Difference between revisions of "Perk (TiTS)"

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{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
 
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
|+ Perks
 
 
!width="160px"| Name
 
!width="160px"| Name
 
!width="640px" class="unsortable"| Description
 
!width="640px" class="unsortable"| Description
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!width="620px" class="unsortable"| Description
 
!width="620px" class="unsortable"| Description
 
|-
 
|-
|align="center"| 2
+
|align="center"|2
 
|align="left"| <span id="Lucky_Breaks"></span><b>Lucky Breaks</b>
 
|align="left"| <span id="Lucky_Breaks"></span><b>Lucky Breaks</b>
 
|align="left"| Grants you an additional 10% evasion chance.
 
|align="left"| Grants you an additional 10% evasion chance.
 
|-
 
|-
|align="center"| 3
+
|align="center"|3
 
|align="left"| <span id="Escape_Artist"></span><b>Escape Artist</b>
 
|align="left"| <span id="Escape_Artist"></span><b>Escape Artist</b>
 
|align="left"| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
 
|align="left"| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
 
|-
 
|-
|align="center"| 4
+
|align="center"|4
 
|align="left"| <span id="Agility"></span><b>Agility</b>
 
|align="left"| <span id="Agility"></span><b>Agility</b>
 
|align="left"| Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher.
 
|align="left"| Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher.
 
|-
 
|-
|align="center"| 5
+
|align="center"|5
 
|align="left"| <span id="Sharp_Eyes"></span><b>Sharp Eyes</b>
 
|align="left"| <span id="Sharp_Eyes"></span><b>Sharp Eyes</b>
 
|align="left"| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
 
|align="left"| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
 
|-
 
|-
|align="center" rowspan="2"| 6
+
|align="center" rowspan="2"|6
 
|align="left"| <span id="Supply_and_Demand"></span><b>Supply and Demand</b>
 
|align="left"| <span id="Supply_and_Demand"></span><b>Supply and Demand</b>
 
|align="left"| Reduces shopkeeper markups by 5% and markdowns by 10%.
 
|align="left"| Reduces shopkeeper markups by 5% and markdowns by 10%.
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|align="left"| Increases your evasion by an additional 6%.
 
|align="left"| Increases your evasion by an additional 6%.
 
|-
 
|-
|align="center" rowspan="2"| 7
+
|align="center" rowspan="2"|7
 
|align="left"| <span id="Hidden_Loot"></span><b>Hidden Loot</b>
 
|align="left"| <span id="Hidden_Loot"></span><b>Hidden Loot</b>
 
|align="left"| Increases inventory size by two slots.
 
|align="left"| Increases inventory size by two slots.
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!width="620px" class="unsortable"| Description
 
!width="620px" class="unsortable"| Description
 
|-
 
|-
|align="center"| 1
+
|align="center"|1
 
|align="left"| <span id="Flash_Grenade"></span><b>Flash Grenade</b><br><i>(Starter Ability)</i>
 
|align="left"| <span id="Flash_Grenade"></span><b>Flash Grenade</b><br><i>(Starter Ability)</i>
 
|align="left"| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.
 
|align="left"| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.
 
|-
 
|-
|align="center" rowspan="2"| 2
+
|align="center" rowspan="2"|2
 
|align="left"| <span id="Shoot_First"></span><b>Shoot First</b>
 
|align="left"| <span id="Shoot_First"></span><b>Shoot First</b>
 
|align="left"| When using a ranged attack during the first round of combat, gain an additional attack.
 
|align="left"| When using a ranged attack during the first round of combat, gain an additional attack.
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|align="left"| Grants the ability to perform a melee strike with a high chance of stunning the target.
 
|align="left"| Grants the ability to perform a melee strike with a high chance of stunning the target.
 
|-
 
|-
|align="center" rowspan="2"| 3
+
|align="center" rowspan="2"|3
 
|align="left"| <span id="Sneak_Attack"></span><b>Sneak Attack</b>
 
|align="left"| <span id="Sneak_Attack"></span><b>Sneak Attack</b>
 
|align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
 
|align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
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|align="left"| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
 
|align="left"| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
 
|-
 
|-
|align="center" rowspan="2"| 4
+
|align="center" rowspan="2"|4
 
|align="left"| <span id="Stealth_Field_Generator"></span><b>Stealth Field Generator</b>
 
|align="left"| <span id="Stealth_Field_Generator"></span><b>Stealth Field Generator</b>
 
|align="left"| Grants the ability to massively increase evasion chance for two combat rounds.
 
