Powers

From Corruption of Champions II
Revision as of 04:48, 19 September 2019 by Spotty McBumble Fuck (talk | contribs) (more powers)
Jump to navigation Jump to search

Powers are abilities that can be used during combat encounters, with each class having their own specific set of powers that are unlocked as the character levels up. Nevertheless, powers are not locked by class and can be learned from external sources, as long as the level requirements are met.

There are 4 types of powers:

  • At-Will - Can be used any number of times
  • Recharge - Can be used every X turns (recharge times vary)
  • Encounter - Can be used once per encounter
  • Ultimate - Can be used once per long rest/sleep

The Champion can learn any number of powers but can only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate).

Spellpower affects Spells. Attack Power affects Weapons.

Black Mage

Name Short Name Type Level Description Note
Withering Bolt W. Bolt [At-Will]
[Spell]
1 You conjure a blast of raw magic, hurling it at a foe to deal X Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents. Base damage 20
Lightning Spike Ltn. Spike [Recharge 3]
[Spell]
1 You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage. Base damage 15
Summon Flame Spirit Sum.FSpirit [Encounter]
[Summon]
[Spell]
1 You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing foes. Its power is based on your Leadership.
Shadow Magic [Recharge 4]
[Spell]
2 You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X Tease damage, and the target becomes Aroused for 2 turns. Base damage 20
Blight Orb [Recharge 4]
[Spell]
2 You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals X Blight damage and leaves the victim Staggered for 1 turn. Base damage 30
Grease [Recharge 4]
[Spell]
2 You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability for Fire for 2 turns.
Ray of Frost RayOfFrost [Recharge 2]
[Spell]
4 You conjure a ray of chilling frost. targeting a single enemy. On a hit, the target takes X Frost damage and is left Frigid for 3 turns. Base damage 40
Fireball [Recharge 4]
[Spell]
4 You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X Fire damage on a hit, or half as much on a miss. Base damage 40
Soul Arrow [Recharge 2]
[Spell]
4 You conjure a blast of psychic force, dealing X Mind damage to an enemy's Resolve. On a hit, you recover half that amount of your own Resolve. Base damage 25

Charmer

Name Short Name Type Level Description Note
Bolstering Dance BolsDance [At-Will]
[Stance]
1 You use your dancing to invigorate your allies, restoring 10 Resolve to all allies, then restoring X Resolve and grating +10 Evasion and Mental Resistance each turn thereafter. X = ((10 + Presence)/2)
Song of Storms SongStorms [Recharge 4] 1 You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus Storm damage equal to your Spellpower, lasting for 3 turns.
War Song [Encounter] 1 You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X Mind damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered. X = ((25 + Presence)/2)
Charm Spell [Recharge 3]
[Spell]
2 You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X Mind damage and becomes Aroused for 3 turns. X = ((10 + Presence)/2)
Allure [Recharge 2]
[Tease]
2 You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
Blinding Beauty BlindBeauty [Recharge 4]
[Spell]
2 You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.
Soothing Dance [At-Will] 4 Using your dances to de-escalate one companion's desires, you restore X Resolve and alleviate the Aroused condition. X = ((20 + Presence)/2)
Song of Splendor SongSplendor [Encounter]
[Tease]
4 You sing a song of splendor and desire, dealing X Mind damage to all enemies when first sung, and empowering the Sexiness of yourself and your companions for the next 5 turns. X = ((25 + Presence)/2)
Song of Courage SongCourage [At-Will]
[Stance]
4 You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by X for the duration. You and all allies recover Y Health when you start singing. X = Presence
Y = Presence + 10

Thief

Name Short Name Type Level Description Note
Fading Strike FadeStrike [At-Will]
[Weapon]
1 You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
Dirty Trick [Recharge 3]
[Weapon]
1 You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
Smoke Bomb [Encounter] 1 You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.
Shell Cracker [Recharge 4]
[Weapon]
2 You try and tear a hole in a target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
Shadow Strike [Recharge 4]
[Melee]
[Weapon]
2 You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
Mark for Death Mark4Death [Recharge 4]
[Weapon]
2 You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
Duelist's Stance DuelistStance [At-Will]
[Melee]
[Stance]
[Weapon]
4 You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round.
Dastardly Trick Das.Trick [Encounter]
[Weapon]
4 You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.
Garrote [Encounter]
[Melee]
4 You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X raw damage and Silencing for 2 turns on a hit. If the attack misses the target is still Staggered for 2 turns. Base damage 100

Warrior

Name Short Name Type Level Description Note
Guarded Stance GuardStance [At-Will]
[Stance]
1 You use your body as a shield for your comrades. You gain X Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate 25% more Threat. X = (Max HP x 0.1)
Rend [Recharge 3]
[Weapon]
1 You cut deep, striking with a bonus +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for 2 turns.
Thunder Strike ThundStrike [Encounter]
[Melee]
[Weapon]
1 You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a hit, the target is also knocked prone
Cleave [Recharge 3]
[Melee]
[Weapon]
2 You whirl your weapon all around you, making a melee attack against every enemy on the field.
Dominance [Recharge 4]
[Melee]
2 You claim on of your foes as your for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat. Base damage 55
Replaces the old power Amazonian Strike
Warcry [Recharge 3] 2 You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose 10 Resolve and are Terrified for 2 turns. Allies shake off Terror and Stagger.
Steady Strike [Recharge 4]
[2Hand]
[Melee]
[Weapon]
4 You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 10 Resolve and 50 Health.
Vanguard [Recharge 4]
[Shield]
4 You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.
Dual Blitz [Recharge 3]
[Dual]
[Melee]
[Weapon]
4 You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.

White Mage

Name Short Name Type Level Description Note
Heal [At-Will]
[Heal]
[Spell]
1 With a gentle prayer, you heal yourself or a targeted ally for 30% of their maximum Health and remove any Bleeding.
White Fire [Recharge 1]
[Spell]
1 You hurl a ray of burning radiance at a foe. The bolt deals X Holy damage, and X Fire damage. A second attack against Magic Resistance causes the target to Burn for 1 turn as well. Base damage 18
Spirit Veil [Encounter]
[Spell]
1 You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter. X = (10 x (1 + (Spellpower / 100)))
Group Heal [Recharge 4]
[Heal]
[Spell]
2 You infuse not just yourself but your entire group with vital energy, restoring 20% of each character's maximum Health.
Entropic Winds EntroWinds [Recharge 4]
[Spell]
2 You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X Frost damage and become Staggered for two turns. Base damage 20
Blessing [Recharge 0]
[Spell]
2 By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power and Spellpower on their next turn.
Charge Weapon [At-Will]
[Stance]
[Spell]
4 You charge your weapon with argent light, causing it to deal bonus Holy damage equal to half your Spellpower so long as you maintain the stance. On assuming the stance, deal X Holy damage to all enemies. Base damage 10
Shield of Light ShieldLight [Recharge 4]
[Spell]
4 You surround yourself or an ally in soothing light granting X points of Shield HP and regenerating Y Health each round so long as the shield lasts -- up to 3 turns. X = (50 x (1 + (Spellpower / 100)))
Smite Evil [Encounter]
[Melee]
[Weapon]
[Spell]
4 You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing an additional X base Holy damage and recovering 20 Resolve for yourself and all allies on a hit. X = (50 x (1 + (Spellpower / 100)))

Ranged

Ranged weapon powers are not part of a normal class progression. They are trained instead, and so far the only one offering training is Leorah. Powers with the [Ranged] tag require that you have a ranged weapon equipped.

Name Short Name Type Level Description Note
Stick and Move Stick&Move [At-Will]
[Ranged]
[Weapon]
1 You vie for better positioning while attacking. Your attack suffers -50 attack power, but you gain +50 initiative on the next turn.
Ranger's Stance RangerStance [At-Will]
[Stance]
1 You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks.
Wyvern Sting [Recharge 3]
[Ranged]
[Weapon]
1 You coat your ammo in wyvern venom, your attack deals X Penetrating and Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns. X = 70% total damage
Y = 30% total damage
Learned by completing One Man's Poison
Crowd Control [Recharge 3]
[Ranged]
[Weapon]
1 You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 attack power. Learned by completing One Man's Poison
Suppressive Fire SuppFire [Encounter]
[Ranged]
[Weapon]
1 You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -35 Accuracy, drawing high threat, and grant +20 initiative, accuracy and evasion to all allies for 2 turns.
Nerves of Steel NervesOfSteel [Encounter]
[Multi]
[Ranged]
Weapon
2 You make an aimed attack on your turn. If you do not take Resolve damage before your next turn, the missile strikes with +200 Accuracy and +200 Attack Power, knocking your target Prone. As the tags and description suggest, this is a multi-turn power that can be interrupted.
Triple Threat [Recharge 4]
[Ranged]
[Weapon]
2 You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Crackle Powder CrackPowder [Recharge 4]
[Ranged]
[Weapon]
2 You loose a missile tipped with conductive powder that targets physical resistance of all foes. On a hit, targets are stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
Sure Shot [Recharge 1]
[Ranged]
[Weapon]
4 You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
Aim: Weapon [Recharge 4]
[Ranged]
[Weapon]
4 You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds.
Arcane Shot [At-Will]
[Ranged]
[Weapon]
4 You imbue your missiles with arcane power. This attack is made versus the target's magic resistance and ward instead of evasion and armor.

Manuals

Powers may be learned from manuals. Manuals may be bought, dropped rarely from common monsters, be received as quest items or drop from bosses. A manual may be used once to learn the power it contains, and is then consumed. Dropping or selling unique manuals may mean that the chance to obtain the power is lost forever. Using a manual when the PC already knows the power will still consume the manual, but have no further effect.

Name Short Name Type Level Description Note
Disarm Disarm [Recharge 4]
[Melee]
[Weapon]
4 You attempt to divest a foe of their weapon. On a hit, you render them disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed. Drops from Jarl Gundvaldsen

Other

Powers not fitting in the other categories, such as those bestowed by items or quests. All item powers so far require both the item and the power to be equipped.

Name Short Name Type Level Description Note
Frost Arrow [At-Will]
[Ranged]
[Weapon]
1 Enchant your attacks with winter's kiss, adding 10% of your spellpower as Frost damage. On a Critical Hit, the target becomes Frigid for a turn. Requires the Whitewood Bow. Power granted by the Whitewood Bow
Summon Kiyoko Sum.Kiyoko [Encounter]
[Summon]
[Spell]
1 You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union is equipped to use. Power granted by the Amulet of Union
Groping Tentacles GropeTentacles [At-Will]
[Spell]
3 Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing X tease damage. Power granted by the Girthy Rod
Equipping the Rod for the first time adds 5 Corruption to the Champion.
Tail Whack [At-Will]
[Melee]
1 Give your foe a thump with your tail, dealing X Crushing Damage and X (Fire/Frost/Tease) Damage. Requires a thick tail. Damage type varies based on the owner's tail type.
Ice Tail = Ice Damage
Fire Tail = Fire Damage
Regular Tail = Tease Damage
Summon Effigy Sum.Effigy [Recharge 4]
[Spell]
[Summon]
4 Summon an Alraune Effigy. Single-use power granted by using the Effigy Seed during combat.

NPC Powers

The powers listed here are not obtainable/learnable by the Champion and can (so far) only be used by certain characters.

