Corruption of Champions II is a game under active development by Savin & crew.
The Version History contains a log of what has been added or changed in the game over time.
You can support the development of CoC2 through:
CoC2 features a cast of characters that the Champion can take with them on their adventures.
Persistent characters, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest, or have interactions with the Champion that can affect either themselves, the Champion, or other characters - essentially, these characters are unique. See Characters if looking for a specific type of character.
Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters.
From the first moments of the game, with more being found along the journey, the Champion will be tasked with various jobs. The current goals, as well as one's own musings about the situation, can be read in the journal. See Quests for slightly more details.
Events are scenarios that have a degree of importance and possible urgency, but are not directly tied to a quest.
Places of Interest
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.
These locations act as safe zones that the Champion can move to and from freely, and they contain inhabitants that the Champion can visit at anytime.
Throughout the Champion's adventures in the world, they will be able to enter specific locations of note, which may contain friends or enemies.
Items that can be physically equipped by a character.
Items that are consumed to attain various effects.
Items that either don't fall under the former categories or otherwise have alternate uses.
Game & Engine Mechanics
Classes determine what you're able to do in combat, through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See Classes
World & Lore
There are several components that make up the CoC2 universe. Some can be found below.
History and Lore
General story details and bits of background history on some events that have an impact in the world of Savarra.
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page. For more creature variants, see Category:Creatures
Various organizations or groups that have presence in CoC2.
Here is a list of the amazing writers and artists that have their creations in the game.
Alypia - AnonArts - B - Balak Knightfang - bk! - BubbleLord - Buntcake - Cheshire - DCLzexon - Fleep - florgenstow420 - Franks - Freed85 - Gamer4125 - Gardeford - GothPastel - HugsAlright - Kinathis - Kupocun - Moira - QuestyRobo - ragnargang - RattlePool - Runingman69 - Savin - Serrated Seat - SomeKindofWizard - StrayParadox - Squirrelwagon - strawberry_tea - Sunna - The Observer - ToonNik - William - Wsan - ｗａｏｗ
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing
The location of the main game itself can be found at the official website.
There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:
- submitting written material to the CoC2 game itself. See Corruption of Champions II: Public Design Document
- various mechanics, esp. combat CoC2 Combat Math, Powers, Perks
- pregnancy mechanics, see Pregnancy System & Mechanics