|align="left"| Grants the ability to massively increase evasion chance for two combat rounds.
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|align="left"| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
 
|align="left"| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
 
|-
 
|-
|align="center" rowspan="2"| 5
+
|align="center" rowspan="2"|5
 
|align="left"| <span id="Gas_Grenade"></span><b>Gas Grenade</b>
 
|align="left"| <span id="Gas_Grenade"></span><b>Gas Grenade</b>
 
|align="left"| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
 
|align="left"| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
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|align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat.
 
|align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat.
 
|-
 
|-
|align="center" rowspan="2"| 6
+
|align="center" rowspan="2"|6
 
|align="left"| <span id="Quickdraw"></span><b>Quickdraw</b>
 
|align="left"| <span id="Quickdraw"></span><b>Quickdraw</b>
 
|align="left"| Equipping a new weapon no longer consumes your turn in combat.
 
|align="left"| Equipping a new weapon no longer consumes your turn in combat.
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|align="left"| Allows you to easily and freely leap to your feet after being knocked prone.
 
|align="left"| Allows you to easily and freely leap to your feet after being knocked prone.
 
|-
 
|-
|align="center" rowspan="2"| 7
+
|align="center" rowspan="2"|7
 
|align="left"| <span id="Smuggled_Stimulant"></span><b>Smuggled Stimulant</b>
 
|align="left"| <span id="Smuggled_Stimulant"></span><b>Smuggled Stimulant</b>
 
|align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat.
 
|align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat.
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!width="620px" class="unsortable"| Description
 
!width="620px" class="unsortable"| Description
 
|-
 
|-
|align="center"| 2
+
|align="center"|2
 
|align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b>
 
|align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b>
 
|align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
 
|align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
 
|-
 
|-
|align="center"| 3
+
|align="center"|3
 
|align="left"| <span id="Tough"></span><b>Tough</b>
 
|align="left"| <span id="Tough"></span><b>Tough</b>
 
|align="left"| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
 
|align="left"| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
 
|-
 
|-
|align="center"| 4
+
|align="center"|4
 
|align="left"| <span id="Juggernaut"></span><b>Juggernaut</b>
 
|align="left"| <span id="Juggernaut"></span><b>Juggernaut</b>
 
|align="left"| Grants a 25% chance to overcome any paralysis or stun effect every combat round.
 
|align="left"| Grants a 25% chance to overcome any paralysis or stun effect every combat round.
 
|-
 
|-
|align="center"| 5
+
|align="center"|5
 
|align="left"| <span id="Second_Wind"></span><b>Second Wind</b>
 
|align="left"| <span id="Second_Wind"></span><b>Second Wind</b>
 
|align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
 
|align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
 
|-
 
|-
|align="center"| 6
+
|align="center"|6
 
|align="left"| <span id="Tough_2"></span><b>Tough 2</b>
 
|align="left"| <span id="Tough_2"></span><b>Tough 2</b>
 
|align="left"| Upgrades the "Tough" ability from 10 to 15%.
 
|align="left"| Upgrades the "Tough" ability from 10 to 15%.
 
|-
 
|-
|align="center"| 7
+
|align="center"|7
 
|align="left"| <span id="Iron_Will"></span><b>Iron Will</b>
 
|align="left"| <span id="Iron_Will"></span><b>Iron Will</b>
 
|align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
 
|align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
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!width="620px" class="unsortable"| Description
 
!width="620px" class="unsortable"| Description
 
|-
 
|-
|align="center"| 1
+
|align="center"|1
 
|align="left"| <span id="Headbutt"></span><b>Headbutt</b><br><i>(Starter Ability)</i>
 
|align="left"| <span id="Headbutt"></span><b>Headbutt</b><br><i>(Starter Ability)</i>
 
|align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
 
|align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
 
|-
 
|-
|align="center" rowspan="2"| 2
+
|align="center" rowspan="2"|2
 
|align="left"| <span id="Bloodthirsty"></span><b>Bloodthirsty</b>
 
|align="left"| <span id="Bloodthirsty"></span><b>Bloodthirsty</b>
 
|align="left"| Melee attacks restore a few points of energy.
 