Name Short Name Type NPC Description Note
Bleeding Cut [At-Will]
[Weapon]
Cultist
Harpy Enforcer
Spectral Barbarian
Master Tollus
Wyvern Girl
Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
Prime Target [Encounter]
[Melee]
[Weapon]
Arona
Manticore Girl
Tainted Witch
Deliver a mighty melee blow against a chosen foe, striking for +100 Attack Power. If you hit, you stagger the target and then make a secondary Tease attack against every enemy on the field.
Giant's Reach GiantReach [At-Will]
[Dual]
[Melee]
[Weapon]
Brint
Brienne
Brint makes an attack with both his axe and mace. The attacks have -25 Accuracy, but allow him to use two non-light weapons at once.
Execute [Recharge 4]
[2Hand]
[Melee]
[Weapon]
Brint
Brienne
Etheryn
Gnoll Alpha
Make a massive swing with a two-handed weapon, aiming to lay low a wounded foe with a single strike. This attack imparts +50 Attack Power, plus Attack Power equal to the percentage of the target's maximum Health already lost.
Lusty Tentacles LustTent [At-Will]
[Weapon]
Effigy Basic attack. On a crit, knocks the target prone.
Envenom [Encounter]
[Weapon]
Effigy Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
Trick Shot T.Shot [Recharge 3]
[Ranged]
[Weapon]
Effigy Archer Ranged weapon attack. Normal damage. On a hit, make a second attack against another enemy at a -40 Accuracy penalty. Recharge 3.
Shatterstrike S.Strike [Recharge 2]
[Ranged]
[Weapon]
Effigy Archer
Yuzu
Kiri
Ranged attack with +30 Attack Power, targets Physical Resistance. On a hit, Sunders armor for a turn. Recharge 2.
Blood Let [At-Will]
[Weapon]
Cultist Bloodletter
Magna
Normal attack but always causes bleed on hit.
Enrage [Recharge 4]
[Melee]
[Weapon]
Warg The warg is mad you hit the hot chick that rides her.
Fan of Blades FanOfBlades [Recharge 3]
[Weapon]
Lusina You make a ranged attack against every enemy on the field using a brace of daggers. Cleave but with daggers
Poison Edge [Encounter]
[Weapon]
Argoth
Master Whisper
Attack with +200 Attack Power, +25 Accuracy and poison target for 3 turns.
Overhand Smash [At-Will]
[Weapon]
Benny
Sigrune
Basic attack with +50 Attack Power. Staggers on Crit.
Pummel [Recharge 4]
[Melee]
[Weapon]
Garret
Magna
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds
Echoes of Life EchoesLife [Encounter]
[2Hand]
[Melee]
[Weapon]
Atugia (companion) Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
Chill Touch [At-Will]
[Melee]
[Weapon]
Jarl Gunvaldsen You strike with your weapon, imbuing it with icy power. On a hit, targets must make a physical resistance test or be rendered frigid for 2 turns.
Feather Dance FeathDance [Recharge 3]
[Tease]
Harpy Thief
Harpy Wingleader
Deals a large amount of Tease damage but lowers Evasion for a turn.
Chainmail Jiggle ChainJiggle [Recharge 4]
[Chest]
[Tease]
Orc Executioner AoE boobcentric tease attack. Long recharge.
Breast Plate [Recharge 5]
[Chest]
[Tease]
Effigy Attack vs. Mental Resistance. On hit, the target takes X Resolve damage (Pheromone damage) and becomes Aroused. Recharge 5. X = 20
Cum Spray [Encounter]
[Tease]
Imp
Imp Lord
Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if Resolve is less than 50%, and when used, recovers 15% Resolve.
Honey Slather [At-Will] Hornet Worker Just a basic-type tease attack. Deals drug-type resolve damage.
Aphrodisiac Sting AphroSting [Recharge 4] Hornet Worker The user attempts to inject a lust-inducing toxin into a target. On a hit, the target suffers a small amount of piercing damage and must make a mental resistance roll or become aroused for 2 turns.
Summon Stone Elemental Sum.StoneE [Encounter]
[Spell]
[Summon]
Berwyn Summon a Stone Elemental.
Shadow Clone S. Clone [Encounter]
[Spell]
[Summon]
Mistress Matiha Summon a Shadow Clone.
Call Falcon [Encounter]
[Spell]
[Summon]
Etheryn Etheryn summons her white falcon companion, Harrick, from the skies.
Merc Reinforcements MercReinf [Encounter]
[Spell]
[Summon]
Lieutenant Jen Summon Marked Merk Mercenaries to your aid.
