Difference between revisions of "Delta Borite-Gavlon Shield Emitter"

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{{ContentWarning|message=If the item is limited somehow in its availability (ie there's only a singular opportunity to acquire it, and if not taken then it can never be taken in regular gameplay, state it here.}}
 
{{ContentWarning|message=If the item is limited somehow in its availability (ie there's only a singular opportunity to acquire it, and if not taken then it can never be taken in regular gameplay, state it here.}}
 
{{Infobox TiTSItem
 
{{Infobox TiTSItem
| name = DBG Shield
+
| name = Delta Borite-Gavlon Shield Emitter
 
| image = missing.png
 
| image = missing.png
| caption = Caption text
+
| caption =  
| itemtype = Item Type
+
| itemtype = Shield
| shortname = Short Name
+
| shortname = DBG Shield
| slotname = Equipment Slot
+
| slotname = Shield
| baseprice = Base Price
+
| baseprice = 1
 
| info-hdr = Information
 
| info-hdr = Information
| damage = Damage
+
| damage =  
| damagetype = Damage Type
+
| damagetype =  
| defense = Defense
+
| defense =  
| shielddefense = Shield Defense
+
| shielddefense =  
| bonusshield = Bonus Shield
+
| bonusshield = 1
| accuracy = Accuracy
+
| accuracy =  
| sexiness = Sexiness
+
| sexiness =  
| critbonus = Critical Bonus
+
| critbonus =  
| evasion = Evasion
+
| evasion =  
| fortification = Fortification
+
| fortification =  
| bonusresistances = Bonus Resistances
+
| bonusresistances = 35% Kinetic<br>25% Slashing<br>15% Piercing<br>10% Laser<br>20% Plasma<br>30% Gravitic<br>40% Electric<br>60% Thermal
| lustvuln = Lust Vulnerability
+
| lustvuln =  
| usable = Yes or omit
+
| usable = Equippable
| combatusable = Yes or omit
+
| combatusable = Equippable
| deftarget = Self, Friendly or Hostile
+
| deftarget = Self
| addflags = Defined flags
+
| addflags =  
 
}}
 
}}
 +
 +
<blockquote>
 
It could be said that, in many ways, GDN systems development of their personal defense shielding technology was a game changer... almost as if their devices, the DBG ranked amongst them, could dramatically unbalance the playing field.  
 
It could be said that, in many ways, GDN systems development of their personal defense shielding technology was a game changer... almost as if their devices, the DBG ranked amongst them, could dramatically unbalance the playing field.  
  
 
That is until the item had served its purpose for debugging item tooltips. Now it's little more than a pile of barely functional junk.
 
That is until the item had served its purpose for debugging item tooltips. Now it's little more than a pile of barely functional junk.
 
+
</blockquote>
  
 
=== Acquisition ===
 
=== Acquisition ===
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----
 
----
 
Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics:
 
Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics:
 +
 +
  
  
 
[[Category:Items (TiTS)]]
 
[[Category:Items (TiTS)]]
 
[[Category:Shield generators (TiTS)]]
 
[[Category:Shield generators (TiTS)]]

Revision as of 20:28, 18 December 2014


Delta Borite-Gavlon Shield Emitter

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Warning!

If the item is limited somehow in its availability (ie there's only a singular opportunity to acquire it, and if not taken then it can never be taken in regular gameplay, state it here.

Delta Borite-Gavlon Shield Emitter
Missing.png
Item Type Shield
Short Name DBG Shield
Equipment Slot Shield
Base Price 1
Information
Bonus Shields 1
Resistances 35% Kinetic
25% Slashing
15% Piercing
10% Laser
20% Plasma
30% Gravitic
40% Electric
60% Thermal
Use Details
Is Usable? Equippable
Is Usable in Combat? Equippable
Valid Targets Self

It could be said that, in many ways, GDN systems development of their personal defense shielding technology was a game changer... almost as if their devices, the DBG ranked amongst them, could dramatically unbalance the playing field.

That is until the item had served its purpose for debugging item tooltips. Now it's little more than a pile of barely functional junk.

Acquisition


Detailed means of acquisition. Vendor? Drops? Who drops it?


Usage


Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics: