Difference between revisions of "Varmint"

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Though highly aggressive and usually attacking on sight, varmints can be subdued and 'wrangled' through [[Key_item_(TiTS)#Lasso|non-fatal means]]. It is ill-advised to engage or provoke the beast when one is not strong or quick enough to escape its attacks.
 
Though highly aggressive and usually attacking on sight, varmints can be subdued and 'wrangled' through [[Key_item_(TiTS)#Lasso|non-fatal means]]. It is ill-advised to engage or provoke the beast when one is not strong or quick enough to escape its attacks.
  
You are able to wrangle them after accepting a job from [[Cameron]]. It is unknown what happens to them after they are turned in to Cameron.
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The [[Captain_Steele|player character]] is able to wrangle them after accepting a job from [[Cameron]]. It is unknown what happens to them after they are turned in to Cameron.
  
  
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Varmint combat actions:
 
Varmint combat actions:
* <b>Leap Attack</b> - Pounces and attempts to bite you, causing piercing damage. This attack also has a chance of tripping you, and if this attack is consecutive, it may result in a stun.
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* <b>Leap Attack</b> - Pounces and attempts to bite the player character, causing piercing damage. This attack also has a chance of tripping the player character, and if this attack is consecutive, it may result in a stun.
* <b>Maul</b> - If you are on the ground, the varmint may savage you for a large amount of piercing damage.
+
* <b>Maul</b> - If tripped and on the ground, the varmint may savage the player character for a large amount of piercing damage.
 
* <b>Ram</b> - A powerful piercing attack with a chance to stun.
 
* <b>Ram</b> - A powerful piercing attack with a chance to stun.
 +
 +
 +
Resistances:
 +
* 100% immunity to lust attacks
  
  
 
==== Loot/Items/Equipment ====
 
==== Loot/Items/Equipment ====
 
----
 
----
If you are victorious in combat, the varmint will be tied up and carried in your inventory like an item, taking up an inventory slot. You are only able to carry one varmint at a time.
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If the player character is victorious in combat, the varmint will not drop any credits but are worth 250 '''XP'''.
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 +
If it was defeated using the [[Key_item_(TiTS)#Lasso|lasso]], the varmint will also be tied up and carried in the inventory like an item, taking up an inventory slot. It is only possible to carry one varmint at a time.  
  
 
As an item, a varmint's base price is 0 [[credits]] and can be sold to certain [[:Category:Vendors_(TiTS)|vendors]], but [[Cameron]] will pay you a five credit chit for each. So far, it is unknown if varmints are valuable elsewhere.
 
As an item, a varmint's base price is 0 [[credits]] and can be sold to certain [[:Category:Vendors_(TiTS)|vendors]], but [[Cameron]] will pay you a five credit chit for each. So far, it is unknown if varmints are valuable elsewhere.

Revision as of 21:29, 25 February 2015

Varmint

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Varmint
TiTS character
Varmint 00.png
Varmint bust, by Jacques00
Created by Savin
Information
Species Varmint
Gender ???
Location(s) New Texas
Combat Details
Level 6
Shields None
Health 115
Initial Lust None
Varmint (captured)
Base Price 0
Use Details
Is Usable? Sellable

Description


Varmints are large, silicone-based lifeforms that are currently infesting the fields on T.'s Ranch in New Texas.


Appearance


This New Texan varmint is a big, blue creature near to the size of a burly Terran doberman, though its posture is more squat, and its frame is rippling with muscle. Its jaw is filled with razor-sharp teeth, slavering as it draws near to you, a hungry glint in its big green eyes. Several spikes coat the creature's flat head, including a pair that curl into horn-like protrusions around its head, almost ram-like.


History/Personality/Information of Note


Like giant rodents, varmints tend to be more of an overgrown nuisance than anything else. They seem to eat up most produce grown on New Texan fields as well as other material, including silicone and even credit chits.


Interactions


Though highly aggressive and usually attacking on sight, varmints can be subdued and 'wrangled' through non-fatal means. It is ill-advised to engage or provoke the beast when one is not strong or quick enough to escape its attacks.

The player character is able to wrangle them after accepting a job from Cameron. It is unknown what happens to them after they are turned in to Cameron.


Combat


Varmint combat actions:

  • Leap Attack - Pounces and attempts to bite the player character, causing piercing damage. This attack also has a chance of tripping the player character, and if this attack is consecutive, it may result in a stun.
  • Maul - If tripped and on the ground, the varmint may savage the player character for a large amount of piercing damage.
  • Ram - A powerful piercing attack with a chance to stun.


Resistances:

  • 100% immunity to lust attacks


Loot/Items/Equipment


If the player character is victorious in combat, the varmint will not drop any credits but are worth 250 XP.

If it was defeated using the lasso, the varmint will also be tied up and carried in the inventory like an item, taking up an inventory slot. It is only possible to carry one varmint at a time.

As an item, a varmint's base price is 0 credits and can be sold to certain vendors, but Cameron will pay you a five credit chit for each. So far, it is unknown if varmints are valuable elsewhere.


Quests


Varmints are associated with Cameron's varmint wranglin' optional capture mini-quest.


Trivia


Big T. mentions in one of his talk scenes that the original New Texan colonists battled "super varmints," the dominant race on the pre-Terraforming planet, which were larger and more aggressive ancestors to the modern-day varmints. Apparently they were exceptionally dangerous and fairly intelligent.