Rhythmic Focus [At-Will]
[Stance]
Fritte You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both sexiness and focus. You know what you want, and you plan to get it.
Mirror Image [Encounter]
[Spell]
[Ally]
[Stance]
Summoned Kiyoko Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until she is stunned or taken out.
Control Pheromones CtrlPhero [Encounter]
[Ally]
[Stance]
Hornet Drone Affects all allies except self, grants a hefty focus bonus.
Flight [At-Will]
[Stance]
Harpy Enforcer
Harpy Thief
Harpy Wingleader
Imp
Imp Lord
Manticore Girl
Wyvern Girl
Take flight and cause melee attacks from non-flying targets to miss more often.
Frenzy [Encounter]
[Stance]
Argoth
Brienne
Brint
Cultist Reaver
Garret
Gnoll Alpha
Spectral Barbarian
Sigrune
Magna
Warg
Crazy Horse
Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
Aura of Desire DesireAura [Encounter]
[Stance]
Alraune Used when below 50% Health or Resolve. Acts as a stance that deals a small amount of Lust damage at the end of each of the Alraune's turns.
Piper's Song PiperSong [Encounter]
[Stance]
[Performance]
Alraune Herald You weave magic into a truly enchanting performance, focused on one enemy. You make an attack against Mental resistance. On a hit, and so long as you maintain the stance, the target is Aroused and Stunned.
Vine Restraints VineRestraint [Recharge 4]
[Multi]
[Interruptable]
Alraune
Hethia
Grapples a character, inflicting the Staggered condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized Strength check (1d20 + STR > 20), made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a Stun or Knockdown.
Harpy Song [[Encounter]
[Performance]
[Multi]
[Interruptable]
Randomly given to one of the harpies during combat Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped.
Pollination [Encounter]
[Performance]
[Multi]
[Interruptable]
Effigy Pollinator On effigy's turn, attack all enemies' Mental Resistance to deal 10 Resolve damage/round (Pheromone type). Restores a flat 10 Health/round to all Effigies. 1/encounter.
Command Pheromones CmdPher [Recharge 2]
[Spell]
[Healing]
[Ally]
Hornet Drone A hefty resolve heal + minor HP heal.
Warlord's Cry WarlordCry [Encounter]
[Healing]
[Ally]
Harpy Wingleader Heals all her underlings by 15% of their Max Health and grants the Wingleader a surge of +10 Attack Power for the next 3 turns. Only used when at least 1 other harpy is at or below half Health.
Mega-Heal [Recharge 3]
[Spell]
[Healing]
[Ally]
Ninian Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
Pocket Sand [At-Will] Cultist
Eryka
Ninian
Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage.
Tainted Bulwark [Encounter]
[Spell]
Master Tollus Spell that increases his Armor, Evasion, Aegis, MagRes for 3 turns. Deals heavy Resolve damage to him. Uses at 66% or less Health.
Tentacle Shield T. Shield [Recharge 4]
[Ally]
Shadow Clone Extend a mass of writhing tentacles outward towards your ally, forming a protective barrier of black tendrils between you and your target.
Raging Thurible RageThurible [Encounter]
[Ally]
Vaush Increases Attack Power by 30 for the whole party for 3 turns. Once per combat.
Ancestral Aegis [Encounter] Atugia (enemy) Gain 25% physical and magical resistance for 3 turns and prevents stun, used as the fight begins.
Eternal Light [Recharge 1]
[Ally]
Atugia (companion) Suffuse an ally with the light of your will. They recover 10% Health and Resolve, and an additional 5% each turn for 3 turns.
Butt Stomp [At-Will]
[Melee]
[Tease]
Harpy Thief
Harpy Wingleader
Take wing, flying high in the air before diving ass-first towards your target!
Aerial Drop AirDrop [Encounter]
[Melee]
Randomly given to one of the harpies during combat Inflict heavy Crushing damage with a high chance to stagger.
Quake [Recharge 3]
[Melee]
Cultist Reaver|Earth Elemental AoE attack, does a small amount of damage to all enemies, and knocks down the target.
Rush [Recharge 3]
[Melee]
[Multi]
[Interruptable]
