Difference between revisions of "Smuggler"
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(Created page with "=== Smuggler === {{StyleTiTS}} <blockquote> </blockquote> ==== Description ==== ---- Blurb. ==== Starter Items ==== ---- ==== Special Abilities ==== ---- ==== Perks...") |
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==== Description ==== | ==== Description ==== | ||
---- | ---- | ||
− | + | Abilities will rely heavily on reflexes and either aim or physique. | |
==== Starter Items ==== | ==== Starter Items ==== | ||
---- | ---- | ||
+ | * <b>Melee Weapon:</b> [[Knife]] | ||
+ | * <b>Ranged Weapon:</b> [[Hold-out Pistol]] | ||
+ | * <b>Armor:</b> [[Dress Clothes]] | ||
+ | * <b>Shield:</b> [[Cheap JoyCo Shield Generator]] | ||
Line 18: | Line 22: | ||
==== Special Abilities ==== | ==== Special Abilities ==== | ||
---- | ---- | ||
− | + | {|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center" | |
+ | !width="80px"| Level | ||
+ | !width="160px"| Name | ||
+ | !width="560px" class="unsortable"| Description | ||
+ | |- | ||
+ | |align="center"|1 | ||
+ | |align="left"| <span id="Flash_Grenade"></span><b>Flash Grenade</b><br><i>(Starter Ability)</i> | ||
+ | |align="left"| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|2 | ||
+ | |align="left"| <span id="Shoot_First"></span><b>Shoot First</b> | ||
+ | |align="left"| When using a ranged attack during the first round of combat, gain an additional attack. | ||
+ | |- | ||
+ | |align="left"| <span id="Low_Blow"></span><b>Low Blow</b> | ||
+ | |align="left"| Grants the ability to perform a melee strike with a high chance of stunning the target. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|3 | ||
+ | |align="left"| <span id="Sneak_Attack"></span><b>Sneak Attack</b> | ||
+ | |align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further. | ||
+ | |- | ||
+ | |align="left"| <span id="Aimed_Shot"></span><b>Aimed Shot</b> | ||
+ | |align="left"| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|4 | ||
+ | |align="left"| <span id="Stealth_Field_Generator"></span><b>Stealth Field Generator</b> | ||
+ | |align="left"| Grants the ability to massively increase evasion chance for two combat rounds. | ||
+ | |- | ||
+ | |align="left"| <span id="Disarming_Shot"></span><b>Disarming Shot</b> | ||
+ | |align="left"| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|5 | ||
+ | |align="left"| <span id="Gas_Grenade"></span><b>Gas Grenade</b> | ||
+ | |align="left"| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat. | ||
+ | |- | ||
+ | |align="left"| <span id="Grenade"></span><b>Grenade</b> | ||
+ | |align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|6 | ||
+ | |align="left"| <span id="Quickdraw"></span><b>Quickdraw</b> | ||
+ | |align="left"| Equipping a new weapon no longer consumes your turn in combat. | ||
+ | |- | ||
+ | |align="left"| <span id="Leap_Up"></span><b>Leap Up</b> | ||
+ | |align="left"| Allows you to easily and freely leap to your feet after being knocked prone. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|7 | ||
+ | |align="left"| <span id="Smuggled_Stimulant"></span><b>Smuggled Stimulant</b> | ||
+ | |align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat. | ||
+ | |- | ||
+ | |align="left"| <span id="Burst_of_Energy"></span><b>Burst of Energy</b> | ||
+ | |align="left"| Allows you to recover 60 energy, once per combat. | ||
+ | |- | ||
+ | |} | ||
==== Perks ==== | ==== Perks ==== | ||
---- | ---- | ||
+ | {|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center" | ||
+ | !width="80px"| Level | ||
+ | !width="160px"| Name | ||
+ | !width="560px" class="unsortable"| Description | ||
+ | |- | ||
+ | |align="center"|2 | ||
+ | |align="left"| <span id="Lucky_Breaks"></span><b>Lucky Breaks</b> | ||
+ | |align="left"| Grants you an additional 10% evasion chance. | ||
+ | |- | ||
+ | |align="center"|3 | ||
+ | |align="left"| <span id="Escape_Artist"></span><b>Escape Artist</b> | ||
+ | |align="left"| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape. | ||
+ | |- | ||
+ | |align="center"|4 | ||
+ | |align="left"| <span id="Agility"></span><b>Agility</b> | ||
+ | |align="left"| Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher. | ||
+ | |- | ||
+ | |align="center"|5 | ||
+ | |align="left"| <span id="Sharp_Eyes"></span><b>Sharp Eyes</b> | ||
+ | |align="left"| Decreases the time required to recover from blinding effects, reducing their duration by one combat round. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|6 | ||
+ | |align="left"| <span id="Supply_and_Demand"></span><b>Supply and Demand</b> | ||
+ | |align="left"| Reduces shopkeeper markups by 5% and markdowns by 10%. | ||
+ | |- | ||
+ | |align="left"| <span id="Improved_Agility"></span><b>Improved Agility</b> | ||
+ | |align="left"| Increases your evasion by an additional 6%. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|7 | ||
+ | |align="left"| <span id="Hidden_Loot"></span><b>Hidden Loot</b> | ||
+ | |align="left"| Increases inventory size by two slots. | ||
+ | |- | ||
+ | |align="left"| <span id="Take_Advantage"></span><b>Take Advantage</b> | ||
+ | |align="left"| Increase sneak attack and aimed shot bonuses by 100%. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Notes ==== | ||
+ | ---- | ||
+ | Text. | ||
Revision as of 01:45, 21 December 2014
Smuggler
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Description
Abilities will rely heavily on reflexes and either aim or physique.
Starter Items
- Melee Weapon: Knife
- Ranged Weapon: Hold-out Pistol
- Armor: Dress Clothes
- Shield: Cheap JoyCo Shield Generator
Special Abilities
Level | Name | Description |
---|---|---|
1 | Flash Grenade (Starter Ability) |
Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success. |
2 | Shoot First | When using a ranged attack during the first round of combat, gain an additional attack. |
Low Blow | Grants the ability to perform a melee strike with a high chance of stunning the target. | |
3 | Sneak Attack | Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further. |
Aimed Shot | Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further. | |
4 | Stealth Field Generator | Grants the ability to massively increase evasion chance for two combat rounds. |
Disarming Shot | Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds. | |
5 | Gas Grenade | Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat. |
Grenade | Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat. | |
6 | Quickdraw | Equipping a new weapon no longer consumes your turn in combat. |
Leap Up | Allows you to easily and freely leap to your feet after being knocked prone. | |
7 | Smuggled Stimulant | Allows you to gain 25 energy per round for 3 rounds, once per combat. |
Burst of Energy | Allows you to recover 60 energy, once per combat. |
Perks
Level | Name | Description |
---|---|---|
2 | Lucky Breaks | Grants you an additional 10% evasion chance. |
3 | Escape Artist | Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape. |
4 | Agility | Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher. |
5 | Sharp Eyes | Decreases the time required to recover from blinding effects, reducing their duration by one combat round. |
6 | Supply and Demand | Reduces shopkeeper markups by 5% and markdowns by 10%. |
Improved Agility | Increases your evasion by an additional 6%. | |
7 | Hidden Loot | Increases inventory size by two slots. |
Take Advantage | Increase sneak attack and aimed shot bonuses by 100%. |
Notes
Text.