Difference between revisions of "Stats"

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An overview of the many different stats that determine a PC's fighting capabilities, sex performance, appearance, achievements etc.
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===Description===
The work on this page will take a long time before it is even close to being [[#|complete]] and will require help with new updates. Please add as much information as possible!
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Stats are the backbone of your character and companions, and describe your various attributes. There are ten different primary stats in Fall of Eden: HP, SP, LP, strength, stamina, dexterity, intelligence, spirit, charisma and libido.
  
Certain [[Perks]] and [[NPCs and Monsters|encounters]] will be enabled or disabled depending on stats. Low stats, high [[Fatigue]] or high [[Corruption]] will also lead to a possible [[Bad_Ends|Bad End]].
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While it is not necessary to understand every detail of your stats in order to play the game, this knowledge can help in determining your party's composition. A rogue character may choose to focus on strength and dexterity, while a seduction-based character may choose to invest in charisma and libido. A greater explanation of your basic stats are as below:
It is also possible to max out stats at level 1 as well as have them drop repeatedly at high levels due to debilitating effects. There is no optimal build. A PC will find it useful to change them depending on the situation.
 
  
See (and/or edit!) detailed articles for more information on how they work and how to decrease/increase them.
 
  
==Stats Displayed In the Game Window==  
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===Primary Stats===
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'''Base Value'''
  
Not all stats can be viewed directly inside the game but some can:
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This is the base value of a stat. It can be increased or decreased up to a limit by various events such as working on Gwendy's farm, or by drinking transformative potions. Base values are considered relatively small bonuses, and as a character gains in level are usually considered negligible.
  
===Core Stats===
 
Core stats are always displayed to the left in the game window. There are seven of them:
 
* '''[[Strength]]''' - Your physical strength. Increases [[Combat damage|physical damage]] and [[bow]] damage. Helps with physical [[Special Attacks|special attacks]] and events requiring brute force.
 
* '''[[Toughness]]''' - Your constitution. Extremely important. Increases your HP by 2 as well as maximum natural armor by 1. Tough PCs will be able to wield heavy items much more easily.
 
* '''[[Speed]]''' - Your dexterity and quickness. Very important. Increases accuracy, evasion and both bow stats. Quick PCs will act sooner, hit much more easily and be able to avoid otherwise lethal situations.
 
* '''[[Intelligence]]''' - Your mental sharpness and focus. Very important, especially to mages. Increases bow accuracy and [[magic]] damage, literacy, intuition and general knowledge about [[Mareth]].
 
* '''[[Libido]]''' - Your mental control over sexual desire. A double-edged blade. Significantly increases lust gains as time passes, lust damage done as well as lust damage received. New players, beware!
 
* '''[[Sensitivity]]''' - Your physical control over sexual desire. Another double-edged blade, albeit way less drastic than libido. Increases physical lust gains and damage done. Can be easily changed.
 
* '''[[Corruption]]''' - Your perversion and taint. The last and most dangerous double-edged blade; high corruption unlocks otherwise impossible encounters, but if you keep this high, control the situation or pay the price!
 
  
Strength, Toughness, Speed and Intelligence are capped at 1 minimum and 100 maximum.
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'''Growth'''
Sensitivity is capped at 10 minimum and 100 maximum.
 
Libido is capped at 15 minimum and 100 maximum. Exceptions:
 
* Genderless PCs have a minimum of 10;
 
* [[Lusty Maiden's Armor]] increases this to 50 if lower than 50;
 
* If current libido becomes lower than 2/3 of [[minimum lust]] at any time, it changes to 2/3 of minimum lust, making it harder to keep a low libido with high minimum lust.
 
  
===Combat Stats===
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This is the multiplier for a stat, and is what you change when you add points to your stats when you level up. Each rank in a stat is worth 0.1 additional growth from a base of 1, such that a character with three levels in intelligence will have a growth value of 1.3 for that stat.
Also found at the left of the game window:
 
* '''[[HP]]''' - Your physical health. Base 50. Currently maxed at 700. Affected by level (+15 until level 20, up to +300), toughness (up to +200) and [[Perks]] (up to +150).
 
* '''[[Lust]]''' - Your sexual desire. Base 0, max 100. Affected by [[Perks]], [[Shouldra]]'s sexual frustration, wearing the [[Lusty Maiden's Armor]], Libido and Sensitivity. Increases when being teased or stimulated.
 
* '''[[Fatigue]]''' - Your exhaustion. Base 0, max 100. [[Magic]] and [[Special Attacks|special attacks]] cost fatigue, as well as many actions. Lowered by resting, waiting or events/items. Extremely high Fatigue may lead to a Bad End.
 
  
0 HP or 100 Lust will lead to defeat. If this happens to you, your enemy will have some fun with you, steal ''1..10 + half their level'' gems from you and you will remain unconscious for 8 hours.
 
Note that being defeated may also lead to different consequences or even a [[Bad_Ends|Bad End]], but this is not the case for most encounters.
 
You may also engage in friendly or "competitive" spars. Sparring with friendly NPCs will never eat more than 1 hour, but note that you still need to recover HP/Lust/Fatigue afterwards.
 
  
===Advancement===
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'''HP'''
At the left of the game window:
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<div id="HP"></div>
* '''[[Level]]''' - Your current level. The higher your level, the more powerful, resilient and experienced your character becomes. There is no level cap.
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HP is a measure of how much punishment you can take. When your HP falls to 0, you are considered incapacitated and unable to fight.
* '''[[Experience]]''' - Your current pooled experienced. Can be used to level up if high enough. No cap but hidden if over 9999.
 
* '''[[Gems]]''' - The main currency in the world of Mareth. A small amount of gems and time will be lost upon losing a (real) fight unless a Bad End is triggered. No cap but hidden if over 9999.
 
  
===Game time===
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Your HP is determined by the following equation:
At the bottom left:
 
* '''[[Day]]''' - The current day in Mareth. Some events take place every n-th day. However, there is no day limit for your own adventure. Some quests or missions may have a time limit.
 
* '''[[Time]]''' - The current time in Mareth. Day rises at 6:00 and night falls at 21:00. You cannot travel at night and cannot interact with camp between 23:00 and 4:00. Note that you can pull all-nighters via masturbation/meditation.
 
  
===Stats Button===
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Base value*level*10*growth + ((Spirit+Stamina)/2)^1/3
Clicking on the "Stats" button will display a long list of different stats. Some of this are listed as "invisible" although they aren't of course. At the beginning of the game, 13 (for males) or 15 (for female) stats are listed here. The two female and herm only stats are Vaginal Capacity and Vaginal Looseness. The other gender-specific stats are listed regardless of whether they are relevant to the character or not.
 
Other stats appear as and when they become relevant. In the list below the ones that are present at the start are written with regular letters, and a selection of the ones that may be added and/or removed during the game are in ''italics''.
 
* '''Combat Stats'''
 
** ''[[Bow]] Skill''
 
** [[Lust Resistance]]
 
** Spell Effect Multiplier
 
** Spell Cost
 
** [[Special Attacks#Tease|Tease]] Skill Level
 
* '''Hidden Stats'''
 
** Anal Capacity
 
** Anal Looseness
 
** [[Fertility]] (Base) Rating
 
** Fertility (With Bonuses) Rating
 
** [[Cum Production]]
 
** [[Milk Production]]
 
** ''[[Minotaur Cum]] Addiction''
 
** [[Pregnancy]] Speed Multiplier
 
** Vaginal Capacity
 
** Vaginal Looseness
 
* '''Interpersonal Stats'''
 
** ''[[Benoit]] Affection''
 
** ''Benoit Eggs Laid''
 
** ''Children With [[Izma]]''
 
** ''Children With [[Sheila]] (Joeys)''
 
** ''Children With [[Sophie]]''
 
** ''Children With [[Tamani]]''
 
** ''Children With [[Urta]]''
 
** ''Eggs Fertilized For Sophie''
 
** ''[[Ember]] Affection''
 
** ''Ember Eggs Produced''
 
** ''[[Helia]] Affection''
 
** ''[[Isabella]] Affection''
 
** ''[[Kid A]]'s Confidence''
 
** ''[[Kiha]] Affection''
 
** ''Litters With [[Amily]]''
 
** ''[[Lottie]]'s Encouragement''
 
** ''Lottie's Figure''
 
** ''Number of Adult [[Minotaur]] Offspring''
 
** ''[[Owca#Owca's Attitude|Owca's Attitude]]''
 
** ''[[Sheila]]'s Corruption''
 
** ''Submissiveness To [[Kelt]]''
 
** ''[[Rubi]]'s Affection''
 
* '''Ongoing Status Effects'''
 
* '''Miscellaneous Stats'''
 
** [[Eggs]] Traded For
 
** Spells Cast
 
  
===Perks===
 
Clicking on the "Perks" button will display a list of the [[Perks|perks]] you have gained.
 
  
===Appearance===
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'''SP'''
Clicking on the "Appearance" button gives you a physical description based on your stats. Most of the stats here are not displayed as dry figures. Instead, they trigger various descriptive phrases. Sometimes the same phrase is used for a range of values so you can't always tell exactly what your appearance stats are.
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<div id="SP"></div>
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SP is a measure of your energy. It is required to use many spells and abilities, primarily in physical and magical jobs.
  
A <u>very</u> incomplete list of stats shown or implied in the appearance description:
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Your SP is determined by the following equation:
* Height
 
* [[Transformative Scores]]
 
* Body Thickness
 
* Muscle Tone
 
* [[Weapon]] Equipped
 
* [[Armor]] Equipped
 
* Face Type
 
* Ear Type
 
* Horns
 
* Tail(s) Type
 
* Penis(es) Type(s)
 
* Penis(es) Length and Width
 
* Ball Size
 
* Feet Type (Normal, Demon) (Probably other types too)
 
* Skin Tone
 
* Hair Length
 
* [[Hair Color]]
 
* [[Hip Size]]
 
* Butt Size (Says if it is virgin)
 
* [[Breast Size]]
 
* Nipple Size
 
* Numerous others (please add to the list!)
 
  
==Hidden Stats==
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Base value*level*10*growth + ((Stamina+Intelligence+Spirit)/3)^1/3
  
In addition to the many displayed stats there are even more hidden ones. These can only be viewed through [[Save Editing]]. It is even possible that some stats are not viewable or stored at all but are calculated based on other stats (this needs to be checked).
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'''LP'''
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<div id="LP"></div>
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LP is a measure of how turned on you can be. It is required to fuel many abilities granted by seduction jobs. Some abilities may only be used when the caster or target is turned on enough, and it also has effects on the strength of various statuses.
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Targets with a full LP bar may be rendered unable to take their turn.
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Your LP is determined by the following equation:
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Base value*level*10*growth + Libido^1/3
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 +
 
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'''Armor Modifier'''
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This stat is a measure of how well-protected you are. The higher it is, the less damage you will take, especially against physical attacks.
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 +
 
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'''Attack Modifier'''
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This stat is a measure of how fearsome your weapon is. The higher it is, the more damage you will deal when using it in combat.
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 +
 
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'''Strength'''
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<div id="STR"></div>
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Strength determines how much damage you can deal with physical attacks. It is the primary determinant of your physical attack.
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 +
 
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'''Stamina'''
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<div id="STA"></div>
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Stamina is a measure of how long you can keep going. It affects your HP, SP, physical attack, magic defense, lust defense, and is the main determinant of your physical defense.
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 +
 
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'''Dexterity'''
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<div id="DEX"></div>
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Dexterity is a measure of your character's swiftness. It is the main determinant of your initiative gain, and also affects your physical attack, lust attack, chance to hit and chance to evade.
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 +
 
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'''Intelligence'''
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<div id="INT"></div>
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Intelligence is the primary stat of magic-based characters. It is the main deteminant of magic attack, but also affects sp, initiative gain, chance to hit and chance to evade.
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 +
 
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'''Spirit'''
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<div id="SPI"></div>
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Spirit is a measure of how well you can take punishment from otherworldly forces. It is the main determinant of magic defense, but also affects your  SP, physical defense, magic attack and lust defense.
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 +
 
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'''Charisma'''
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<div id="CHA"></div>
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Charisma is a measure of how attractive and assertive you are. It is the main determinant of lust attack, but also influences chance to hit, chance to evade, and magic attack.
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 +
 
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'''Libido'''
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<div id="LIB"></div>
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Libido is a measure of how attuned to sexual forces your character is. Together with charisma, it is the main determinant of lust attack, but also influences maximum LP. It also affects how much LP your character gains while out of combat.
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 +
 
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Determination of base stats from strength to libido all follow the following equation: growth*level+base stat value.
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===Secondary Stats===
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'''Initiative'''
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Your initiative is a measure of how fast your character moves. When your initiative reaches 100, you get to take your turn. 100 initiative is then subtracted from your total, and so forth.
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Initiative per round is calculated via:
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SQRT(2*dex+int)
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'''Physical attack'''
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This is a measure of how good you are at hitting things hard. Your basic attack is this, as well as physical abilities. It is determined by:
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((3*Strength+Stamina+Dexterity)/2)*Attack Modifier
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 +
 
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'''Physical Defense'''
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This is a measure of how good you are at absorbing blows. It is determined by:
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(3*Stamina+Spirit)*Armor Modifier
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 +
 
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'''Physical Hit'''
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A measure of how likely you are able to hit or miss. It is determined by:
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3*Dexterity+Intelligence+Charisma
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 +
 
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'''Physical Evade'''
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A measure of how likely you are able to evade physical blows thrown at you. It is determined by:
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 +
3*Dexterity+Intelligence+Charisma
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 +
 
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'''Magic Attack'''
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A measure of how strong your spells are. It is determined by:
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3*Intelligence+Spirit+Charisma
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 +
 
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'''Magic Defense'''
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A measure of how well you are able to resist magic. It is determined by:
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3*Spirit+Stamina
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 +
 
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'''Lust Attack'''
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A measure of how sexy you are and your skill at turning others on. Your basic tease attack uses this, as well as seduction-based abilities. It is determined by:
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 +
(2*Charisma+2*Libido+Dex)/2
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 +
 
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'''Lust Defense'''
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A measure of how in control of your emotions and desires you are. It is determined by:
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2*(Stamina+Spirit)
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 +
 
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===Assigning Stats for Builds===
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In short, Fall of Eden is set up such that while a character who specialises in a task will be better than one who does not, the latter character will not be utterly helpless if forced into a role.
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*Physical attackers should invest in '''Strength''' and '''Dexterity'''.
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*Tanks should invest in '''Stamina''' and '''Spirit'''.
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*Magicians can do '''Intelligence''', but '''Stamina''' and '''Spirit''' should not be neglected.
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*Seduction-based characters can focus on '''Charisma''' and '''Libido'''.
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[[Category:Fall of Eden]]

Latest revision as of 06:55, 21 September 2017

Description


Stats are the backbone of your character and companions, and describe your various attributes. There are ten different primary stats in Fall of Eden: HP, SP, LP, strength, stamina, dexterity, intelligence, spirit, charisma and libido.

While it is not necessary to understand every detail of your stats in order to play the game, this knowledge can help in determining your party's composition. A rogue character may choose to focus on strength and dexterity, while a seduction-based character may choose to invest in charisma and libido. A greater explanation of your basic stats are as below:


Primary Stats


Base Value

This is the base value of a stat. It can be increased or decreased up to a limit by various events such as working on Gwendy's farm, or by drinking transformative potions. Base values are considered relatively small bonuses, and as a character gains in level are usually considered negligible.


Growth

This is the multiplier for a stat, and is what you change when you add points to your stats when you level up. Each rank in a stat is worth 0.1 additional growth from a base of 1, such that a character with three levels in intelligence will have a growth value of 1.3 for that stat.


HP

HP is a measure of how much punishment you can take. When your HP falls to 0, you are considered incapacitated and unable to fight.

Your HP is determined by the following equation:

Base value*level*10*growth + ((Spirit+Stamina)/2)^1/3


SP

SP is a measure of your energy. It is required to use many spells and abilities, primarily in physical and magical jobs.

Your SP is determined by the following equation:

Base value*level*10*growth + ((Stamina+Intelligence+Spirit)/3)^1/3


LP

LP is a measure of how turned on you can be. It is required to fuel many abilities granted by seduction jobs. Some abilities may only be used when the caster or target is turned on enough, and it also has effects on the strength of various statuses.

Targets with a full LP bar may be rendered unable to take their turn.

Your LP is determined by the following equation:

Base value*level*10*growth + Libido^1/3


Armor Modifier

This stat is a measure of how well-protected you are. The higher it is, the less damage you will take, especially against physical attacks.


Attack Modifier

This stat is a measure of how fearsome your weapon is. The higher it is, the more damage you will deal when using it in combat.


Strength

Strength determines how much damage you can deal with physical attacks. It is the primary determinant of your physical attack.


Stamina

Stamina is a measure of how long you can keep going. It affects your HP, SP, physical attack, magic defense, lust defense, and is the main determinant of your physical defense.


Dexterity

Dexterity is a measure of your character's swiftness. It is the main determinant of your initiative gain, and also affects your physical attack, lust attack, chance to hit and chance to evade.


Intelligence

Intelligence is the primary stat of magic-based characters. It is the main deteminant of magic attack, but also affects sp, initiative gain, chance to hit and chance to evade.


Spirit

Spirit is a measure of how well you can take punishment from otherworldly forces. It is the main determinant of magic defense, but also affects your SP, physical defense, magic attack and lust defense.


Charisma

Charisma is a measure of how attractive and assertive you are. It is the main determinant of lust attack, but also influences chance to hit, chance to evade, and magic attack.


Libido

Libido is a measure of how attuned to sexual forces your character is. Together with charisma, it is the main determinant of lust attack, but also influences maximum LP. It also affects how much LP your character gains while out of combat.


Determination of base stats from strength to libido all follow the following equation: growth*level+base stat value.

Secondary Stats


Initiative

Your initiative is a measure of how fast your character moves. When your initiative reaches 100, you get to take your turn. 100 initiative is then subtracted from your total, and so forth.

Initiative per round is calculated via:

SQRT(2*dex+int)


Physical attack

This is a measure of how good you are at hitting things hard. Your basic attack is this, as well as physical abilities. It is determined by:

((3*Strength+Stamina+Dexterity)/2)*Attack Modifier


Physical Defense

This is a measure of how good you are at absorbing blows. It is determined by:

(3*Stamina+Spirit)*Armor Modifier


Physical Hit

A measure of how likely you are able to hit or miss. It is determined by:

3*Dexterity+Intelligence+Charisma


Physical Evade

A measure of how likely you are able to evade physical blows thrown at you. It is determined by:

3*Dexterity+Intelligence+Charisma


Magic Attack

A measure of how strong your spells are. It is determined by:

3*Intelligence+Spirit+Charisma


Magic Defense

A measure of how well you are able to resist magic. It is determined by:

3*Spirit+Stamina


Lust Attack

A measure of how sexy you are and your skill at turning others on. Your basic tease attack uses this, as well as seduction-based abilities. It is determined by:

(2*Charisma+2*Libido+Dex)/2


Lust Defense

A measure of how in control of your emotions and desires you are. It is determined by:

2*(Stamina+Spirit)


Assigning Stats for Builds


In short, Fall of Eden is set up such that while a character who specialises in a task will be better than one who does not, the latter character will not be utterly helpless if forced into a role.

  • Physical attackers should invest in Strength and Dexterity.
  • Tanks should invest in Stamina and Spirit.
  • Magicians can do Intelligence, but Stamina and Spirit should not be neglected.
  • Seduction-based characters can focus on Charisma and Libido.