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		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Breedwell&amp;diff=42870</id>
		<title>Breedwell</title>
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		<updated>2022-01-06T13:31:31Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Sperm Donating */ dirtily added info on correct credit output per amount donated with a bit of a rant that hopefully someone can process into something more manageable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Location&lt;br /&gt;
| name = Breedwell Incubation Centre&lt;br /&gt;
| image = Breedwell_-_Station.png&lt;br /&gt;
| caption =''&amp;quot;Only You Can Cave Rahnkind&amp;quot;''&amp;lt;br&amp;gt; Map of Breedwell Centre&lt;br /&gt;
| planet = &lt;br /&gt;
| system = Wistral&lt;br /&gt;
| sector = &lt;br /&gt;
| levelRange = 1+&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Pre-Java Script conversion]]&lt;br /&gt;
&lt;br /&gt;
The Breedwell Incubation Centre is a space station, operated jointly by [[Tamani Corp]] and the [[rahn]] government. It is primarily dedicated to propagating the rahn race throughout the frontier, as part of a major colonization effort. To this end, it pays volunteers to act as rahn surrogates and sperm donors. If Steele is sufficiently fecund, they will receive an invitation.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
A mail message is received if [[Captain Steele]] has given birth to 5 or more children (which may or may not be in   [[Tavros#Nursery_Deck|the Nursery]]) or has donated 500,000+ mLs total (from the [[New Texas]] cockmilkers via [[Carrie]] and/or [[Haley]], cum jars via [[Carrie]], ''Spunk Bunker'' milkers via [[Kiro]] and [[Kally]]). Breedwell can then be accessed after reading the mail message and reading the codex entry on [[Rahn]]. Steele can fly there if they have genitals, are virile or fertile, and not a Taur.&lt;br /&gt;
&lt;br /&gt;
=== Places of Interest ===&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;b&amp;gt; Mating Pods&amp;lt;/b&amp;gt; - Use the pods to be impregnated by rahn eggs. How many 'sessions' Steele can receive in one go is dependent on their overall fertility and how [[Egg Trainer|egg trained]] they are.&lt;br /&gt;
** Has fertile vagina, has given birth vaginally at least 5 times, and gone through [[Quaelle]]'s induction tour.&lt;br /&gt;
* &amp;lt;b&amp;gt; Donor Cubicles&amp;lt;/b&amp;gt; - Use the cubicles to donate sperm. Steele has the option to include porno and a prostate milker to help them. This method of donating sperm is vastly more profitable than the New Texas cockmilker.&lt;br /&gt;
** Has virile penis, has donated at least 500,000 mLs total to any valid option, and gone through [[Quaelle]]'s induction tour.&lt;br /&gt;
&lt;br /&gt;
===Rates and Formulas===&lt;br /&gt;
----&lt;br /&gt;
====Egg Surrogacy====&lt;br /&gt;
The way surrogacy works is that for every [[Rahn]] egg that [[Captain Steele]] becomes pregnant with, they are paid 300 credits. Following that, once they give birth to the Rahn, they are paid an additional 600 credits for each one if they give them to the  [[Tamani Corp]] Incubator drone. The amount of eggs the PC becomes pregnant with is dependent on the number of fertile, non-pregnant vaginas they have and the amount of breedings they receive.  Each breeding shows a random scene and will impregnate the PC with 2 eggs each. The amount of breedings received is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Breeder Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Output Threshold&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| No. of Breedings&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Standard&lt;br /&gt;
|&lt;br /&gt;
+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Egg Trainer]] Level&lt;br /&gt;
|&lt;br /&gt;
+[[Egg Trainer]] Level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Vagina#Fertility|Fertility]] at 250% or greater&lt;br /&gt;
|&lt;br /&gt;
+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Vagina#Fertility|Fertility]] at 500% or greater&lt;br /&gt;
|&lt;br /&gt;
+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Vagina#Fertility|Fertility]] at 1000% or greater&lt;br /&gt;
|&lt;br /&gt;
+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Premium breeder status&lt;br /&gt;
|&lt;br /&gt;
+ 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So hypothetically speaking, the most pregnant the player can get is 60 eggs in 3 wombs from 10 breedings in each womb, meaning that the highest pay output is 18,000 Credits for getting pregnant and an additional 36,000 for carrying to term giving you a grand total of 54,000 credits.&lt;br /&gt;
&lt;br /&gt;
The scenes that may play include:&lt;br /&gt;
* A slim and svelte Zel' Rahn&lt;br /&gt;
** Variants for exotic vaginas (Vanae/Gabilani, Mouthgina, Nyrea and Flower)&lt;br /&gt;
* A plump and shy Loo'Rahn&lt;br /&gt;
** No requirements &lt;br /&gt;
* A ''very'' hungry Go'Rahn&lt;br /&gt;
** Requires a penis or heavy lactation &lt;br /&gt;
* A domme business Do'Rahn&lt;br /&gt;
** No requirements &lt;br /&gt;
* A Modded, punk, Fuu'Rahn&lt;br /&gt;
** Variants for weird nipples &lt;br /&gt;
* An oriental, tentacle-cocked Go'Rahn&lt;br /&gt;
** Will impregnate all of your available holes at once.&lt;br /&gt;
* A Fuu'Rahn Modded to resemble a [[Gabilani]]&lt;br /&gt;
** Requires the player to be short (&amp;lt;4'5&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Sperm Donating====&lt;br /&gt;
As of 0.8.159 flash, the formula for credits output per one donation is as following: x*(MaxVal/(CurveMult*x/NormAm+1)^2)*scalar, where x is cum amount in mL, MaxVal is maximum credit value per mL, set to 10, CurveMult is magnitude of the curve, set to 4, NormAm is an amount of cum, where price per mL should be at 1, set to 1,500,000, and scalar is 0.005 of virility value. This formula reaches maximum at 375,000, which means that the maximum credits paid out per donation (not value of a mL!) is reached when cum output is 375,000 mL (after that point, the more Steele outputs, the less total credits they get). To reach cap of 500,000 credits per donation with that output, Steele's virility must be at about 107 and fluid value isn't taken into account.&lt;br /&gt;
&lt;br /&gt;
This is how it worked on releae:&lt;br /&gt;
&lt;br /&gt;
The way sperm donating works is similar to  [[Carrie]]'s milker e.g. awards credits at an increasingly lesser rate the more the PC donates and Cum can be valued depending on fluid type, only at steeper cut-off points. The overall effect should be that modest ejaculations reward less than they would with the NT milker, but larger loads reward more, with a higher overall ceiling. Additionally, you should only be able to donate once a day and virility is a factor that is taken into account.&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Cum Quantity Modifier&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Output Threshold&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Credits per 1,000 ml&lt;br /&gt;
|-&lt;br /&gt;
| 0 mLs &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Less than 10,000 mLs&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Less than 40,000 mLs&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Less than 400,000 mLs&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Less than 1,000,000 mLs&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Less than 2,000,000 mLs&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Less than 20,000,000 mLs&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| More than 20,000,000 mLs&lt;br /&gt;
| 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once the base price from your Cum Quantity has been determined, the next step is to take into account your fluid value:&lt;br /&gt;
