Smuggler
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Smuggler
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Description
Abilities will rely heavily on reflexes and either aim or physique.
Starter Items
- Melee Weapon: Knife
- Ranged Weapon: Hold-out Pistol
- Armor: Dress Clothes
- Shield: Cheap JoyCo Shield Generator
Special Abilities
| Level | Name | Description |
|---|---|---|
| 1 | Flash Grenade (Starter Ability) |
Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success. |
| 2 | Shoot First | When using a ranged attack during the first round of combat, gain an additional attack. |
| Low Blow | Grants the ability to perform a melee strike with a high chance of stunning the target. | |
| 3 | Sneak Attack | Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further. |
| Aimed Shot | Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further. | |
| 4 | Stealth Field Generator | Grants the ability to massively increase evasion chance for two combat rounds. |
| Disarming Shot | Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds. | |
| 5 | Gas Grenade | Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat. |
| Grenade | Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat. | |
| 6 | Quickdraw | Equipping a new weapon no longer consumes your turn in combat. |
| Leap Up | Allows you to easily and freely leap to your feet after being knocked prone. | |
| 7 | Smuggled Stimulant | Allows you to gain 25 energy per round for 3 rounds, once per combat. |
| Burst of Energy | Allows you to recover 60 energy, once per combat. |
Perks
| Level | Name | Description |
|---|---|---|
| 2 | Lucky Breaks | Grants you an additional 10% evasion chance. |
| 3 | Escape Artist | Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape. |
| 4 | Agility | Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher. |
| 5 | Sharp Eyes | Decreases the time required to recover from blinding effects, reducing their duration by one combat round. |
| 6 | Supply and Demand | Reduces shopkeeper markups by 5% and markdowns by 10%. |
| Improved Agility | Increases your evasion by an additional 6%. | |
| 7 | Hidden Loot | Increases inventory size by two slots. |
| Take Advantage | Increase sneak attack and aimed shot bonuses by 100%. |
Notes
Text.