Difference between revisions of "Main Page"
(→Authors: added BuntCake, Kinathis and UpcastDrake) |
m (→Authors: birbstie to ragnargang) |
||
(38 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | ''Corruption of Champions II'' is a game under active development by Savin & crew. The [[version history]] contains a log of what has been added or changed in the game over time. | + | ''Corruption of Champions II'' is a game under active development by [[Author-Savin|Savin]] & crew. |
− | [[File:CoC2_Logo_BuntCake.png| | + | <blockquote> |
+ | The [[version history|Version History]] contains a log of what has been added or changed in the game over time. | ||
+ | |||
+ | Before asking a question, please see [[Frequently Asked Questions]]. | ||
+ | |||
+ | You can support the development of CoC2 through: | ||
+ | *[https://www.patreon.com/Savinmander/posts Patreon] | ||
+ | *[https://sponsus.org/u/savinmander Sponsus] | ||
+ | *[https://subscribestar.adult/savinmander SubscribeStar] | ||
+ | *[https://store.steampowered.com/app/1292690/Corruption_of_Champions_II/ Steam] ''(see [[Version history|infographic]] for more details) | ||
+ | </blockquote> | ||
+ | [[File:CoC2_Logo_BuntCake.png|650px|right|Logo by [[Author-Buntcake|Buntcake]]]] | ||
__TOC__ | __TOC__ | ||
+ | {{Clear}} | ||
==Characters== | ==Characters== | ||
===[[:Category:Companion characters|Companions]]=== | ===[[:Category:Companion characters|Companions]]=== | ||
Line 15: | Line 27: | ||
===[[:Category:Persistent_characters|Persistent Characters]]=== | ===[[:Category:Persistent_characters|Persistent Characters]]=== | ||
− | Persistent characters | + | Persistent characters, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest, or have interactions with the Champion that can affect either themselves, the Champion, or other characters - essentially, these characters are unique. See [[:Category:Characters|Characters]] if looking for a specific type of character. |
{{#dpl: | {{#dpl: | ||
Line 37: | Line 49: | ||
}} | }} | ||
− | == Quests == | + | ==Quests== |
− | From the first moments | + | From the first moments of the game, with more being found along the journey, the Champion will be tasked with various jobs. The current goals, as well as one's own musings about the situation, can be read in the journal. See [[Quests]] for slightly more details. |
{{#dpl: | {{#dpl: | ||
Line 48: | Line 60: | ||
}} | }} | ||
− | ==Places of Interest == | + | ==Events== |
+ | Events are scenarios that have a degree of importance and possible urgency, but are not directly tied to a quest. | ||
+ | |||
+ | {{#dpl: | ||
+ | |category=Events | ||
+ | |namespace={{NAMESPACE}} | ||
+ | |mode=inline | ||
+ | |inlinetext=  -  | ||
+ | |ordermethod=sortkey | ||
+ | }} | ||
+ | |||
+ | ==Places of Interest== | ||
===Regions=== | ===Regions=== | ||
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See [[:Category:Regions|Regions]] for more detailed breakdowns of each area in the game. | The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See [[:Category:Regions|Regions]] for more detailed breakdowns of each area in the game. | ||
Line 54: | Line 77: | ||
{{#dpl: | {{#dpl: | ||
|category=Regions | |category=Regions | ||
+ | |namespace={{NAMESPACE}} | ||
+ | |mode=inline | ||
+ | |inlinetext=  -  | ||
+ | |ordermethod=sortkey | ||
+ | }} | ||
+ | |||
+ | ===Settlements=== | ||
+ | These locations act as safe zones that the Champion can move to and from freely, and they contain inhabitants that the Champion can visit at anytime. | ||
+ | |||
+ | {{#dpl: | ||
+ | |category=Settlements | ||
|namespace={{NAMESPACE}} | |namespace={{NAMESPACE}} | ||
|mode=inline | |mode=inline | ||
Line 61: | Line 95: | ||
===Locations=== | ===Locations=== | ||
− | Throughout the Champion's adventures | + | Throughout the Champion's adventures in the world, they will be able to enter specific locations of note, which may contain friends or enemies. |
{{#dpl: | {{#dpl: | ||
|category=Locations | |category=Locations | ||
|notcategory=Regions | |notcategory=Regions | ||
+ | |notcategory=Settlements | ||
|namespace={{NAMESPACE}} | |namespace={{NAMESPACE}} | ||
|mode=inline | |mode=inline | ||
Line 72: | Line 107: | ||
}} | }} | ||
− | == Items == | + | ==Items== |
− | + | ===Equipment=== | |
− | + | Items that can be physically equipped by a character. | |
− | |||
− | === Equipment === | ||
− | Items that can be physically equipped | ||
− | [[Accessories]] - [[ | + | [[Accessories]] - [[Armor]] - [[Attire]] - [[Catalysts]] - [[Companion Sets]] -[[Shields]] - [[Underclothes]] - [[Weapons]] |
− | === Consumables === | + | ===Consumables=== |
Items that are consumed to attain various effects. | Items that are consumed to attain various effects. | ||