|align="left"| Melee attacks restore a few points of energy.
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|align="left"| Ranged attacks ignore the first few points of enemy defense.
 
|align="left"| Ranged attacks ignore the first few points of enemy defense.
 
|-
 
|-
|align="center" rowspan="2"| 3
+
|align="center" rowspan="2"|3
 
|align="left"| <span id="Power_Strike"></span><b>Power Strike</b>
 
|align="left"| <span id="Power_Strike"></span><b>Power Strike</b>
 
|align="left"| Grants the ability to perform a single melee attack for 200% normal damage
 
|align="left"| Grants the ability to perform a single melee attack for 200% normal damage
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|align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
 
|align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
 
|-
 
|-
|align="center" rowspan="2"| 4
+
|align="center" rowspan="2"|4
 
|align="left"| <span id="Riposte"></span><b>Riposte</b>
 
|align="left"| <span id="Riposte"></span><b>Riposte</b>
 
|align="left"| Grants increased evasion after any melee attack made for the remainder of the combat round.
 
|align="left"| Grants increased evasion after any melee attack made for the remainder of the combat round.
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|align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
 
|align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
 
|-
 
|-
|align="center" rowspan="2"| 5
+
|align="center" rowspan="2"|5
 
|align="left"| <span id="Carpet_Grenades"></span><b>Carpet Grenades</b>
 
|align="left"| <span id="Carpet_Grenades"></span><b>Carpet Grenades</b>
 
|align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
 
|align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
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|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target.
 
|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target.
 
|-
 
|-
|align="center" rowspan="2"| 6
+
|align="center" rowspan="2"|6
 
|align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b>
 
|align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b>
 
|align="left"| Increases damage from kinetic, slashing, and piercing ranged weapons by 20%.
 
|align="left"| Increases damage from kinetic, slashing, and piercing ranged weapons by 20%.
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|align="left"| Increases damage from kinetic, slashing, and piercing melee weapons by 20%.
 
|align="left"| Increases damage from kinetic, slashing, and piercing melee weapons by 20%.
 
|-
 
|-
|align="center" rowspan="2"| 7
+
|align="center" rowspan="2"|7
 
|align="left"| <span id="Cleave"></span><b>Cleave</b>
 
|align="left"| <span id="Cleave"></span><b>Cleave</b>
 
|align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
 
|align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
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!width="620px" class="unsortable"| Description
 
!width="620px" class="unsortable"| Description
 
|-
 
|-
|align="center"| 2
+
|align="center"|2
 
|align="left"| <span id="Shield_Tweaks"></span><b>Shield Tweaks</b>
 
|align="left"| <span id="Shield_Tweaks"></span><b>Shield Tweaks</b>
 
|align="left"| Grants your shield generator an additional 2 points of shield protection per level.
 
|align="left"| Grants your shield generator an additional 2 points of shield protection per level.
 
|-
 
|-
|align="center"| 3
+
|align="center"|3
 
|align="left"| <span id="Enhanced_Dampeners"></span><b>Enhanced Dampeners</b>
 
|align="left"| <span id="Enhanced_Dampeners"></span><b>Enhanced Dampeners</b>
 
|align="left"| Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
 
|align="left"| Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
 
|-
 
|-
|align="center"| 4
+
|align="center"|4
 
|align="left"| <span id="Armor_Tweaks"></span><b>Armor Tweaks</b>
 
|align="left"| <span id="Armor_Tweaks"></span><b>Armor Tweaks</b>
 
|align="left"| Grants a 20% bonus to defense values provided by equipped armor.
 
|align="left"| Grants a 20% bonus to defense values provided by equipped armor.
 
|-
 
|-
|align="center"| 5
+
|align="center"|5
 
|align="left"| <span id="Static_Burst"></span><b>Static Burst</b>
 
|align="left"| <span id="Static_Burst"></span><b>Static Burst</b>
 
|align="left"| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.
 
|align="left"| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.
 
