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Corruption of Champions II is a game under active development by Savin & crew.

The Version History contains a log of what has been added or changed in the game over time.

Before asking a question, please see Frequently Asked Questions or you can check out the Walkthrough.

You can support the development of CoC2 through:

Logo by Buntcake

Characters

Companions

CoC2 features a cast of characters that the Champion can take with them on their adventures.

Arona - Atugia - Azyrran - Berwyn - Brienne - Brint - Cait - Etheryn - Kiyoko - Quintillus

Persistent Characters

Persistent characters, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest, or have interactions with the Champion that can affect either themselves, the Champion, or other characters - essentially, these characters are unique. See Characters if looking for a specific type of character.

Ahmri - Alante - Alraune - Anna - Argoth - Asagiri - Atani - Aurera & Claire - Azami - Barney - Behemoth - Benny - Boomer - Brother Sanders - Byvernia - Calla - Cat Harem - Clementine - Cultist Evangelist - Doireann - Drider Queen - Edessari & Wredi - Effigy Herald - Elf Boy - Elthara - Eryka - Eubicha - Evelyn - Farrah - Forest Kitsune - Fountain Goddess - Frost Pupper - Garret - Garth - Genova - Gerik - Gianna - Gloria - Grainne - Gray-Furred Slaver - Grettel - Gwyneth - Harpy Matron - Hashat - Hatsumomo - Hethia - Hirrud - Hitoshi - Honey Golem - Hretha - Ihzalti - Infrith - Ivris - Janeen - Jarl Gunvaldsen - Jin-Jin - June - Jyrranaz - Kasyrra - Kavi - Kazuo - Keros - Kinu - Kohaku - Komari - Kurako - Lady Evergreen - Leorah - Liaden - Lieutenant Jen - Liresh & Syrish - Lucia - Lupine Scouts - Lusamine - Lusina - Magna - Manticore Girl - Maria - Master Tollus - Master Whisper - Meira - Miko and Mai - Minotaur Gate Guard - Mistress Matiha - Morwen - Naiyana - Nakano - Nareva - Nelia - Ninian - Ogrish - Orc Thane - Orlaith - Pavo - Prince Nyze - Prince Philander - Princess Phyria - Queen Nyzerrah - Ragnild - Rindo - River - Rroljar - Sariel - Senja - Sexy Statues - Shar - Sigrune - Sleepy Snake - Solveig - Sugo - Svern - Tainted Witch - Takahiro - Taldahs - Tamarind - The Baroness - Valencia - Vari - Vaush - Viviane - Wyld Elf Band - Zhara - Zo - Zuzaan

Generic Characters

Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters.

Arcane Golem - Centaur Pack - Crazy Horse - Cultist - Demon Cultists - Effigies - Frostwood Kitsune - Generic Summons - Ghosts - Gnoll Raiders - Harpy Enforcer - Harpy Thief - Hornets - Imps - Marefolk Shaman - Marked Mercenary Band - Orc Amazon - Orc Apprentice - Orc Executioner - Orc Warrior - Slime Siblings - Sluasaids - Warg - Wolves - Wraith Chimera - Wyvern Girl

Quests

From the first moments of the game, with more being found along the journey, the Champion will be tasked with various jobs. The current goals, as well as one's own musings about the situation, can be read in the journal. See Quests for slightly more details.

Artifice Testing - Blacksmith's New Clothes - Caparison Hunter - Cat Call - Den of Foxes - Dog Days - Educational Help - Farmhand's Freeholds - Father Where Art Thou? - For Want Of A Nail - Getting Into The Closet - Harboring a Fugitive - In Her Footsteps - Inheriter of the Idols - Land of Milky Honey - Mad Cow - Meet and Greet - Missing Meows - Ninja Stylin' - Nothing Like Housework - One Man's Poison - Quintessentials - Right of Conquest - Royal Amnesty - Shades of the Past - Sweetest Climax - The Mistress - Ugly Duckling - Winterstem for Aurera

Events

Events are scenarios that have a degree of importance and possible urgency, but are not directly tied to a quest.

