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m (→‎Game & Engine Mechanics: TEMPORARY FIX: Cleanup on links (Addiction is planned but not implemented yet, Exhibitionism is a question so removed for now) (Removed Classes because there exists a separate section below))
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''Corruption of Champions II'' is a game under active development by Savin & crew.
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''Corruption of Champions II'' is a game under active development by Savin & crew. The [[version history]] contains a log of what has been added or changed in the game over time.
  
=== Characters ===
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== Characters ==
----
 
  
==== [[:Category:Companion characters|Companions]] ====
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=== [[:Category:Companion characters|Companions]] ===
 
CoC2 features a cast of characters that the player can take with them on their adventures.  
 
CoC2 features a cast of characters that the player can take with them on their adventures.  
  
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}}
 
}}
  
==== [[Persistent Characters]] ====
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=== [[:Category:Persistent_characters|Persistent Characters]] ===
 
Persistent characters are usually, though not always, named. These characters include townsfolk and supporting characters, such as the [[Frost Hound Tavern]]'s owner, [[Garth]].
 
Persistent characters are usually, though not always, named. These characters include townsfolk and supporting characters, such as the [[Frost Hound Tavern]]'s owner, [[Garth]].
  
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}}
 
}}
  
==== [[:Category:Enemy characters|Enemies]] ====
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=== [[:Category:Enemy characters|Enemies]] ===
 
Enemies are the characters that you encounter in battle along the way.  
 
Enemies are the characters that you encounter in battle along the way.  
  
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}}
 
}}
  
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== Quests ==
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From the first moments into the game, with more being found along the journey, our character will be tasked with various jobs. The goals as well as own musings about the situation can be read in the journal.
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{{#dpl:
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|category=Quests
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|namespace={{NAMESPACE}}
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|mode=inline
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|inlinetext=  - 
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|ordermethod=sortkey
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}}
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== Regions ==
  
=== Regions ===
 
----
 
 
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See [[:Category:Regions|Regions]] for more detailed breakdowns of each area in the game.
 
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See [[:Category:Regions|Regions]] for more detailed breakdowns of each area in the game.
  
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}}
 
}}
  
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== Items ==
  
=== Items ===
 
----
 
 
For information about equipment and consumable [[Items|items]], see [[:Category:Items|the items category]].
 
For information about equipment and consumable [[Items|items]], see [[:Category:Items|the items category]].
  
==== Equipment ====
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=== Equipment ===
 
Items that can be physically equipped to a character.
 
Items that can be physically equipped to a character.
  
[[Accessories]] - [[Armor]] - [[Catalysts]] - [[Shields]] - [[Underclothes]] - [[Weapons]]  
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[[Accessories]] - [[Catalysts]] - [[Armor]] - [[Attire]] - [[Shields]] - [[Underclothes]] - [[Weapons]]
  
==== Consumables ====
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=== Consumables ===
 
Items that are consumed to attain various effects.
 
Items that are consumed to attain various effects.
  
 
[[Consumable Items]] - [[Transformative Items]]
 
[[Consumable Items]] - [[Transformative Items]]
  
==== Other Items ====
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=== Other Items ===
 
Items that either don't fall under the former categories or otherwise have alternate uses.
 
Items that either don't fall under the former categories or otherwise have alternate uses.
  
[[Key Items]] - [[Miscellaneous Items]] - [[Toys_|Toys]] - [[Unique_item_|Unique Items]]
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[[Key Items]] - [[Miscellaneous Items]] - [[Reagents]] - [[Toys]] - [[Unique Items]]
  
 +
== Game & Engine Mechanics ==
  
=== Game & Engine Mechanics ===
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For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics | Game Mechanics]]. Details regarding the engine and internal structure of data can be found [[Engine |here]].
----
 
For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics (CoC2) | Game Mechanics]].
 