|-
 
|-
|align="center"| 6
+
|align="center"|6
 
|align="left"| <span id="Shield_Regen"></span><b>Shield Regen</b>
 
|align="left"| <span id="Shield_Regen"></span><b>Shield Regen</b>
 
|align="left"| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
 
|align="left"| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
 
|-
 
|-
|align="center"| 7
+
|align="center"|7
 
|align="left"| <span id="Fight_Smarter"></span><b>Fight Smarter</b>
 
|align="left"| <span id="Fight_Smarter"></span><b>Fight Smarter</b>
 
|align="left"| Improves melee and ranged accuracy by a small portion of your intelligence.
 
|align="left"| Improves melee and ranged accuracy by a small portion of your intelligence.
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!width="620px" class="unsortable"| Description
 
!width="620px" class="unsortable"| Description
 
|-
 
|-
|align="center"| 1
+
|align="center"|1
 
|align="left"| <span id="Paralyzing_Shock"></span><b>Paralyzing Shock</b><br><i>(Starter Ability)</i>
 
|align="left"| <span id="Paralyzing_Shock"></span><b>Paralyzing Shock</b><br><i>(Starter Ability)</i>
 
|align="left"| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
 
|align="left"| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
 
|-
 
|-
|align="center" rowspan="2"| 2
+
|align="center" rowspan="2"|2
 
|align="left"| <span id="Attack_Drone"></span><b>Attack Drone</b>
 
|align="left"| <span id="Attack_Drone"></span><b>Attack Drone</b>
 
|align="left"| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also supplant your shields with its own, raising your maximum shielding by one point per level.
 
|align="left"| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also supplant your shields with its own, raising your maximum shielding by one point per level.
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|align="left"| Grants a further increase to your shield generator, providing an additional four points of protection per level.
 
|align="left"| Grants a further increase to your shield generator, providing an additional four points of protection per level.
 
|-
 
|-
|align="center" rowspan="2"| 3
+
|align="center" rowspan="2"|3
 
|align="left"| <span id="Overcharge"></span><b>Overcharge</b>
 
|align="left"| <span id="Overcharge"></span><b>Overcharge</b>
 
|align="left"| Grants the ability to perform a single ranged attack for 150% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.
 
|align="left"| Grants the ability to perform a single ranged attack for 150% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.
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|align="left"| Grants the ability to perform an extra ranged attack with reduced accuracy, but a chance of causing blindness regardless. Requires an energy weapon.
 
|align="left"| Grants the ability to perform an extra ranged attack with reduced accuracy, but a chance of causing blindness regardless. Requires an energy weapon.
 
|-
 
|-
|align="center" rowspan="2"| 4
+
|align="center" rowspan="2"|4
 
|align="left"| <span id="Power_Surge"></span><b>Power Surge</b>
 
|align="left"| <span id="Power_Surge"></span><b>Power Surge</b>
 
|align="left"| Grants the ability to restore a moderate amount of shielding for 33 energy.
 
|align="left"| Grants the ability to restore a moderate amount of shielding for 33 energy.
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|align="left"| Grants the ability to restore a moderate amount of shielding over four combat rounds for 20 energy.
 
|align="left"| Grants the ability to restore a moderate amount of shielding over four combat rounds for 20 energy.
 
|-
 
|-
|align="center" rowspan="2"| 5
+
|align="center" rowspan="2"|5
 
|align="left"| <span id="Gravitic_Disruptor"></span><b>Gravitic Disruptor</b>
 
|align="left"| <span id="Gravitic_Disruptor"></span><b>Gravitic Disruptor</b>
 
|align="left"| Grants the ability to deal Gravitic damage to targeted enemies. There shouldn't be anything out there that's resistant to Gravitic damage!
 
|align="left"| Grants the ability to deal Gravitic damage to targeted enemies. There shouldn't be anything out there that's resistant to Gravitic damage!
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|align="left"| Grants the ability to deal Thermal damage to your foes. Deals higher base damage than Gravitic Disruptor, but some enemies may be resistant to Thermal damage.
 
|align="left"| Grants the ability to deal Thermal damage to your foes. Deals higher base damage than Gravitic Disruptor, but some enemies may be resistant to Thermal damage.
 
