Difference between revisions of "Pirate"

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==== Loot/Items/Equipment ====
 
==== Loot/Items/Equipment ====
 
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The pirates on ''The Phoenix'' will drop between 300 to 499 credits and are worth 100 '''XP''', each.
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The pirates on ''The Phoenix'' will drop between 80 to 159 credits and are worth 100 '''XP''', each.
  
The pirates on Deck 92 will drop between 80 to159 credits and are worth 115 '''XP''', each.
+
The pirates on Deck 92 will drop between 80 to 159 credits and are worth 115 '''XP''', each.
  
The pirates on the Myrellion base will drop between 80 to159 credits and are worth 125 '''XP''', each.
+
The pirates on the Myrellion base will drop between 80 to 159 credits and are worth 125 '''XP''', each.
  
  

Revision as of 01:05, 28 January 2016

Black Void Pirates

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Black Void Pirates
TiTS character
Black Void Grunt (Shou).png
A Black Void pirate, bust by Shou
Created by Savin
Information
Species Mixed
Void Pirate (The Phoenix)
Location(s) The Phoenix
Combat Details
Level 4
Shields 30
Health 40
Initial Lust 10
Void Pirate (Deck 92)
Location(s) Deck 92
Combat Details
Level 5
Shields 40
Health 75
Initial Lust 10
Void Pirate (Myrellion)
Location(s) Myrellion
Combat Details
Level 6
Shields 40
Health 90
Initial Lust 10

Description


A gang of Black Void pirates.


Appearance


A gang of unruly, vicious-looking space toughs, these Black Void pirates are armed to the teeth with machine-pistols, rifles, shotguns, and everything in between. Ausar, humans, kaithrit girls, and even a Centaurin packing a gatling-laser make up their ranks. They’re all wearing skintight black space suits and peppering the cover around you with bullets.


History/Personality/Information of Note


For the Fall of The Phoenix mission, the pirates will be raiding The Phoenix, possibly for personal reasons.

For the Fools Rush In mission, the pirates will be assassins who are guarding an area of interest to the Black Void.

For the Eye of the Beholder mission, the pirates will be soldier grunts who patrol a Black Void base on a moon of Myrellion.


Interactions


They can be found and confronted raiding The Phoenix during the Fall of The Phoenix mission. If Captain Steele loses the battle, 75% of the credits held will be stolen and all equipment worn (except underclothes) will be taken, melee and ranged weapons will be replaced with rocks, The Phoenix will be lost to the pirates, and the mission will be left a failure.

During Fools Rush In, they are hostile forces and must be bypassed to successfully complete Saendra's rescue mission. Losing to them in combat during this mission will result in a bad end.

On Eye of the Beholder, they are both random and initiated hostile encounters, trying to prevent intruders, in this case Steele and Kara, from entering the base. Losing to them in combat during this mission will result in a bad end.


Combat


They fight as a mob using both melee and ranged kinetic attacks, so having an attack that can hit multiple targets is useful.

Combat actions include:

  • On the Fall of The Phoenix mission:
    • They are equipped with fists and pistols, and wear premium shields.
    • Broadside - 25% chance of dealing kinetic damage, 5% per stack of Disarming Shot.
    • Carpet Grenade - Launches carpet grenades that deal kinetic damage with a cooldown of five rounds.
    • Bulletstorm - Several light attacks. Damage is modified by weapon stacks rather than chance of happening.
    • Fallback Ranged Attack - Ranged shotgun attack dealing kinetic damage.
  • On the Fools Rush In mission:
    • The assassins are equipped with shockblades and machine pistols, and wear premium shields.
    • Note: This combat encounter will take place in "Pitch Black".
    • Machine Pistols - Ranged attack dealing kinetic damage.
    • Flashbang - Attack that may inflict "Blind" on all opponents for three rounds.
    • Smoke Grenade - Attack that may inflict "Blind" on the opponent (Steele) for three rounds.
    • Concussion Grenade - Attack that deals moderate to high kinetic damage based on the opponent's reflexes.
  • On the Eye of the Beholder mission:
    • The grunts are equipped with shockblades and machine pistols, and wear premium shields.
    • Machine Pistols - Ranged attack dealing kinetic damage.
    • Flashbang - Attack that may inflict "Blind" on all opponents for three rounds.
    • Smoke Grenade - Attack that may inflict "Blind" on the opponent (Steele) for three rounds.
    • Concussion Grenade - Attack that deals moderate to high kinetic damage based on the opponent's reflexes.


Resistances:

  • 100% immunity to all lust attacks


Loot/Items/Equipment


The pirates on The Phoenix will drop between 80 to 159 credits and are worth 100 XP, each.

The pirates on Deck 92 will drop between 80 to 159 credits and are worth 115 XP, each.

The pirates on the Myrellion base will drop between 80 to 159 credits and are worth 125 XP, each.


Sex


No sex options are available for the mob.


Quests


The pirates are associated with the Fall of The Phoenix and the Fools Rush In distress call quest events.

The pirate grunts are associated with the Eye of the Beholder quest.