Difference between revisions of "Kiyoko"

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=== Description ===
 
=== Description ===
 
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Kiyoko is available early on in the game, as soon as the Old Forest hits. The player comes across the ruins of a kitsune shrine and the secret within, and gains the option to pick up the amber orb amongst some other loot. When they next go to sleep, their dreams are invaded by Kiyoko, who briefly explains how she got trapped inside Keros' Dream (known to the kitsune as the astral plane) within the orb, and asks the PC to bring her to her patron deity so he can get her out. She'll also ask for donations of the player's life-force, in exchange for aid in combat.
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Kiyoko is available early on in the game, as soon as the Old Forest hits. The player comes across the ruins of a [[kitsune shrine]] and the secret within, and gains the option to pick up the [[amber orb]] amongst some other loot. When they next go to sleep, their dreams are invaded by Kiyoko, who briefly explains how she got trapped inside Keros' Dream (known to the kitsune as the astral plane) within the orb, and asks the PC to bring her to her patron deity so he can get her out. She'll also ask for donations of the player's life-force, in exchange for aid in combat.
  
 
Guess how such donations are made, and what they do?
 
Guess how such donations are made, and what they do?

Revision as of 16:44, 10 December 2018

Kiyoko
Kiyoko C-cups Clothed.png
One of Kiyoko's busts, by DCL
Creator The Observer
Information
Full name Kiyoko Ōtomo (大友 清子)
Nickname(s) Slutsune, Foxy Slut-Wife
Species Kitsune
Gender Female
Occupation Diviner
Religion Kerosite
Children Kinu
Nationality From a distant land.


Description


Kiyoko is available early on in the game, as soon as the Old Forest hits. The player comes across the ruins of a kitsune shrine and the secret within, and gains the option to pick up the amber orb amongst some other loot. When they next go to sleep, their dreams are invaded by Kiyoko, who briefly explains how she got trapped inside Keros' Dream (known to the kitsune as the astral plane) within the orb, and asks the PC to bring her to her patron deity so he can get her out. She'll also ask for donations of the player's life-force, in exchange for aid in combat.

Guess how such donations are made, and what they do?

After having the amulet of transference made and making a donation, Kiyoko will be able to manifest herself as a summon. She won't have her perks or higher level skills, and as a summon her stats will be dependent on the Champion's leadership. There are plans for a questline to free her from the orb after the player reaches the Frostwood, promoting her to a full companion.

It is important to note that picking up Kiyoko's orb will lock the player (with adequate warning) into Keros' side in the Taoth versus Keros conflict, so players who aim to side with Taoth cannot get her as a companion.

Appearance


Kiyoko's appearance is variable. As she births more kits, she grows in thiccness and gains more tails; this can change her appearance drastically. The following is her default appearance:

Saying nothing, you pick up your porcelain cup of tea and sip it gently as you let your gaze roam over Kiyoko’s face. Realizing what you’re doing, the kitsune lowers her eyes for a second or so before raising them to meet yours, unconsciously toying with one of the twin amber locks of hair that frame her face, rubbing the silken, glossy hair between thumb and forefinger before twirling it about the latter.

“If you’re going to stare at me, I’m going to stare right back at you,” she says, a small, playful smile on her lips.

That’s okay. You know that you’re positively irresistable.

That gets her truly laughing in that lilting, flute-like voice of hers, giving you an opening to truly study your lovely kitsune. Framed by twin locks of amber hair, Kiyoko’s face is soft and rounded, her chin a gentle point beneath her lips, her large eyes a soothing shade of sea-green jade. In place of human ears are two large fox ears that sit atop her head, each one perhaps the length and breadth of a human hand. As you watch, they wiggle, twitch and swivel with a life of their own, refusing to fall in line with Kiyoko's calm demeanour. Each of their insides are a clean white to contrast with her amber outsides, and filled with large, fluffy and ever-so-sensitive tufts of fur; it's very, very hard to not want to reach out and start petting them.

From there on, Kiyoko’s amber-orange hair fans outward, spilling across her shoulders and further down until it reaches the small of her back - there are no bad hair days in the astral plane, it seems, or bad fur days for that matter. Each strand of Kiyoko’s hair and fur is exquisite, silken and rich in color, the result of careful brushing and lots of care. Faced with this sight, you can see why kitsune think themselves the prettiest creatures that ever existed. You wouldn’t be surprised if there was some magic involved, but Kiyoko would probably never admit to such.

Slowly, you move your eyes downward, and Kiyoko simply smiles and sips at her own tea in turn.

She’s dressed in what appears to be a long-sleeved three-piece robe-like outfit in the fashion of her homeland - a yukata, you think it’s called, although you can’t quite remember exactly where she’s mentioned its name before. White and trimmed at the edges with red, a deep blood-red sash tied just beneath her breasts secures the entire ensemble, tied in the back with an elaborate bow. Her clothes are fairly form-fitting, but there’s no doubt that the kitsune has plenty of space to move around if need be.