|-
 
|-
|align="center" rowspan="2"| 6
+
|align="center" rowspan="2"|6
 
|align="left"| <span id="Gun_Tweaks"></span><b>Gun Tweaks</b>
 
|align="left"| <span id="Gun_Tweaks"></span><b>Gun Tweaks</b>
 
|align="left"| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
 
|align="left"| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
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|align="left"| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.
 
|align="left"| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.
 
|-
 
|-
|align="center" rowspan="2"| 7
+
|align="center" rowspan="2"|7
 
|align="left"| <span id="Weapon_Hack"></span><b>Weapon Hack</b>
 
|align="left"| <span id="Weapon_Hack"></span><b>Weapon Hack</b>
 
|align="left"| Allows you to spend 15 energy to hack the enemy's energy weapons, preventing their use for four to five rounds.
 
|align="left"| Allows you to spend 15 energy to hack the enemy's energy weapons, preventing their use for four to five rounds.
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----
 
----
 
[[Horse_Pill|Horse Pill]]:
 
[[Horse_Pill|Horse Pill]]:
* <span id="Mane"></span><b>Mane</b> - Your hair grows out much like an equine’s mane.
+
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
 +
!width="160px"| Name
 +
!width="640px" class="unsortable"| Description
 +
|-
 +
|align="left"| <span id="Mane"></span><b>Mane</b>
 +
|align="left"| Your hair grows out much like an equine’s mane.
 +
|-
 +
|}
  
  
 
[[Purple_Dumbfuck_Pill|Dumbfuck]]:
 
[[Purple_Dumbfuck_Pill|Dumbfuck]]:
* <span id="Drug_Fucked"></span><b>Drug Fucked</b> - Grants: +40 to minimum libido, +10 to minimum lust, halved intelligence gains, and doubled libido gains.
+
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
* <span id="Easy"></span><b>Easy</b> - Gain 20% more lust from combat sources.
+
!width="20px"| Times<br>Sneeze
* <span id="Inhuman_Desire_1"></span><b>Inhuman Desire</b> - Increases maximum lust by 15.
+
!width="160px"| Name
* <span id="Breed_Hungry"></span><b>Breed Hungry</b> - Increases speed that semen is created at and the pregnancy speed.
+
!width="620px" class="unsortable"| Description
* <span id="Inhuman_Desire_2"></span><b>Inhuman Desire</b> - Increases maximum lust by 30. <i>(Upgrades the previous version by overwriting it.)</i>
+
|-
* <span id="Fuck_Sense"></span><b>Fuck Sense</b> - Allows your sense ability to base success off your libido instead of intelligence
+
|align="center"|0
* <span id="Weak_Willed"></span><b>Weak Willed</b> - Willpower losses are doubled.
+
|align="left"| <span id="Drug_Fucked"></span><b>Drug Fucked</b><br><i>(On Use)</i>
* <span id="Weak_Mind"></span><b>Weak Mind</b> - Intelligence and willpower losses doubled.
+
|align="left"| Grants: +40 to minimum libido, +10 to minimum lust, halved intelligence gains, and doubled libido gains.
 +
|-
 +
|align="center"|3
 +
|align="left"| <span id="Easy"></span><b>Easy</b>
 +
|align="left"| Gain 20% more lust from combat sources.
 +
|-
 +
|align="center"|6
 +
|align="left"| <span id="Inhuman_Desire_1"></span><b>Inhuman Desire</b>
 +
|align="left"| Increases maximum lust by 15.
 +
|-
 +
|align="center"|9
 +
|align="left"| <span id="Breed_Hungry"></span><b>Breed Hungry</b>
 +
|align="left"| Increases speed that semen is created at and the pregnancy speed.
 +
|-
 +
|align="center"|12
 +
|align="left"| <span id="Inhuman_Desire_2"></span><b>Inhuman Desire</b>
 +
|align="left"| Increases maximum lust by 30. <i>(Upgrades the previous version by overwriting it.)</i>
 +
|-
 +
|align="center"|15
 +
|align="left"| <span id="Fuck_Sense"></span><b>Fuck Sense</b>
 +
|align="left"| Allows your sense ability to base success off your libido instead of intelligence.
 +
|-
 +
|align="center"|17
 +
|align="left"| <span id="Weak_Willed"></span><b>Weak Willed</b>
 +
|align="left"| Willpower losses are doubled.
 +
|-
 +
|align="center" rowspan="2"|20
 +
|align="left"| <span id="Ditz_Speech"></span><b>Ditz Speech</b><br><i>(Female)</i>
 +
|align="left"| Alters dialogue in certain scenes. <i>(You will now sound like a total bimbo in scenes that support it.)</i>
 +
|-
 +
|align="left"| <span id="Brute_Speech"></span><b>Brute Speech</b><br><i>(Male)</i>
 +
|align="left"| Alters dialogue in certain scenes. <i>(You will now speak like a fuck-hungry brute in scenes that support it.)</i>
 +
|-
 +
|}
  
