Corruption of Champions II is a game under active development by Savin & crew.
The Version History contains a log of what has been added or changed in the game over time.
Before asking a question, please see Frequently Asked Questions or you can check out the Walkthrough.
You can support the development of CoC2 through:
- Steam (see infographic for more details)
Companions are significant characters that can accompany the Champion throughout their journey, and can contribute dialogue and assistance in-and-out of combat. Each companion has a fairly thorough relationship, whether it be romantic, purely sexual, or just friendship.
NPCs that can temporarily join the party as a fourth companion - or be taken control of by the Player to star in their own events.
Similar to companions, followers can assist the Champion at a limited capacity, but do not take up a companion slot nor contribute significant dialogue.
Recurring encounters are interactions that have a specific tile the NPCs in question can be found on.
Roaming encounters are NPC interactions that are only available while out exploring. These NPCs do not have a dedicated tile that they are found on.
Event encounters are NPC interactions that are involved in an event or quest, meaning that they were either introduced during a quest/event, or have all current interactions only within that quest.
From the first moments of the game, with more being found along the journey, the Champion will be tasked with various jobs. The current goals, as well as one's own musings about the situation, can be read in the journal.
Events are scenarios that have a degree of importance and possible urgency, but are not directly tied to a quest.
Places of Interest
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.
These locations act as safe zones that the Champion can move to and from freely, containing inhabitants who the Champion can visit at anytime.
Throughout the Champion's adventures in the world, they will be able to enter specific locations of note, which may contain friends or enemies.
Items that can be physically equipped by a character.
Accessories - Armor - Attire - Catalysts - Companion Sets - Shields - Underclothes - Weapons
Items that are consumed to attain various effects.
Consumables - Transformative Items
Items that either don't fall under the former categories or otherwise have alternate uses.
Key Items - Miscellaneous Items - Reagents - Toys - Unique Items
Game & Engine Mechanics
For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here.
Classes determine what you're able to do in combat, through a combination of passive perks and active talents, which include things like magic spells and fighting styles.
|Black Mage||Charmer||Thief||Warrior||White Mage|
The World of Savarra
There are several components that make up the CoC2 setting. Some can be found below.
History and Lore
General story details and bits of background history on some events that have an impact in the world of Savarra.
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page. For more creature variants, see Category:Creatures
Various organizations or groups that have presence in CoC2.
Authors & Artists
Here is a list of the amazing writers and artists that have their creations in the game.
Akira-Raikou - Alder - Alypia - AnonArts - B - Balak Knightfang - Barbera Dieselbrain - birbs - bk! - Bluebird42 - BREAD - BubbleLord - Buntcake - Cheshire/CheshireCatSmile37 - danielxcutter - DCLzexon - Doots - ehrrr - Fenoxo - Fleep - florgenstow/florgenstow420 - Franks - Freed85 - Gamer4125 - Gardeford - GothPastel - hafruined - Honeypony - HugsAlright - JayBee - Jayo - Jojocite - Kinathis - Kupocun - Kurble - Kuroko - Leomax - Luxuriass - Mandragorra - Meribel - Moira - Morgore - Nyah - Pépère Pervers - Pink Palooka - QuestyRobo - Rait Visual Works - RattlePool - Rohezk - rotundity - Runingman69 - SatyrSatyr - Savin - Serrated Seat - Shadefalcon - SKoW/SomeKindofWizard - SoAndSo - StrayParadox - Squirrelwagon - strawberry_tea - Sulcate - Sunna - The Observer - ToonNik - UprightBlue - Ujac - Waru-Geli - William - Wsan - ｗａｏｗ - xtatoto
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing
The location of the main game itself can be found at the official website.
There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:
- submitting written material to the CoC2 game itself. See Corruption of Champions II: Public Design Document
- various mechanics, esp. combat CoC2 Combat Math, Powers, Perks
- pregnancy mechanics, see Pregnancy System & Mechanics