{|class=&amp;quot;wikitable bordered sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Fluid Value&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Fluid Type&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Rarity Level&lt;br /&gt;
|-&lt;br /&gt;
| Oil&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| ''(Other)''&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| Cum&lt;br /&gt;
|-&lt;br /&gt;
| Girl Cum&lt;br /&gt;
|-&lt;br /&gt;
| Goo&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Goo Cum&lt;br /&gt;
|-&lt;br /&gt;
| Hradian Cum&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Milk&lt;br /&gt;
| rowspan = &amp;quot;5&amp;quot; | 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Milk&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Cum&lt;br /&gt;
|-&lt;br /&gt;
| Vanilla&lt;br /&gt;
|-&lt;br /&gt;
| Blueberry Yogurt&lt;br /&gt;
|-&lt;br /&gt;
| Leithan Milk&lt;br /&gt;
| rowspan = &amp;quot;6&amp;quot; | 1.75&lt;br /&gt;
|-&lt;br /&gt;
| Sydian Cum&lt;br /&gt;
|-&lt;br /&gt;
| Gabilani Cum&lt;br /&gt;
|-&lt;br /&gt;
| Gabilani Girl Cum&lt;br /&gt;
|-&lt;br /&gt;
| Nyrea Cum&lt;br /&gt;
|-&lt;br /&gt;
| Nyrea Girl Cum&lt;br /&gt;
|-&lt;br /&gt;
| Honey&lt;br /&gt;
| rowspan = &amp;quot;5&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Milk Sap&lt;br /&gt;
|-&lt;br /&gt;
| Cum Sap&lt;br /&gt;
|-&lt;br /&gt;
| Fruit Cum&lt;br /&gt;
|-&lt;br /&gt;
| Fruit Girl Cum&lt;br /&gt;
|-&lt;br /&gt;
| Nectar&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | 2.25&lt;br /&gt;
|-&lt;br /&gt;
| Vanae Maiden Milk&lt;br /&gt;
|-&lt;br /&gt;
| Vanae Huntress Milk&lt;br /&gt;
|-&lt;br /&gt;
| Vanae Cum&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lastly we must account for your virility. Cum Quality is actually more important then Cum Quantity since the value of cum decreases the more of it you give. The formula for Virility is your current virility rate multiplied by 0.005.  So the formula for the overall payout is (Your Cum Quantity/Its Worth in Breedwell per mL)*(Fluid Value)*(Virility*0.005). Note however that there is a hard cap to the minimum and maximum amount of money that Breedwell can give you. The minimum is 5 credits and the maximum is 500,000 credits.  And remember, you can only donate sperm once per day.&lt;br /&gt;
&lt;br /&gt;
At 20,000,000 mLs or more, the tank receptacles will no longer be able to accommodate your output. If the player has sufficiently high [[Willpower]] (More than 50%) they will be able to pull out before they break the Machine. If not then the Machine and several others break, you are paid for that instance, and banned.  Supposedly, this is the only way that the player can pass the 500,000 Credit Restraint.  Granted it will definitely not be worth it in the long-run. Additionally, it is possible to slightly increase your output by watching porn and/or getting your prostate milked with a dildo.&lt;br /&gt;
&lt;br /&gt;
Options for viewable porn include:&lt;br /&gt;
# '''&amp;quot;Live Streams from the Pods&amp;quot;''' (F/H, H/H) - The player is treated to various security feeds from within Breedwell, depicting alien females, herms, and cuntboys getting impregnated by a rainbow of [[Rahn]] ovipositors.&lt;br /&gt;
# '''&amp;quot;Little Red Riding Boi&amp;quot;''' (T/M, T/H) - The porno shown is the cliché raunchy, retelling of &amp;quot;Little Red Riding Hood&amp;quot;, in which the role Red Riding Hood is played by a stereo-typically, easy, blonde [[Human]] femboy on his way to &amp;quot;Auntie [[Dzaan]]&amp;quot; and the Big Bad Wolves played by an equally appalling pair of bestial [[Ausar]] males. The two Wolves will then proceed to fiercely spitroast and spank Red Riding Hood while eating his basket of &amp;quot;Confectionery Treats&amp;quot;. The porno ends with Red Riding Hood being saved by Auntie Dzaan who substitutes his stolen lunch with her 15 inch, blue-balled Alpha Dzaan cock.&lt;br /&gt;
# '''&amp;quot;Yorrin's Hour of Yiff&amp;quot;''' (M/M) - This porno stars Yorrin, a bara bear-morph visiting his friends on planet [[Vesperia]]. Yorrin meets with his friend Iker, a slightly taller and more slender but just as well built Zebra-morph who tells Yorrin that he and their friends  (who had not yet arrived yet) are going to clean a dirty silo known as the &amp;quot;Grease Pit&amp;quot;. What follows is the classic gay porn scenario of two guys getting hot, humid, and horny and stopping what they were originally doing to fuck each other. Except, it's hyper endowed furries who are subsequently joined by the rest of Yorrin's friends(a husky-morph, alligator-morph, and blue Cthulu-morph), forming a Yiff Ball orgy big enough to make [[Sera]] and [[Riya]] puke. &lt;br /&gt;
# '''&amp;quot;Select Recordings from Gastigoth&amp;quot;'''(F/F, F/H,M/H) - The player will be shown various bits and pieces of pre-recorded footage from [[Gastigoth]], depicting prisoners having sex each other, trying to lighten their sentence with sexual favors to the guards, conjugal visits, and getting whored out to wealthy individuals. Particularly centering around a moth boy being sexually interrogated by a [[Gryvain]] while a Captain watches and has a [[Kaithrit]] female eat her out.&lt;br /&gt;
# '''&amp;quot;Peg Me Tamani!&amp;quot;''' - Instead of being shown porn, you are put in a kind of simulation in which [[Tamani]], CEO of [[Tamani Corp]] pegs you with a normal strap-on dildo.&lt;br /&gt;
#* Requires the player turned the dildo on.&lt;br /&gt;
&lt;br /&gt;
===The Premium Breeder Program===&lt;br /&gt;
----&lt;br /&gt;
[[Tamani Corp]] offers a special contract to extremely effective Surrogates. This Contract is known as the Premium Breeder's Contract. The idea of The Premium Breeder is that millions of [[Rahn]], all over the universe, desire to contribute to their government's effort to repopulate the species, but are unable to find the time, money, or energy to travel all the way to the Breedwell Incubation Centre. And it's not like their going to build more state-of-the-art stations because that would be expensive. So their solution was to select a few surrogates who have proven themselves dedicated to Breedwell's mission and authorize them to go from world to world and station to station, relieving pent-up Rahn and potentially allowing themselves to be impregnated. &lt;br /&gt;
&lt;br /&gt;
====Signing Up====&lt;br /&gt;
The player will first hear about the Premium Breeder Program once they have successfully given birth to 18 Rahn and given said Rahn to [[Tamani Corp]]. The player will receive a pornographic email from Tamani informing them of this option and encouraging the player to sign up.&lt;br /&gt;
&lt;br /&gt;
The next time the [[Captain Steele]] returns to Breedwell, [[Quaelle]] will try to go over the details of the program. Unfortunately, [[Tamani Corp]] never got around to producing a pornographic video explaining that process but they do have the video advertisement for the subscribers of the service, which should give you the gist of it. After seeing the video they have the option to sign up.&lt;br /&gt;
&lt;br /&gt;
If the player signs up Breedwell will offer several complementary gene mods to catalyze your efforts. First, a mod that increases the capacity and elasticity of your vagina by instantly giving you level 5 training with the [[Egg Trainer]]. Second, a Fertility Mod that decreases the length of a Rahn pregnancy from 2 weeks to 10 days. This will give the player the '''[[Perks#Rahn Super Incubator|Rahn Super Incubator]]''' perk. Lastly, the player will have the option to increase the number of Vaginas they have to 3 if they don't already have that many Vaginas. &lt;br /&gt;
&lt;br /&gt;
For the duration of the contract the player will receive a pink heart-tailed sperm tattoo on their left cheek (all contracts) and crotch (only after contract renewal) indicating to Rahn that you are a Premium Breeder.&lt;br /&gt;