Kiyoko’s lady lumps are slight, dainty A-cups hidden almost completely by the folds of her clothing. Yes, they wouldn't fill the average person's palm and probably would look very out of place on the generally stout women of the Frost Marches, but one has to admit they're very suited to her fine, petite figure. Small and pointed - not quite everyone's cup of tea perhaps, but there is a certain cute charm to them.

Ah, such delights. Sweeping your gaze further down, you start from her bottom up. While Kiyoko usually removes her sandals while coming indoors, she doesn’t take off her white stockings, which is usually all you can see under her long skirts. Behind her, four bushy fox tails sway, tipped with white but otherwise the same amber color as her hair and fur. They almost seem to have a life of their own, twitching, curling and sweeping about even when Kiyoko’s attention is clearly elsewhere. You remember what Kiyoko said about kitsune tails: the more tails on a kitsune, the more powerful he or she is, with nine being the limit. Hmm…

Down the length of her fluffy tail to its base, and then up to her hips. Kiyoko’s rear is tighter and daintier than what might be thought common in the Frost Marches, but she assures you that she’s perfectly average by the standards of her homeland. While the kitsune's clothes hide most of her figure, you’re content to take her word for it - there is a certain charm to her as she is, after all.

While her slight, petite build and boyish hips suggest that a stiff breeze might be able to knock her over, you know that Kiyoko is made of sterner stuff than that. It's just… oh well. Maybe the local ladies of the Frost Marches have left you spoiled for choice.

Finally, you move onto Kiyoko’s midriff, just under her sash. The kitsune’s slender torso belies her vulpine grace, softly feminine as it curves in from her chest and out away as it approaches her hips. Accentuated by her sash, just looking at her trim body gives you an impression of dainty yet lithe alacrity; while Kiyoko usually gets about in deliberate, measured movements, there’s no doubt that she could rapidly pick up her pace if the situation called for it.

Your examination of the kitsune complete, you set down your tea and give Kiyoko a satisfied nod. In return, she dips her head ever so slightly at you, large, fluffy ears twitching, and gives you a small grin.

“If we’re done admiring each other, let’s move on.”

Gladly. Although you might want to ask - exactly what’s it about you that she was admiring?

Kiyoko smirks and shakes her head. “Wouldn’t be fun if I just up and told you, would it? I’ll leave that one for you to figure out on your own.”


Talk


Kiyoko is able to talk about several topics, including herself, her patron deity, and any kits you might have had with her. Dialogue is randomised, and some topics may see different dialogue after she has more kits. The player may also ask her to divine their future; this has no mechanical impact and is just for fun.

Interactions


Players are able to interact with Kiyoko in a variety of lewd and non-lewd activities.

  • Have Meal
  • Have Fun
    • Cuddle
    • Hot Springs
      • Snuggle
      • Fool Around
      • Splash
      • Massage
    • Pet
      • Headpet
      • Touch Fluffy Tail
      • Tummy Rub
      • Footrub
      • Grope/Milk
      • Pregnant Titsucking
    • Kiss

Multiple random and one-off scenes can also happen out of the blue.


Sex


In order to have sex with Kiyoko, the Champion must have spoken to her about freeing her from the orb. She'll ask for donations of the player's vitality in exchange, transferable via cumming into her. For this reason, the Champion must have a penis for all of her sex scenes.

The main thrust of Kiyoko's content is pregnancy and pregnancy-related fetishes; if she isn't pregnant already, fucking her will always result in her conceiving a kit. If she is pregnant, her pregnancy instantly advances by one additional stage at the end of the scene. Like most of her content, Kiyoko's scenes vary widely depending on how many kits she's had and how pregnant she is at the moment, leading to many distinct variations of the same scene.

Fucking Kiyoko will always force the Champion to wake up and drain their health by 30%.

  • Tail Bondage
  • Doggy Style
  • Play Tag (Requires Lupine race)
  • Play Naughty
    • Femdom Cowgirl Ride
    • Breed
  • Play Nice
  • Play Rough
    • On the Ground
    • Against the Wall
  • Play Loud


Combat



Quests



Writing for Kiyoko


As a companion, Kiyoko is expected to participate in the world about her. Here are some tips for writers to keep her character voice and tone:

  • Be formal, perhaps even a little stiff if necessary. Contractions aren't forbidden, but perhaps use half of what normal speech would demand.
  • Always be unfailingly polite.
  • Don't be afraid to be somewhat verbose.
  • She does have a couple of verbal tics, "ehehe!" and its variants being one of them.


Trivia


  • The core idea for Kiyoko came from Kaelirra, a character in one of the tabletop campaigns Savin ran.


Art


Full clothed progression of Kiyoko.

Media:Kiyoko-full-clothed.gif

Full nude progression of Kiyoko.

Media:Kiyoko-full-nude-tail-changes.gif