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		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Munitions_Factory&amp;diff=17259</id>
		<title>Munitions Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Munitions_Factory&amp;diff=17259"/>
		<updated>2018-12-29T10:21:57Z</updated>

		<summary type="html">&lt;p&gt;Adharcach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Munitions Factory (Myrellion) ==&lt;br /&gt;
{{infobox TiTSLocation&lt;br /&gt;
| name = Munitions Factory&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| planet = [[Myrellion]]&lt;br /&gt;
| system = Sindathu&lt;br /&gt;
| sector = &lt;br /&gt;
| levelRange = 7+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This location is exclusive to FederationQuest.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
----&lt;br /&gt;
After discussing the issues with [[Sellera|Field Marshal Sellera]] and finding out that [[Scarlet Federation#High_Command|High Command]] desires to capture the [[Estallia|'''War Queen''']], [[Captain Steele]] may agree to help her. Once agreed upon, Steele must meet up with [[Lieve|Scout Lieve Thyrsa]] captain of the '''Pathfinders''' to begin the mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Agree to help Sellera to capture the War Queen.&lt;br /&gt;
* Meet up with Lieve near the bunker of [[Myrellion#Kressia|Kressia]]'s gates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== List of characters ===&lt;br /&gt;
----&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Lieve|Scout Lieve Thyrsa]]&amp;lt;/b&amp;gt; - Leader of the campaign.&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Marik|Staff Sergeant Sterre Marik]]&amp;lt;/b&amp;gt; - Lieve's second in command of the campaign.&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Red Commando]]&amp;lt;/b&amp;gt; - Red myr soldiers of the Seventh Pathfinders taking part in the campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hostiles ====&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Gold Remnant Soldier]] and [[Gold Remnant Brute]]&amp;lt;/b&amp;gt; - Gold myr soldiers loyal to the War Queen.&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Ellira|Gold Officer]]&amp;lt;/b&amp;gt; - Gold myr officer found communicating in the radio tower.&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Estallia|Queen Estallia]]&amp;lt;/b&amp;gt; - Rogue gold myr Queen, also known as &amp;quot;The War Queen&amp;quot;, and the person of interest.&lt;br /&gt;
* &amp;lt;b&amp;gt; [[Gold Squad]]&amp;lt;/b&amp;gt; - a group of [[Gold Remnant Soldier|Gold Remnant Soldiers]] loyal to the War Queen.&lt;br /&gt;
&lt;br /&gt;
=== Areas and Encounters ===&lt;br /&gt;
----&lt;br /&gt;
There are three distinct areas Steele will traverse throughout the mission.&lt;br /&gt;
&lt;br /&gt;
==== Renneke ====&lt;br /&gt;
The above-ground, [[Gilden Republic|Gold]]-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit.&lt;br /&gt;
&lt;br /&gt;
* Gold Remnant Ambush&lt;br /&gt;
** 4 [[Gold Remnant Soldier]] vs Steel, [[Lieve]] and 3 [[Red Commando|Red Commandos]]&lt;br /&gt;
** The first '''defeated''' [[Gold Remnant Soldier]] is replaced with a [[Gold Remnant Brute]]&lt;br /&gt;
** the fight last either 10 turns(resulting in a victory) or until either party is defeated&lt;br /&gt;
'''Note:''' Wheater the fight is won or not [[Lieve]] sends the PC ahead and gives him the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]] causing the PC to move to the Southernmost square of the Main Floor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; float:right&amp;quot; width=&amp;quot;310px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FQ_-_Factory.png|center|thumb|alt=Map of Munitions Factory Main Floor]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Map of Munitions Factory Main Floor&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==== Main Floor ====&lt;br /&gt;
----&lt;br /&gt;
The main floor of the dungeon.&lt;br /&gt;
After the initial ambush, the player will find himself at the southernmost square of this floor.&lt;br /&gt;
&lt;br /&gt;
'''Tank'''&lt;br /&gt;
&lt;br /&gt;
3 squares north of the starting square the pc will find a [[Minigame#Complete the Circuit|sabotageable]] tank that when sabotaged allows the pc to skip the first stage of [[Estallia|Estallia's]] fight &lt;br /&gt;
&lt;br /&gt;
'''Barracks'''&lt;br /&gt;
&lt;br /&gt;
The northern square of the three eastmost squares contains a [[Gold Squad]] that needs to be neutralized to gain access to the basement.&amp;lt;br&amp;gt; Ways to neutralized include:&lt;br /&gt;
* '''Vents''' - Send [[Lustoxin]](Found in the Radio Tower Stairwell) through the vents in the middle square of three easternmost squares.&lt;br /&gt;
** Adds 100 lust to pc&lt;br /&gt;
** If pc has max lust force sex scene&lt;br /&gt;
* '''Drink Machine''' - ad the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Heavy Tranquilizer]] to the ants drinks.&lt;br /&gt;
** Not advisable if you plan to fight [[Estallia]] as this removes the [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]].&lt;br /&gt;
** Disables sex scene&lt;br /&gt;
* '''Combat''' defeat the [[Gold Squad]] in a fight&lt;br /&gt;
** Victory by lust enables sex scene&lt;br /&gt;
Searching the room after having neutralized the [[Gold Squad]] will allow the PC to use the basement elevator.&lt;br /&gt;
&lt;br /&gt;
'''Radio Tower Stairwell'''&lt;br /&gt;
&lt;br /&gt;
The westernmost square is the entrance to the '''Radio Tower'''&lt;br /&gt;
Choosing to '''investigate''' will cause the PC to find one [[Lustoxin]].&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; float:right&amp;quot; width=&amp;quot;310px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FQ_-_Radio.png|center|thumb|alt=Map of Munitions Factory Radio Tower]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Map of Munitions Factory Radio Tower&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Radio Tower ====&lt;br /&gt;
----&lt;br /&gt;
The southern square of the radio tower contains a [[Ellira|Gold Officer]] that must be defeated to continue the quest.&lt;br /&gt;
After the defeat of the [[Ellira|Gold Officer]] the PC can find a '''Gold Myr Cipher'''. And take it with them or destroy it.&lt;br /&gt;
&lt;br /&gt;
Choosing too use the '''Radio Set''' will cause [[Estallia]] to become aware of your intrusion and await you at the '''Main Floor'''&lt;br /&gt;
'''Note:''' Doing this will trigger the final encounter leaving the pc unable to do anything outside of the '''Radio Tower''' for the rest of the quest.&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; float:right&amp;quot; width=&amp;quot;310px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FQ_-_Basement.png|center|thumb|alt=Map of Munitions Factory Basement]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Map of Munitions Factory Basement&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==== Basement ====&lt;br /&gt;
----&lt;br /&gt;
'''Chemical Storehouse''' &lt;br /&gt;
&lt;br /&gt;
The westernmost square of the basement. There is a crate that contains 4 [[Lustoxin]].&lt;br /&gt;
&lt;br /&gt;
'''Estallia's Room'''&lt;br /&gt;
&lt;br /&gt;
The easternmost square of the basement.  Choosing to '''Search''' the room will reveal a safe that can be opened by [[Smuggler|Smugglers]] and after the defeat of the [[Ellira|Gold Officer]] in the '''Radio Tower'''.&lt;br /&gt;
&amp;lt;br&amp;gt;The safe contains the following items:&lt;br /&gt;
* [[Flare Gun]]&lt;br /&gt;
* [[Queenly Necklace]]&lt;br /&gt;
* [[Key_item#Xenogen_Datapad|Xenogen Datapad]]&lt;br /&gt;
=== Bad Ends ===&lt;br /&gt;
----&lt;br /&gt;
Losing in any of the combat encounters other than the initial ambush will lead to a '''bad end'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resolution ===&lt;br /&gt;
----&lt;br /&gt;
==== [[Estallia]] ====&lt;br /&gt;
Upon encountering [[Estallia]] the PC can talk to her:&lt;br /&gt;
* '''Attack''' - Let's get this over with&lt;br /&gt;
** Start Combat&lt;br /&gt;
* '''Go Home''' - Tell the myrish queen to go home. There’s no need to fight here.&lt;br /&gt;
