Difference between revisions of "Special ability (TiTS)"

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==Ability==
 
 
{{StyleTiTS}}
 
{{StyleTiTS}}
  
===List of Special Abilities===
+
== List of Special Abilities ==
 
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{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
+
=== Class Special Abilities ===
|+Smuggler Special Abilities
+
----
!width="80px"| Level
+
* [[Smuggler#Special_Abilities|Smuggler]]
!width="160px"| Name
+
* [[Mercenary#Special_Abilities|Mercenary]]
!width="560px" class="unsortable"| Description
+
* [[Tech_Specialist#Special_Abilities|Tech Specialist]]
|-
 
|align="center"|1
 
|align="left"| <span id="Flash_Grenade"></span><b>[[Flash Grenade]]</b><br><i>(Starter Ability)</i>
 
|align="left"| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.
 
|-
 
|align="center" rowspan="2"|2
 
|align="left"| <span id="Shoot_First"></span><b>[[Shoot First]]</b>
 
|align="left"| When using a ranged attack during the first round of combat, gain an additional attack.
 
|-
 
|align="left"| <span id="Low_Blow"></span><b>[[Low Blow]]</b>
 
|align="left"| Grants the ability to perform a melee strike with a high chance of stunning the target.
 
|-
 
|align="center" rowspan="2"|3
 
|align="left"| <span id="Sneak_Attack"></span><b>[[Sneak Attack]]</b>
 
|align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
 
|-
 
|align="left"| <span id="Aimed_Shot"></span><b>[[Aimed Shot]]</b>
 
|align="left"| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
 
|-
 
|align="center" rowspan="2"|4
 
|align="left"| <span id="Stealth_Field_Generator"></span><b>[[Stealth Field Generator]]</b>
 
|align="left"| Grants the ability to massively increase evasion chance for two combat rounds.
 
|-
 
|align="left"| <span id="Disarming_Shot"></span><b>[[Disarming Shot]]</b>
 
|align="left"| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
 
|-
 
|align="center" rowspan="2"|5
 
|align="left"| <span id="Gas_Grenade"></span><b>[[Gas Grenade]]</b>
 
|align="left"| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
 
|-
 
|align="left"| <span id="Grenade"></span><b>[[Grenade]]</b>
 
|align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat.
 
|-
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Quickdraw"></span><b>[[Quickdraw]]</b>
 
|align="left"| Equipping a new weapon no longer consumes your turn in combat.
 
|-
 
|align="left"| <span id="Leap_Up"></span><b>[[Leap Up]]</b>
 
|align="left"| Allows you to easily and freely leap to your feet after being knocked prone.
 
|-
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Smuggled_Stimulant"></span><b>[[Smuggled Stimulant]]</b>
 
|align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat.
 
|-
 
|align="left"| <span id="Burst_of_Energy"></span><b>[[Burst of Energy]]</b>
 
|align="left"| Allows you to recover 60 energy, once per combat.
 
|-
 
|}
 
  
  
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
+
=== Other Special Abilities ===
|+ Mercenary Special Abilities
+
----
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|1
 
|align="left"| <span id="Headbutt"></span><b>[[Headbutt]]</b><br><i>(Starter Ability)</i>
 
|align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
 
|-
 
|align="center" rowspan="2"|2
 
|align="left"| <span id="Bloodthirsty"></span><b>[[Bloodthirsty]]</b>
 
|align="left"| Melee attacks restore a few points of energy.
 
|-
 
|align="left"| <span id="Armor_Piercing"></span><b>[[Armor Piercing]]</b>
 
|align="left"| Ranged attacks ignore the first few points of enemy defense.
 
|-
 
|align="center" rowspan="2"|3
 
|align="left"| <span id="Power_Strike"></span><b>[[Power Strike]]</b>
 
|align="left"| Grants the ability to perform a single melee attack for 200% normal damage
 
|-
 
|align="left"| <span id="Rapid_Fire"></span><b>[[Rapid Fire]]</b>
 
|align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
 
|-
 
|align="center" rowspan="2"|4
 
|align="left"| <span id="Riposte"></span><b>[[Riposte]]</b>
 
|align="left"| Grants increased evasion after any melee attack made for the remainder of the combat round.
 
|-
 
|align="left"| <span id="Take_Cover"></span><b>[[Take Cover]]</b>
 
|align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
 
|-
 
|align="center" rowspan="2"|5
 
|align="left"| <span id="Carpet_Grenades"></span><b>[[Carpet Grenades]]</b>
 
|align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
 
|-
 
|align="left"| <span id="Detonation_Charge"></span><b>[[Detonation Charge]]</b>
 
|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target.
 