− | [[ | + | [[Consumables]] - [[Transformative Items]] |
− | === Other Items === | + | ===Other Items=== |
Items that either don't fall under the former categories or otherwise have alternate uses. | Items that either don't fall under the former categories or otherwise have alternate uses. | ||
[[Key Items]] - [[Miscellaneous Items]] - [[Reagents]] - [[Toys]] - [[Unique Items]] | [[Key Items]] - [[Miscellaneous Items]] - [[Reagents]] - [[Toys]] - [[Unique Items]] | ||
− | == Game & Engine Mechanics == | + | ==Game & Engine Mechanics== |
− | |||
For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics | Game Mechanics]]. Details regarding the engine and internal structure of data can be found [[Engine |here]]. | For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics | Game Mechanics]]. Details regarding the engine and internal structure of data can be found [[Engine |here]]. | ||
Line 103: | Line 134: | ||
}} | }} | ||
− | === Classes === | + | ===Classes=== |
− | Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See [[:Category:Classes|Classes]] | + | Classes determine what you're able to do in combat, through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See [[:Category:Classes|Classes]] |
{{#dpl: | {{#dpl: | ||
Line 114: | Line 145: | ||
}} | }} | ||
− | == World & Lore == | + | ==World & Lore== |
− | |||
There are several components that make up the CoC2 universe. Some can be found below. | There are several components that make up the CoC2 universe. Some can be found below. | ||
− | === History and Lore === | + | ===History and Lore=== |
General story details and bits of background history on some events that have an impact in the world of [[Savarra]]. | General story details and bits of background history on some events that have an impact in the world of [[Savarra]]. | ||
Line 129: | Line 159: | ||
}} | }} | ||
− | === Religions === | + | ===Religions=== |
− | |||
{{#dpl: | {{#dpl: | ||
|category=Religions | |category=Religions | ||
Line 139: | Line 168: | ||
}} | }} | ||
− | === Technologies === | + | ===Technologies=== |
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary. | Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary. | ||
Line 150: | Line 179: | ||
}} | }} | ||
− | === Races === | + | ===Races=== |
− | Applicable races found throughout the world. | + | Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page. For more creature variants, see [[:Category:Creatures]] |
{{#dpl: | {{#dpl: | ||
Line 161: | Line 190: | ||
}} | }} | ||
− | === Factions === | + | ===Factions=== |
Various organizations or groups that have presence in CoC2. | Various organizations or groups that have presence in CoC2. | ||
Line 172: | Line 201: | ||
}} | }} | ||
− | == Authors == | + | ==Authors== |
Here is a list of the amazing writers and artists that have their creations in the game. | Here is a list of the amazing writers and artists that have their creations in the game. | ||
<!-- I think I'm gonna have to manually do this due to the Author- name, AAAAAAGGGGGHHHHH --> | <!-- I think I'm gonna have to manually do this due to the Author- name, AAAAAAGGGGGHHHHH --> | ||
− | [[Author-B|B]] - [[Author-Balak Knightfang|Balak Knightfang]] - [[Author-BubbleLord|BubbleLord]] - [[Author- | + | [[User:Alypia|Alypia]] - [[Author-AnonArts|AnonArts]] - [[Author-B|B]] - [[Author-Balak Knightfang|Balak Knightfang]] - [[Author-bk!|bk!]] - [[Author-BubbleLord|BubbleLord]] - [[Author-Buntcake|Buntcake]] - [[Author-Cheshire|Cheshire]] - [[Author-DCLzexon|DCLzexon]] - [[Author-florgenstow420|florgenstow420]] - [[Author-Franks|Franks]] - [[Author-Freed85|Freed85]] - [[Author-Gamer4125|Gamer4125]] - [[Author-Gardeford|Gardeford]] - [[Author-GothPastel|GothPastel]] - [[Author-HugsAlright|HugsAlright]] - [[Author-Kinathis|Kinathis]] - [[Author-Kupocun|Kupocun]] - [[Author-Moira|Moira]] - [[Author-QuestyRobo|QuestyRobo]] - [[Author-ragnargang|ragnargang]] - [[Author-RattlePool|RattlePool]] - [[Author-Runingman69|Runingman69]] - [[Author-Savin|Savin]] - [[Author-Serrated Seat|Serrated Seat]] - [[Author-SomeKindofWizard|SomeKindofWizard]] - [[Author-StrayParadox|StrayParadox]] - [[Author-Squirrelwagon|Squirrelwagon]] - [[Author-strawberry_tea|strawberry_tea]] - [[Author-Sunna|Sunna]] - [[Author-The Observer|The Observer]] - [[Author-ToonNik|ToonNik]] - [[Author-William|William]] - [[Author-Wsan|Wsan]] - [[Author-waow|waow]] |
− | == Contributing == | + | ==Contributing== |
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See [[Contributing ]] | There's a handy list of templates to be used when adding Wiki content regarding CoC2. See [[Contributing ]] | ||
− | == References == | + | ==References== |
