Difference between revisions of "Mercenary"

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== Mercenary ==
+
= Mercenary Job Training =
 
{{StyleTiTS}}
 
{{StyleTiTS}}
  
  
  
=== Description ===
+
== Description ==
 
----
 
----
 
<blockquote>
 
<blockquote>
As a mercenary, you’d depend on raw physique or aim for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.
+
As a mercenary, you’d depend on raw [[Physique (TiTS)|physique]] or [[Aim (TiTS)|aim]] for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.
 
</blockquote>
 
</blockquote>
  
  
=== Class Specialties ===
+
== Class Specialties ==
 
----
 
----
==== Starter Items ====
+
=== Starter Items ===
 
* <b>Melee Weapon:</b> [[Knife]]
 
* <b>Melee Weapon:</b> [[Knife]]
 
* <b>Ranged Weapon:</b> [[Eagle Handgun]]
 
* <b>Ranged Weapon:</b> [[Eagle Handgun]]
 
* <b>Armor:</b> [[Dress Clothes]]
 
* <b>Armor:</b> [[Dress Clothes]]
* <b>Shield:</b> [[Cheap JoyCo Shield Generator]]
+
* <b>Shield:</b> [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]
  
 +
 +
=== Perks ===
 +
Steele gains class-specific perks for each level earned.
 +
<onlyinclude>
 +
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 +
|+ <span id="Mercenary_Perks"></span>Perks
 +
!width="80px"| Level
 +
!width="160px"| Name
 +
!width="560px" class="unsortable"| Description
 +
|-
 +
|align="center"|2
 +
|align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b>
 +
|align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
 +
|-
 +
|align="center"|3
 +
|align="left"| <span id="Tough"></span><b>Tough</b>
 +
|align="left"| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
 +
|-
 +
|align="center"|4
 +
|align="left"| <span id="Juggernaut"></span><b>Juggernaut</b>
 +
|align="left"| Grants a 25% chance to overcome any paralysis or stun effect every combat round.
 +
|-
 +
|align="center"|5
 +
|align="left"| <span id="Second_Wind"></span><b>Second Wind</b>
 +
|align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
 +
|-
 +
|align="center"|6
 +
|align="left"| <span id="Tough_2"></span><b>Tough 2</b>
 +
|align="left"| Upgrades the "Tough" ability from 10 to 15%.
 +
|-
 +
|align="center"|7
 +
|align="left"| <span id="Iron_Will"></span><b>Iron Will</b>
 +
|align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
 +
|-
 +
|align="center"|8
 +
|align="left"| <span id="Heroic_Reserves"></span><b>Heroic Reserves</b>
 +
|align="left"| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
 +
|-
 +
|}
 +
</onlyinclude>
  
  
==== Special Abilities ====
+
=== Special Abilities ===
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
+
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.
 +
 
 +
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 +
|+ Specialization Theme
 +
!width="80px"| Level
 +
!width="200px"| Close-Quarters
 +
!width="200px"| Ranged Fighter
 +
|-
 +
|align="center"|2
 +
|align="center"| <b>Bloodthirsty</b>
 +
|align="center"| <b>Armor Piercing</b>
 +
|-
 +
|align="center"|3
 +
|align="center"| <b>Power Strike</b>
 +
|align="center"| <b>Rapid Fire</b>
 +
|-
 +
|align="center"|4
 +
|align="center"| <b>Riposte</b>
 +
|align="center"| <b>Take Cover</b>
 +
|-
 +
|align="center"|5
 +
|align="center"| <b>Carpet Grenades</b>
 +
|align="center"| <b>Detonation Charge</b>
 +
|-
 +
|align="center"|6
 +
|align="center"| <b>Heavy Weapons</b>
 +
|align="center"| <b>Low Tech Solutions</b>
 +
|-
 +
|align="center"|7
 +
|align="center"| <b>Cleave</b>
 +
|align="center"| <b>Concentrate Fire</b>
 +
|-
 +
|align="center"|8
 +
|align="center"| <b>Second Attack</b>
 +
|align="center"| <b>Second Shot</b>
 +
|-
 +
|align="center"|9
 +
|align="center"| <i>UNAVAILABLE</i>
 +
|align="center"| <i>UNAVAILABLE</i>
 +
|-
 +
|align="center"|10
 +
|align="center"| <i>UNAVAILABLE</i>
 +
|align="center"| <i>UNAVAILABLE</i>
 +
|-
 +
|}
 +
<onlyinclude>
 +
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 +
|+ <span id="Mercenary_Abilities"></span>Special Abilities
 
!width="80px"| Level
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="160px"| Name
Line 57: Line 144:
 
|-
 
|-
 
|align="left"| <span id="Detonation_Charge"></span><b>Detonation Charge</b>
 
|align="left"| <span id="Detonation_Charge"></span><b>Detonation Charge</b>
|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target.
+
|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.
 
|-
 
|-
 
|align="center" rowspan="2"|6
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b>
 
|align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b>
|align="left"| Increases damage from kinetic, slashing, and piercing ranged weapons by 20%.
+
|align="left"| Increases damage from Kinetic ranged weapons by 20%.
 
|-
 
|-
 
|align="left"| <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b>
 
|align="left"| <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b>
|align="left"| Increases damage from kinetic, slashing, and piercing melee weapons by 20%.
+
|align="left"| Increases damage from Kinetic melee weapons by 20%.
 
|-
 
|-
 
|align="center" rowspan="2"|7
 
|align="center" rowspan="2"|7
Line 73: Line 160:
 
|align="left"| Allows consecutive ranged attacks to gain a bonus to damage.
 
|align="left"| Allows consecutive ranged attacks to gain a bonus to damage.
 
|-
 
|-
|}
+
|align="center" rowspan="2"|8
 
+
|align="left"| <span id="Second_Attack"></span><b>Second Attack</b>
 
+
|align="left"| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with "<b>[[#Cleave|Cleave]]</b>".
==== Perks ====
 
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|2
 
|align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b>
 
|align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
 
|-
 
|align="center"|3
 
|align="left"| <span id="Tough"></span><b>Tough</b>
 
|align="left"| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
 
|-
 
|align="center"|4
 
|align="left"| <span id="Juggernaut"></span><b>Juggernaut</b>
 
|align="left"| Grants a 25% chance to overcome any paralysis or stun effect every combat round.
 
|-
 
|align="center"|5
 
|align="left"| <span id="Second_Wind"></span><b>Second Wind</b>
 
|align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
 
|-
 
|align="center"|6
 
|align="left"| <span id="Tough_2"></span><b>Tough 2</b>
 
|align="left"| Upgrades the "Tough" ability from 10 to 15%.
 
 
|-
 
|-
|align="center"|7
+
|align="left"| <span id="Second_Shot"></span><b>Second Shot</b>
|align="left"| <span id="Iron_Will"></span><b>Iron Will</b>
+
|align="left"| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
|align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
 
 
|-
 
|-
 
|}
 
|}
 +
</onlyinclude>
  
  
=== Notes ===
+
== Notes ==
 
----
 
----
Text.
 
 
  
  
  
 
[[Category:Character classes (TiTS)]]
 
[[Category:Character classes (TiTS)]]

Latest revision as of 04:54, 13 April 2016

Mercenary Job Training

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Description


As a mercenary, you’d depend on raw physique or aim for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.


Class Specialties


Starter Items


Perks

Steele gains class-specific perks for each level earned.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.


Notes