Difference between revisions of "Mercenary"
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(Created page with "=== Mercenary === {{StyleTiTS}} <blockquote> </blockquote> ==== Description ==== ---- Blurb. ==== Starter Items ==== ---- ==== Special Abilities ==== ---- ==== Perk...") |
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==== Description ==== | ==== Description ==== | ||
---- | ---- | ||
− | + | Abilities will rely on physique or aim and the equipment worn and weapons used. | |
==== Starter Items ==== | ==== Starter Items ==== | ||
---- | ---- | ||
+ | * <b>Melee Weapon:</b> [[Knife]] | ||
+ | * <b>Ranged Weapon:</b> [[Eagle Handgun]] | ||
+ | * <b>Armor:</b> [[Dress Clothes]] | ||
+ | * <b>Shield:</b> [[Cheap JoyCo Shield Generator]] | ||
Line 18: | Line 22: | ||
==== Special Abilities ==== | ==== Special Abilities ==== | ||
---- | ---- | ||
− | + | {|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center" | |
+ | !width="80px"| Level | ||
+ | !width="160px"| Name | ||
+ | !width="560px" class="unsortable"| Description | ||
+ | |- | ||
+ | |align="center"|1 | ||
+ | |align="left"| <span id="Headbutt"></span><b>Headbutt</b><br><i>(Starter Ability)</i> | ||
+ | |align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|2 | ||
+ | |align="left"| <span id="Bloodthirsty"></span><b>Bloodthirsty</b> | ||
+ | |align="left"| Melee attacks restore a few points of energy. | ||
+ | |- | ||
+ | |align="left"| <span id="Armor_Piercing"></span><b>Armor Piercing</b> | ||
+ | |align="left"| Ranged attacks ignore the first few points of enemy defense. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|3 | ||
+ | |align="left"| <span id="Power_Strike"></span><b>Power Strike</b> | ||
+ | |align="left"| Grants the ability to perform a single melee attack for 200% normal damage | ||
+ | |- | ||
+ | |align="left"| <span id="Rapid_Fire"></span><b>Rapid Fire</b> | ||
+ | |align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|4 | ||
+ | |align="left"| <span id="Riposte"></span><b>Riposte</b> | ||
+ | |align="left"| Grants increased evasion after any melee attack made for the remainder of the combat round. | ||
+ | |- | ||
+ | |align="left"| <span id="Take_Cover"></span><b>Take Cover</b> | ||
+ | |align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|5 | ||
+ | |align="left"| <span id="Carpet_Grenades"></span><b>Carpet Grenades</b> | ||
+ | |align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies. | ||
+ | |- | ||
+ | |align="left"| <span id="Detonation_Charge"></span><b>Detonation Charge</b> | ||
+ | |align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|6 | ||
+ | |align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b> | ||
+ | |align="left"| Increases damage from kinetic, slashing, and piercing ranged weapons by 20%. | ||
+ | |- | ||
+ | |align="left"| <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b> | ||
+ | |align="left"| Increases damage from kinetic, slashing, and piercing melee weapons by 20%. | ||
+ | |- | ||
+ | |align="center" rowspan="2"|7 | ||
+ | |align="left"| <span id="Cleave"></span><b>Cleave</b> | ||
+ | |align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes. | ||
+ | |- | ||
+ | |align="left"| <span id="Concentrate_Fire"></span><b>Concentrate Fire</b> | ||
+ | |align="left"| Allows consecutive ranged attacks to gain a bonus to damage. | ||
+ | |- | ||
+ | |} | ||
==== Perks ==== | ==== Perks ==== | ||
---- | ---- | ||
+ | {|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center" | ||
+ | !width="80px"| Level | ||
+ | !width="160px"| Name | ||
+ | !width="560px" class="unsortable"| Description | ||
+ | |- | ||
+ | |align="center"|2 | ||
+ | |align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b> | ||
+ | |align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks. | ||
+ | |- | ||
+ | |align="center"|3 | ||
+ | |align="left"| <span id="Tough"></span><b>Tough</b> | ||
+ | |align="left"| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%. | ||
+ | |- | ||
+ | |align="center"|4 | ||
+ | |align="left"| <span id="Juggernaut"></span><b>Juggernaut</b> | ||
+ | |align="left"| Grants a 25% chance to overcome any paralysis or stun effect every combat round. | ||
+ | |- | ||
+ | |align="center"|5 | ||
+ | |align="left"| <span id="Second_Wind"></span><b>Second Wind</b> | ||
+ | |align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter. | ||
+ | |- | ||
+ | |align="center"|6 | ||
+ | |align="left"| <span id="Tough_2"></span><b>Tough 2</b> | ||
+ | |align="left"| Upgrades the "Tough" ability from 10 to 15%. | ||
+ | |- | ||
+ | |align="center"|7 | ||
+ | |align="left"| <span id="Iron_Will"></span><b>Iron Will</b> | ||
+ | |align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Notes ==== | ||
+ | ---- | ||
+ | Text. | ||
Revision as of 01:45, 21 December 2014
Mercenary
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Description
Abilities will rely on physique or aim and the equipment worn and weapons used.
Starter Items
- Melee Weapon: Knife
- Ranged Weapon: Eagle Handgun
- Armor: Dress Clothes
- Shield: Cheap JoyCo Shield Generator
Special Abilities
Level | Name | Description |
---|---|---|
1 | Headbutt (Starter Ability) |
A physique-based attack that does not factor in weapon damage but has a chance of stunning your target. |
2 | Bloodthirsty | Melee attacks restore a few points of energy. |
Armor Piercing | Ranged attacks ignore the first few points of enemy defense. | |
3 | Power Strike | Grants the ability to perform a single melee attack for 200% normal damage |
Rapid Fire | Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots. | |
4 | Riposte | Grants increased evasion after any melee attack made for the remainder of the combat round. |
Take Cover | Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds. | |
5 | Carpet Grenades | Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies. |
Detonation Charge | Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target. | |
6 | Heavy Weapons | Increases damage from kinetic, slashing, and piercing ranged weapons by 20%. |
Low Tech Solutions | Increases damage from kinetic, slashing, and piercing melee weapons by 20%. | |
7 | Cleave | Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes. |
Concentrate Fire | Allows consecutive ranged attacks to gain a bonus to damage. |
Perks
Level | Name | Description |
---|---|---|
2 | Critical Blows | Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks. |
3 | Tough | Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%. |
4 | Juggernaut | Grants a 25% chance to overcome any paralysis or stun effect every combat round. |
5 | Second Wind | Grants the ability to recover half of your maximum HP and Energy once per combat encounter. |
6 | Tough 2 | Upgrades the "Tough" ability from 10 to 15%. |
7 | Iron Will | Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique. |
Notes
Text.