|-
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Heavy_Weapons"></span><b>[[Heavy Weapons]]</b>
 
|align="left"| Increases damage from kinetic, slashing, and piercing ranged weapons by 20%.
 
|-
 
|align="left"| <span id="Low_Tech_Solutions"></span><b>[[Low Tech Solutions]]</b>
 
|align="left"| Increases damage from kinetic, slashing, and piercing melee weapons by 20%.
 
|-
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Cleave"></span><b>[[Cleave]]</b>
 
|align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
 
|-
 
|align="left"| <span id="Concentrate_Fire"></span><b>[[Concentrate Fire]]</b>
 
|align="left"| Allows consecutive ranged attacks to gain a bonus to damage.
 
|-
 
|}
 
 
 
 
 
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ Tech Specialist Special Abilities
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|1
 
|align="left"| <span id="Paralyzing_Shock"></span><b>[[Paralyzing Shock]]</b><br><i>(Starter Ability)</i>
 
|align="left"| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
 
|-
 
|align="center" rowspan="2"|2
 
|align="left"| <span id="Attack_Drone"></span><b>[[Attack Drone]]</b>
 
|align="left"| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also supplant your shields with its own, raising your maximum shielding by one point per level.
 
|-
 
|align="left"| <span id="Shield_Booster"></span><b>[[Shield Booster]]</b>
 
|align="left"| Grants a further increase to your shield generator, providing an additional four points of protection per level.
 
|-
 
|align="center" rowspan="2"|3
 
|align="left"| <span id="Overcharge"></span><b>[[Overcharge]]</b>
 
|align="left"| Grants the ability to perform a single ranged attack for 150% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.
 
|-
 
|align="left"| <span id="Volley"></span><b>[[Volley]]</b>
 
|align="left"| Grants the ability to perform an extra ranged attack with reduced accuracy, but a chance of causing blindness regardless. Requires an energy weapon.
 
|-
 
|align="center" rowspan="2"|4
 
|align="left"| <span id="Power_Surge"></span><b>[[Power Surge]]</b>
 
|align="left"| Grants the ability to restore a moderate amount of shielding for 33 energy.
 
|-
 
|align="left"| <span id="Deflector_Regeneration"></span><b>[[Deflector Regeneration]]</b>
 
|align="left"| Grants the ability to restore a moderate amount of shielding over four combat rounds for 20 energy.
 
|-
 
|align="center" rowspan="2"|5
 
|align="left"| <span id="Gravitic_Disruptor"></span><b>[[Gravitic Disruptor]]</b>
 
|align="left"| Grants the ability to deal Gravitic damage to targeted enemies. There shouldn't be anything out there that's resistant to Gravitic damage!
 
|-
 
|align="left"| <span id="Thermal_Disruptor"></span><b>[[Thermal Disruptor]]</b>
 
|align="left"| Grants the ability to deal Thermal damage to your foes. Deals higher base damage than Gravitic Disruptor, but some enemies may be resistant to Thermal damage.
 
|-
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Gun_Tweaks"></span><b>[[Gun Tweaks]]</b>
 
|align="left"| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
 
|-
 
|align="left"| <span id="Weapon_Tweaks"></span><b>[[Weapon Tweaks]]</b>
 
|align="left"| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.
 
|-
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Weapon_Hack"></span><b>[[Weapon Hack]]</b>
 
|align="left"| Allows you to spend 15 energy to hack the enemy's energy weapons, preventing their use for four to five rounds.
 
|-
 
|align="left"| <span id="Shield_Hack"></span><b>[[Shield Hack]]</b>
 
|align="left"| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.
 
|-
 
|}
 
 
 
 
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ Other Special Abilities
 
|+ Other Special Abilities
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|-
 
|-
 
|align="left"| <span id="Goozooka"></span><b>[[Key_item_(TiTS)#Goozooka|Goozooka]]</b>
 
|align="left"| <span id="Goozooka"></span><b>[[Key_item_(TiTS)#Goozooka|Goozooka]]</b>
|align="left"| Fire a Gray Goo at your enemy for the princely sum of a single sample of [[Vial_of_Gray_Microbots|Gray Microbots]].
+
|align="left"| Fire a Gray Goo at your enemy for the princely sum of a single sample of [[Gray_Microbots|Gray Microbots]].
 
|-
 
|-
 
|}
 
|}
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[[Category:Game mechanics (TiTS)]][[Category:Special abilities (TiTS)]]
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[[Category:Game mechanics (TiTS)]]

Latest revision as of 16:56, 8 February 2016

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List of Special Abilities


Class Special Abilities



Other Special Abilities