&lt;br /&gt;
====Basic Mechanics====&lt;br /&gt;
Basically, [[Captain Steele]] will sign a contract and be allowed to wander from world to world. If a [[Rahn]] on the same planet or station has the Premium Breeder's App, they can summon Captain Steele to sexually relieve them. Being a Premium Breeder slightly increases the amount of children you can become impregnated with, which in turn increases the amount of money they can earn. However, the player has a quota that they must fulfill in order for the contract to persist. The initial contract lasts for 90 days and the player must give birth to at least 18 eggs every 30 days. After the 90 days are up the contract must be renewed. If renewed the contract will be modified, lasting for 180 days and requiring the player to give birth to at least 22 Rahn every 30 days. While it is encouraged to go and allow yourself to be impregnated by any and all Rahn on your journey, allowing yourself to get impregnated by the normal Breeding process will count towards your quota score. However, simply answering the call of horny Rahn will also count towards the score, even if you aren't being impregnated by them. For each child that you give birth to during the your contract's period, you will be awarded 2700 [[Credits]] and 130 Credits for providing relief to a Rahn.&lt;br /&gt;
* '''Note:''' There is a third type of contract. The Lifetime Contract, which becomes available if the player completed the extended contract without any penalties. The player will be moved into research and development and will effectively belong to Tamani Corp for the rest of their life if they sign it leading to a '''[[Bad_Ends_by_Source#Tamani End|Bad End]]'''. However, the player can get a regular 6-month contract if they turn down the Lifetime contract and can continue to do so at the end of each 6-month contract.&lt;br /&gt;
** The '''[[Bad_Ends_by_Source#Patronella End|Bad]] [[Bad_Ends_by_Source#LavLev End|End]]''' has 3 variations. One if the player has been received a Punishment Sanction and one if the player has been fucked by the Domme business Do'Rahn in the 'Mating Pods' and as a Premium Breeder on [[Tavros]].&lt;br /&gt;
&lt;br /&gt;
====Penalties and Punishments====&lt;br /&gt;
There are certain ways to violate the contract. If you fail to meet your monthly quota or send your offspring to the [[Tavros#Nursery_Deck|Tavros Nursery]] instead of Breedwell,  then at the end of the month, you will receive a message from [[Tamani Corp]] requesting your presence for &amp;quot;Punishment&amp;quot;. Upon arriving to Breedwell and conversing with [[Quaelle]] she will explain your offense and offer you choices in terms of how to punish you. &lt;br /&gt;
&lt;br /&gt;
If the offense was failure to meet the quota then your choices is for the contract to be voided and you become barred from renewing it or receive a Sanction. The latter option leads to the player and their body legally becoming the property of Tamani Corp for the next 12 Hours. During which, the player must wear a specially designed [[Mindwash Visor]] and Bitch Suit and be forced to whore yourself out to the Sperm Donors, [[Rahn]] Breeders, and Staff Members. You must pleasure all of them, but at least you get to decide which order you must due so. The Former option terminates the contract, withholds the payment for that month, and prevents you from renewing the contract; You may still use the ''''Mating Pods'''' though.&lt;br /&gt;
&lt;br /&gt;
If the offense was taking the Rahn children to your nursery, then you will receive similar consequences. The first time you do this however, you will be let off with just a warning. Repeating this offense will lead to the above ultimatum. Because this offense is possible even without being a Premium Breeder, choosing to void your contract will not only prevent you from renewing the contract, but also prevent you from being able to use the ''''Mating Pods''''.&lt;br /&gt;
&lt;br /&gt;
If by the time the PC returns to Breedwell to receive their punishment, they have for some reason removed their vagina, then the only viable option is to void your contract.&lt;br /&gt;
&lt;br /&gt;
====Booty Calls====&lt;br /&gt;
The following is a list of Rahn who may wind up calling you on your adventures, what you're getting yourself into, and the amount of time it will take to pleasure them, and their locations:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;140px&amp;quot; | Rahn&lt;br /&gt;
!| Location&lt;br /&gt;
!| Time&lt;br /&gt;
!| Description&lt;br /&gt;
!| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Pheromonal Fuu'Rahn Field Researcher &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Mhen'ga]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 120 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A Fuu'Rahn sent as a Field Researcher has been over exposed to the Pheromones and drugs of the [[Zil]], [[Naleen]], [[Venus Pitcher]]s, [[Mimbrane]], and [[Vanae]] and desperately needs relief.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Frozen Fuu'Rahn Explorer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Uveto]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 660 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A Fuu'Rahn sent as a Field Researcher to [[Uveto]] has grown very cold and very lonely in the frigid tundra. Perhaps you can share each other's company, warmth, and other things. &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Depending on the time of day, the player can receive the effects of a full nights sleep.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Married Rahn Couple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Tavros#Residential_Deck|Tavros Residential Deck]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 360 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A rare Masculine Go'Rahn and his Feminine Zel'Rahn wife are married in a town house on the Metropolitan section of the Tavros Residential Deck and are looking for a third to spice up their sex life.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| The couple will give the player dinner which will restore energy and imbibe alcohol. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Loo'Rahn UGC Officer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Myrellion]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10-20 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A Loo'Rahn UGC Peacekeeper will pull you into a storage space and have you give her a Handjob before her break ends.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You cannot get pregnant from this Rahn.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Best Girl [[Flahne]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Mhen'ga]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15-30 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| It's Flahne, I'm sure you have experience with this already.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Mercenary Duo&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Tarkus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 45-90 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A diminutive Zel'Rahn Mercenary shares you with her [[Cundarian]] partner and boyfriend. &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| The mercenaries will share some drinks with the player which will imbibe alcohol. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| AusaRahn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Tavros]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10-20 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An [[Ausar]] with a [[Rahn]] fetish who has poorly Modded herself to resemble a Rahn and wants to do Rahn things.