The location of the main game itself can be found at the ''[http://www.fenoxo.com/play-games official website]''. | The location of the main game itself can be found at the ''[http://www.fenoxo.com/play-games official website]''. | ||
Line 188: | Line 217: | ||
* various mechanics, esp. combat ''[https://docs.google.com/document/d/1x1YsWJ2nC6rvN4CI50fZSJCDeKs2cqD3G9rpIvkaHG0/ CoC2 Combat Math, Powers, Perks]'' | * various mechanics, esp. combat ''[https://docs.google.com/document/d/1x1YsWJ2nC6rvN4CI50fZSJCDeKs2cqD3G9rpIvkaHG0/ CoC2 Combat Math, Powers, Perks]'' | ||
* pregnancy mechanics, see ''[https://docs.google.com/document/d/1orzBWwikd-91AGvTi-DwLOVLgGi8_YQp5XURMmgdgBI/ Pregnancy System & Mechanics]'' | * pregnancy mechanics, see ''[https://docs.google.com/document/d/1orzBWwikd-91AGvTi-DwLOVLgGi8_YQp5XURMmgdgBI/ Pregnancy System & Mechanics]'' | ||
− | |||
− | |||
− | |||
[[Category:Corruption of Champions 2]] | [[Category:Corruption of Champions 2]] | ||
+ | [[Category:Outdated Wiki Pages]] |
Revision as of 09:52, 17 March 2021
Corruption of Champions II is a game under active development by Savin & crew.
The Version History contains a log of what has been added or changed in the game over time.
Before asking a question, please see Frequently Asked Questions.
You can support the development of CoC2 through:
- Patreon
- Sponsus
- SubscribeStar
- Steam (see infographic for more details)
Characters
Companions
CoC2 features a cast of characters that the Champion can take with them on their adventures.
Persistent Characters
Persistent characters, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest, or have interactions with the Champion that can affect either themselves, the Champion, or other characters - essentially, these characters are unique. See Characters if looking for a specific type of character.
Generic Characters
Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters.
Quests
From the first moments of the game, with more being found along the journey, the Champion will be tasked with various jobs. The current goals, as well as one's own musings about the situation, can be read in the journal. See Quests for slightly more details.
Events
Events are scenarios that have a degree of importance and possible urgency, but are not directly tied to a quest.
Places of Interest
Regions
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.
Settlements
These locations act as safe zones that the Champion can move to and from freely, and they contain inhabitants that the Champion can visit at anytime.
Locations
Throughout the Champion's adventures in the world, they will be able to enter specific locations of note, which may contain friends or enemies.
Items
Equipment
Items that can be physically equipped by a character.
Accessories - Armor - Attire - Catalysts - Companion Sets -Shields - Underclothes - Weapons
Consumables
Items that are consumed to attain various effects.
Consumables - Transformative Items
Other Items
Items that either don't fall under the former categories or otherwise have alternate uses.
Key Items - Miscellaneous Items - Reagents - Toys - Unique Items
Game & Engine Mechanics
For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here.
Classes
Classes determine what you're able to do in combat, through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See Classes
World & Lore
There are several components that make up the CoC2 universe. Some can be found below.
History and Lore
General story details and bits of background history on some events that have an impact in the world of Savarra.
Religions
Technologies
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
Races
Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page. For more creature variants, see Category:Creatures
Factions
Various organizations or groups that have presence in CoC2.
Authors
Here is a list of the amazing writers and artists that have their creations in the game.
Alypia - AnonArts - B - Balak Knightfang - bk! - BubbleLord - Buntcake - Cheshire - DCLzexon - florgenstow420 - Franks - Freed85 - Gamer4125 - Gardeford - GothPastel - HugsAlright - Kinathis - Kupocun - Moira - QuestyRobo - ragnargang - RattlePool - Runingman69 - Savin - Serrated Seat - SomeKindofWizard - StrayParadox - Squirrelwagon - strawberry_tea - Sunna - The Observer - ToonNik - William - Wsan - waow
Contributing
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing
References
The location of the main game itself can be found at the official website.
There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:
- submitting written material to the CoC2 game itself. See Corruption of Champions II: Public Design Document
- various mechanics, esp. combat CoC2 Combat Math, Powers, Perks
- pregnancy mechanics, see Pregnancy System & Mechanics