Crossroads(FoE)
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The Crossroads and the Plains are one of the same. When coming from the Nomad Camp, it is called the Crossroads, but when viewing a zone to explore, it gives the option to go back to the Plains (yet, the text claims that the crossroads is in the Plains).
The rolling plains go on for miles and miles around you, the occasional farm or homestead breaking the monotonous flatlands. You are standing on an intersection of several major roads leading off into the distance. The main thoroughfare leads to a big city in the distance in one direction, and up into a rougher, hillier country in the other, snowy mountains reaching for the sky far away.
Crossing this path is a smaller, less travelled one, leading from the deep forest into a dry wasteland in the other direction. As always, you can see the immense tree at the center of the island towering in the distance, though you are so far away that the great canopy isn't obscuring the sky above.
Nearby, there is a low hill with some strange standing stones on it. The Nomad camp where you first arrived on Eden lies on the horizon, one beacon of familiarity in this strange land.
You know how to find the Burrows, should you want to.
Enemies
Horsemorphs - Appear in groups of two.
- Mare: Lvl 2/2 or 3/2
- Stallion: Lvl 2/2
Lagomorphs - Appear in groups of four.
- Alpha: Lvl 1.5/4.5 or 3/4.5
- Brute:
- Lagomorph: Lvl 1/3 or 2/3
- Wizard:
Wildcats - Appear in groups of one through three.
- Wildcat: Lvl 1/1 or 2/1
Jaguars/Lynxes/Pumas - Appear in groups of one through four. All have the same scenes.