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You cannot get pregnant from this Rahn. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Fuu'Rahn Pirate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Zheng Shi]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An extremely rare, extremely Masculine Fuu'Rahn Pirate Modded who wants to impregnate as many women he can has Modded himself with 2 Penis/Ovipositor hybrids.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You will be double penetrated. If you do not have 2 Vaginas or more he will fuck your butt. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Stacey the Bimbo Loo'Rahn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Una|Arbetz Travel Agency]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 70-140 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A ditsy Loo'Rahn named Stacey wants some one to hang with by the pool. Originally she was going to have a threesome with her friend Trekka and [[Petr]] but they currently aren't available right now. That's where you come in.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| The player needs to have access to the Pool from [[Una]] in order to have this option.  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Domme Business Do'Rahn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Tavros#Merchant_Deck|Tavros Merchant District]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 330-360 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| This Do'Rahn who is named Fahl-Zeen works for an all Do'Rahn business known as ''&amp;quot;Lavender &amp;amp; Leverage&amp;quot;''. Today they are short on &amp;quot;Office Relaxers&amp;quot; who are charged with purging stress from all the Do'Rahn in each Office division. You are tasked with pleasuring everyone on the office before Fahl-Zeen has her way with your body.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| The player needs to have been previously impregnated by the Domme Business Do'Rahn in the ''''Mating Pods''''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Banishment===&lt;br /&gt;
----&lt;br /&gt;
It is possible to get banned from the breeding services by performing certain actions that violate your contract. &lt;br /&gt;
&lt;br /&gt;
When you give birth to your [[Rahn]] offspring, you will soon be greeted by a pink, round, [[Tamani Corp]] drone. Soon after, the Tamani Drone is interrupted by an old, bulky, [[Steele Tech]] drone. After the two drones persuade you to give them the Rahn while making passive aggressive threats to each other, Steele will have a choice to make. If the player gives the babies to the Steele Tech Incubator drone, the Tamani Corp. Drone will notify Tamani, who will temporarily suspend your contract. Upon returning to Breedwell, [[Quaelle]] will inform you that by violating you contract by taking Rahn Babies that don't belong to you, you must now compensate for the stolen children. You are presented with the ultimatum of either taking a &amp;quot;Sanction&amp;quot; or allowing your contract to be voided barring you from any future use of the '''Breeding Pods'''.&lt;br /&gt;
&lt;br /&gt;
When donating sperm, the tank receptacles have a maximum capacity of 20,000,000 mLs. If the player orgasms this much while in the extractor they will be subjected to a [[Willpower]] test. If the player passes they will be given a choice to let the milker completely drain them or quit while their ahead. If they fail the test they automatically go to complete drainage. The result of getting drained is completely filling up the milkers so thoroughly that you start filling other kegs before the whole system overflows and bursts. You are then pulled away by several angry security guards who give you your appropriate payment and order you to never come back.&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
----&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Quaelle]]&amp;lt;/b&amp;gt; - The roehm PR chief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations ]]&lt;br /&gt;
[[Category:Bad ends]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Mhen%27ga&amp;diff=42864</id>
		<title>Mhen'ga</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Mhen%27ga&amp;diff=42864"/>
		<updated>2021-12-22T22:43:59Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Hostiles */  typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox TiTSLocation&lt;br /&gt;
| name = &lt;br /&gt;
| image = Mhenga.png&lt;br /&gt;
| caption = ''&amp;lt;q&amp;gt;The Jungle Planet&amp;lt;/q&amp;gt;''&lt;br /&gt;
| planet = Mhen'ga&lt;br /&gt;
| system = Ara Ara&lt;br /&gt;
| sector = &lt;br /&gt;
| levelRange = 1+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Mhen'ga is a planet discovered during the 14th planet rush. Currently colonized by the [[United_Galactic_Confederacy|U.G.C.]], the planet's extra-terrestrial capital is Esbeth. Populated areas are lined with dirt roads, leaving a very primal feel to the overall environment. Covered in lush flora, the planet is sometimes referred to as &amp;quot;The Jungle Planet&amp;quot;. Sometimes spelled as &amp;quot;Mhen'gha&amp;quot; or &amp;quot;M'henga&amp;quot;.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
*'''Uthra Birch''' - A tree whose [[Uthra_Sap|sap]] can be harvested.&lt;br /&gt;
*'''Xenogen Camp''' - Abandoned camp located in the central-east portion of the south jungles, beyond the deep jungle and misty valley.&lt;br /&gt;
*'''U.G.C. Scout Authority''' - The taxi service between the U.G.C. Office and the Xenogen camp, as well as an area to '''[[Atma_Armor_Mk._I|Investigate]]'''.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
*'''[[Penny#Recruitment|It's Officially Criminal To Not Waifu Someone This Fluffy]]'''&lt;br /&gt;
*'''[[Azra#Mhen'ga Expedition|Mhen'ga Expedition]]'''&lt;br /&gt;
*'''[[Plantation Quest]]'''&lt;br /&gt;
*'''[[Pollen Dance festival]]'''&lt;br /&gt;
*'''[[Satellite Retrieval]]'''&lt;br /&gt;
*'''[[Crazy_Carl#The Forge Machina|The Forge Machina]]'''&lt;br /&gt;
*'''[[Penny#The_Pump-king|The Pump-king]]'''&lt;br /&gt;
*'''[[Julian_Haswell#Zil Capture|Zil Capture]]'''&lt;br /&gt;
*'''[[Penny#Zil_Problem|Zil Problem]]'''&lt;br /&gt;
&lt;br /&gt;
== Sub-Regions ==&lt;br /&gt;
&lt;br /&gt;
=== Esbeth ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; float:right&amp;quot; width=&amp;quot;240px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mhen'ga_-_Esbeth.png|center|thumb|alt=Map of Esbeth, the colony on Mhen'ga]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Map of Esbeth, the colony on Mhen'ga&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
This small jungle town, Esbeth, doesn’t even have proper roads. Prefabricated buildings have sprung up on all sides.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;City_Square&amp;quot;&amp;gt;City Square&amp;lt;/span&amp;gt; - The living center of Esbeth. &lt;br /&gt;
