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− | ''Corruption of Champions II'' is a game under active development by Savin & crew. | + | ''Corruption of Champions II'' is a game under active development by Savin & crew. The [[version history]] contains a log of what has been added or changed in the game over time. |
− | + | Before asking a question, please see [[Frequently Asked Questions]]. | |
− | + | [[File:CoC2_Logo_BuntCake.png|625px|right|Logo by [[Author-Buntcake|Buntcake]]]] | |
− | + | __TOC__ | |
− | + | ==Characters== | |
− | CoC2 features a cast of characters that the | + | ===[[:Category:Companion characters|Companions]]=== |
− | + | CoC2 features a cast of characters that the Champion can take with them on their adventures. | |
− | |||
{{#dpl: | {{#dpl: | ||
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}} | }} | ||
− | + | ===[[:Category:Persistent_characters|Persistent Characters]]=== | |
− | Persistent characters are usually, though not always, | + | Persistent characters are usually, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest or have interactions with the Champion that can affect either themselves, the Champion or other characters. Essentially, these characters are unique. |
{{#dpl: | {{#dpl: | ||
|category=Persistent characters | |category=Persistent characters | ||
+ | |notcategory=Companion characters | ||
|namespace={{NAMESPACE}} | |namespace={{NAMESPACE}} | ||
|mode=inline | |mode=inline | ||
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}} | }} | ||
− | + | ===[[:Category:Generic creatures|Generic Characters]]=== | |
− | + | Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters. | |
{{#dpl: | {{#dpl: | ||
− | |category= | + | |category=Generic creatures |
|namespace={{NAMESPACE}} | |namespace={{NAMESPACE}} | ||
|mode=inline | |mode=inline | ||
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}} | }} | ||
− | + | == Quests == | |
− | + | From the first moments into the game, with more being found along the journey, our character will be tasked with various jobs. The goals as well as own musings about the situation can be read in the journal. See [[Quests]] for slightly more details. | |
− | |||
− | From the first moments into the game, with more being found along the journey, our character will be tasked with various jobs. The goals as well as own musings about the situation can be read in the journal. | ||
{{#dpl: | {{#dpl: | ||
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}} | }} | ||
− | + | ==Places of Interest == | |
− | === Regions === | + | ===Regions=== |
− | |||
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See [[:Category:Regions|Regions]] for more detailed breakdowns of each area in the game. | The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See [[:Category:Regions|Regions]] for more detailed breakdowns of each area in the game. | ||
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}} | }} | ||
+ | ===Locations=== | ||
+ | Throughout the Champion's adventures throughout the world, they will be able to enter specific locations of note which may contain friends or enemies. | ||
+ | |||
+ | {{#dpl: | ||
+ | |category=Locations | ||
+ | |notcategory=Regions | ||
+ | |namespace={{NAMESPACE}} | ||
+ | |mode=inline | ||
+ | |inlinetext=  -  | ||
+ | |ordermethod=sortkey | ||
+ | }} | ||
+ | |||
+ | == Items == | ||
− | |||
− | |||
For information about equipment and consumable [[Items|items]], see [[:Category:Items|the items category]]. | For information about equipment and consumable [[Items|items]], see [[:Category:Items|the items category]]. | ||
− | + | === Equipment === | |
Items that can be physically equipped to a character. | Items that can be physically equipped to a character. | ||
− | [[Accessories]] - [[Armor]] - [[ | + | [[Accessories]] - [[Catalysts]] - [[Armor]] - [[Attire]] - [[Shields]] - [[Underclothes]] - [[Weapons]] |
− | + | === Consumables === | |
Items that are consumed to attain various effects. | Items that are consumed to attain various effects. | ||
− | [[ | + | [[Consumables]] - [[Transformative Items]] |
− | + | === Other Items === | |
Items that either don't fall under the former categories or otherwise have alternate uses. | Items that either don't fall under the former categories or otherwise have alternate uses. | ||
[[Key Items]] - [[Miscellaneous Items]] - [[Reagents]] - [[Toys]] - [[Unique Items]] | [[Key Items]] - [[Miscellaneous Items]] - [[Reagents]] - [[Toys]] - [[Unique Items]] | ||
+ | == Game & Engine Mechanics == | ||
− | + | For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics | Game Mechanics]]. Details regarding the engine and internal structure of data can be found [[Engine |here]]. | |
− | |||
− | For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics | Game Mechanics]]. Details regarding the engine and internal structure of data can be found [[Engine |here]] | ||
− | + | {{#dpl: | |
− | + | |category=Game mechanics | |
+ | |namespace={{NAMESPACE}} | ||
+ | |mode=inline | ||
+ | |inlinetext=  -  | ||
+ | |ordermethod=sortkey | ||
+ | }} | ||
− | + | === Classes === | |
− | Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. | + | Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See [[:Category:Classes|Classes]] |
{{#dpl: | {{#dpl: | ||
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}} | }} | ||
− | + | == World & Lore == | |
− | + | ||
There are several components that make up the CoC2 universe. Some can be found below. | There are several components that make up the CoC2 universe. Some can be found below. | ||
− | + | === History and Lore === | |
General story details and bits of background history on some events that have an impact in the world of [[Savarra]]. | General story details and bits of background history on some events that have an impact in the world of [[Savarra]]. | ||
{{#dpl: | {{#dpl: | ||
− | |category=History | + | |category=History |
|namespace={{NAMESPACE}} | |namespace={{NAMESPACE}} | ||
|mode=inline | |mode=inline | ||
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}} | }} | ||
− | + | === Religions === | |
{{#dpl: | {{#dpl: | ||
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}} | }} | ||
− | + | === Technologies === | |