Convocation of Mirrors - Midwinter Festivus Ball

Places of Interest

Regions

The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.

Foothills - Frost Marches - Frostwood - Glacial Rift - Harvest Valley - Hawkethorne - Old Forest

Settlements

These locations act as safe zones that the Champion can move to and from freely, and they contain inhabitants that the Champion can visit at anytime.

Centaur Village - Kervus Warcamp - Kitsune Camp - Kurokawa Kitsune Den - Marefolk Village - Oxana's Mansion - Winter City

Locations

Throughout the Champion's adventures in the world, they will be able to enter specific locations of note, which may contain friends or enemies.

Alchemist's Shop - Ancient Archway - Chapel of Velun - Desire Stylists and Tattoos - Fort Marrok - Hawkethorne Nursery - Hornet Hive - Huntress's Shop - Khor'minos - Matiha's Tower - Ogrish's Smithy - Ruined Shrine - Ruined Wayfort - Sorran Altar - The Frost Hound - Under- and Over-clothes - Westbank

Items

Equipment

Items that can be physically equipped by a character.

Accessories - Armor - Attire - Catalysts - Companion Sets - Shields - Underclothes - Weapons

Consumables

Items that are consumed to attain various effects.

Consumables - Transformative Items

Other Items

Items that either don't fall under the former categories or otherwise have alternate uses.

Key Items - Miscellaneous Items - Reagents - Toys - Unique Items

Game & Engine Mechanics

For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here.

Alchemy - Appearance - Bad Ends - Boons - Character Creation - Combat Effects - Combat Mechanics - Corruption - Dreams - Electrum Coins - Generic Summons - Hawkethorne Nursery - Minigames - Perks - Powers - Pregnancy - Quests - Souls & Spirits - Stats - Status Effects - Taxonomy - Titles

Classes

Classes determine what you're able to do in combat, through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See Classes

Black Mage - Charmer - Thief - Warrior - White Mage

World & Lore

There are several components that make up the CoC2 universe. Some can be found below.

History and Lore

General story details and bits of background history on some events that have an impact in the world of Savarra.

Currency - Jassira - Khor'minos - Taelia's Talons - The Belharan Empire - The Frost Marches - The Old Country - Tronarii

Religions

Demon Cult - Keros - Mallach - Nareva - Souls & Spirits - The Seven - Velun

Technologies

Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.

Bronze - Shaping

Races

Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page. For more creature variants, see Category:Creatures

Alraunes - Avanai - Boreal Elves - Catfolk - Centaurs - Demons - Dryads - Fusata - Gnolls - Goblins - Harpies - Humans - Jotuns - Kitsune - Leothrans - Lupines - Manticores - Marefolk - Mecians - Minotaurs - Mothfolk - Nagas - Orcs - Pixie - Salamanders - Selkies - Sheepfolk - Siorcanna - Slimes - Taeleer - Tanuki - Vesparans - Wyld Elves - Wyverns

Factions

Various organizations or groups that have presence in CoC2.

Demon Cult - Marked Merk Mercenaries

Authors

Here is a list of the amazing writers and artists that have their creations in the game.

Alypia - AnonArts - B - Balak Knightfang - bk! - BubbleLord - Buntcake - Cheshire - DCLzexon - Fleep - florgenstow420 - Franks - Freed85 - Gamer4125 - Gardeford - GothPastel - HugsAlright - Kinathis - Kupocun - Moira - QuestyRobo - ragnargang - RattlePool - Runingman69 - Savin - Serrated Seat - SomeKindofWizard - StrayParadox - Squirrelwagon - strawberry_tea - Sunna - The Observer - ToonNik - William - Wsan - waow

Contributing

There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing

References

The location of the main game itself can be found at the official website.

There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on: