Tech Specialist

From Trials in Tainted Space Wiki
Jump to: navigation, search

Tech Specialist Job Training

Description

As a tech specialist, your abilities would rely heavily on your intelligence and aim. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.

Class Specialties

Starter Items

Perks

Steele gains class-specific perks for each level earned.

Perks
Level Name Description
2 Shield Tweaks Grants your shield generator an additional 2 points of shield protection per level.
3 Enhanced Dampeners Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
4 Armor Tweaks Grants a 20% bonus to defense values provided by equipped armor.
5 Static Burst Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.
6 Shield Regen Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
7 Fight Smarter Improves melee and ranged accuracy by a small portion of your intelligence.
8 Heroic Reserves Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
9 Advanced Shielding Grants a defense bonus to your shields equal to 25% of your intelligence.
10 Rapid Recharge Grants passive shield regeneration on any turn where no damage is taken. Regenerates 20 shield at level 10.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.

Specialization Theme
Level Offensive Defensive
2 Attack Drone Shield Booster
3 Overcharge Volley
4 Power Surge Deflector Regeneration
5 Gravidic Disruptor Thermal Disruptor
6 Gun Tweaks Weapon Tweaks
7 Charge Shield Shield Hack
8 Second Attack Second Shot
9 Drone Control Deadly Shock
10 Boosted Charges Linked Emitters
Special Abilities
Level Name Description
1 Paralyzing Shock
(Starter Ability)
An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
2 Attack Drone Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by one point per level.
Shield Booster Grants a further increase to your shield generator, providing an additional eight points of protection per level.
3 Overcharge Grants the ability to perform a single ranged attack for 200% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.
Charge Weapon Grants the ability to charge your melee weapon with electricity for even deadlier strikes!
4 Power Surge Grants the ability to restore a moderate amount of shielding and 33 energy once per combat.
Deflector Regeneration Grants the ability to restore a moderate amount of shielding and 40 energy over four combat rounds once per combat. Effect is interrupted when shields are full.
5 Gravidic Disruptor Grants the ability to deal Unresistable damage to targeted enemies.
Thermal Disruptor Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.
6 Gun Tweaks Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
Weapon Tweaks Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.
7 Charge Shield Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.
Shield Hack Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.
8 Second Attack Allows you to make a second, low-accuracy attack whenever you perform a melee attack.
Second Shot Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
9 Drone Control Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.
Deadly Shock Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.
10 Boosted Charges Enhances your gravidic and thermal charges' damage, and also provides secondary effects. Gravidic charge leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal charge has a chance of lighting your foes on fire.
Linked Emitters Grants 5% critical hit chance with energy weapons while your shields are up.


Notes

The Fuck Sense Perk changes most of the Tech Specialists intelligence based effects to use libido in place of intelligence.

- Effective intelligence seems to be: (M) * (L/100)= Effective Intelligence, where M is Maximum Intelligence and L is libido.

The bonus shot provided by Second Shot does not have an accuracy reduction if the ranged weapon used has the "Bonus Hit Rate" flag.