Difference between revisions of "Stellar Tether"

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== The Stellar Tether ==
 
== The Stellar Tether ==
 
{{StyleTiTS}}
 
{{StyleTiTS}}
 
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__NOTOC__
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{{infobox TiTSLocation
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| name = The Stellar Tether
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| image = Tarkus_-_Stellar_Tether.png
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| caption = Map of The Stellar Tether
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| planet = [[Tarkus]]
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| system = [Redacted]
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| sector =
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| levelRange =
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}}
 
=== Summary ===
 
=== Summary ===
 
----
 
----
 
{| class="wikitable" border="0" cellpadding="2" style="float:right;"
 
|-
 
|<center>[[File:Stellar Tether Map - ChainedWolf.png|thumb|alt=The map of The Stellar Tether]]</center>
 
|-
 
|<center>The map of The Stellar Tether</center>
 
|}
 
 
  
 
The Stellar Tether is the first major adventure in ''Trials in Tainted Space'''s main storyline. Located on [[Tarkus]]'s eastern-most border, near where the two halves of the planet are bolted together, [[Captain Steele]] arrives to find a [[United_Galactic_Confederacy#Peacekeeper|U.G.C. Peacekeeper]] team assembled outside of a small control station next to the rift. Approaching the squad's leader, Steele learns that the Stellar Tether station has been taken over by a group of space pirates who are now threatening to blow the tethers if their demands are not met. If the tethers are destroyed, so too is Tarkus. The Peacekeepers recruit Steele to infiltrate the tether station, defeat the pirates, and disarm the bomb before it's too late!  
 
The Stellar Tether is the first major adventure in ''Trials in Tainted Space'''s main storyline. Located on [[Tarkus]]'s eastern-most border, near where the two halves of the planet are bolted together, [[Captain Steele]] arrives to find a [[United_Galactic_Confederacy#Peacekeeper|U.G.C. Peacekeeper]] team assembled outside of a small control station next to the rift. Approaching the squad's leader, Steele learns that the Stellar Tether station has been taken over by a group of space pirates who are now threatening to blow the tethers if their demands are not met. If the tethers are destroyed, so too is Tarkus. The Peacekeepers recruit Steele to infiltrate the tether station, defeat the pirates, and disarm the bomb before it's too late!  
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=== Areas and Encounters ===
 
=== Areas and Encounters ===
 
----
 
----
The first part of the dungeon is a linear corridor through the tether station at the edge of the rift. There, the PC encounters [[Tam]], a crazed [[kaithrit]] tech specialist who has rigged the station's waiting room full of heavily armed turrets and set her mechanical companion [[Fenris-class_Assault_Drone|Tam-wolf]] to guard it.  
+
The first part of the dungeon is a linear corridor through the tether station at the edge of the rift. There, Steele encounters [[Tam]], a crazed [[kaithrit]] tech specialist who has rigged the station's waiting room full of heavily armed turrets and set her mechanical companion [[Fenris-class_Assault_Drone|Tam-wolf]] to guard it.  
  
Once Tam-tam's group is dealt with, the PC can proceed through the station, fuck Tam, and restore power to the main elevator. At this point, you also are informed that there is now a 4-hour deadline before the bomb detonates. The elevator leads down to the center of the planet, where a second station is located. The first fight here is against a group of heavy rocket turrets guarding the station; Tech Specialists and Smugglers can both circumvent the turrets and destroy them from behind. Otherwise, they can be fought through, though they do heavy damage.  
+
Once Tam-Tam's group is dealt with, Steele can proceed through the station and optionally fuck Tam. At this point, Steele is also informed that there is now a 4-hour deadline before the bomb detonates. An elevator lift leads down to the center of the planet, where a second station is located. The first fight here is against a group of [[Rocket_Pods|heavy rocket turrets]] guarding the station; [[Tech_Specialist|Tech Specialists]] and [[Smuggler|Smugglers]] can both circumvent the turrets and destroy them from behind. Otherwise, the turrets can be fought through with brute force, though they do heavy damage.  
  
Past the elevator platform is a circular walkway around the central station chamber. In the central chamber is [[Kaska | Kaska Beamfury]], the second in command of the ''Tarasque'', who guards the bomb itself. Once she is defeated, the PC can take her [[Key_item_(TiTS)#Kaska_Detonator|detonator]] (one of two), and attempt to disarm the bomb if they also possess the second detonator.
+
Past the elevator platform is a circular walkway around the central station chamber. In the central chamber is [[Kaska | Kaska Beamfury]], the second in command of the ''Tarasque'', who guards the bomb itself. Once she is defeated, Steele can take her [[Key_item_(TiTS)#Kaska_Detonator|detonator]] (one of two), and attempt to disarm the bomb if they also possess the second detonator.
  