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary. | Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary. | ||
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}} | }} | ||
− | + | === Races === | |
− | Applicable races found throughout the world. | + | Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page. For more creature variants, see [[:Category:Creatures]] |
{{#dpl: | {{#dpl: | ||
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}} | }} | ||
− | + | === Factions === | |
Various organizations or groups that have presence in CoC2. | Various organizations or groups that have presence in CoC2. | ||
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}} | }} | ||
+ | == Authors == | ||
+ | Here is a list of the amazing writers and artists that have their creations in the game. | ||
+ | <!-- I think I'm gonna have to manually do this due to the Author- name, AAAAAAGGGGGHHHHH --> | ||
− | + | [[Author-B|B]] - [[Author-Balak Knightfang|Balak Knightfang]] - [[Author-BubbleLord|BubbleLord]] - [[Author-Buntcake|Buntcake]] - [[Author-Cheshire|Cheshire]] - [[Author-DCLzexon|DCLzexon]] - [[Author-Florgenstow|Florgenstow]] - [[Author-Franks|Franks]] - [[Author-Freed85|Freed85]] - [[Author-Gardeford|Gardeford]] - [[Author-GothPastel|GothPastel]] - [[Author-HugsAlright|HugsAlright]] - [[Author-Kinathis|Kinathis]] - [[Author-Moira|Moira]] - [[Author-QuestyRobo|QuestyRobo]] - [[Author-RattlePool|RattlePool]] - [[Author-Runingman69|Runingman69]] - [[Author-Savin|Savin]] - [[Author-Serrated Seat|Serrated Seat]] - [[Author-SomeKindofWizard|SomeKindofWizard]] - [[Author-The Observer|The Observer]] - [[Author-William|William]] - [[Author-waow|waow]] - [[Author-Wsan|Wsan]] | |
− | + | ||
+ | == Contributing == | ||
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See [[Contributing ]] | There's a handy list of templates to be used when adding Wiki content regarding CoC2. See [[Contributing ]] | ||
− | + | == References == | |
− | |||
− | |||
The location of the main game itself can be found at the ''[http://www.fenoxo.com/play-games official website]''. | The location of the main game itself can be found at the ''[http://www.fenoxo.com/play-games official website]''. | ||
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* pregnancy mechanics, see ''[https://docs.google.com/document/d/1orzBWwikd-91AGvTi-DwLOVLgGi8_YQp5XURMmgdgBI/ Pregnancy System & Mechanics]'' | * pregnancy mechanics, see ''[https://docs.google.com/document/d/1orzBWwikd-91AGvTi-DwLOVLgGi8_YQp5XURMmgdgBI/ Pregnancy System & Mechanics]'' | ||
− | + | For reference information on editing a CoC2 save game file (not recommended and not officially supported). See [[Save editing]] | |
− | |||
− | |||
− | |||
− | For reference information on editing a CoC2 save game file (not recommended). See [[Save | ||
− | |||
− | |||
[[Category:Corruption of Champions 2]] | [[Category:Corruption of Champions 2]] |
Revision as of 13:47, 6 January 2020
Corruption of Champions II is a game under active development by Savin & crew. The version history contains a log of what has been added or changed in the game over time.
Before asking a question, please see Frequently Asked Questions.
Characters
Companions
CoC2 features a cast of characters that the Champion can take with them on their adventures.
Persistent Characters
Persistent characters are usually, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest or have interactions with the Champion that can affect either themselves, the Champion or other characters. Essentially, these characters are unique.
Generic Characters
Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters.
Quests
From the first moments into the game, with more being found along the journey, our character will be tasked with various jobs. The goals as well as own musings about the situation can be read in the journal. See Quests for slightly more details.
Places of Interest
Regions
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.
Locations
Throughout the Champion's adventures throughout the world, they will be able to enter specific locations of note which may contain friends or enemies.
Items
For information about equipment and consumable items, see the items category.
Equipment
Items that can be physically equipped to a character.
Accessories - Catalysts - Armor - Attire - Shields - Underclothes - Weapons
Consumables
Items that are consumed to attain various effects.
Consumables - Transformative Items
Other Items
Items that either don't fall under the former categories or otherwise have alternate uses.
Key Items - Miscellaneous Items - Reagents - Toys - Unique Items
Game & Engine Mechanics
For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here.
Classes
Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See Classes
World & Lore
There are several components that make up the CoC2 universe. Some can be found below.
History and Lore
General story details and bits of background history on some events that have an impact in the world of Savarra.
Religions
Technologies
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
Races
Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page. For more creature variants, see Category:Creatures
Factions
Various organizations or groups that have presence in CoC2.
Authors
Here is a list of the amazing writers and artists that have their creations in the game.
B - Balak Knightfang - BubbleLord - Buntcake - Cheshire - DCLzexon - Florgenstow - Franks - Freed85 - Gardeford - GothPastel - HugsAlright - Kinathis - Moira - QuestyRobo - RattlePool - Runingman69 - Savin - Serrated Seat - SomeKindofWizard - The Observer - William - waow - Wsan
Contributing
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing
References
The location of the main game itself can be found at the official website.
There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:
- submitting written material to the CoC2 game itself. See Corruption of Champions II: Public Design Document
- various mechanics, esp. combat CoC2 Combat Math, Powers, Perks
- pregnancy mechanics, see Pregnancy System & Mechanics
For reference information on editing a CoC2 save game file (not recommended and not officially supported). See Save editing