Myrellion

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Myrellion

Myrellion
Myrellion - The Embassy.png
The map of the Myrellion Embassy (DMZ)
Planet "Planet of the Ants"
System Sindathu

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Description


A heat-blasted red rock planet that has a mostly barren surface, with a variety of sentient life living in caves, crevices, and especially, underground cities. This planet is chiefly the home planet of the Myr peoples, or more properly, the Myrmedions. Technologically and culturally, the Myr seem to be roughly as developed as early 20th century Terra, comparatively dated or even ancient by galactic standards. The Red Myr and the Gold Myr, the dominant species on the planet, have been locked in a world war for seven years before First Contact, following generations of uneasy peace and short-lived conflicts.

The planet's first extraterrestrial discovery was by an ausar expedition, which eventually lead to a Joint Ausar Fleet spaceport opening on top of Gildenmere, the Gold Myr capital. With the recent involvement of the U.G.C., Xenogen Biotech, and members of the Kui-tan civilization, a cease fire has currently been issued between the two warring sides. The U.G.C. and its confederates are struggling to cement a major peace treaty between the myr factions in order to tap the planet's natural resources safely and efficiently. Until then, the "Sword of Damocles" hangs over the planet as the Confederate fleet has warned that it will bombard the planet if its ambassadors -- who are currently based on the front lines of the conflict -- are threatened.

The Gilden Republic is the main governing body of the Gold Myr and the Scarlet Federation is the main governing body of the Red Myr.

"It's an ugly planet; a Bug planet! A planet hostile to life as we know it."

Places of Interest


  • Airstrip - Allows fast travel to Kressia. Permission required to enter.
  • The Great Elevator - Allows fast travel to Gildenmere. Permission required to enter.
  • U.G.C. Scout Authority - The taxi service between the DMZ and the Radio Bunker.
  • Mushroom Park - Location of interest during Irellia's quest.
  • Radio Bunker - Location of the taxi radio also a room to Search.


Sub-Regions


  • DMZ (Demilitarized Zone) - Living place above the capital city, Gildenmere.
    • Airfield
    • United Galactic Confederacy Embassy
    • Airstrip (to Kressia)
    • The Great Elevator
    • Spacer's Row
    • The Golden Peak
    • U.G.C. Scout Authority
Map of Gildenmere
Map of Gildenmere.
The northern-most point is the entrance to No Man's Land. In the center is The Great Elevator.
  • Gildenmere - Gold Myr capital on Myrellion, home of the Council of Queens.
    • The Great Elevator
    • Northwest Checkpoint
    • Southwest Checkpoint
    • Northeast Checkpoint
    • Southeast Checkpoint
    • Mushroom Park
    • Palace
    • Thollum
    • Sponsorstand, "Sugar and Spice"
    • Silken Serenity
    • The Honey Nozzle
Map of Kressia
Map of Kressia.
The upper right shows the airport. The lowest point connects to No Man's Land.
  • Kressia - Previously a Gold Myr city. Currently a Scarlet Federation-occupied forward base, mere miles from Gildenmere.
    • Airport
    • Federation Supply and Trading Post
    • Survival Shop
    • A Shop
    • Bunker
Map of the No Man's Land.
The top portion connects to Kressia. The lower portion connects to Gildenmere.
  • No Man's Land - The area between Gildenmere and the Red Myr's front lines.
    • Radio Bunker
    • Wetraxxel Den
    • PLACEHOLDER
  • The Deep Caverns - The wilds of Myrellion.
    • Not yet implemented.

Inhabitants


NPCs


Hostiles

  • Nyrea - Aggressive breeders that can be found in "No Man's Land" and the deep caverns.
    • Nyrean Huntress
      • Beta Nyrean Huntress - Usually roaming "No Man's Land".
      • Alpha Nyrean Huntress - Sometimes found in the deep caverns.
    • Nyrean Male
  • Cockvine - Parasitic creatures that can be found roaming in "No Man's Land".
  • Landmines - Lust-inducing explosives scattered around "No Man's Land". They will wipe out shields and deal at least 1/3 damage to maximum health. There is a 4% encounter rate, with avoidance chance based on the player character's reflexes. They can be disarmed automatically by those in the smuggler class, or avoided if the character has a minesweeper equipped.
  • Wetra Hound - Guards the Wetraxxel den.
  • Wetraxxel Brawler - Roams the Wetraxxel den to build his harem.