Perk (TiTS)

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Perks

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Overview


Brief overview of perks system.


Character Creation Perks


This is a list of perks selectable during character creation (limited to one per character).

  • Virile - Increases the quality of your sperm.
  • Potent - Increases the size of your orgasms and the speed at which you produce ejaculate.
  • Elasticity - Increases the elasticity of your orifices and renders them more resistant to stretching.
  • Fertility - Increases your odds of getting pregnant.
  • Milky - Causes lactation to be induced more easily and harder to stop.
  • Incubator - Increases the speed at which your pregnancies progress.
  • Hung - Increases the size of your penis and how fast it grows.
  • Mini - Decreases the size of your penis and how fast it shrinks.
  • Bulgy - Increase the size of any gonads and the speed at which they are enhanced.
  • Extra Ardor - Increases lust gain over time.
  • Ice Cold - Slows lust gain over time.


Class-Specific Perks


This is a list of perks attained only through the leveling system and divided by player class.

Smuggler


Perks
  • Lucky Breaks - Grants you an additional 10% evasion chance.
  • Escape Artist - Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
  • Agility - Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher.
  • Sharp Eyes - Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
  • Supply and Demand - Reduces shopkeeper markups by 5% and markdowns by 10%.
  • Improved Agility - Increases your evasion by an additional 6%.
  • Hidden Loot - Increases inventory size by two slots.
  • Take Advantage - Increase sneak attack and aimed shot bonuses by 100%.


Special Abilities
  • Flash Grenade (Starter Ability) - Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.
  • Shoot First - When using a ranged attack during the first round of combat, gain an additional attack.
  • Low Blow - Grants the ability to perform a melee strike with a high chance of stunning the target.
  • Sneak Attack - Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
  • Aimed Shot - Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
  • Stealth Field Generator - Grants the ability to massively increase evasion chance for two combat rounds.
  • Disarming Shot - Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
  • Gas Grenade - Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
  • Grenade - Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat.
  • Quickdraw - Equipping a new weapon no longer consumes your turn in combat.
  • Leap Up - Allows you to easily and freely leap to your feet after being knocked prone.
  • Smuggled Stimulant - Allows you to gain 25 energy per round for 3 rounds, once per combat.
  • Burst of Energy - Allows you to recover 60 energy, once per combat.


Mercenary


Perks
  • Critical Blows - Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
  • Tough - Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
  • Juggernaut - Grants a 25% chance to overcome any paralysis or stun effect every combat round.
  • Second Wind - Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
  • Tough 2 - Upgrades the "Tough" ability from 10 to 15%.
  • Iron Will - Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.


Special Abilities
  • Headbutt (Starter Ability) - A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
  • Bloodthirsty - Melee attacks restore a few points of energy.
  • Armor Piercing - Ranged attacks ignore the first few points of enemy defense.
  • Power Strike - Grants the ability to perform a single melee attack for 200% normal damage.
  • Rapid Fire - Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
  • Riposte - Grants increased evasion after any melee attack made for the remainder of the combat round.
  • Take Cover - Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
  • Carpet Grenades - Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
  • Detonation Charge - Grants the ability to throw a focused detonation charge at an enemy for very high thermal damage. Focusing the charge restricts the blast radius to a single target.
  • Heavy Weapons - Increases damage from kinetic, slashing, and piercing ranged weapons by 20%.
  • Low Tech Solutions - Increases damage from kinetic, slashing, and piercing melee weapons by 20%.
  • Cleave - Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
  • Concentrate Fire - Allows consecutive ranged attacks to gain a bonus to damage.


Tech Specialist


Perks
  • Perk Name - Description
  • Perk Name - Description
  • Armor Tweaks - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description


Special Abilities
  • Paralyzing Shock (Starter Ability) - An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description
  • Perk Name - Description


General Perks


This is a list of perks that can be gained through item uses, special events or other means.


Items


Horse Pill:

  • Mane - Your hair grows out much like an equine’s mane.


Dumbfuck:

  • Drug Fucked - Grants: +40 to minimum libido, +10 to minimum lust, halved intelligence gains, and doubled libido gains.
  • Easy - Gain 20% more lust from combat sources.
  • Inhuman Desire - Increases maximum lust by 15.
  • Breed Hungry - Increases speed that semen is created at and the pregnancy speed.
  • Inhuman Desire - Increases maximum lust by 30.
  • Fuck Sense - Allows your sense ability to base success off your libido instead of intelligence
  • Weak Willed - Willpower losses are doubled.
  • Weak Mind - Intelligence and willpower losses doubled.


The Treatment:

  • Sexy Thinking - Boosts tease damage more the dumber and less willful you are.
  • Fuck Sense - Allows your sense ability to base success off your libido instead of intelligence
  • Inhuman Desire - Your maximum lust is increased by 20 each time this perk is gained.
  • Brute/Ditz Speech - You will now speak like a fuck-hungry brute or bimbo in scenes that support it.
  • Weak Mind - Intelligence and willpower losses doubled.
  • Treated Milk - Any milk you lactate tastes better, and you are less likely to stop lactating.
  • Pheromone Cloud - Increase the success rate and arousing potential of tease attacks.


Events


Dr.Badger's Bimbotarium:

  • Easy - Gain 20% more lust from combat sources.
  • Inhuman Desire - Increases maximum lust by 15.
  • Breed Hungry - Increases speed that semen is created at and the pregnancy speed.

List


(Note: Temporary, might remove later)