The [[Key_item_(TiTS)#Khorgan_Detonator|second detonator]] is found in the northern-most part of the station, on the person of [[Captain Khorgan]], the leader of the pirate band who fights the PC in a mech suit. She will drop a detonator, and the PC can retrieve a chunk of Plat190, which is very useful for acquiring the Tarkus data probe and advancing the main story.
+
The [[Key_item_(TiTS)#Khorgan_Detonator|second detonator]] is found in the northern-most part of the station, on the person of [[Captain Khorgan]], the leader of the pirate band who fights Steele in a mech suit. She will drop a detonator, and Steele can retrieve a chunk of Plat190, which is very useful for acquiring the Tarkus data probe and advancing the main story.
  
  
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=== Bad Ends ===
+
=== Bad End ===
 
----
 
----
[[Tam |Tam-tam]], [[Captain Khorgan]], and [[Kaska]] all have unique bad ends in which they enslave the PC and use you in various ways as either a mate or, in Tam's case, a plaything. The PC can also potentially be killed by the rocket pods, by Kaska if her lust is not raised, or by remaining in the station for longer than the deadline allows, causing the planet to be destroyed with you in it.  
+
[[Tam |Tam-tam]], [[Captain Khorgan]], and [[Kaska]] all have unique '''Bad End'''s in which they enslave Steele  and use him/her in various ways as either a mate or, in Tam's case, a plaything. Steele can also potentially be killed by the rocket pods, by Kaska if her lust is not raised, or by remaining in the station for longer than the deadline allows, causing the planet to be destroyed with Steele in it.  
  
  
===Resolution===
+
=== Resolution ===
 
----
 
----
 
During the course of the dungeon, it is revealed that the bomb is a mere distraction. Rather than terrorism, the pirates are interested in a vein of Plat190 they have discovered in the core of Tarkus, and are busy mining it while Tam and the bomb both keep the Peacekeepers and locals away. The Stellar Tether can be resolved in two very different ways:
 
During the course of the dungeon, it is revealed that the bomb is a mere distraction. Rather than terrorism, the pirates are interested in a vein of Plat190 they have discovered in the core of Tarkus, and are busy mining it while Tam and the bomb both keep the Peacekeepers and locals away. The Stellar Tether can be resolved in two very different ways:
  
* The PC defeats the pirates and disarms the bomb. You must complete a game of Lights Out to disable the bomb, and can only attempt it once both detonators are in your possession. In this case, the pirates are swiftly arrested by the Peacekeepers, and you are able to resume your adventures. (It's been hinted several times that capturing the pirates will allow you to visit them once the Galactic Prison is added.)
+
* Steele defeats the pirates and disarms the bomb. Steele must complete a game of [[Minigame_(TiTS)#Lights_Out|Lights Out]] to disable the bomb, and can only attempt it once both detonators are in Steele's possession. In this case, the pirates are swiftly arrested by the Peacekeepers, and Steele is able to resume his/her adventures. ''(It's been hinted several times that capturing the pirates will allow Steele to visit them once the [[Galactic Prison]] is added.)''
  
*The PC leaves the dungeon before the detonation, and either watches the pirates fly away with their prize -- the Platinum 190 -- or if you possess one of the detonators, the pirates are unable to diffuse the bomb, and Tarkus is destroyed. Assuming you are either in Novahome or off planet by the time the detonation happens, you will no longer be able to explore the surface of Tarkus, but Novahome and the citizens thereof survive.  
+
* Steele leaves the dungeon before the detonation, and either watches the pirates fly away with their prize -- the Platinum 190 -- or if Steele possess one of the detonators, the pirates are unable to diffuse the bomb, and Tarkus is destroyed. Assuming Steele is either in [[Tarkus#Novahome|Novahome]] or off planet by the time the detonation happens, Steele will no longer be able to explore the surface of Tarkus, but Novahome and the citizens thereof survive (with the [[Aurora#Quests|fate of Aurora]] dependent on actions taken during [[Anno]]'s [[Ghost Deck]] mission).  
  
