Revision history of "Combat Damage"

Jump to navigation Jump to search

Diff selection: Mark the radio boxes of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

  • curprev 19:21, 31 March 2015‎ Dragon643 talk contribs‎ 21,888 bytes +21,888‎ Created page with "Describes how the game handles damage (and effects?) during combat. [] means int value not included; 0..[1] will be 0-0.9999.....9 instead. (That's close enough, but it can be..."