Difference between revisions of "Mercenary"

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(Created page with "=== Mercenary === {{StyleTiTS}} <blockquote> </blockquote> ==== Description ==== ---- Blurb. ==== Starter Items ==== ---- ==== Special Abilities ==== ---- ==== Perk...")
 
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==== Description ====
 
==== Description ====
 
----
 
----
Blurb.
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Abilities will rely on physique or aim and the equipment worn and weapons used.
  
  
 
==== Starter Items ====
 
==== Starter Items ====
 
----
 
----
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* <b>Melee Weapon:</b> [[Knife]]
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* <b>Ranged Weapon:</b> [[Eagle Handgun]]
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* <b>Armor:</b> [[Dress Clothes]]
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* <b>Shield:</b> [[Cheap JoyCo Shield Generator]]
  
  
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==== Special Abilities ====
 
==== Special Abilities ====
 
----
 
----
 
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{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
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!width="80px"| Level
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!width="160px"| Name
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!width="560px" class="unsortable"| Description
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|-
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|align="center"|1
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|align="left"| <span id="Headbutt"></span><b>Headbutt</b><br><i>(Starter Ability)</i>
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|align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
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|-
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|align="center" rowspan="2"|2
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|align="left"| <span id="Bloodthirsty"></span><b>Bloodthirsty</b>
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|align="left"| Melee attacks restore a few points of energy.
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|-
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|align="left"| <span id="Armor_Piercing"></span><b>Armor Piercing</b>
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|align="left"| Ranged attacks ignore the first few points of enemy defense.
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|-
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|align="center" rowspan="2"|3
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|align="left"| <span id="Power_Strike"></span><b>Power Strike</b>
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|align="left"| Grants the ability to perform a single melee attack for 200% normal damage
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|-
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|align="left"| <span id="Rapid_Fire"></span><b>Rapid Fire</b>
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|align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
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|-
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|align="center" rowspan="2"|4
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|align="left"| <span id="Riposte"></span><b>Riposte</b>
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|align="left"| Grants increased evasion after any melee attack made for the remainder of the combat round.
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|-
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|align="left"| <span id="Take_Cover"></span><b>Take Cover</b>
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|align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
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|-
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|align="center" rowspan="2"|5
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|align="left"| <span id="Carpet_Grenades"></span><b>Carpet Grenades</b>
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|align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
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|-
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|align="left"| <span id="Detonation_Charge"></span><b>Detonation Charge</b>
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|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target.
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|-
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|align="center" rowspan="2"|6
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|align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b>
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|align="left"| Increases damage from kinetic, slashing, and piercing ranged weapons by 20%.
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|-
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|align="left"| <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b>
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|align="left"| Increases damage from kinetic, slashing, and piercing melee weapons by 20%.
 +
|-
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|align="center" rowspan="2"|7
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|align="left"| <span id="Cleave"></span><b>Cleave</b>
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|align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
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|-
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|align="left"| <span id="Concentrate_Fire"></span><b>Concentrate Fire</b>
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|align="left"| Allows consecutive ranged attacks to gain a bonus to damage.
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|-
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|}
  
  
 
==== Perks ====
 
==== Perks ====
 
----
 
----
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{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
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!width="80px"| Level
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!width="160px"| Name
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!width="560px" class="unsortable"| Description
 +
|-
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|align="center"|2
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|align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b>
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|align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
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|-
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|align="center"|3
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|align="left"| <span id="Tough"></span><b>Tough</b>
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|align="left"| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
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|-
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|align="center"|4
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|align="left"| <span id="Juggernaut"></span><b>Juggernaut</b>
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|align="left"| Grants a 25% chance to overcome any paralysis or stun effect every combat round.
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|-
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|align="center"|5
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|align="left"| <span id="Second_Wind"></span><b>Second Wind</b>
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|align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
 +
|-
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|align="center"|6
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|align="left"| <span id="Tough_2"></span><b>Tough 2</b>
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|align="left"| Upgrades the "Tough" ability from 10 to 15%.
 +
|-
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|align="center"|7
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|align="left"| <span id="Iron_Will"></span><b>Iron Will</b>
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|align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
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|-
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|}
  
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 +
==== Notes ====
 +
----
 +
Text.
  
  

Revision as of 01:45, 21 December 2014

Mercenary

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Description


Abilities will rely on physique or aim and the equipment worn and weapons used.


Starter Items



Special Abilities



Perks



Notes


Text.