** '''Save Her''' - You came all this way to save the gold myr. You have no intention of fighting her... or letting her be captured.&lt;br /&gt;
*** If [[Alignment|Mischievous]] Start Combat&lt;br /&gt;
*** Else '''Estallia''' Leaves&lt;br /&gt;
** '''Try Peace''' - You came here to try and stop this war! The Gold Myr have already lost: why keep fighting?&lt;br /&gt;
*** Start Combat&lt;br /&gt;
* '''Surrender''' - Try and get the queen to surrender. The fight’s already lost, and she’s got a better chance with you than with the Federation commandos.&lt;br /&gt;
** Start Combat&lt;br /&gt;
* '''Why Fight?''' - Try and figure out why the myrish War Queen is fighting this hopeless battle!&lt;br /&gt;
** Allows to choose another option&lt;br /&gt;
** Disables '''Why Fight?''' talk option.&lt;br /&gt;
* '''Leave World''' - Rather than fight a losing battle against the Federation, what if she simply left for greener pastures?&lt;br /&gt;
** Not done '''Why Fight?''' talk scene, allows to choose another option &lt;br /&gt;
** Done '''Why Fight?''' talk scene, allows the pc to give a suggestion of a planet to go too.&lt;br /&gt;
*** '''[[Kui-tan]]''' - The kui-tan seem to have a serious interest in Myrellion. Surely the queen and her troops would be a smash hit on the ‘nuki homeworld.&lt;br /&gt;
**** Estallia and her children leave for a Kui-tan world.&lt;br /&gt;
*** '''[[Mhen'ga]]''' - You know a jungle world that’s full of other honey-swollen yellow insect girls. Maybe the myr would fit in on Mhen’ga?&lt;br /&gt;
**** Choosing '''[[Mhen'ga]]''' will cause '''Estallia''' to ask how they will get their. &lt;br /&gt;
***** '''Donate''' - Give the myr rebels enough credits to buy their way off planet. With so many of them, and one as large as the War Queen... you doubt you could find them passage for less than 30,000 credits.&lt;br /&gt;
****** 30,000 [[Credits]]&lt;br /&gt;
****** Estallia and her children leave for Mhen'ga in several days.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
***** '''Take Them''' - You have a big-ass ship. Big enough to take all these gold myr, anyway. Tell the queen to meet you somewhere safe, and you’ll evacuate them yourself.&lt;br /&gt;
****** PC has Capital Ship&lt;br /&gt;
****** Estallia and her children are brought to Mhen'ga over several days.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
***** '''Tap Kara''' - Kara and her smuggler buddies aboard the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; owe you a big damn favor, and you know they’re operating around here. Tap your favor with them to evacuate the myrmedion rebels.&lt;br /&gt;
****** Finished [[Kara#KaraQuest, Part 2|Karaquest]] 2 with [[Kara]] alive.&lt;br /&gt;
****** Estallia and her children are brought to Mhen'ga over several days.&lt;br /&gt;
&lt;br /&gt;
If combat is started and the PC is the only member of the red faction to remain standing they can allow [[Estallia]] to escape or Capture her.&lt;br /&gt;
Not being the only standing member will automatically capture her.&lt;br /&gt;
&lt;br /&gt;
Afterward if the PC Captured [[Estallia]] they will recieve a [[Satchel of Gems]] from [[Sellera]]&lt;br /&gt;
=== Notable Items and Rewards ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Key Items:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]]&lt;br /&gt;
* [[Key_item#Xenogen_Datapad|Xenogen Datapad]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Loot:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Lustoxin]]&lt;br /&gt;
* [[Flare Gun]]&lt;br /&gt;
* [[Queenly Necklace]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Myr Greatcoat]] ([[Estallia]] not captured)&lt;br /&gt;
** Given by [[Lieve]] the first time visiting her after finishing the quest.&lt;br /&gt;
* [[Satchel of Gems]] ([[Estallia]] Captured)&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
----&lt;br /&gt;
If [[Estallia]] left for Mhen'ga she and her daughters will reappear after several days on Mhen'ga.&lt;br /&gt;
&lt;br /&gt;
If [[Estallia]] wasn't captured the next time the PC visits Lieve will give them the [[Myr Greatcoat]].&lt;br /&gt;
The visit after that the pc can give her the '''Gold Myr Cipher''' if it wasn't destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations ]]&lt;br /&gt;
[[Category:Bad ends ]]&lt;br /&gt;
[[Category:Missions ]]&lt;/div&gt;</summary>
		<author><name>Adharcach</name></author>
	</entry>
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