  
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* <span id="Fuck_Sense_1"></span><b>Fuck Sense</b> - Allows your sense ability to base success off your libido instead of intelligence
 
* <span id="Fuck_Sense_1"></span><b>Fuck Sense</b> - Allows your sense ability to base success off your libido instead of intelligence
 
* <span id="Inhuman_Desire"></span><b>Inhuman Desire</b> - Your maximum lust is increased by 20 each time this perk is gained. <i>Adds to '[[#Inhuman_Desire_1|Dumbfuck]]'-related perk as well.</i>
 
* <span id="Inhuman_Desire"></span><b>Inhuman Desire</b> - Your maximum lust is increased by 20 each time this perk is gained. <i>Adds to '[[#Inhuman_Desire_1|Dumbfuck]]'-related perk as well.</i>
* <span id="Ditz_Speech"></span><b>Brute/Ditz Speech</b> - You will now speak like a fuck-hungry brute or bimbo in scenes that support it.
+
* <span id="Brute_Speech"></span><b>Brute Speech</b> - Alters dialogue in certain scenes.
 +
* <span id="Ditz_Speech"></span><b>Ditz Speech</b> - Alters dialogue in certain scenes.
 
* <span id="Weak_Mind_1"></span><b>Weak Mind</b> - Intelligence and willpower losses doubled.
 
* <span id="Weak_Mind_1"></span><b>Weak Mind</b> - Intelligence and willpower losses doubled.
 
* <span id="Treated_Milk"></span><b>Treated Milk</b> - Any milk you lactate tastes better, and you are less likely to stop lactating.
 
* <span id="Treated_Milk"></span><b>Treated Milk</b> - Any milk you lactate tastes better, and you are less likely to stop lactating.
Line 366: Line 406:
 
[[Doctor_Badger|Dr.Badger's]] Bimbotarium:
 
[[Doctor_Badger|Dr.Badger's]] Bimbotarium:
 
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
 
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
|+ Perks
 
 
!width="160px"| Name
 
!width="160px"| Name
 
!width="640px" class="unsortable"| Description
 
!width="640px" class="unsortable"| Description

Revision as of 01:41, 10 December 2014

Perks

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Overview


Perks can be gained in several ways. Special sexual perks are available for selection during the introduction and character creation phase. Some perks are available to choose between after leveling the player character; these perks are unique to the character's current class. Other perks can be gained with the consumption/use of items. Finally, some unique events can also enable a character to gain certain perks as well.


Character Creation Perks


This is a list of sexual perks selectable during character creation (limited to one per character).


Class-Specific Perks


This is a list of perks and abilities attained only through the leveling system and divided by player class.


Smuggler



Mercenary



Tech Specialist



General Perks


This is a list of perks that can be gained through item uses, special events or by other means.


Items


Horse Pill:


Dumbfuck:


The Treatment:

  • Sexy Thinking - Boosts tease damage more the dumber and less willful you are.
  • Fuck Sense - Allows your sense ability to base success off your libido instead of intelligence
  • Inhuman Desire - Your maximum lust is increased by 20 each time this perk is gained. Adds to 'Dumbfuck'-related perk as well.
  • Brute Speech - Alters dialogue in certain scenes.
  • Ditz Speech - Alters dialogue in certain scenes.
  • Weak Mind - Intelligence and willpower losses doubled.
  • Treated Milk - Any milk you lactate tastes better, and you are less likely to stop lactating.
  • Pheromone Cloud - Increase the success rate and arousing potential of tease attacks.


Events


Dr.Badger's Bimbotarium:


Other


N/A


List


(Note: Temporary, might remove later)