*&amp;lt;span id=&amp;quot;Spaceport&amp;quot;&amp;gt;Spaceport&amp;lt;/span&amp;gt; (built by [[Pyrite_Industries|Pyrite Heavy Industries]])&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Governance&amp;quot;&amp;gt;Office of Customs and Governance&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Mead_Hall&amp;quot;&amp;gt;Burt’s Badass Mead Hall&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Carl_shop&amp;quot;&amp;gt;Crazy Carl’s Crude Cylinder Collection Cache&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Scrapyard_Maintenance&amp;quot;&amp;gt;The Art Of Scrapyard Maintenance&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Xenogen_Lab&amp;quot;&amp;gt;Xenogen Biotech Research Lab&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Police_Station&amp;quot;&amp;gt;U.G.C. Police Station&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Scout_Authority&amp;quot;&amp;gt;U.G.C. Scout Authority Office&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Medical_office&amp;quot;&amp;gt;A white shack (medical office)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Jungle ===&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; float:right&amp;quot; width=&amp;quot;240px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mhen'ga_-_Jungles.png|center|thumb|alt=Map of Mhen'gan Jungles]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Map of Mhen'gan Jungles&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The wilds of Mhen'ga, consisting of mostly dense forest woods, and lush and colorful jungle greenery.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;North_Jungle&amp;quot;&amp;gt;'''The North Jungle'''&amp;lt;/span&amp;gt; - Ferns and jungle on the west side, as it becomes more woodland area on the central north end. A deep orange flora jungle more towards the east.&lt;br /&gt;
**&amp;lt;span id=&amp;quot;Plantation&amp;quot;&amp;gt;Thare Plantation&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;South_Jungle&amp;quot;&amp;gt;'''The South Jungle'''&amp;lt;/span&amp;gt; - Vines and giant rocks are located on the west end. A pathway to the deep jungle, misty valleys and parts that are populated with colossal Saole trees and bladed ferns can also be found towards the east.&lt;br /&gt;
**&amp;lt;span id=&amp;quot;Xenogen_Camp&amp;quot;&amp;gt;Xenogen Camp&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;East_Jungle&amp;quot;&amp;gt;'''The East Jungle'''&amp;lt;/span&amp;gt; - A narrow jungle path.&lt;br /&gt;
**&amp;lt;span id=&amp;quot;Probe_location&amp;quot;&amp;gt;The [[Steele_Tech_Probe|metal pod]]&amp;lt;/span&amp;gt; is located here.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Uthra_Birch&amp;quot;&amp;gt;'''Uthra Birch'''&amp;lt;/span&amp;gt; - A large, deformed tree whose roots block the path of a narrow gorge located southeast-most of the jungle area. The tree leaks [[Uthra_Sap|obsidian sap]] from gaps on its surface.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Waterfall&amp;quot;&amp;gt;'''[[Plantation_Quest|The Waterfall]]'''&amp;lt;/span&amp;gt; - A Zil encampment is above a huge waterfall to the far north of the map.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;Satellite&amp;quot;&amp;gt;'''[[Satellite Retrieval|A Satellite]]'''&amp;lt;/span&amp;gt; - There’s a great big crater plunged into the forest floor here, surrounded by the shattered husks of Mhen’gan trees that have been blasted back by the impact. Smoke rises lazily from the inside of the crater, emanating from a sphere of metal surrounded by cracked mirrored wings. A satellite!&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
There are common townspeople who live in '''Esbeth'''. Other lifeforms can be encountered to the east of [[#Esbeth|Esbeth]], into the [[#The_Jungle|jungles]] Mhen'ga is best known for.&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Able]]''' - Servant under Prof. Darnock, working at the Thare Plantation.&lt;br /&gt;
*'''[[Artie]]''' - Owner of the scrapyard.&lt;br /&gt;
*'''[[Burt]]''' - Bartender at the mead hall.&lt;br /&gt;
*'''[[Crazy_Carl|Carl]]''' - Owner of a weapons shop.&lt;br /&gt;
*'''[[Shep_Darnock|Professor Shep Darnock]]''' - Researcher and owner of the Thare Plantation.&lt;br /&gt;
*'''[[Amber]]''' - An human-cervine centaur looking for sex.&lt;br /&gt;
*'''[[Erika]]''' - A [[Kaithrit]]. Can be found at the mead hall between 08:00 - 16:00.&lt;br /&gt;
*'''[[Erra]]''' - An [[Ausar]] delivery girl you can randomly find in bars.&lt;br /&gt;
*'''[[Flahne]]''' - Secretary at the customs office.&lt;br /&gt;
*'''[[Geoff]]''' - Artie's nephew and assistant. Employee at Artie's scrapyard.&lt;br /&gt;
*'''[[Julian_Haswell|Dr. Julian Haswell]]''' - Researcher in the Biotech laboratory.&lt;br /&gt;
*'''[[Kase]]''' - An injured [[Kaithrit]] working for Pyrite's logistics branch.&lt;br /&gt;
*'''[[Kelly]]''' - Secretary at the Biotech office. Also at the Back of Burts mead hall after hours.&lt;br /&gt;
*'''[[Mica]]''' - [[Zil]] male and twin brother of [[Tetra]] found at the Back of Burts mead hall between 10:00 and 17:59 with his twin.&lt;br /&gt;
*'''[[Penny]]''' - Employee and trainee at the [[UGC|U.G.C]]. police station.&lt;br /&gt;
*'''[[Prai Ellit]]''' - A [[Xenogen Biotech|Xenogen]] Biologist researching jungle wildlife. &lt;br /&gt;
*'''[[Quinn]]''' - Chieftain of the Zil tribe who Steele can meet during the [[Plantation Quest]].&lt;br /&gt;
*'''[[RK Lah]]''' - A male ausar who has united the Zil against [[Snugglé]].&lt;br /&gt;
*'''[[Tanis]]''' - Scout authority who runs the taxi.&lt;br /&gt;
*'''[[Syri]]''' - [[Anno]]'s sister, sometimes found lounging or gaming at the mead hall.&lt;br /&gt;
*'''[[Tetra]]''' - [[Zil]] female and twin sister of [[Mica]] found at the Back of Burt's Mead Hall between 10:00 and 17:59 with her twin.&lt;br /&gt;
*'''[[Thyvara]]''' - [[Matisar]] huntress who was left behind after a hunt found in Burt's Mead Hall between 18:00 and 03:00.&lt;br /&gt;
*'''[[V-KO]]''' - A [[JoyCo]] nursedroid at the medical center.&lt;br /&gt;
*'''[[Yoma]]''' - An android companion that can be found wandering in the jungle&lt;br /&gt;
*'''[[Estallia]]''' - The War Queen if you let her escape to Mhen'ga&lt;br /&gt;
&lt;br /&gt;
=== Hostiles ===&lt;br /&gt;
'''&amp;lt;u&amp;gt;General Strategy:&amp;lt;/u&amp;gt;''' On Mhen'ga, most of the hostiles, barring some that are very relevant to specific quests, are sapient life forms trapped in the Stone Age. Some of them don't have weapons and the ones that do have things like Spears and blow darts. They are just ''really'' horny and see fighting as a kind of aggressive foreplay and decider of who tops whom. As such most of the enemies on this world are highly susceptible to [[Lust]] attacks  (Tease, Pheromone, Drug, Psionic), [[Ranged weapon|ranged attacks]], and Special Attacks. Their movesets rely on increasing their own evasion and decreasing the player's through poisons, drugs, and their own natural adaptations and abilities so that it will be easier to seduce the player into giving up.&lt;br /&gt;
*'''[[Cunt Snake]]''' - Non-native, parasitic snake-creatures brought over by an infected offworlder.&lt;br /&gt;
*'''[[Selarith|Gryvain Agent]]''' - Competition during the [[Satellite Retrieval]] mission.&lt;br /&gt;
*'''[[Frog_Girl|Kerokoras]]''' - Amphibious creatures with lust-inducing venomous skin found in the northern jungles as an uncommon encounter.&lt;br /&gt;
*'''[[Johr]]''' - The Zil Trainer and accomplice to the Pump-king. &lt;br /&gt;
*'''[[Machina]]''' - A dangerous robot that had worked for Carl until it went rogue.&lt;br /&gt;
*'''[[Mimbrane]]''' - Parasitic lifeforms that are attracted to sexual body fluids.&lt;br /&gt;
*'''[[Naleen]]''' - Hybrid race of predatory creatures that hunt for pleasure.&lt;br /&gt;
**'''[[Naleen Brothers]]'''&lt;br /&gt;
**'''[[Naleen Female]]'''&lt;br /&gt;
**'''[[Naleen Futa]]'''&lt;br /&gt;
**'''[[Naleen Male]]'''&lt;br /&gt;
**'''[[Naleen Mating Ball]]'''&lt;br /&gt;
*'''[[Pump-king|The Pump-king]]''' - A deranged terrorist bent on taking over Mhen'ga. &lt;br /&gt;
*'''[[Vanae|The Vanae]]''' - A tree-dwelling society that lives mostly in the deeper jungles.&lt;br /&gt;
**'''[[Vanae Huntress]]'''&lt;br /&gt;
**'''[[Vanae Maiden]]'''&lt;br /&gt;
*'''[[Venus Pitcher|Venus Pitchers]]''' - Sentient plant species that live in the dark parts of the jungle.&lt;br /&gt;
**'''[[Venus_Pitcher_Elder|Elder Venus Pitcher]]''' - Found in certain areas in the southern jungles. If hungry for fluids, they will trap and hypnotize their prey; they are dormant otherwise.&lt;br /&gt;
**'''[[Venus_Pitcher_Young|Venus Pitcher]]''' - Found in the northeast and east end of the jungle, they will lure their prey to harvest fluids from and spread their seed.&lt;br /&gt;
*'''[[Zil|The Zil]]''' - A dominance-minded tribal culture of bee-like peoples.&lt;br /&gt;
