to the read of the city. You presently lack the accreditation to enter, but you can have a little fun with the guards while you wait for the entrance to be implemented.

Slime Farm


There is something else that catches your attention, though. To the east, over a wooden fence, lies a property that looks like a farm — except it's covered in large, slick puddles of what looks like goo. Is this one deserted too? What are those puddles? Is that slime?


East from the crossroads, you can find Marilla and purchase some of the clothing made from the latex she farms from her Slimes.

Nash's Service


You wander off the beaten path, following the direction on the posted sign. It leads you to a shack in approximately the middle of nowhere — more exactly, it looks like a farmer's storehouse. There's even another scrawled sign out the front, laid against the door.

"Nash's Service"


To the north and east of the slime farm, you encounter Nash, a very reputable merchant selling corrupted transformatives at very inflated prices.

Quest Related

The Siege of Khor'minos


After meeting her in the Undermountain, you find Calise again in the Outskirts, where she requests your aid in breaking the demonic siege.