Main Page

From Corruption of Champions II
Revision as of 08:58, 23 May 2021 by Zagzig (talk | contribs) (adding a link to the walkthrough)
Jump to navigation Jump to search

Corruption of Champions II is a game under active development by Savin & crew.

The Version History contains a log of what has been added or changed in the game over time.

Before asking a question, please see Frequently Asked Questions or you can check out the Walkthrough.

You can support the development of CoC2 through:

Logo by Buntcake

Characters

Companions

CoC2 features a cast of characters that the Champion can take with them on their adventures.


Persistent Characters

Persistent characters, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest, or have interactions with the Champion that can affect either themselves, the Champion, or other characters - essentially, these characters are unique. See Characters if looking for a specific type of character.


Generic Characters

Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters.


Quests

From the first moments of the game, with more being found along the journey, the Champion will be tasked with various jobs. The current goals, as well as one's own musings about the situation, can be read in the journal. See Quests for slightly more details.

A Dragon in the Roost - A Teatime For Dragons - Artifice Testing - Attitude Adjustment - Be Witched - Blacksmith's New Clothes - Caparison Hunter - Cat Call - Den of Foxes - Divine Pussy - Dog Days - Dungeoneering - Dye-ing To Get To Know You - Educational Help - Family Matters - Farmhand's Freeholds - Father Where Art Thou? - For Want Of A Nail - Getting Into The Closet - Harboring a Fugitive - High Ground - Horn of the Tides - Hot Wings & Thighs - I Ain't Afraid of No Ghost - In Her Footsteps - Inheriter of the Idols - I’ll Make a Man Out of You - Kalysea's Offerings - Land of Milky Honey - Large is Justice - Mad Cow - Maids of Wayfort - Matiha's Revenge - Meet and Greet - Missing Meows - Monstrous Tailoring - Ninja Stylin' - Nothing Like Housework - One Man's Poison - Quintessentials - Redemption - Rehoming the Centaurs - Right of Conquest - Royal Amnesty - Ruins of Xadaron - Shades of the Past - Shadows Over the Sun - Spidernets - Sweetest Climax - The Demon of Ice - The Mistress - The Pale Flame - The Ring of Fate - The Siege of Khor'minos - The Wyld Hunt - Ugly Duckling - Vision Quest - Wayfort Renovations - Wayfort Upgrades - Winter Wolf - Winterstem for Aurera - Work-life Balance

Events

Events are scenarios that have a degree of importance and possible urgency, but are not directly tied to a quest.

A Feast For Heroes - Convocation of Mirrors - Midwinter Festivus Ball - Specter of the Wyld - The Princess Blade - Tutorial

Places of Interest

Regions

The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.

Foothills - Frostwood - Glacial Rift - Harvest Valley - Hawkethorne - Old Forest - The Frost Marches - Undermountain - Windy Peaks

Settlements

These locations act as safe zones that the Champion can move to and from freely, and they contain inhabitants that the Champion can visit at anytime.

Centaur Village - Hornet Hive - Kervus Warcamp - Khor'minos - Kiyoko's Home - Kurokawa Kitsune Den - Marefolk Village - Oxana's Mansion - Palace of Light - Starhome - The Winter City

Locations

Throughout the Champion's adventures in the world, they will be able to enter specific locations of note, which may contain friends or enemies.

Abandoned Temple - Abyssal Depths - Alchemist's Shop - Ancient Archway - Auroran Vigil - Castle Hawkstone - Chapel of Velun - Desire Stylists and Tattoos - Dracia - Dream Palace - Ember's Taphouse - Fort Marrok - Frozen Tower - Galla's Garments - Grave of Saints - Hawkethorne Gym - Hawkethorne Nursery - Huntress's Shop - Khor'minos Baths - Kitsune Camp - Mage-Ship - Matiha's Tower - Milking Barn - Ogrish's Smithy - Palace of Ice - Passion Pasture - Ponytails - Ranna's Emporium - Ruined Shrine - Ruined Wayfort - Salamander Smithing - Shattered hallways and Warped Wayfort - Sorran Altar - Temple of Challenge - Temple of Mallach - Temple of Terrestrial Fire - The Frost Hound - The Sweetest Pie - The Wild Stallion - Tiran Temple - Under- and Over-clothes - Vixen's Arcane Arsenal - Ways Between - Westbank

Items

Equipment

Items that can be physically equipped by a character.

Accessories - Armor - Attire - Catalysts - Companion Sets -Shields - Underclothes - Weapons

Consumables

Items that are consumed to attain various effects.

Consumables - Transformative Items

Other Items

Items that either don't fall under the former categories or otherwise have alternate uses.

Key Items - Miscellaneous Items - Reagents - Toys - Unique Items

Game & Engine Mechanics

For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here.

Achievements - Alchemy - Appearance - Bad Ends - Boons - CGs - Character Creation - Combat Effects - Combat Mechanics - Companion Sets - Corruption - Cosmetics - Dreams - Electrum Coins - Generic Summons - Hawkethorne Nursery - Minigames - Perks - Personality - Powers - Pregnancy - Souls & Spirits - Stats - Status Effects - Taxonomy - Titles

Classes

Classes determine what you're able to do in combat, through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See Classes

Black Mage - Charmer - Thief - Warrior - White Mage

World & Lore

There are several components that make up the CoC2 universe. Some can be found below.

History and Lore

General story details and bits of background history on some events that have an impact in the world of Savarra.

Armies and Warriors - Arms and Tactics - Culture of War - Currency - Education - Jassira - Khor'minos - Nature of Battle - Past Jassira - Sieges - The Belharan Empire - The Frost Marches - The Old Country - Tronarii

Religions

Demon Cult - Keros - Lumia - Mallach - Nareva - Souls & Spirits - The Seven - Velun

Technologies

Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.

Bronze - Shaping

Races

Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page. For more creature variants, see Category:Creatures

Alraunes - Anubians - Astrida - Avanai - Batfolk - Boreal Elves - Catfolk - Centaurs - Demons - Driders - Dryads - Fusata - Gnolls - Goblins - Harpies - Humans - Jotuns - Kitsune - Leothrans - Lupines - Lurelings - Manticores - Marefolk - Mecians - Minotaurs - Mothfolk - Orcs - Pixies - Salamanders - Selkies - Sheepfolk - Siorcanna - Slimes - Taeleer - Tanuki - Valkyrie - Veparii - Vesparans - Vulperines - Wargs - Wyld Elves - Wyverns

Factions

Various organizations or groups that have presence in CoC2.

Demon Cult - Marked Merk Mercenaries - Order Astrida - Taelia's Talons

Authors

Here is a list of the amazing writers and artists that have their creations in the game.

Alypia - AnonArts - B - Balak Knightfang - bk! - BubbleLord - Buntcake - Cheshire - DCLzexon - Fleep - florgenstow420 - Franks - Freed85 - Gamer4125 - Gardeford - GothPastel - HugsAlright - Kinathis - Kupocun - Moira - QuestyRobo - ragnargang - RattlePool - Runingman69 - Savin - Serrated Seat - SomeKindofWizard - StrayParadox - Squirrelwagon - strawberry_tea - Sunna - The Observer - ToonNik - William - Wsan - waow

Contributing

There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing

References

The location of the main game itself can be found at the official website.

There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on: