Pirate Base

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Black Void Base (Myrellion)

Black Void Base
KQ2 - Landing Zone.png
Map of the Landing Zone
Planet Myrellion
System Sindathu

This location is exclusive to KaraQuest, Part 2: Eye of the Beholder.


Summary


If on good terms with Kara, Captain Steele may join her on her mission to infiltrate the Black Void base on Myrellion's moon to gather some intelligence for Lysander Chow. Depending on the choices made on the choices she has made on The Silence, if any, as well as the choices made during the mission will decide her fate as well as the conditions of other familiar characters.

Requirements:

  • Must have been rewarded by Kara after completing her first request.
  • Must have successfully located the probe in Queen Taivra's Palace (any result).
  • Accept Kara's request to infiltrate the Pirate base.


Kara's Involvement


While Steele is on Myrellion, after helping Kara in her first predicament and successfully locating the probe on the planet, Kara will give Steele a call when Steele approaches the ship hangar, inviting Steele to meet her at a given set of coordinates and promising to pay Steele for helping. When Steele is ready, Steele can fly to Kara.

Flying to Kara will have Steel meet up with her on an orbiting rock near Myrellion's moon. There, she will board Steele's ship, pay Steele 10,000 credits, and offer her job request. She warns that the job will involve getting tangled with the Black Void. Here, Steele can talk to her to gain more information on subjects like the Black Void, Kara's Friend, Her Plan, Her Eye, This Place and Herself.

When Steele is ready, Steele can choose to select one of the Decisions... by being hesitant with Trust Issues, accepting with I'm In, or out refusing with No Way. Not trusting Kara will have her offer other alternatives to where Steele can ask for the Payment First or ask for Sex. Refusing will have her leave the ship to possibly find someone else to help.

If Kara's job is accepted, the quest will begin by having Steele board her ship, the Ghost and meeting the various crew members aboard. From there, the ship will fly towards the moon, drop Kara and Steele off near a cliff, and fly back. At the landing point, Kara and Steele must Rappel down the cliff and enter the sewers to proceed with the mission.

During this quest Kara will be available to assist both in and outside of combat. Her personality will define some of her actions on this mission.

Note: By default, Kara will be mischievous, but if the player has played and saved a file from The Silence, her personality may be kind, mischievous or hard. The makeup of her ship's crew may also be affected by the actions taken in The Silence as well.


Areas and Encounters


There are four distinct areas Kara and Steele will traverse throughout the mission, each area with their own unique enemies, obstacles and/or loot.


NPCs

  • Black Void Engineer - Employee found in the Security Room. She may or may not be hostile depending Steele's actions upon encounter.
  • Watson - A holo-projected AI that can be found in the Server Room.
  • Shade - A chance encounter with the bounty hunter if she is currently on the planet. Whether or not she is hostile depends on her history with Steele.


Hostiles

  • Security Drones - Automated security robots found patrolling the sewers and fighting alongside Dr. Khan.
  • Black Void Grunts - Black Void soldiers found in the courtyard of the Main Floor as well as inside the Barracks, guarding the Security Room.
  • Fenris Drones - Drones that fight alongside a hostile engineer and/or a hostile Shade.
  • Black Void Juggernaut - The first mate of the base's crew. Heavy weapons enforcer sent in to deal with intruders.
  • Dr. Khan - Scientist found working in his lab.
  • Amara Faell - The base's commander. Black Void Dread Lord found on the Helipad.


Map of Pirate Base Sewers
Map of Pirate Base Sewers

Sewers

After rappelling down from the landing zone, Kara and Steele will enter the base through the sewers. The sewers are patrolled by security drones. Heading east-ward will lead to a ladder which Kara and Steele can use to climb up and Enter Base.


Map of Pirate Base Main Floor
Map of Pirate Base Main Floor

Main Floor

After exiting the sewers, Kara and Steele will be on the main level of the pirate base. On this level, Kara tells Steele they must find a way to get inside the base itself to reach the research facility. Steele is presented with multiple options to do this, primarily to cross the courtyard and somehow get through the gates.

In any instance, Steele can use the Elevator to the radio tower to toggle whether or not Kara should provide cover while Steele crosses the potentially guarded courtyard, or have Kara tag along with Steele. In the radio tower, Steele may attain a hentai magazine that can be used on the engineer found in the barracks to obtain the keycard.

On the north-west corner of the courtyard, if Steele has Tam-wolf (equipped or in the inventory), he will approach a Fenris assault drone repair kennel. If Tam-wolf is damaged, he will receive a full repair; if Tam-wolf is normal, he will receive a FenCo hardware upgrade.

To enter the base, Steele can choose to:

  • Obtain a keycard from the barracks, then Use Security Key card at the entrance to open the door.
    • A mob of Black Void grunts will be guarding the barracks.
    • Inside the barracks, Steele will find an engineer who can potentially be hostile.
      • Steele may choose to fight or bribe the engineer for the keycard, or leave the barracks entirely.
  • Use the Tank at the center of the courtyard to blow open the door.
    • Steele must be a mercenary class to be able to use a tank.
  • Approach the entrance and perform a Manual Override.
    • Steele will need an I.Q. of 75% or more to attempt an override.
    • This will activate a hacking minigame--success will open the doors.
  • Approach the entrance and ask Kara? for some help to override the doors.
    • Steele will have to fend off multiple waves of grunts while Kara hacks the doors--surviving five waves will result in success.


Whether or not Steele intends on getting/using the keycard, defeating the guards at the barracks will enable Steele to loot the barracks of a suit of Black Void plate armor.

After successful entry, the blast doors will shut behind Kara and Steele and they will be unable to return to the courtyard for anything else. Inside the base, the far east side will be a Vending Machine, especially for if Steele needs to replenish energy. Center-south will lead to the elevator, where Kara and Steele need to go down to reach the research Labs.


Map of Pirate Base Research Floor
Map of Pirate Base Research Floor

Research Floor

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Steele can choose to:

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Map of Pirate Base Helipad
Map of Pirate Base Helipad

Helipad

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Steele can choose to:

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Notable Items and Rewards


Loot:

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Bad Ends


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Resolution


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