Difference between revisions of "Perk (TiTS)"

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==== Mercenary ====
 
==== Mercenary ====
 
----
 
----
===== Perks =====
 
* <span id="Critical_Blows"></span><b>Critical Blows</b> - Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
 
* <span id="Tough"></span><b>Tough</b> - Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
 
* <span id="Juggernaut"></span><b>Juggernaut</b> - Grants a 25% chance to overcome any paralysis or stun effect every combat round.
 
* <span id="Second_Wind"></span><b>Second Wind</b> - Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
 
* <span id="Tough_2"></span><b>Tough 2</b> - Upgrades the "Tough" ability from 10 to 15%.
 
* <span id="Iron_Will"></span><b>Iron Will</b> - Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
 
 
 
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
 
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
 
|+ Perks
 
|+ Perks
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!width="160px"| Name
 
!width="160px"| Name
 
!width="620px" class="unsortable"| Description
 
!width="620px" class="unsortable"| Description
|-
 
|align="center"| 1
 
|align="left"|
 
|align="left"|
 
 
|-
 
|-
 
|align="center"| 2
 
|align="center"| 2
|align="left"|  
+
|align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b>
|align="left"|  
+
|align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
 
|-
 
|-
 
|align="center"| 3
 
|align="center"| 3
|align="left"|  
+
|align="left"| <span id="Tough"></span><b>Tough</b>
|align="left"|  
+
|align="left"| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
 
|-
 
|-
 
|align="center"| 4
 
|align="center"| 4
|align="left"|  
+
|align="left"| <span id="Juggernaut"></span><b>Juggernaut</b>
|align="left"|  
+
|align="left"| Grants a 25% chance to overcome any paralysis or stun effect every combat round.
 
|-
 
|-
 
|align="center"| 5
 
|align="center"| 5
|align="left"|  
+
|align="left"| <span id="Second_Wind"></span><b>Second Wind</b>
|align="left"|  
+
|align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
 
|-
 
|-
 
|align="center"| 6
 
|align="center"| 6
|align="left"|  
+
|align="left"| <span id="Tough_2"></span><b>Tough 2</b>
|align="left"|  
+
|align="left"| Upgrades the "Tough" ability from 10 to 15%.
 
|-
 
|-
 
|align="center"| 7
 
|align="center"| 7
|align="left"|  
+
|align="left"| <span id="Iron_Will"></span><b>Iron Will</b>
|align="left"|  
+
|align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
 
|-
 
|-
 
|}
 
|}
  
 
===== Special Abilities =====
 
* <span id="Headbutt"></span><b>Headbutt</b> <i>(Starter Ability)</i> - A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
 
* <span id="Bloodthirsty"></span><b>Bloodthirsty</b> - Melee attacks restore a few points of energy.
 
* <span id="Armor_Piercing"></span><b>Armor Piercing</b> - Ranged attacks ignore the first few points of enemy defense.
 
* <span id="Power_Strike"></span><b>Power Strike</b> - Grants the ability to perform a single melee attack for 200% normal damage.
 
* <span id="Rapid_Fire"></span><b>Rapid Fire</b> - Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
 
* <span id="Riposte"></span><b>Riposte</b> - Grants increased evasion after any melee attack made for the remainder of the combat round.
 
* <span id="Take_Cover"></span><b>Take Cover</b> - Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
 
* <span id="Carpet_Grenades"></span><b>Carpet Grenades</b> - Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
 
* <span id="Detonation_Charge"></span><b>Detonation Charge</b> - Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target.
 
* <span id="Heavy_Weapons"></span><b>Heavy Weapons</b> - Increases damage from kinetic, slashing, and piercing ranged weapons by 20%.
 
* <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b> - Increases damage from kinetic, slashing, and piercing melee weapons by 20%.
 
* <span id="Cleave"></span><b>Cleave</b> - Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
 
* <span id="Concentrate_Fire"></span><b>Concentrate Fire</b> - Allows consecutive ranged attacks to gain a bonus to damage.
 
  
 
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
 
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!width="620px" class="unsortable"| Description
 
!width="620px" class="unsortable"| Description
 
|-
 
|-
|align="center"| 0
+
|align="center"| 1
|align="left"|
+
|align="left"| <span id="Headbutt"></span><b>Headbutt</b><br><i>(Starter Ability)</i>
|align="left"|  
+
|align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
|-
 
|align="center" rowspan="2"| 1
 
|align="left"|
 
|align="left"|  
 
|-
 
|align="left"|
 
|align="left"|
 
 
|-
 
|-
 
|align="center" rowspan="2"| 2
 
|align="center" rowspan="2"| 2
|align="left"|  
+
|align="left"| <span id="Bloodthirsty"></span><b>Bloodthirsty</b>
|align="left"|  
+
|align="left"| Melee attacks restore a few points of energy.
 
|-
 
|-
|align="left"|  
+
|align="left"| <span id="Armor_Piercing"></span><b>Armor Piercing</b>
|align="left"|  
+
|align="left"| Ranged attacks ignore the first few points of enemy defense.
 
|-
 
|-
 
|align="center" rowspan="2"| 3
 
|align="center" rowspan="2"| 3
|align="left"|  
+
|align="left"| <span id="Power_Strike"></span><b>Power Strike</b>
|align="left"|  
+
|align="left"| Grants the ability to perform a single melee attack for 200% normal damage
 
|-
 
|-
|align="left"|  
+
|align="left"| <span id="Rapid_Fire"></span><b>Rapid Fire</b>
|align="left"|  
+
|align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
 
|-
 
|-
 
|align="center" rowspan="2"| 4
 
|align="center" rowspan="2"| 4
|align="left"|  
+
|align="left"| <span id="Riposte"></span><b>Riposte</b>
|align="left"|  
+
|align="left"| Grants increased evasion after any melee attack made for the remainder of the combat round.
 