  
[[Addiction |Addiction]] - [[Alignment |Alignment]] - [[Appearance |Appearance]] - [[Bad_Ends_|Bad Ends]] - [[Boons]] - [[:Category:Classes |Classes]] - [[Combat Mechanics |Combat Mechanics]] - [[Exhibitionism |Exhibitionism]] - [[Fatigue]] - [[Minigame_|Minigames]] - [[Perks by source |Perks]] - [[Pregnancy |Pregnancy]] - [[Racial score |Racial Score]] - [[Talents]]
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[[Alchemy]] - [[Alignment]] - [[Appearance]] - [[Bad Ends]] - [[Boons]] - [[Character Creation]] - [[Combat Mechanics]] - [[Dreams]] - [[Electrum Coins]] - [[Fatigue]] - [[Hawkethorne Nursery]] - [[Minigames]] - [[Perks]] - [[Powers]] - [[Pregnancy]] - [[Racial Score]] - [[Stats]]
  
==== Classes ====
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=== Classes ===
Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. see [[:Category:Classes|Classes]]
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Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See [[:Category:Classes|Classes]]
  
 
{{#dpl:
 
{{#dpl:
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}}
 
}}
  
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== World & Lore ==
  
=== World & Lore ===
 
----
 
 
There are several components that make up the CoC2 universe. Some can be found below.
 
There are several components that make up the CoC2 universe. Some can be found below.
  
==== History and Lore ====
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=== History and Lore ===
 
General story details and bits of background history on some events that have an impact in the world of [[Savarra]].
 
General story details and bits of background history on some events that have an impact in the world of [[Savarra]].
  
 
{{#dpl:
 
{{#dpl:
  |category=History and Lore
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  |category=History  
 
  |namespace={{NAMESPACE}}
 
  |namespace={{NAMESPACE}}
 
  |mode=inline
 
  |mode=inline
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}}
 
}}
  
==== Religions ====
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=== Religions ===
  
 
{{#dpl:
 
{{#dpl:
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}}
 
}}
  
===== Technologies =====
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=== Technologies ===
 
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
 
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
  
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}}
 
}}
  
==== Races ====
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=== Races ===
 
Applicable races found throughout the world. <i>Note that not every single race encountered is listed.</i> For more creature variants, see [[:Category:Creatures ]]
 
Applicable races found throughout the world. <i>Note that not every single race encountered is listed.</i> For more creature variants, see [[:Category:Creatures ]]
  
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}}
 
}}
  
==== Factions ====
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=== Factions ===
 
Various organizations or groups that have presence in CoC2.
 
Various organizations or groups that have presence in CoC2.
  
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}}
 
}}
  
 +
== Contributing ==
  
=== Contributing ===
 
----
 
 
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See [[Contributing ]]
 
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See [[Contributing ]]
  
 +
== References ==
  
=== References ===
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The location of the main game itself can be found at the ''[http://www.fenoxo.com/play-games official website]''.
----
 
The location of the main game itself can be found at the official ''[http://www.fenoxo.com/play-games]'' website.
 
 
 
For reference information on submitting written material to the CoC2 game itself. See [[Writing Reference ]]
 
  
For reference information on possible cheats and/or exploits in the CoC2 game. See [[Cheat List ]]
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There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:
 +
* submitting written material to the CoC2 game itself. See ''[https://docs.google.com/document/d/1ubT-i8jHyKzR7v00zq52G4pI6LnVZRW_eMOj-wk3WWE/ Corruption of Champions II: Public Design Document]''
 +
* various mechanics, esp. combat ''[https://docs.google.com/document/d/1x1YsWJ2nC6rvN4CI50fZSJCDeKs2cqD3G9rpIvkaHG0/ CoC2 Combat Math, Powers, Perks]''
 +
* pregnancy mechanics, see ''[https://docs.google.com/document/d/1orzBWwikd-91AGvTi-DwLOVLgGi8_YQp5XURMmgdgBI/ Pregnancy System & Mechanics]''
  
For reference information on editing a CoC2 save game file (not recommended). See [[Save Editing ]]
 
  
 +
For reference information on possible cheats and/or exploits in the CoC2 game. See [[Cheat List]]
  
 +
For reference information on editing a CoC2 save game file (not recommended). See [[Save editing]]
  
  
 
[[Category:Corruption of Champions 2]]
 
[[Category:Corruption of Champions 2]]

Revision as of 05:46, 2 June 2019

Corruption of Champions II is a game under active development by Savin & crew. The version history contains a log of what has been added or changed in the game over time.

Characters

Companions

CoC2 features a cast of characters that the player can take with them on their adventures.

For a more comprehensive breakdown of characters featured in the game, see Companions.


Persistent Characters

Persistent characters are usually, though not always, named. These characters include townsfolk and supporting characters, such as the Frost Hound Tavern's owner, Garth.