**'''[[Kane]]'''&lt;br /&gt;
**'''[[Nine-tailed Zil]]'''&lt;br /&gt;
**'''[[Red Zil Male]]'''&lt;br /&gt;
**'''[[Zil Bull]]'''&lt;br /&gt;
**'''[[Zil Female]]'''&lt;br /&gt;
**'''[[Zil Hornet]]'''&lt;br /&gt;
**'''[[Zil Hoverfly]]'''&lt;br /&gt;
**'''[[Zil Male]]'''&lt;br /&gt;
**'''[[Zil Tribe]]'''&lt;br /&gt;
&lt;br /&gt;
== Godsend items ==&lt;br /&gt;
*'''[[Mhen'gan Mango]]''' - A wild fruit that may be found while traversing the wilds of Mhen'ga.&lt;br /&gt;
*'''[[Strange Egg]]''' - An egg that may be found in the Jungle.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Ara Ara system is a reference to the statement [https://m.youtube.com/watch?v=67W--86P1LI Ara Ara], which roughly translates to ''&amp;quot;Oh me, oh my&amp;quot;'', a phrase commonly used in harem and slice of life Manga, Anime, and video games, and hentai especially of the Monster Girl Encyclopedia variety. This, in a meta sense is the creators acknowledging that the various characters and enemies on this planet are basically Monster Girls for the player to Waifu. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations ]]&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Fringe locations]]&lt;br /&gt;
[[Category:Rush locations]]&lt;br /&gt;
[[Category:Probe locations]]&lt;br /&gt;
[[Category:Pre-Java Script conversion]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Rat_Thieves&amp;diff=38180</id>
		<title>Rat Thieves</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Rat_Thieves&amp;diff=38180"/>
		<updated>2020-10-30T20:28:10Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Sex */  Removed a link that has nothing to do with page's contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rats Raider Group Gif (Adjatha).gif|400px|right|thumb|alt= ]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| image = Rats Raider Rod Nude Gif (Adjatha).gif&lt;br /&gt;
| caption =''&amp;quot;Rats, we're rats. We're the rats.&amp;quot;''&amp;lt;br&amp;gt; Ffion (Pink) &amp;amp; Chiara (White), the naked Rodenian Females by Adjatha&lt;br /&gt;
| creator = William&lt;br /&gt;
| name = Female Rodenian &lt;br /&gt;
| species = [[Rodenians|Rodenian]]&lt;br /&gt;
| gender = Female&lt;br /&gt;
| sex = Female  (By Rodenian Standards)&lt;br /&gt;
| significantother = '''Chiara:''' Rian&lt;br /&gt;
| location = [[Zheng Shi]]&lt;br /&gt;
| level = 8&lt;br /&gt;
| shields = 250&lt;br /&gt;
| health = 125&lt;br /&gt;
| initlust = 0&lt;br /&gt;
| maxlust = 125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| image =  Rats Raider Mouse Nude Gif (Adjatha).gif &lt;br /&gt;
| caption = ''&amp;quot;We prey at night. We stalk at night. We're the Rats!&amp;quot;''&amp;lt;br&amp;gt;Jean (Tan) &amp;amp; Rian (Fair) the naked Modded Mouse-Boys by Adjatha&lt;br /&gt;
| creator = William&lt;br /&gt;
| name = Modded Mouse-Boy&lt;br /&gt;
| species = [[Human]]+&lt;br /&gt;
| gender = Male&lt;br /&gt;
| sex = Male &lt;br /&gt;
| significantother = '''Rian:''' Chiara&lt;br /&gt;
| location = [[Zheng Shi]]&lt;br /&gt;
| level = 8&lt;br /&gt;
| shields = 125&lt;br /&gt;
| health = 250&lt;br /&gt;
| initlust = 0&lt;br /&gt;
| maxlust = 125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| image =  Rats Raider Girl (Adjatha).png&lt;br /&gt;
| caption =''&amp;quot;WE'RE THE GIANT RATS THAT MAKES ALL OF THE RULES!&amp;quot;''&amp;lt;br&amp;gt;Claes, the naked Half-Rodenian Girl by Adjatha&lt;br /&gt;
| creator = William&lt;br /&gt;
| name = Half-Rodenian Girl&lt;br /&gt;
| species = Half-[[Rodenians|Rodenian]]&lt;br /&gt;
| gender = Female &lt;br /&gt;
| sex = Female &lt;br /&gt;
| relatives = Cless&lt;br /&gt;
| location = [[Zheng Shi]]&lt;br /&gt;
| level = 8&lt;br /&gt;
| shields = 250&lt;br /&gt;
| health = 125&lt;br /&gt;
| initlust = 0&lt;br /&gt;
| maxlust = 125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| image = Rats Raider Boy (Adjatha).png &lt;br /&gt;
| caption = ''&amp;quot;Let's see what kind of trouble we can get ourselves into!&amp;quot;''&amp;lt;br&amp;gt;Cless, the naked Half-Rodenian Boy by Adjatha&lt;br /&gt;
| creator = William&lt;br /&gt;
| name = Half-Rodenian Boy&lt;br /&gt;
| species = Half-[[Rodenians|Rodenian]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| sex = Male &lt;br /&gt;
| relatives = Claes&lt;br /&gt;
| location = [[Zheng Shi]]&lt;br /&gt;
| level = 8&lt;br /&gt;
| shields = 125&lt;br /&gt;
| health = 250&lt;br /&gt;
| initlust = 0&lt;br /&gt;
| maxlust = 125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
The Rat Thieves are members of the gang ''[[Rat’s Raiders]]'' and are potentially hostile NPCs on [[Zheng Shi]].&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Three diminutive mouse pirates stare you down with unwavering focus, weaving slowly near each other with confident smiles on their smooth and furry faces as colorful as their attitudes. They exchange knowing glances and mime invisible instructions between their thin lips, utterly assured of their victory against you through numbers alone. They make frequent attempts to bypass and surround you, their smooth undulations and whip-cracking tails a constant hair-raising reminder to be on guard.&lt;br /&gt;
&lt;br /&gt;
They're protected by cobbled together suits of matte-black armor made of parts scrapped from a variety of manufacturers, giving them each a unique take on the dress code. Their helmets have special plates that fold over their wobbling, dish-shaped ears - even their tails, adorned with ribbons, are armored… ''bladed''. On their gloved wrists, however, they each wear the same luminous wristband that spells 'RAT'S RAIDERS' in bright blue around the tight hoop. Those words leave fugitive shadows in the wake of elusive motions.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History/Personality/Information of Note ===&lt;br /&gt;
----&lt;br /&gt;
The Rat Thieves are members of the Rat Raiders gang and one of the 5 major gangs on [[Zheng Shi]] alongside the ''Corona Lords'', the [[Bored Jumper|Jumper Pirates]], [[Cyberpunk Security Operatives|Cyberpunks]], and [[Slyveren Slavebreaker|Star Vipers]].&lt;br /&gt;
&lt;br /&gt;
Unlike the other gangs, who all take some responsibility in ensuring that the mining operations go smoothly and generally tolerate each other, the Rats, while tasked with keeping freelancers out of the Foundry and Mines, often spend more of their time trying to indiscriminately rob unaffiliated individuals and even other members of the major gangs instead. Because of this, they are generally despised by most of the asteroid's occupants. The ''Raiders'' encountered in-game fancy themselves as [https://www.wikipedia.org/wiki/Robin_Hood Robin Hood] like characters; they care a great deal more for filthy lucre than sex, drugs, weapons, etcetera, and claim frequently that they are using their illicit gains to help others. As such, their favorite - and exclusive - targets are megacorporations, delighting in the fortunes to be made from the galaxy's richest and handing it out to those less fortunate.&lt;br /&gt;
&lt;br /&gt;
A potential interaction indicates if Steele has no gems and a very, very low amount of credits on his or her person that they do practice what they preach, doling out only modest, necessary sums. The wily rodents never fight with claiming someone's body in mind, and are always encountered very insistently shaking down someone deemed to be 'out of place' for a donation of credits or gems, becoming hostile if their insipid toll is ignored.&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
----&lt;br /&gt;
