The Kashima Incident

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Summary


When the real-time date is between October 28 to November 3, and Captain Steele is level 7 or higher, traveling to or from Myrellion, a distress call involving this mission may appear.

Responding to the distress call mid-flight will reveal a message from Steele Tech asking to aid in a support-rescue mission with Nova Securities and detailing the importance of the possible cargo on board. Captain Steele can then choose to Help Nova Securities or Abandon them. During the mission, the Extranet Messenger will be jammed by communications interference.

Recommended Level: 7+


Areas and Encounters


Accepting the mission will have Captain Steele meet with the Chief Officer of the Nova Securities rescue team, the Sunny Nebula, and will proceed to board the Kashima.


Hangar Deck

Once on the Kashima, Steele and The Chief's party must navigate deeper into the ship. They will discover that the personnel Elevators seem to be broken and the walls covered in musky White Slime. Aside from that, the Cargo Lift leading to the command deck appears to work. Steele can choose to Use Lift to proceed to the next level. Doing so the group will engage in the first hostile encounter with infected Steele Tech crew members. Among the chaos, Steele and The Chief must defeat a large group of infected. Losing to the ambush will result in a bad end. Defeating them will allow Steele and The Chief to reach the deck, but at the loss of The Chief's troops, who all get dragged away into the darkness.


Command Deck

Upon reaching the deck, the lift falls and the exit to it is sealed due to the emergency lockdown. The Chief recommends Steele go to the bridge to call for a quarantine and backup. Most of the deck is susceptible to infected ambushes. To the west, access to the medical bay will be locked until Steele finds a way to open it. The bridge itself is located to the east.

Heading towards the bridge, the doors will be locked and Steele will attempt to open them. In the meantime, Steele can ask The Chief for her name, apologize for her losing her troops, ask about her experience, or just stay quiet. When the doors open, The Chief and Steele are confronted by the mutated Captain Holmes. Holmes will attack them on sight. Losing to him will result in a bad end. Defeating him will allow The Chief to attempt to call Nova, but to no avail, as she finds the communications are completely jammed, the origin possibly being the Engineering floor. Upon leaving, the defeated Captain attempts to revive again so the Steele and The Chief quickly run out and seal the door behind them.

Coming to or from the bridge, Steele will pass a the Captain's Ready Room. Because the room is locked, Steele must Hack Door, which will activate a circuit minigame. There is a limited number of moves and 3 total tries. If Steele fails all attempts, the door will lock indefinitely. If Steele is successful, the room will unlock and Steele may enter. Inside is a safe zone and there is a Sword behind the captain's desk.

While crossing the Command Deck, there will be another surprise ambush and The Chief will dragged away, leaving Steele to head towards Engineering alone. When When Steele reaches the Medical Bay entrance, another wave of infected will attempt to take Steele--however, after a moment the medbay doors will open and Steele is rescued by Doctor Elenora Vanderbilt.

While in the Medbay, Steele and Elenora will try to sort out a plan. Elenora will strongly recommend finding a cure and will help formulate it if Steele finds her the materials to; but Steele can also forgo that plan and head straight to Engineering to attempt to clear the signal. To proceed, Steele must access the Vent and choose to the Officers Quarters or to Engineering.


Officers Quarters Deck

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Engineering Deck

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Notable Items and Rewards



Bad End


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Resolution


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