Fazian

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Fazian

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Fazian
TiTS character
Missing.png
Created by Nonesuch
Information
Species Anatae
Gender Male
Occupation Stage Performer
Nationality Anat Empire

Description


Fazian is a dancer in working at the The Honey Nozzle in Gildenmere.


Appearance


He’s an anat, immediately recognizable by his long, bone-mask face, his double-jointed legs and small, neat claws. His feather plumes are startling, though: rearing way out above his crown and elbows, they’re shades of aquamarine and magenta that continuously glitter and shift under the glare of the spotlights.

Fazian's attire may change based on costume used in his performance. He wears almost nothing in "Of Paradise", a florid kimono and neck-tie type outfit in "As You Shrike It", and a tight white shirt and long johns during "The Quaramarta".


History/Personality/Information of Note


Fazian is super naive when it comes to judging the natives.


Interactions


Between 20:35 and 02:00, Captain Steele may approach Fazian at The Golden Nozzle's bar.


Talk


Steele can approach Fazian and talk to him about various topics including Himself, the Anatae, Dancing and what he thinks of the Myr.


Lessons


If Steele is masculine enough, it is possible to ask Fazian to teach Steele how to Dance after talking to him about Dancing.

His lessons include: Sunwalker and Edotto. Each dance will have a skill level which raises with each lesson practiced. After a lesson is over, Steele will be "Sore" and cannot dance again until after it wears off.


Sex


Fazian currently does not have any sex scenes.


Quests


Fazian is involved in the following quests:


Faz Quest

After talking to Fazian about the Myr, he will mysteriously go missing for the next two days. When this is realized, Steele will find a worried Hepane who will ask for Steele's help in finding him. Steele can choose to Help right away, Delay to try it later, or say that it is Not My Problem and ignor the problem. The cabaret will be closed while Fazian is missing.

After choosing to find Fazian, Steele must ask around Gildenmere and the D.M.Z. for clues about his previous whereabouts. Possible leads include:

  • Gold Myr Group - A group of gold myr socializing over drinks. To instigate, Steele can act as a Good Cop or Bad Cop.
  • Gold Myr Barkeep - The bartender at the Honey Nozzle. She is highly suspicious of questions, so Steele can try to act as a Good Cop or Bad Cop.
  • Dally - Approaching Dally about the topic will have him treat it as a business transaction. Steele can choose to Pay 250c or Don't Pay.
  • Gene - Asking Gene about Fazian's whereabouts will have Gene talk until the conversation goes on a tangent. Steele can choose to stay and Listen or Leave.
  • Juro - Juro will be way too busy to help Steele, but Steele can push the issue by attempting to Make a Scene, bring up the Anatae, or Leave.


Steele must attain at least three or more possible clues before being able to revisit Hepane and share the details with her. If Steele has less than 3 possible leads, the information will be useless and Steele will fail to find where Fazian could be. If successful, Hepane will take about a day to find extra information that will potentially lead to Fazian's location. After Steele obtains the location information from her, Steele must then travel to the warehouse in Kressia and attempt to rescue Fazian.

The Kressia warehouse is guarded by Scarlet Federation soldiers and Steele must find a way inside. Steele can choose to sneak through The Back or attempt to Bribe or Fight the guard at the front entrance. Steele will need 500 credits or more in order to bribe the guard. Choosing to fight the guard will make the guard hostile and can potentially lead to a bad end if she is not defeated before she blows the whistle.

Sneaking towards the back will give Steele the option to break through The Door or The Window, or just Wait it out. Attempting to force the door may alert the troops for up to 6 hours. Success through the window depends on whether or not Steele can fly or has a Hoverboard, and Steele's overall body size (tallness at 5'3" or less). Choosing to wait will have Steele wait for over half an hour before finding a guard couple leave. Once they do, Steele can choose to Head In or Leave.

After successfully entering the warehouse, Steele will run into Major Ehstraffe, leader of the troops guarding the building. A tarratch slaver will interrupt and offer a 20,000 credit payment for Steele to leave Fazian. Steele can choose to betray Hepane and Take It, putting the fate of Fazian in the hands of the slaver. If Steele refuses the tarratch's bribe, Ehstraffe will be hostile and Steele must defeat her and her troops in order to save Fazian. Losing to Ehstraffe will lead to a bad end. During the fight, Fazian will try to rally the myr prisoners to an uprising, if successful, the mob may cause enough chaos to break up the fight.

After defeating Ehstraffe and her posse, Steele will leave with Fazian. A day after the event, Fazian and the cabaret will reopen at the Honey Nozzle. While Hepane is not able to pay Steele with a credit reward, she will allow Steele free access to all of Fazian's shows. When revisiting Fazian, Steele can ask him if his opinions have changed about the Myr.