The PC will first hear of  ''Rat's Raiders'' either after talking to the [[Rodenian Mechanic]] or speaking with [[Ardia]] about the Pirates. 72 hours after defeating [[Urbolg]], an event can proc where the Korgonne Artificer will be fending them off from his workshop following a botched robbery.  '''Only after witnessing this event will the ''Rat Thieves'' begin spawning Rarely in the Mines, and Commonly on the Foundry.'''&lt;br /&gt;
&lt;br /&gt;
When the player encounters the Rat Thieves they will use their tails to force the PC's back against a wall or into a corner and force them to pay a toll. Methods of payment consist of:&lt;br /&gt;
&lt;br /&gt;
* '''Fight''' - Negotiations have broken down. Time to knock some sense into these vermin!&lt;br /&gt;
** Initiates combat &lt;br /&gt;
&lt;br /&gt;
* '''Pay Credits ''' - Probably the safest option. All you have to do is load an anonymous chit and move on with your life… with quite a bit less in your digital wallet.&lt;br /&gt;
** The Thieves will force you to pay a percentage of your current total of wealth. Possessing large amounts of money leads to greater losses.&lt;br /&gt;
** Requires at least 1500 [[Credits]]&lt;br /&gt;
*** Amount paid is reduced if the player has befriended the Rats after being discovered&lt;br /&gt;
** Amount donated to them is tracked. &lt;br /&gt;
&lt;br /&gt;
* '''Pay Gems''' - You've not got a fight in you right now, best to pay up. Though considering they'll be looming over you and peering into your pack, &amp;lt;b&amp;gt;this may be a bad idea.&amp;lt;/b&amp;gt;&lt;br /&gt;
** Requires you to have a [[Picardine Crystal]], a [[Satyrite Crystal]], a [[Kirkite Crystal]], or [[Savicite]]&lt;br /&gt;
**If the player has 3 or less gems they will leave the player with 1 to protect them from Mining Robots. If the player has 4-15 gems they will take 3-6 gems. If the player possesses a large number of Gems (15+) and '''has not befriended the rats''', then they will demand all of the gems or start a fight.&lt;br /&gt;
&lt;br /&gt;
* '''Offer Oral''' - It's demeaning, but maybe you can get out of having to fight or pay if you offer them a little stress relief?&lt;br /&gt;
** The player attempts to seduce the thieves with oral sex to avoid the toll and the fight. However, this option has a 40% chance to fail. You can increase your odds of success for every pheromone perk you have to a minimum of 10%.&lt;br /&gt;
** Failing to Offer Oral or offer Milk will cause the Rats to start with higher lust if the player proceeds to fight them.&lt;br /&gt;
** Increases Rat Reputation by 1% if it succeeds.&lt;br /&gt;
&lt;br /&gt;
* '''Offer Milk''' -  You're not feeling up to fighting today, certainly not with breasts this full. See if the mouse-pirates will accept a &amp;lt;i&amp;gt;creamier&amp;lt;/i&amp;gt; treasure than they're used to.&lt;br /&gt;
** Requires the PC to be lactating heavily. &lt;br /&gt;
** Requires  [[Nipple]]s to be either normal or inverted. Gooey tits, obscene nipple mutations, and Cum/Girlcum flavored lactation will lock this scene.&lt;br /&gt;
** The player attempts to seduce the thieves, offering to breastfeed them. However, this option has a 40% chance to fail. You can increase your odds of success for every pheromone perk you have to a minimum of 10%.&lt;br /&gt;
** Failing to Offer Oral or offer Milk will cause the Rats to start with higher lust if the player proceeds to fight them.&lt;br /&gt;
** Increases Rat Reputation by 2% if it succeeds.&lt;br /&gt;
&lt;br /&gt;
* '''I'm Poor!''' - You have nothing to offer. If they've any principles, they won't attack you!&lt;br /&gt;
** Requires the player to be carrying no gems and less than 2000 credits &lt;br /&gt;
** Will result in the Raiders giving ''you'' enough money so that your account equals 2000 credits + 1 random gem.&lt;br /&gt;
*** There is a 50% chance of getting a [[Kirkite Crystal]], a 33% of getting a [[Satyrite Crystal]], and a 16.67% of getting a [[Picardine Crystal]].&lt;br /&gt;
&lt;br /&gt;
After four wins or losses cumulatively, the Rats will discern [[Captain Steele]] to be  the child of late [[Victor Steele]] and fed a lie that you are the current CEO of [[Steele Tech]] by the [[Rival]]. This causes the rodents to see you as a wealthy corpo-fiend who believes they can do whatever they want, including interrupt the operations happening on Zheng Shi.  Presumptions are made that Steele is a villain who needs to give back bit by bit. This will make them more hostile and harsh towards the PC causing them to fight more aggressively, demand more money and gems, appear more frequently, and unlock a unique Loss Sex Scene for PCs with a Penis. It is possible however, to change their opinion of you via your actions before and after fighting them.&lt;br /&gt;
&lt;br /&gt;
There is also a rare encounter if the player knows of the [[Rat Thieves|Rat's Raiders gang]] on the [[Zheng Shi#TheForge|The Forge]] in which one of the [[Slyveren Slavebreaker|Star Vipers]] will be giving dommé Oral to one the Modded Mouse-Boys. &lt;br /&gt;
&lt;br /&gt;
====Rival Event on Zheng Shi====&lt;br /&gt;
After befriending Rat's Raiders and using [Not Enemies], then Steele will have an alternative method of dealing with the Rival when reaching the Sidewinder. Normally when Steele approaches, [[Feruze]] and the cousin will be an obstacle that the player must fight through to get on board the Sidewinder. A hidden [ ??? ] option unlocks, and when chosen, has the six mice show up to help. Feruze and the Cousin will leap and fly to safety, chased off by the rodents, and Steele will get a kiss on the cheek before the rodenian bandits scurry after them.&lt;br /&gt;
&lt;br /&gt;
This means that the PC will not fight Feruze, but it does count as a win of sorts.&lt;br /&gt;
&lt;br /&gt;
====Seasonal Event - Christmaus Cheer====&lt;br /&gt;
During  the Christmas seasonal period, it is possible to undergo a series of events with the six mice.&lt;br /&gt;
* PC must raise the Rat Attitude to 50+ after being identified as the CEO-to-be of Steele Tech&lt;br /&gt;
* PC must have a penis or a vagina&lt;br /&gt;
* PC must have read the Rodenian codex entry&lt;br /&gt;
* PC must not be a 'taur&lt;br /&gt;
&lt;br /&gt;
When these stipulations are met, then while docked on Zheng Shi, there is a 25% chance when entering the Ship that the PC will be approached and can let them on the ship or turn them away. The PC will be able to have sex with some of the mice and at the end receive a handful of credits, and potentially, Claes' panties if the PC befriended them prior to this event.&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
----&lt;br /&gt;
The ''Rat Thieves'' are probably the most dangerous Generic Enemy on [[Zheng Shi]]. This is because while the [[Bored Jumper]] focuses on a [[Smuggler]] fighting style, the [[Cyberpunk Security Operatives]] focus on a [[Tech Specialist]] fighting style, the [[Forgehound|Corona]] [[Corona Flamer|Lords]] focuses on a  [[Mercenary]] fighting style, and the [[Slyveren Slavebreaker]] focuses on a lust-based fighting style, the Rat Thieves combine the elements of the all the other enemies' fighting-styles in addition to always working in groups of three. One of them will be a Female [[Rodenians|Rodenian]], one will be a [[Human]] male modded with a mouse's ears and tail, and the last one will either be a Half-Rodenian Boy or Girl. &lt;br /&gt;
&lt;br /&gt;
All rats have shared attacks, but Males and Females have their own unique approach to the fight. Female Rats have higher shields and are more vulnerable to electric attacks to weaken them for a Drone like [[Tamwolf]] or [[Siegwulfe]]. They focus on stunning the player, hindering them, and bringing down their shields. Inversely, they are easier to stun. Male Rats have higher HP values, are harder to stun, and work on tripping and beating down the player through brute force.&lt;br /&gt;
&lt;br /&gt;
