Difference between revisions of "Varmint"

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(let's just nip any potential for bestiality right from the nub)
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If you are victorious in combat, the varmint will be tied up and carried in your inventory like an item, taking up an inventory slot. You are only able to carry one varmint at a time.
 
If you are victorious in combat, the varmint will be tied up and carried in your inventory like an item, taking up an inventory slot. You are only able to carry one varmint at a time.
  
As an item, a varmint's base price is 0 [[credits]] and can be sold to certain [[Vendors_(TiTS)|vendors]], but [[Cameron]] will pay you a five credit chit for each. So far, it is unknown if varmints are valuable elsewhere.
+
As an item, a varmint's base price is 0 [[credits]] and can be sold to certain [[:Category:Vendors_(TiTS)|vendors]], but [[Cameron]] will pay you a five credit chit for each. So far, it is unknown if varmints are valuable elsewhere.
  
  

Revision as of 14:56, 16 December 2014

Varmint

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Varmint
TiTS character
Missing.png
“Yee-haw!”
Created by Savin
Information
Species Automaton
Gender ???
Location(s) New Texas
Combat Details
Level 6
Shields None
Health 115
Initial Lust None
Varmint (captured)
Base Price 0
Use Details
Is Usable? Sellable

Description


Large critters that are currently infesting the large fields on T.'s Ranch in New Texas.


Appearance


This New Texan varmint is a big, blue creature near to the size of a burly Terran doberman, though its posture is more squat, and its frame is rippling with muscle. Its jaw is filled with razor-sharp teeth, slavering as it draws near to you, a hungry glint in its big green eyes. Several spikes coat the creature's flat head, including a pair that curl into horn-like protrusions around its head, almost ram-like.


History/Personality/Information of Note


Like giant rodents, varmints tend to be more of an overgrown nuisance than anything else. They seem to eat up most produce grown on New Texan fields as well as other material, including silicone and even credit chits.


Interactions


Though highly aggressive and usually attacking on sight, varmints can be subdued and 'wrangled' through non-fatal means. It is ill-advised to engage or provoke the beast when one is not strong or quick enough to escape its attacks.

You are able to wrangle them after accepting to help Cameron. It is unknown what happens to them after they are turned in to Cameron.


Combat


Varmint combat actions:

  • Leap Attack - Pounces and attempts to bite you, causing piercing damage. This attack also has a chance of tripping you, and if this attack is consecutive, it may result in a stun.
  • Maul - If you are on the ground, the varmint may savage you for a large amount of piercing damage.
  • Ram - A powerful piercing attack with a chance to stun.
  • 波動拳 - Quarter circle forward towards the opponent from the down position, then pressing a punch button.


Loot/Items/Equipment


If you are victorious in combat, the varmint will be tied up and carried in your inventory like an item, taking up an inventory slot. You are only able to carry one varmint at a time.

As an item, a varmint's base price is 0 credits and can be sold to certain vendors, but Cameron will pay you a five credit chit for each. So far, it is unknown if varmints are valuable elsewhere.