Difference between revisions of "Delta Borite-Gavlon Shield Emitter"
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{{ContentWarning|message=If the item is limited somehow in its availability (ie there's only a singular opportunity to acquire it, and if not taken then it can never be taken in regular gameplay, state it here.}} | {{ContentWarning|message=If the item is limited somehow in its availability (ie there's only a singular opportunity to acquire it, and if not taken then it can never be taken in regular gameplay, state it here.}} | ||
{{Infobox TiTSItem | {{Infobox TiTSItem | ||
− | | name = | + | | name = Delta Borite-Gavlon Shield Emitter |
| image = missing.png | | image = missing.png | ||
− | | caption = | + | | caption = |
− | | itemtype = | + | | itemtype = Shield |
− | | shortname = | + | | shortname = DBG Shield |
− | | slotname = | + | | slotname = Shield |
− | | baseprice = | + | | baseprice = 1 |
| info-hdr = Information | | info-hdr = Information | ||
− | | damage = | + | | damage = |
− | | damagetype = | + | | damagetype = |
− | | defense = | + | | defense = |
− | | shielddefense = | + | | shielddefense = |
− | | bonusshield = | + | | bonusshield = 1 |
− | | accuracy = | + | | accuracy = |
− | | sexiness = | + | | sexiness = |
− | | critbonus = | + | | critbonus = |
− | | evasion = | + | | evasion = |
− | | fortification = | + | | fortification = |
− | | bonusresistances = | + | | bonusresistances = 35% Kinetic<br>25% Slashing<br>15% Piercing<br>10% Laser<br>20% Plasma<br>30% Gravitic<br>40% Electric<br>60% Thermal |
− | | lustvuln = | + | | lustvuln = |
− | | usable = | + | | usable = Equippable |
− | | combatusable = | + | | combatusable = Equippable |
− | | deftarget = Self | + | | deftarget = Self |
− | | addflags = | + | | addflags = |
}} | }} | ||
+ | |||
+ | <blockquote> | ||
It could be said that, in many ways, GDN systems development of their personal defense shielding technology was a game changer... almost as if their devices, the DBG ranked amongst them, could dramatically unbalance the playing field. | It could be said that, in many ways, GDN systems development of their personal defense shielding technology was a game changer... almost as if their devices, the DBG ranked amongst them, could dramatically unbalance the playing field. | ||
That is until the item had served its purpose for debugging item tooltips. Now it's little more than a pile of barely functional junk. | That is until the item had served its purpose for debugging item tooltips. Now it's little more than a pile of barely functional junk. | ||
− | + | </blockquote> | |
=== Acquisition === | === Acquisition === | ||
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---- | ---- | ||
Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics: | Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics: | ||
+ | |||
+ | |||
[[Category:Items (TiTS)]] | [[Category:Items (TiTS)]] | ||
[[Category:Shield generators (TiTS)]] | [[Category:Shield generators (TiTS)]] |
Revision as of 20:28, 18 December 2014
Delta Borite-Gavlon Shield Emitter
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Warning!
If the item is limited somehow in its availability (ie there's only a singular opportunity to acquire it, and if not taken then it can never be taken in regular gameplay, state it here.
Delta Borite-Gavlon Shield Emitter | |
---|---|
Item Type | Shield |
Short Name | DBG Shield |
Equipment Slot | Shield |
Base Price | 1 |
Information | |
Bonus Shields | 1 |
Resistances |
35% Kinetic 25% Slashing 15% Piercing 10% Laser 20% Plasma 30% Gravitic 40% Electric 60% Thermal |
Use Details | |
Is Usable? | Equippable |
Is Usable in Combat? | Equippable |
Valid Targets | Self |
It could be said that, in many ways, GDN systems development of their personal defense shielding technology was a game changer... almost as if their devices, the DBG ranked amongst them, could dramatically unbalance the playing field.
That is until the item had served its purpose for debugging item tooltips. Now it's little more than a pile of barely functional junk.
Acquisition
Detailed means of acquisition. Vendor? Drops? Who drops it?
Usage
Detailed outcomes from usage of an item, where applicable. Potential TF mechanics for TF items. Probably split it up somehow based on the items mechanics: