Special ability (TiTS)
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Level | Name | Description |
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1 | Flash Grenade (Starter Ability) |
Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success. |
2 | Shoot First | When using a ranged attack during the first round of combat, gain an additional attack. |
Low Blow | Grants the ability to perform a melee strike with a high chance of stunning the target. | |
3 | Sneak Attack | Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further. |
Aimed Shot | Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further. | |
4 | Stealth Field Generator | Grants the ability to massively increase evasion chance for two combat rounds. |
Disarming Shot | Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds. | |
5 | Gas Grenade | Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat. |
Grenade | Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat. | |
6 | Quickdraw | Equipping a new weapon no longer consumes your turn in combat. |
Leap Up | Allows you to easily and freely leap to your feet after being knocked prone. | |
7 | Smuggled Stimulant | Allows you to gain 25 energy per round for 3 rounds, once per combat. |
Burst of Energy | Allows you to recover 60 energy, once per combat. |
Level | Name | Description |
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1 | Headbutt (Starter Ability) |
A physique-based attack that does not factor in weapon damage but has a chance of stunning your target. |
2 | Bloodthirsty | Melee attacks restore a few points of energy. |
Armor Piercing | Ranged attacks ignore the first few points of enemy defense. | |
3 | Power Strike | Grants the ability to perform a single melee attack for 200% normal damage |
Rapid Fire | Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots. | |
4 | Riposte | Grants increased evasion after any melee attack made for the remainder of the combat round. |
Take Cover | Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds. | |
5 | Carpet Grenades | Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies. |
Detonation Charge | Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target. | |
6 | Heavy Weapons | Increases damage from kinetic, slashing, and piercing ranged weapons by 20%. |
Low Tech Solutions | Increases damage from kinetic, slashing, and piercing melee weapons by 20%. | |
7 | Cleave | Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes. |
Concentrate Fire | Allows consecutive ranged attacks to gain a bonus to damage. |
Level | Name | Description |
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1 | Paralyzing Shock (Starter Ability) |
An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill. |
2 | Attack Drone | Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also supplant your shields with its own, raising your maximum shielding by one point per level. |
Shield Booster | Grants a further increase to your shield generator, providing an additional four points of protection per level. | |
3 | Overcharge | Grants the ability to perform a single ranged attack for 150% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon. |
Volley | Grants the ability to perform an extra ranged attack with reduced accuracy, but a chance of causing blindness regardless. Requires an energy weapon. | |
4 | Power Surge | Grants the ability to restore a moderate amount of shielding for 33 energy. |
Deflector Regeneration | Grants the ability to restore a moderate amount of shielding over four combat rounds for 20 energy. | |
5 | Gravitic Disruptor | Grants the ability to deal Gravitic damage to targeted enemies. There shouldn't be anything out there that's resistant to Gravitic damage! |
Thermal Disruptor | Grants the ability to deal Thermal damage to your foes. Deals higher base damage than Gravitic Disruptor, but some enemies may be resistant to Thermal damage. | |
6 | Gun Tweaks | Allows you to do 20% additional damage with energy guns thanks to after-market modifications. |
Weapon Tweaks | Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications. | |
7 | Weapon Hack | Allows you to spend 15 energy to hack the enemy's energy weapons, preventing their use for four to five rounds. |
Shield Hack | Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage. |