|-
 
|-
|align="left"|  
+
|align="left"| <span id="Take_Cover"></span><b>Take Cover</b>
|align="left"|  
+
|align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
 
|-
 
|-
 
|align="center" rowspan="2"| 5
 
|align="center" rowspan="2"| 5
|align="left"|  
+
|align="left"| <span id="Carpet_Grenades"></span><b>Carpet Grenades</b>
|align="left"|  
+
|align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
 
|-
 
|-
|align="left"|  
+
|align="left"| <span id="Detonation_Charge"></span><b>Detonation Charge</b>
|align="left"|  
+
|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target.
 
|-
 
|-
 
|align="center" rowspan="2"| 6
 
|align="center" rowspan="2"| 6
|align="left"|  
+
|align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b>
|align="left"|  
+
|align="left"| Increases damage from kinetic, slashing, and piercing ranged weapons by 20%.
 
|-
 
|-
|align="left"|  
+
|align="left"| <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b>
|align="left"|  
+
|align="left"| Increases damage from kinetic, slashing, and piercing melee weapons by 20%.
 
|-
 
|-
 
|align="center" rowspan="2"| 7
 
|align="center" rowspan="2"| 7
|align="left"|  
+
|align="left"| <span id="Cleave"></span><b>Cleave</b>
|align="left"|  
+
|align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
 
|-
 
|-
|align="left"|  
+
|align="left"| <span id="Concentrate_Fire"></span><b>Concentrate Fire</b>
|align="left"|  
+
|align="left"| Allows consecutive ranged attacks to gain a bonus to damage.
 
|-
 
|-
 
|}
 
|}

Revision as of 01:08, 10 December 2014

Perks

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Overview


Perks can be gained in several ways. Special sexual perks are available for selection during the introduction and character creation phase. Some perks are available to choose between after leveling the player character; these perks are unique to the character's current class. Other perks can be gained with the consumption/use of items. Finally, some unique events can also enable a character to gain certain perks as well.


Character Creation Perks


This is a list of sexual perks selectable during character creation (limited to one per character).


Class-Specific Perks


This is a list of perks and abilities attained only through the leveling system and divided by player class.


Smuggler




Mercenary




Tech Specialist


Perks
  • Shield Tweaks - Grants your shield generator an additional 2 points of shield protection per level.
  • Enhanced Dampeners - Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
  • Armor Tweaks - Grants a 20% bonus to defense values provided by equipped armor.
  • Static Burst - Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.
  • Shield Regen - Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
  • Fight Smarter - Improves melee and ranged accuracy by a small portion of your intelligence.


Special Abilities
  • Paralyzing Shock (Starter Ability) - An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
  • Attack Drone - Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also supplant your shields with its own, raising your maximum shielding by one point per level.
  • Shield Booster - Grants a further increase to your shield generator, providing an additional four points of protection per level.
  • Overcharge - Grants the ability to perform a single ranged attack for 150% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.
  • Volley - Grants the ability to perform an extra ranged attack with reduced accuracy, but a chance of causing blindness regardless. Requires an energy weapon.
  • Power Surge - Grants the ability to restore a moderate amount of shielding for 33 energy.
  • Deflector Regeneration - Grants the ability to restore a moderate amount of shielding over four combat rounds for 20 energy.
  • Gravitic Disruptor - Grants the ability to deal Gravitic damage to targeted enemies. There shouldn't be anything out there that's resistant to Gravitic damage!
  • Thermal Disruptor - Grants the ability to deal Thermal damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Thermal damage.
  • Gun Tweaks - Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
  • Weapon Tweaks - Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.
  • Weapon Hack - Allows you to spend 15 energy to hack the enemy's energy weapons, preventing their use for four to five rounds.
  • Shield Hack - Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.


General Perks


This is a list of perks that can be gained through item uses, special events or by other means.


Items


Horse Pill:

  • Mane - Your hair grows out much like an equine’s mane.


Dumbfuck:

  • Drug Fucked - Grants: +40 to minimum libido, +10 to minimum lust, halved intelligence gains, and doubled libido gains.
  • Easy - Gain 20% more lust from combat sources.
  • Inhuman Desire - Increases maximum lust by 15.
  • Breed Hungry - Increases speed that semen is created at and the pregnancy speed.
  • Inhuman Desire - Increases maximum lust by 30. (Upgrades the previous version by overwriting it.)
  • Fuck Sense - Allows your sense ability to base success off your libido instead of intelligence
  • Weak Willed - Willpower losses are doubled.
  • Weak Mind - Intelligence and willpower losses doubled.


The Treatment:

  • Sexy Thinking - Boosts tease damage more the dumber and less willful you are.
  • Fuck Sense - Allows your sense ability to base success off your libido instead of intelligence
  • Inhuman Desire - Your maximum lust is increased by 20 each time this perk is gained. Adds to 'Dumbfuck'-related perk as well.
  • Brute/Ditz Speech - You will now speak like a fuck-hungry brute or bimbo in scenes that support it.
  • Weak Mind - Intelligence and willpower losses doubled.
  • Treated Milk - Any milk you lactate tastes better, and you are less likely to stop lactating.
  • Pheromone Cloud - Increase the success rate and arousing potential of tease attacks.


Events


Dr.Badger's Bimbotarium:


Other


N/A


List


(Note: Temporary, might remove later)