Difference between revisions of "Rock"

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{{StyleTiTS}}
 
{{StyleTiTS}}
 
__NOTOC__
 
__NOTOC__
{{ContentWarning|message=If the item is limited somehow in its availability (ie there's only a singular opportunity to acquire it, and if not taken then it can never be taken in regular gameplay, state it here.}}
+
{{ContentWarning|message=???}}
 
{{Infobox TiTSItem
 
{{Infobox TiTSItem
 
| name = Rock
 
| name = Rock
 
| image = missing.png
 
| image = missing.png
| caption = Caption text
+
| caption =  
| itemtype = Item Type
+
| itemtype = Weapon
| shortname = Short Name
+
| shortname =  
| slotname = Equipment Slot
+
| slotname = Melee Weapon
| baseprice = Base Price
+
| baseprice =  
 
| info-hdr = Information
 
| info-hdr = Information
| damage = Damage
+
| damage =  
| damagetype = Damage Type
+
| damagetype = Kinetic
| defense = Defense
+
| defense =  
| shielddefense = Shield Defense
+
| shielddefense =  
| bonusshield = Bonus Shield
+
| bonusshield =  
| accuracy = Accuracy
+
| accuracy =  
| sexiness = Sexiness
+
| sexiness =  
| critbonus = Critical Bonus
+
| critbonus =  
| evasion = Evasion
+
| evasion =  
| fortification = Fortification
+
| fortification =  
| bonusresistances = Bonus Resistances
+
| bonusresistances =  
| lustvuln = Lust Vulnerability
+
| lustvuln =  
| usable = Yes or omit
+
| usable =  
| combatusable = Yes or omit
+
| combatusable =  
| deftarget = Self, Friendly or Hostile
+
| deftarget =  
| addflags = Defined flags
+
| addflags =  
 
}}
 
}}
 +
 +
<blockquote>
 
You can pretty much find a rock anywhere, and they hurt more than fists, sooooo....
 
You can pretty much find a rock anywhere, and they hurt more than fists, sooooo....
 +
</blockquote>
  
 
=== Acquisition ===
 
=== Acquisition ===
Line 41: Line 44:
 
----
 
----
 
Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics:
 
Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics:
 +
 +
 +
  
 
[[Category:Items (TiTS)]]
 
[[Category:Items (TiTS)]]
 
[[Category:Weapons (TiTS)]]
 
[[Category:Weapons (TiTS)]]
 
[[Category:Melee weapons (TiTS)]]
 
[[Category:Melee weapons (TiTS)]]

Revision as of 07:59, 17 December 2014


Rock

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Warning!

???

Rock
Missing.png
Item Type Weapon
Equipment Slot Melee Weapon
Information
Damage Type Kinetic

You can pretty much find a rock anywhere, and they hurt more than fists, sooooo....

Acquisition


Detailed means of acquisition. Vendor? Drops? Who drops it?


Usage


Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics: