Difference between revisions of "Smuggler"

From Fall of Eden
Jump to navigation Jump to search
m
m
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Smuggler ==
 
 
{{StyleTiTS}}
 
{{StyleTiTS}}
  
  
 
+
=Smuggler Job Training=
=== Description ===
+
== Description ==
 
----
 
----
 
<blockquote>
 
<blockquote>
As a smuggler, your abilities would rely heavily on having good reflexes and either aim or physique, depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.
+
As a smuggler, your abilities would rely heavily on having good [[Reflexes (TiTS)|reflexes]] and either [[Aim (TiTS)|aim]] or [[Physique (TiTS)|physique]], depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.
 
</blockquote>
 
</blockquote>
  
  
=== Class Specialties ===
+
== Class Specialties ==
 
----
 
----
==== Starter Items ====
+
=== Starter Items ===
 
* <b>Melee Weapon:</b> [[Knife]]
 
* <b>Melee Weapon:</b> [[Knife]]
 
* <b>Ranged Weapon:</b> [[Hold-out Pistol]]
 
* <b>Ranged Weapon:</b> [[Hold-out Pistol]]
 
* <b>Armor:</b> [[Dress Clothes]]
 
* <b>Armor:</b> [[Dress Clothes]]
* <b>Shield:</b> [[Cheap JoyCo Shield Generator]]
+
* <b>Shield:</b> [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]
 +
 
 +
 
 +
=== Perks ===
 +
Steele gains class-specific perks for each level earned.
 +
<onlyinclude>
 +
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 +
|+ <span id="Smuggler_Perks"></span>Perks
 +
!width="80px"| Level
 +
!width="160px"| Name
 +
!width="560px" class="unsortable"| Description
 +
|-
 +
|align="center"|2
 +
|align="left"| <span id="Lucky_Breaks"></span><b>Lucky Breaks</b>
 +
|align="left"| Grants you an additional 10% evasion chance.
 +
|-
 +
|align="center"|3
 +
|align="left"| <span id="Escape_Artist"></span><b>Escape Artist</b>
 +
|align="left"| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
 +
|-
 +
|align="center"|4
 +
|align="left"| <span id="Agility"></span><b>Agility</b>
 +
|align="left"| Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.
 +
|-
 +
|align="center"|5
 +
|align="left"| <span id="Sharp_Eyes"></span><b>Sharp Eyes</b>
 +
|align="left"| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
 +
|-
 +
|align="center" rowspan="2"|6
 +
|align="left"| <span id="Supply_and_Demand"></span><b>Supply and Demand</b>
 +
|align="left"| Reduces shopkeeper markups by 5% and markdowns by 10%.
 +
|-
 +
|align="left"| <span id="Improved_Agility"></span><b>Improved Agility</b>
 +
|align="left"| Increases your evasion by an additional 10%.
 +
|-
 +
|align="center" rowspan="2"|7
 +
|align="left"| <span id="Hidden_Loot"></span><b>Hidden Loot</b>
 +
|align="left"| Increases inventory size by two slots.
 +
|-
 +
|align="left"| <span id="Take_Advantage"></span><b>Take Advantage</b>
 +
|align="left"| Increase sneak attack and aimed shot base bonuses by 100%.
 +
|-
 +
|align="center"|8
 +
|align="left"| <span id="Heroic_Reserves"></span><b>Heroic Reserves</b>
 +
|align="left"| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
 +
|-
 +
|}
 +
</onlyinclude>
  
  
 +
=== Special Abilities ===
 +
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.
  
==== Special Abilities ====
+
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
+
|+ Specialization Theme
 +
!width="80px"| Level
 +
!width="200px"| Covert
 +
!width="200px"| Overzealous
 +
|-
 +
|align="center"|2
 +
|align="center"| <b>Shoot First</b>
 +
|align="center"| <b>Low Blow</b>
 +
|-
 +
|align="center"|3
 +
|align="center"| <b>Sneak Attack</b>
 +
|align="center"| <b>Aimed Shot</b>
 +
|-
 +
|align="center"|4
 +
|align="center"| <b>Stealth Field Generator</b>
 +
|align="center"| <b>Disarming Shot</b>
 +
|-
 +
|align="center"|5
 +
|align="center"| <b>Gas Grenade</b>
 +
|align="center"| <b>Grenade</b>
 +
|-
 +
|align="center"|6
 +
|align="center"| <b>Quickdraw</b>
 +
|align="center"| <b>Leap Up</b>
 +
|-
 +
|align="center"|7
 +
|align="center"| <b>Smuggled Stimulant</b>
 +
|align="center"| <b>Burst of Energy</b>
 +
|-
 +
|align="center"|8
 +
|align="center"| <b>Second Attack</b>
 +
|align="center"| <b>Second Shot</b>
 +
|-
 +
|align="center"|9
 +
|align="center"| <i>UNAVAILABLE</i>
 +
|align="center"| <i>UNAVAILABLE</i>
 +
|-
 +
|align="center"|10
 +
|align="center"| <i>UNAVAILABLE</i>
 +
|align="center"| <i>UNAVAILABLE</i>
 +
|-
 +
|}
 +
<onlyinclude>
 +
{|class="wikitable sortable collapsible collapsed bordered" border="1" cellpadding="2" style="text-align:center"
 +
|+ <span id="Smuggler_Abilities"></span>Special Abilities
 
!width="80px"| Level
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="160px"| Name
Line 40: Line 132:
 
|align="center" rowspan="2"|3
 
|align="center" rowspan="2"|3
 
|align="left"| <span id="Sneak_Attack"></span><b>Sneak Attack</b>
 
|align="left"| <span id="Sneak_Attack"></span><b>Sneak Attack</b>
|align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
+
|align="left"| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.
 
|-
 
|-
 
|align="left"| <span id="Aimed_Shot"></span><b>Aimed Shot</b>
 
|align="left"| <span id="Aimed_Shot"></span><b>Aimed Shot</b>
|align="left"| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Additional negative status effects may increase the damage further.
+
|align="left"| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.
 
|-
 
|-
 
|align="center" rowspan="2"|4
 
|align="center" rowspan="2"|4
Line 57: Line 149:
 
|-
 
|-
 
|align="left"| <span id="Grenade"></span><b>Grenade</b>
 
|align="left"| <span id="Grenade"></span><b>Grenade</b>
|align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Thermal damage to all enemies in combat.
+
|align="left"| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Burning damage to all enemies in combat.
 
|-
 
|-
 
|align="center" rowspan="2"|6
 
|align="center" rowspan="2"|6
Line 68: Line 160:
 
|align="center" rowspan="2"|7
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Smuggled_Stimulant"></span><b>Smuggled Stimulant</b>
 
|align="left"| <span id="Smuggled_Stimulant"></span><b>Smuggled Stimulant</b>
|align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat.
+
|align="left"| Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.
 
|-
 
|-
 
|align="left"| <span id="Burst_of_Energy"></span><b>Burst of Energy</b>
 
|align="left"| <span id="Burst_of_Energy"></span><b>Burst of Energy</b>
|align="left"| Allows you to recover 60 energy, once per combat.
+
|align="left"| Allows you to recover 60 energy, once per combat encounter.
|-
 
|}
 
 
 
 
 
==== Perks ====
 
{|class="wikitable sortable collapsible collapsed" border="1" cellpadding="2" style="text-align:center"
 
!width="80px"| Level
 
!width="160px"| Name
 
!width="560px" class="unsortable"| Description
 
|-
 
|align="center"|2
 
|align="left"| <span id="Lucky_Breaks"></span><b>Lucky Breaks</b>
 
|align="left"| Grants you an additional 10% evasion chance.
 
|-
 
|align="center"|3
 
|align="left"| <span id="Escape_Artist"></span><b>Escape Artist</b>
 
|align="left"| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.
 
