Difference between revisions of "Perks by source (TiTS)"

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This is a list of sexual perks selectable during character creation (limited to one per character).
 
This is a list of sexual perks selectable during character creation (limited to one per character).
<onlyinclude>{{#ifeq:{{{transcludesection|Character_Creation_Perks}}}|Character_Creation_Perks| }}
 
 
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ Perks
 
|+ Perks
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|-
 
|-
 
|}
 
|}
</onlyinclude>
 
  
  
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==== [[Smuggler]] ====
 
==== [[Smuggler]] ====
  
<onlyinclude>{{#ifeq:{{{transcludesection|Smuggler_Auto_Perks}}}|Smuggler_Auto_Perks| }}
+
{{:Smuggler}}
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ <span id="Smuggler_Perks"></span>Perks
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|2
 
|align="left"| <span id="Lucky_Breaks"></span><b>Lucky Breaks</b>
 
|align="left"| Grants you an additional 10% evasion chance.
 
|-
 
|align="center"|3
 
|align="left"| <span id="Escape_Artist"></span><b>Escape Artist</b>
 
|align="left"| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
 
|-
 
|align="center"|4
 
|align="left"| <span id="Agility"></span><b>Agility</b>
 
|align="left"| Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher.
 
|-
 
|align="center"|5
 
|align="left"| <span id="Sharp_Eyes"></span><b>Sharp Eyes</b>
 
|align="left"| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
 
|-
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Supply_and_Demand"></span><b>Supply and Demand</b>
 
|align="left"| Reduces shopkeeper markups by 5% and markdowns by 10%.
 
|-
 
|align="left"| <span id="Improved_Agility"></span><b>Improved Agility</b>
 
|align="left"| Increases your evasion by an additional 6%.
 
|-
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Hidden_Loot"></span><b>Hidden Loot</b>
 
|align="left"| Increases inventory size by two slots.
 
|-
 
|align="left"| <span id="Take_Advantage"></span><b>Take Advantage</b>
 
|align="left"| Increase sneak attack and aimed shot bonuses by 100%.
 
|-
 
|}
 
</onlyinclude>
 
 
 
<onlyinclude>{{#ifeq:{{{transcludesection|Smuggler_Select_Perks}}}|Smuggler_Select_Perks| }}
 
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ <span id="Smuggler_Abilities"></span>Special Abilities
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|1
 
|align="left"| <span id="Flash_Grenade"></span><b>Flash Grenade</b><br><i>(Starter Ability)</i>
 
|align="left"| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.
 
|-
 
|align="center" rowspan="2"|2
 
|align="left"| <span id="Shoot_First"></span><b>Shoot First</b>
 
|align="left"| When using a ranged attack during the first round of combat, gain an additional attack.
 
|-
 
|align="left"| <span id="Low_Blow"></span><b>Low Blow</b>
 
|align="left"| Grants the ability to perform a melee strike with a high chance of stunning the target.
 
|-
 
|align="center" rowspan="2"|3
 
|align="left"| <span id="Sneak_Attack"></span><b>Sneak Attack</b>
 
|align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
 
|-
 
|align="left"| <span id="Aimed_Shot"></span><b>Aimed Shot</b>
 
|align="left"| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
 
|-
 
|align="center" rowspan="2"|4
 
|align="left"| <span id="Stealth_Field_Generator"></span><b>Stealth Field Generator</b>
 
|align="left"| Grants the ability to massively increase evasion chance for two combat rounds.
 
|-
 
|align="left"| <span id="Disarming_Shot"></span><b>Disarming Shot</b>
 
|align="left"| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.
 
|-
 
|align="center" rowspan="2"|5
 
|align="left"| <span id="Gas_Grenade"></span><b>Gas Grenade</b>
 
|align="left"| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.
 
|-
 
|align="left"| <span id="Grenade"></span><b>Grenade</b>
 
|align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Burning damage to all enemies in combat.
 
|-
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Quickdraw"></span><b>Quickdraw</b>
 
|align="left"| Equipping a new weapon no longer consumes your turn in combat.
 
|-
 
|align="left"| <span id="Leap_Up"></span><b>Leap Up</b>
 
|align="left"| Allows you to easily and freely leap to your feet after being knocked prone.
 
|-
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Smuggled_Stimulant"></span><b>Smuggled Stimulant</b>
 
|align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.
 
|-
 
|align="left"| <span id="Burst_of_Energy"></span><b>Burst of Energy</b>
 
|align="left"| Allows you to recover 60 energy, once per combat encounter.
 
|-
 
|}
 
</onlyinclude>
 
  
  
 
==== [[Mercenary]] ====
 
==== [[Mercenary]] ====
  
<onlyinclude>{{#ifeq:{{{transcludesection|Mercenary_Auto_Perks}}}|Mercenary_Auto_Perks| }}
+
{{:Mercenary}}
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ <span id="Mercenary_Perks"></span>Perks
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|2
 
|align="left"| <span id="Critical_Blows"></span><b>Critical Blows</b>
 
|align="left"| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
 
|-
 
|align="center"|3
 
|align="left"| <span id="Tough"></span><b>Tough</b>
 
|align="left"| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.
 
|-
 
|align="center"|4
 
|align="left"| <span id="Juggernaut"></span><b>Juggernaut</b>
 
|align="left"| Grants a 25% chance to overcome any paralysis or stun effect every combat round.
 
|-
 
|align="center"|5
 
|align="left"| <span id="Second_Wind"></span><b>Second Wind</b>
 
|align="left"| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
 
|-
 
|align="center"|6
 
|align="left"| <span id="Tough_2"></span><b>Tough 2</b>
 
|align="left"| Upgrades the "Tough" ability from 10 to 15%.
 
|-
 
|align="center"|7
 
|align="left"| <span id="Iron_Will"></span><b>Iron Will</b>
 
|align="left"| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
 
|-
 
|}
 
</onlyinclude>
 
 
 
<onlyinclude>{{#ifeq:{{{transcludesection|Mercenary_Select_Perks}}}|Mercenary_Select_Perks| }}
 
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ <span id="Mercenary_Abilities"></span>Special Abilities
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|1
 
|align="left"| <span id="Headbutt"></span><b>Headbutt</b><br><i>(Starter Ability)</i>
 
|align="left"| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
 
|-
 
|align="center" rowspan="2"|2
 
|align="left"| <span id="Bloodthirsty"></span><b>Bloodthirsty</b>
 
|align="left"| Melee attacks restore a few points of energy.
 
|-
 
|align="left"| <span id="Armor_Piercing"></span><b>Armor Piercing</b>
 
|align="left"| Ranged attacks ignore the first few points of enemy defense.
 
|-
 
|align="center" rowspan="2"|3
 
|align="left"| <span id="Power_Strike"></span><b>Power Strike</b>
 
|align="left"| Grants the ability to perform a single melee attack for 200% normal damage
 
|-
 
|align="left"| <span id="Rapid_Fire"></span><b>Rapid Fire</b>
 
|align="left"| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
 
|-
 
|align="center" rowspan="2"|4
 
|align="left"| <span id="Riposte"></span><b>Riposte</b>
 
|align="left"| Grants increased evasion after any melee attack made for the remainder of the combat round.
 
|-
 
|align="left"| <span id="Take_Cover"></span><b>Take Cover</b>
 
|align="left"| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
 
|-
 
|align="center" rowspan="2"|5
 
|align="left"| <span id="Carpet_Grenades"></span><b>Carpet Grenades</b>
 
|align="left"| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
 
|-
 
|align="left"| <span id="Detonation_Charge"></span><b>Detonation Charge</b>
 
|align="left"| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.
 
|-
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Heavy_Weapons"></span><b>Heavy Weapons</b>
 
|align="left"| Increases damage from Kinetic ranged weapons by 20%.
 
|-
 
|align="left"| <span id="Low_Tech_Solutions"></span><b>Low Tech Solutions</b>
 
|align="left"| Increases damage from Kinetic melee weapons by 20%.
 
|-
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Cleave"></span><b>Cleave</b>
 
|align="left"| Grants an extra, low-accuracy swing when fighting groups of enemies or "plural" type foes.
 
|-
 
|align="left"| <span id="Concentrate_Fire"></span><b>Concentrate Fire</b>
 
|align="left"| Allows consecutive ranged attacks to gain a bonus to damage.
 
|-
 
|}
 
</onlyinclude>
 
  
  
 
==== [[Tech Specialist]] ====
 
==== [[Tech Specialist]] ====
  
<onlyinclude>{{#ifeq:{{{transcludesection|Engineer_Auto_Perks}}}|Engineer_Auto_Perks| }}
+
{{:Tech_Specialist}}
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ <span id="Tech_Specialist_Perks"></span>Perks
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|2
 
|align="left"| <span id="Shield_Tweaks"></span><b>Shield Tweaks</b>
 
|align="left"| Grants your shield generator an additional 2 points of shield protection per level.
 