Either way, once resolved, the PC must return to Tarkus and confront [[Rival | Jack or Jill Steele]], who has discovered that [[Shekka]] has the dataprobe. You can use the Plat190 you acquired from [[Captain Khorgan]] to instantly buy the probe, or else get involved in a very costly bidding war with your rival. The probe, if you buy it, can either be sold to Shekka or to Steele Tech, or given free of charge to Shekka.
+
Either way, once resolved, Steele must return to Tarkus and confront [[Rival | Jack or Jill Steele]], who has discovered that [[Shekka]] has the [[Steele_Tech_Probe|dataprobe]]. Steele can use the Plat190 acquired from [[Captain Khorgan]] to instantly buy the probe, or else get involved in a very costly bidding war with Steele's rival. The probe, if bought, can either be sold to Steele Tech, or given free of charge to Shekka.
  
  

Latest revision as of 01:44, 28 January 2016

The Stellar Tether

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The Stellar Tether
Tarkus - Stellar Tether.png
Map of The Stellar Tether
Planet Tarkus
System [Redacted]

Summary


The Stellar Tether is the first major adventure in Trials in Tainted Space's main storyline. Located on Tarkus's eastern-most border, near where the two halves of the planet are bolted together, Captain Steele arrives to find a U.G.C. Peacekeeper team assembled outside of a small control station next to the rift. Approaching the squad's leader, Steele learns that the Stellar Tether station has been taken over by a group of space pirates who are now threatening to blow the tethers if their demands are not met. If the tethers are destroyed, so too is Tarkus. The Peacekeepers recruit Steele to infiltrate the tether station, defeat the pirates, and disarm the bomb before it's too late!

Recommended Level: 5+

Areas and Encounters


The first part of the dungeon is a linear corridor through the tether station at the edge of the rift. There, Steele encounters Tam, a crazed kaithrit tech specialist who has rigged the station's waiting room full of heavily armed turrets and set her mechanical companion Tam-wolf to guard it.

Once Tam-Tam's group is dealt with, Steele can proceed through the station and optionally fuck Tam. At this point, Steele is also informed that there is now a 4-hour deadline before the bomb detonates. An elevator lift leads down to the center of the planet, where a second station is located. The first fight here is against a group of heavy rocket turrets guarding the station; Tech Specialists and Smugglers can both circumvent the turrets and destroy them from behind. Otherwise, the turrets can be fought through with brute force, though they do heavy damage.

Past the elevator platform is a circular walkway around the central station chamber. In the central chamber is Kaska Beamfury, the second in command of the Tarasque, who guards the bomb itself. Once she is defeated, Steele can take her detonator (one of two), and attempt to disarm the bomb if they also possess the second detonator.

The second detonator is found in the northern-most part of the station, on the person of Captain Khorgan, the leader of the pirate band who fights Steele in a mech suit. She will drop a detonator, and Steele can retrieve a chunk of Plat190, which is very useful for acquiring the Tarkus data probe and advancing the main story.


Notable Items and Rewards



Bad End


Tam-tam, Captain Khorgan, and Kaska all have unique Bad Ends in which they enslave Steele and use him/her in various ways as either a mate or, in Tam's case, a plaything. Steele can also potentially be killed by the rocket pods, by Kaska if her lust is not raised, or by remaining in the station for longer than the deadline allows, causing the planet to be destroyed with Steele in it.


Resolution


During the course of the dungeon, it is revealed that the bomb is a mere distraction. Rather than terrorism, the pirates are interested in a vein of Plat190 they have discovered in the core of Tarkus, and are busy mining it while Tam and the bomb both keep the Peacekeepers and locals away. The Stellar Tether can be resolved in two very different ways:

  • Steele defeats the pirates and disarms the bomb. Steele must complete a game of Lights Out to disable the bomb, and can only attempt it once both detonators are in Steele's possession. In this case, the pirates are swiftly arrested by the Peacekeepers, and Steele is able to resume his/her adventures. (It's been hinted several times that capturing the pirates will allow Steele to visit them once the Galactic Prison is added.)
  • Steele leaves the dungeon before the detonation, and either watches the pirates fly away with their prize -- the Platinum 190 -- or if Steele possess one of the detonators, the pirates are unable to diffuse the bomb, and Tarkus is destroyed. Assuming Steele is either in Novahome or off planet by the time the detonation happens, Steele will no longer be able to explore the surface of Tarkus, but Novahome and the citizens thereof survive (with the fate of Aurora dependent on actions taken during Anno's Ghost Deck mission).

Either way, once resolved, Steele must return to Tarkus and confront Jack or Jill Steele, who has discovered that Shekka has the dataprobe. Steele can use the Plat190 acquired from Captain Khorgan to instantly buy the probe, or else get involved in a very costly bidding war with Steele's rival. The probe, if bought, can either be sold to Steele Tech, or given free of charge to Shekka.