 
|-
 
|-
|align="center"|4
+
|align="center" rowspan="2"|8
|align="left"| <span id="Agility"></span><b>Agility</b>
+
|align="left"| <span id="Second_Attack"></span><b>Second Attack</b>
|align="left"| Increases evasion granted via items by 20%, or provides a flat 6% evasion boost, whichever is higher.
+
|align="left"| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.
 
|-
 
|-
|align="center"|5
+
|align="left"| <span id="Second_Shot"></span><b>Second Shot</b>
|align="left"| <span id="Sharp_Eyes"></span><b>Sharp Eyes</b>
+
|align="left"| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
|align="left"| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.
 
|-
 
|align="center" rowspan="2"|6
 
|align="left"| <span id="Supply_and_Demand"></span><b>Supply and Demand</b>
 
|align="left"| Reduces shopkeeper markups by 5% and markdowns by 10%.
 
|-
 
|align="left"| <span id="Improved_Agility"></span><b>Improved Agility</b>
 
|align="left"| Increases your evasion by an additional 6%.
 
|-
 
|align="center" rowspan="2"|7
 
|align="left"| <span id="Hidden_Loot"></span><b>Hidden Loot</b>
 
|align="left"| Increases inventory size by two slots.
 
|-
 
|align="left"| <span id="Take_Advantage"></span><b>Take Advantage</b>
 
|align="left"| Increase sneak attack and aimed shot bonuses by 100%.
 
 
|-
 
|-
 
|}
 
|}
 +
</onlyinclude>
  
  
=== Notes ===
+
== Notes ==
 
----
 
----
Text.
 
  
  

Latest revision as of 04:54, 13 April 2016

{{#css:

 body {
   background: #333E52;
   color: #FFFFFF;
 }
 .flame {
   background-color: #8e44ad;
 }
 .box-flame {
   border-color: #8e44ad;
 }
 .blog-box-flame {
   background: none repeat scroll 0% 0% #8e44ad;
   color: #FFFFFF;
 }
 .wikiEditor-ui {
   color: #000000;
 }
 .editOptions {
   color: #000000;
 }
 table:not(.infobox) {
   background-color:#333E52;
 }
 .infobox, .toc {
   border: 3px solid #8e44ad !important;
   background-color: #333E52 !important;
   color: #FFFFFF;
   box-shadow: 0 0 15px #333;
   table-layout: fixed;
 }
 .toc h2 {
   margin-top: 0px;
   margin-bottom: 0px;
 }
 .mw-content-ltr a:link, .mw-content-ltr a:hover, .mw-content-ltr a:visited, .mw-content-ltr a:active, .catlinks a:link, .catlinks a:hover, .catlinks a:visited, .catlinks a:active {
   color: #AC46DB;
   font-weight: bold;
   font-size: normal;
 }
 a.new:link, a.new:hover, a.new:visited, a.new:active, .catlinks a.new:hover, .catlinks a.new:link, .catlinks a.new:visited, .catlinks a.new:active {
   color: #FF0000;
 }
 blockquote {
   border-left-color: #8e44ad;
   font-size: 16px;
 }

.wikitable {

 color: #FFFFFF;

} .wikitable th {

 color: #3D5174;

} .wikitable td {

 color: #FFFFFF;

} .wikitable caption {

 color: #FFFFFF;
 background: #8E44AD;

} .bordered {

 border: 3px solid #8e44ad !important;
 box-shadow: 0 0 15px #333;

} .borderless {

 border: none;
 box-shadow: none;

} .catlinks {

 margin-top: 32px;
 margin-left: 0px;
 margin-right: 0px;
 margin-bottom: 8px;

}

}}


Smuggler Job Training

Description


As a smuggler, your abilities would rely heavily on having good reflexes and either aim or physique, depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.


Class Specialties


Starter Items


Perks

Steele gains class-specific perks for each level earned.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.


Notes