|-
 
|align="center"|3
 
|align="left"| <span id="Enhanced_Dampeners"></span><b>Enhanced Dampeners</b>
 
|align="left"| Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
 
|-
 
|align="center"|4
 
|align="left"| <span id="Armor_Tweaks"></span><b>Armor Tweaks</b>
 
|align="left"| Grants a 20% bonus to defense values provided by equipped armor.
 
|-
 
|align="center"|5
 
|align="left"| <span id="Static_Burst"></span><b>Static Burst</b>
 
|align="left"| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.
 
|-
 
|align="center"|6
 
|align="left"| <span id="Shield_Regen"></span><b>Shield Regen</b>
 
|align="left"| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
 
|-
 
|align="center"|7
 
|align="left"| <span id="Fight_Smarter"></span><b>Fight Smarter</b>
 
|align="left"| Improves melee and ranged accuracy by a small portion of your intelligence.
 
|-
 
|}
 
</onlyinclude>
 
 
 
<onlyinclude>{{#ifeq:{{{transcludesection|Engineer_Select_Perks}}}|Engineer_Select_Perks| }}
 
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 
|+ <span id="Tech_Specialist_Abilities"></span>Special Abilities
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|1
 
|align="left"| <span id="Paralyzing_Shock"></span><b>Paralyzing Shock</b><br><i>(Starter Ability)</i>
 
|align="left"| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
 
|-
 
|align="center" rowspan="2"|2
 
|align="left"| <span id="Attack_Drone"></span><b>Attack Drone</b>
 
|align="left"| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by one point per level.
 
|-
 
|align="left"| <span id="Shield_Booster"></span><b>Shield Booster</b>
 
|align="left"| Grants a further increase to your shield generator, providing an additional four points of protection per level.
 
|-
 
|align="center" rowspan="2"|3
 
|align="left"| <span id="Overcharge"></span><b>Overcharge</b>
 
|align="left"| Grants the ability to perform a single ranged attack for 150% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.
 
|-
 
|align="left"| <span id="Volley"></span><b>Volley</b>
 
|align="left"| Grants the ability to perform an extra ranged attack with reduced accuracy, but a chance of causing blindness regardless. Requires an energy weapon.
 
|-
 
|align="center" rowspan="2"|4
 
|align="left"| <span id="Power_Surge"></span><b>Power Surge</b>
 
|align="left"| Grants the ability to restore a moderate amount of shielding for 33 energy.
 
|-
 
|align="left"| <span id="Deflector_Regeneration"></span><b>Deflector Regeneration</b>
 
|align="left"| Grants the ability to restore a moderate amount of shielding over four combat rounds for 20 energy.
 
|-
 
|align="center" rowspan="2"|5
 
|align="left"| <span id="Gravidic _Disruptor"></span><b>Gravidic Disruptor</b>
 
|align="left"| Grants the ability to deal Unresistable damage to targeted enemies.
 
|-
 
|align="left"| <span id="Thermal_Disruptor"></span><b>Thermal Disruptor</b>
 
|align="left"| Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.
 
|-
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Gun_Tweaks"></span><b>Gun Tweaks</b>
 
|align="left"| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
 
|-
 
|align="left"| <span id="Weapon_Tweaks"></span><b>Weapon Tweaks</b>
 
|align="left"| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.
 
|-
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Weapon_Hack"></span><b>Weapon Hack</b>
 
|align="left"| Allows you to spend 15 energy to hack the enemy's energy weapons, preventing their use for four to five rounds.
 
|-
 
|align="left"| <span id="Shield_Hack"></span><b>Shield Hack</b>
 
|align="left"| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.
 
|-
 
|}
 
</onlyinclude>
 
  
  

Revision as of 15:59, 8 June 2015

Perks by Source

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Captain Steele can gain several perks during the course of the game. There are different ways of gaining perks, including though character creation, character leveling, or the interaction with items, events and other means.


Character Creation Perks


This is a list of sexual perks selectable during character creation (limited to one per character).


Class-Specific Perks


This is a list of perks and abilities attained through the leveling system and divided by player class. Only one perk/ability out of the perks/abilities that have shared Levels can be selected during the leveling up process.


Smuggler


Mercenary


Tech Specialist


General Perks


This is a list of perks that can be gained through item uses, special events or by other means.


Items

Horse Pill:


Dumbfuck:


'Nuki Cookies:


The Treatment:


Events

Dr.Badger's Bimbotorium:


Tanis' Bow Training:


Other

N/A