Enemies

Enemies are the characters that you encounter in battle along the way.


Quests

From the first moments into the game, with more being found along the journey, our character will be tasked with various jobs. The goals as well as own musings about the situation can be read in the journal.

A Dragon in the Roost - A Teatime For Dragons - Artifice Testing - Attitude Adjustment - Be Witched - Blacksmith's New Clothes - Caparison Hunter - Cat Call - Den of Foxes - Divine Pussy - Dog Days - Dungeoneering - Dye-ing To Get To Know You - Educational Help - Family Matters - Farmhand's Freeholds - Father Where Art Thou? - For Want Of A Nail - Getting Into The Closet - Harboring a Fugitive - High Ground - Horn of the Tides - Hot Wings & Thighs - I Ain't Afraid of No Ghost - In Her Footsteps - Inheriter of the Idols - I’ll Make a Man Out of You - Kalysea's Offerings - Land of Milky Honey - Large is Justice - Mad Cow - Maids of Wayfort - Matiha's Revenge - Meet and Greet - Missing Meows - Monstrous Tailoring - Ninja Stylin' - Nothing Like Housework - One Man's Poison - Quintessentials - Redemption - Rehoming the Centaurs - Right of Conquest - Royal Amnesty - Ruins of Xadaron - Shades of the Past - Shadows Over the Sun - Spidernets - Sweetest Climax - The Demon of Ice - The Mistress - The Pale Flame - The Ring of Fate - The Siege of Khor'minos - The Wyld Hunt - Ugly Duckling - Vision Quest - Wayfort Renovations - Wayfort Upgrades - Winter Wolf - Winterstem for Aurera - Work-life Balance

Regions

The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.

Foothills - Frostwood - Glacial Rift - Harvest Valley - Hawkethorne - Old Forest - The Frost Marches - Undermountain - Windy Peaks

Items

For information about equipment and consumable items, see the items category.

Equipment

Items that can be physically equipped to a character.

Accessories - Catalysts - Armor - Attire - Shields - Underclothes - Weapons

Consumables

Items that are consumed to attain various effects.

Consumable Items - Transformative Items

Other Items

Items that either don't fall under the former categories or otherwise have alternate uses.

Key Items - Miscellaneous Items - Reagents - Toys - Unique Items

Game & Engine Mechanics

For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here.

Alchemy - Alignment - Appearance - Bad Ends - Boons - Character Creation - Combat Mechanics - Dreams - Electrum Coins - Fatigue - Hawkethorne Nursery - Minigames - Perks - Powers - Pregnancy - Racial Score - Stats

Classes

Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See Classes

Black Mage - Charmer - Thief - Warrior - White Mage

World & Lore

There are several components that make up the CoC2 universe. Some can be found below.

History and Lore

General story details and bits of background history on some events that have an impact in the world of Savarra.

Armies and Warriors - Arms and Tactics - Culture of War - Currency - Education - Jassira - Khor'minos - Nature of Battle - Past Jassira - Sieges - The Belharan Empire - The Frost Marches - The Old Country - Tronarii

Religions

Demon Cult - Keros - Lumia - Mallach - Nareva - Souls & Spirits - The Seven - Velun

Technologies

Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.

Bronze - Shaping

Races

Applicable races found throughout the world. Note that not every single race encountered is listed. For more creature variants, see Category:Creatures

Alraunes - Anubians - Astrida - Avanai - Batfolk - Boreal Elves - Catfolk - Centaurs - Demons - Driders - Dryads - Fusata - Gnolls - Goblins - Harpies - Humans - Jotuns - Kitsune - Leothrans - Lupines - Lurelings - Manticores - Marefolk - Mecians - Minotaurs - Mothfolk - Orcs - Pixies - Salamanders - Selkies - Sheepfolk - Siorcanna - Slimes - Taeleer - Tanuki - Valkyrie - Veparii - Vesparans - Vulperines - Wargs - Wyld Elves - Wyverns

Factions

Various organizations or groups that have presence in CoC2.

Demon Cult - Marked Merk Mercenaries - Order Astrida - Taelia's Talons

Contributing

There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing

References

The location of the main game itself can be found at the official website.

There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:


For reference information on possible cheats and/or exploits in the CoC2 game. See Cheat List

For reference information on editing a CoC2 save game file (not recommended). See Save editing