Marked Mercenary Band The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
Grapple [Recharge 3]
[Melee]
Marked Mercenary Band The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
Tackle [Recharge 3]
[Melee]
Eryka Eryka lunges at her target and attempts to pin them, causing knockdown and inflicting some physical and lust damage. This ability targets Physical Resistance.
Trample [Recharge 4]
[Melee]
Lieutenant Jen Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.
Shield Bash [Recharge 3]
[Melee]
[Shield]
Crazy Horse
Cultist Reaver
Lupine Warrior
Smash your enemy with your shield. On a hit, deal 30 Crushing damage and stagger the enemy for 2 rounds.
War Stomp [Encounter]
[Melee]
Packleader Rears up and stomps the ground, stunning one target.
Charge [Recharge 6]
[Melee]
Packleader Charges the party down. Knocks down on hit, disarms on critical.
Centaur Trample TaurTrample [Recharge 3]
[Melee]
Centaur Marauder A single-target attack that always critically strikes against knocked-down enemies.
Overbear [Recharge 5]
[Melee]
Cultist Reaver
Gerik
Used whenever possible. Attack made against Physical Resistance that inflicts a +50 Attack Power hit and Knockdown.
Blood Rage [Recharge 3]
[Melee]
Garret You rip and tear at an enemy, reveling in their demise. This attack deals 30 damage and recovers health equal to half damage dealt.
Winter's Howl [Recharge 3] Jarl Gunvaldsen You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take crushing and cold damage; if a target is frigid, the damage is doubled.
Lustful Images [Recharge 2]
[Spell]
Marefolk Shaman
Master Tollus
Magic attack that deals moderate Resolve damage on a hit. On hit, target must pass a LustRes test or be Aroused for 1-2 turns.
Sun of Jassira [Recharge 4]
[Spell]
Cait You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes X Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, blinds them for 1 turn.
Fire Bolt [At-Will]
[Spell]
Berwyn You conjure a blast of raw magic, hurling it at a foe to deal X Fire damage.
Pollen Spray Pol.Spray [Recharge 4]
[At-Will]
Effigy Pollinator Spell attack that deals X Resolve (Pheromone) damage on a hit. A secondary attack against Lust Resistance inflicts Aroused for 2 turns. Recharge 4.
Foxfire [At-Will]
[Spell]
Kiyoko
Hinata
Kiri
Yuzu
Direct fire-based magic damage on a single target and also inflicts the burn condition for 3 rounds.
Trick [Recharge 4]
[Spell]
Effigy Archer You play a nasty trick on an enemy that attacks their mental resistance. On a hit, the target is inflicted with a random debuff (blind/staggered/terrified/aroused) and gains 50% vulnerability to blight damage for 3 turns. If no debuffs can be applied, the trick deals hefty resolve damage instead.
Dark Thoughts [Recharge 4]
[Spell]
Mistress Matiha Copy of the Black Mages "Dark Magic" power, high mind damage, applies the "terrified" debuff, 4 turn recharge.
Leech [Recharge 3]
[Spell]
Hinata You drain life-force from an enemy, dealing X blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a magic resistance check or be staggered for 2 rounds.
Carnal Hex [Recharge 2]
[Spell]
Merielle You conjure a mass of concentrated lust, directing it at a foe to deal 18 resolve damage. If the target has the aroused condition, their allies take 9 resolve damage as the erotic energy overflows.
Cold Snap [Recharge 4]
[Spell]
Hethia
Jarl Gunvaldsen
Make a magic attack, on hit the target takes frost damage as well as becoming stunned and frigid.
Vile Miasma [Recharge 3]
[Spell]
Orc Apprentice Blight damage and sets poison status.
Jolt [Recharge 3]
[Spell]
Orc Apprentice] Storm damage and chance to stun.
Ancestor's Judgement Ancest.Judge [Recharge 3]
[Spell]
Atugia Call upon ancient guardians to strike directly at the will of an opponent with phantasmal weaponry. On a hit, deal X Crushing and Y Fatigue damage. Gain +25 Physical and Magical Resistance and stun immunity for 1 turn.
Boulder Heave Recharge 3 Sigrune Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.