Difference between revisions of "Rocket Pods"

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Several sleek black turrets are arrayed before you across the walkway, the roof of the installation, and even some hover-plats floating around the walkway’s side, tethered to the station. Any chance of stealth on this mission is long gone, now, as volleys of micro-rockets lock into barrels, ready to blast you to smithereens.
 
Several sleek black turrets are arrayed before you across the walkway, the roof of the installation, and even some hover-plats floating around the walkway’s side, tethered to the station. Any chance of stealth on this mission is long gone, now, as volleys of micro-rockets lock into barrels, ready to blast you to smithereens.
 
</blockquote>  
 
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 +
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=== Interactions ===
 +
----
 +
Rocket pods are instantly hostile towards the [[Captain Steele]] and will engage in combat upon encounter. However, it is possible to avoid a direct encounter by sneaking past them (if Steele is a [[Smuggler|smuggler]]) or hacking and disabling them using the [[codex]] (if Steele is a [[Tech_Specialist|tech specialist]] and passes a randomized intelligence check: 25 or higher intelligence will instantly pass, below 5 intelligence will instantly fail).
  
  
 
==== Combat ====
 
==== Combat ====
 
----
 
----
They fight as a mob using ranged thermal attacks. Having an attack that can hit multiple targets is useful.
+
Rocket turrets fight as a mob using ranged thermal attacks. Having an attack that can hit multiple targets is useful. They are fitted with [[JoyCo_Shield_Generator_(Premium)|premium shields]].
  
 
Combat actions include:
 
Combat actions include:
* <b>Rocket</b> - One HEAVY physical attack, but has a low to-hit chance.
+
* <b>Rocket</b> - One HEAVY physical attack (kinetic and burning damage), but has a low to-hit chance.
 
* <b>Shields Up</b> - Re-charges 50% of shields once they drop. Only once per encounter.
 
* <b>Shields Up</b> - Re-charges 50% of shields once they drop. Only once per encounter.
  
  
In the [[Stellar Tether]] mission, losing in combat from the rocket pods  will result in death.
+
Resistances:
 +
* 40% weakness to electric attacks
 +
* 100% immunity to lust attacks
 +
 
 +
 
 +
In the [[Stellar Tether]] mission, losing in combat from the rocket pods  will result in death ('''Bad End''').
  
  
 
==== Loot/Items/Equipment ====
 
==== Loot/Items/Equipment ====
 
----
 
----
Rocket pods drop no loot or credits.  
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Rocket pods drop no loot or credits but are worth 250 '''XP'''.  
 +
 
 +
 
 +
==== Quests ====
 +
----
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The rocket pod turrets are associated with the [[Stellar Tether]] questline.
 +
 
  
  

Latest revision as of 18:16, 8 February 2016

Rocket Pods

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Warning!

Rocket Pods are lethal, and will kill intruders!

R. Pods
TiTS character
Missing.png
Created by Savin
Information
Species Automaton
Gender N/A
Location(s) The Stellar Tether
Combat Details
Level 4
Shields 40
Health 80
Initial Lust None

Description


Micro-rocket pod turrets are found in the Stellar Tether, guarding the second-station interior from intruders.


Appearance


Several sleek black turrets are arrayed before you across the walkway, the roof of the installation, and even some hover-plats floating around the walkway’s side, tethered to the station. Any chance of stealth on this mission is long gone, now, as volleys of micro-rockets lock into barrels, ready to blast you to smithereens.


Interactions


Rocket pods are instantly hostile towards the Captain Steele and will engage in combat upon encounter. However, it is possible to avoid a direct encounter by sneaking past them (if Steele is a smuggler) or hacking and disabling them using the codex (if Steele is a tech specialist and passes a randomized intelligence check: 25 or higher intelligence will instantly pass, below 5 intelligence will instantly fail).


Combat


Rocket turrets fight as a mob using ranged thermal attacks. Having an attack that can hit multiple targets is useful. They are fitted with premium shields.

Combat actions include:

  • Rocket - One HEAVY physical attack (kinetic and burning damage), but has a low to-hit chance.
  • Shields Up - Re-charges 50% of shields once they drop. Only once per encounter.


Resistances:

  • 40% weakness to electric attacks
  • 100% immunity to lust attacks


In the Stellar Tether mission, losing in combat from the rocket pods will result in death (Bad End).


Loot/Items/Equipment


Rocket pods drop no loot or credits but are worth 250 XP.


Quests


The rocket pod turrets are associated with the Stellar Tether questline.