Difference between revisions of "Smuggler"

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(Created page with "=== Smuggler === {{StyleTiTS}} <blockquote> </blockquote> ==== Description ==== ---- Blurb. ==== Starter Items ==== ---- ==== Special Abilities ==== ---- ==== Perks...")
 
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==== Description ====
 
==== Description ====
 
----
 
----
Blurb.
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Abilities will rely heavily on reflexes and either aim or physique.
  
  
 
==== Starter Items ====
 
==== Starter Items ====
 
----
 
----
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* <b>Melee Weapon:</b> [[Knife]]
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* <b>Ranged Weapon:</b> [[Hold-out Pistol]]
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* <b>Armor:</b> [[Dress Clothes]]
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* <b>Shield:</b> [[Cheap JoyCo Shield Generator]]
  
  
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==== Special Abilities ====
 
==== Special Abilities ====
 
----
 
----
 
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{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
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!width="80px"| Level
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!width="160px"| Name
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!width="560px" class="unsortable"| Description
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|-
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|align="center"|1
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|align="left"| <span id="Flash_Grenade"></span><b>Flash Grenade</b><br><i>(Starter Ability)</i>
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|align="left"| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.
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|-
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|align="center" rowspan="2"|2
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|align="left"| <span id="Shoot_First"></span><b>Shoot First</b>
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|align="left"| When using a ranged attack during the first round of combat, gain an additional attack.
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|-
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|align="left"| <span id="Low_Blow"></span><b>Low Blow</b>
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|align="left"| Grants the ability to perform a melee strike with a high chance of stunning the target.
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|-
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|align="center" rowspan="2"|3
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|align="left"| <span id="Sneak_Attack"></span><b>Sneak Attack</b>
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|align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
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|-
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|align="left"| <span id="Aimed_Shot"></span><b>Aimed Shot</b>
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|align="left"| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
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|-
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|align="center" rowspan="2"|4
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|align="left"| <span id="Stealth_Field_Generator"></span><b>Stealth Field Generator</b>
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|align="left"| Grants the ability to massively increase evasion chance for two combat rounds.
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|-
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|align="left"| <span id="Disarming_Shot"></span><b>Disarming Shot</b>
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|align="left"| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
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|-
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|align="center" rowspan="2"|5
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|align="left"| <span id="Gas_Grenade"></span><b>Gas Grenade</b>
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|align="left"| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
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|-
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|align="left"| <span id="Grenade"></span><b>Grenade</b>
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|align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat.
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|-
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|align="center" rowspan="2"|6
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|align="left"| <span id="Quickdraw"></span><b>Quickdraw</b>
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|align="left"| Equipping a new weapon no longer consumes your turn in combat.
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|-
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|align="left"| <span id="Leap_Up"></span><b>Leap Up</b>
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|align="left"| Allows you to easily and freely leap to your feet after being knocked prone.
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|-
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|align="center" rowspan="2"|7
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|align="left"| <span id="Smuggled_Stimulant"></span><b>Smuggled Stimulant</b>
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|align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat.
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|-
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|align="left"| <span id="Burst_of_Energy"></span><b>Burst of Energy</b>
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|align="left"| Allows you to recover 60 energy, once per combat.
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|-
 +
|}
  
  
 
==== Perks ====
 
==== Perks ====
 
----
 
----
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{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
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!width="80px"| Level
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!width="160px"| Name
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!width="560px" class="unsortable"| Description
 +
|-
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|align="center"|2
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|align="left"| <span id="Lucky_Breaks"></span><b>Lucky Breaks</b>
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|align="left"| Grants you an additional 10% evasion chance.
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|-
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|align="center"|3
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|align="left"| <span id="Escape_Artist"></span><b>Escape Artist</b>
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|align="left"| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
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|-
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|align="center"|4
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|align="left"| <span id="Agility"></span><b>Agility</b>
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|align="left"| Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher.
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|-
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|align="center"|5
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|align="left"| <span id="Sharp_Eyes"></span><b>Sharp Eyes</b>
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|align="left"| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
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|-
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|align="center" rowspan="2"|6
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|align="left"| <span id="Supply_and_Demand"></span><b>Supply and Demand</b>
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|align="left"| Reduces shopkeeper markups by 5% and markdowns by 10%.
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|-
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|align="left"| <span id="Improved_Agility"></span><b>Improved Agility</b>
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|align="left"| Increases your evasion by an additional 6%.
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|-
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|align="center" rowspan="2"|7
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|align="left"| <span id="Hidden_Loot"></span><b>Hidden Loot</b>
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|align="left"| Increases inventory size by two slots.
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|-
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|align="left"| <span id="Take_Advantage"></span><b>Take Advantage</b>
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|align="left"| Increase sneak attack and aimed shot bonuses by 100%.
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|-
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|}
  
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 +
==== Notes ====
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----
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Text.
  
  

Revision as of 01:45, 21 December 2014

Smuggler

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Description


Abilities will rely heavily on reflexes and either aim or physique.


Starter Items



Special Abilities



Perks



Notes


Text.