Moreover, true to their name, they are more concerned about making a profit and as such are highly resistant to tease attacks. The intimidating presence of a very tall PC (6'5+) causes them  to work harder, lowering their lust.&lt;br /&gt;
&lt;br /&gt;
All rats are equipped with [[Ratty Armor]], [[Reaper 'AA' Stun Rod|Shock Baton]], and [[Salamander Class Shield Generator|Salamander Shield]]s.&lt;br /&gt;
&lt;br /&gt;
==== Move Set ====&lt;br /&gt;
* '''Shock Prod''' -  Electric damage for taking down shields and tazing pesky CEOs-to-be.&lt;br /&gt;
** Basic attack dealing electric melee damage &lt;br /&gt;
** Usable amongst all members &lt;br /&gt;
&lt;br /&gt;
* '''Tail Lash''' - Armored tail inflicts kinetic damage.&lt;br /&gt;
** Basic Kinetic piercing melee attack&lt;br /&gt;
**  Chance for Bleed if Shield Down.&lt;br /&gt;
** Usable amongst all members &lt;br /&gt;
&lt;br /&gt;
* '''Ratpile''' - The rats will dog pile the player.&lt;br /&gt;
** Requires at least 2 Raiders to still be alive&lt;br /&gt;
** Requires the PC to be '''stunned''', and for the player to fail to recover the next turn&lt;br /&gt;
** Deals Kinetic and Lust damage.&lt;br /&gt;
** Player becomes grappled until they break free or until 3 turns elapse. &lt;br /&gt;
&lt;br /&gt;
* '''Robbery''' - The Rat Thieves will steal your valuables or disarm you&lt;br /&gt;
** Requires the PC to be grappled by the Ratpile move.&lt;br /&gt;
** The Raiders will randomly disarm or steal from you on the second turn and then perform the other action on the third turn after the initial Ratpile. &lt;br /&gt;
** Looting can only occur once per fight, but if conditions are viable, the rats can repeatedly tackle the player to the ground.&lt;br /&gt;
&lt;br /&gt;
* '''Plunder Over Pillage''' - The thief who stole your valuables will prepare to flee the battle and make off with your goods.&lt;br /&gt;
** Requires a successful '''&amp;quot;Robbery&amp;quot;''' of valuables. &lt;br /&gt;
** Usable only for the Half-Rodenians or the Modded Mouse-Boy, and only begins to occur if one of the rats is KO'd.&lt;br /&gt;
** If by some miracle the player defeats both of the Robber Rat's Allies before 2 turns pass, the Robber won't leave.&lt;br /&gt;
** The player must defeat the marked thief within 3 turns otherwise they will flee with the goods and the battle will effectively count as a lost fight.&lt;br /&gt;
&lt;br /&gt;
* '''Rat-B-Gone''' - The Rat holding on the the stolen valuables will flee from combat.&lt;br /&gt;
** Activates after three turns after initiating '''Plunder Over Pillage'''&lt;br /&gt;
** This ability can be stalled if the player stuns the rat before they use it.&lt;br /&gt;
*** The combat encounter will technically count as a loss even if they defeat the remaining rats.&lt;br /&gt;
&lt;br /&gt;
* '''[[Perks_by_source#Headbutt|Headbutt]]''' - Functions exactly like the  [[Mercenary]] skill.&lt;br /&gt;
** Chance to '''Stun'''&lt;br /&gt;
** Only used by Male Rats.&lt;br /&gt;
&lt;br /&gt;
* '''Leg Strike''' - Low accuracy attack with a chance to '''Trip'''&lt;br /&gt;
** Deals kinetic damage&lt;br /&gt;
** Only used by Male Rats.&lt;br /&gt;
&lt;br /&gt;
* '''[[Flashbang]]''' - Same as the '''[[Smuggler]]''' skill&lt;br /&gt;
** Deals no damage but has a chance to blind the PC. Effect is nullified by wearing [[Flash Goggles]].&lt;br /&gt;
** Only used by Females Rats.&lt;br /&gt;
&lt;br /&gt;
* '''Stun Gun''' - Fires an electric stun gun that deals bonus damage to shields&lt;br /&gt;
** Deals ranged electric damage to the PC, intended to wreck shields.&lt;br /&gt;
** Chance to stun if Shield is down&lt;br /&gt;
** Only used by Female Rats.&lt;br /&gt;
&lt;br /&gt;
* '''Lust Cascade''' - Passive ability shared amongst all members: When a rodent is teased to 80 lust or higher, or is maxed out, their own lust starts transmitting. Other rats start taking lust damage as the over-teased ones try to relieve themselves.&lt;br /&gt;
&lt;br /&gt;
* '''[[Perks_by_source#Giantslayer|Giantslayer]]''' - Passive ability shared amongst all members: +5% Critical hit chance against really tall (6'5+) PCs. &lt;br /&gt;
&lt;br /&gt;
* '''Get Down''' - Passive ability shared amongst all members: Male and Female Rodents pseudo-counter the [[Mercenary#Detonation Charge|Mercenary Skill: Detonation Charge and Carpet Grenades]] and the [[Smuggler#Grenade|Smuggler Skill: Grenade]] by taking cover and reducing incoming damage by 50%. If the player uses [[Perks_by_source#Gas Grenade|Gas Grenade]] damage is not reduced.&lt;br /&gt;
&lt;br /&gt;
*  '''Resuscitation Pack''' - A Raider will inject a fallen ally with medicine. &lt;br /&gt;
** Resurrects an ally defeated by HP to 3/4 max health.&lt;br /&gt;
** Can only be used  once per encounter.&lt;br /&gt;
&lt;br /&gt;
* '''[[Shield Booster (Player)|Shield Booster]]''' - The Raider will use a Booster to restore their shield half of their maximum shields. &lt;br /&gt;
** Usable once per Raider &lt;br /&gt;
&lt;br /&gt;
* '''Tall PC Malus''' -  Passive ability shared amongst all members: All rats have a chance to Lose 15 points of lust each turn when fighting against PC's taller than 6'5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Damage Resistances =====&lt;br /&gt;
* 75% immunity to burning and electric attacks&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Due to the Rat Thieves having developed a reputation on the Fenoxo Forum, Blog, and Patreon of being incredibly difficult and frustrating opponents for the player to fight, to the point it has filled certain individuals with great contempt for them and the desire to be able to somehow kill them or otherwise remove interactions from the game, the following is a general strategy guide to fight them for individuals who are currently unable to formulate an effective strategy. Courtesy of the Wiki editors and the Rats' author: William&lt;br /&gt;
# Buying [[Flash Goggles]] from [[Nerrasa]] on Uveto Station will nullify their [[flashbang]] attack entirely.&lt;br /&gt;
# The FemRats and MaleRats have separate mechanics. FemRats focus on attacking shields and have higher shields themselves, but are very vulnerable to being stunned. FemRats are also the ones with Flashbangs, so bringing them down ASAP again knocks that element out of the fight. MaleRats have higher HP and physique, making them a little harder to stun and they just hit you without much finesse. &lt;br /&gt;
# The main strategy to take on is to always take out the odd-one-out rat. If two FemRats, beat up the MaleRat(Jean the Tan Skinned Modded Mouse-Boy). If two MaleRats, beat up FemRat(Chiara the white furred [[Rodenians|Rodenian]] Female), and take the odd duck out ASAP. When they're allowed to combine their separate skills is when they're at their strongest.&lt;br /&gt;
# You can beat up the [[Forgehound]] and nab his [[Mark II Aim-assisting Eyepiece |+Aim Eyepiece Accessory]] which will outright nuke all the evasion the rats have, and their bonuses.&lt;br /&gt;
# Once their shields drop, they have high resistances to Burning and Electric attacks, so any weapon with its dominant outputs in those damage types are going to be doing you very little good. Mostly burning, though. Electric is still great for dropping shields.&lt;br /&gt;
# Ironically, one of the best weapons in general to use against them is the [[Shock Baton]] and also the [[Custom Shock Gear]] since it deals a fair mix of kinetic and electric damage to destroy shields plus has a stun chance to prevent them from regenerating or using their highly debilitating special abilities.&lt;br /&gt;
&lt;br /&gt;
==== Preferences ====&lt;br /&gt;
* FEMALE RODENIAN SEX PREFS&lt;br /&gt;
** Really Likes BIG BREASTS&lt;br /&gt;
** Really Likes LACTATION&lt;br /&gt;
** Really Likes SMALL MALE BITS&lt;br /&gt;
** Likes FURRIES&lt;br /&gt;
** Likes SWEAT&lt;br /&gt;
** Likes COCKS&lt;br /&gt;
** Likes HERMS&lt;br /&gt;
** Dislikes BIG BUTTS &lt;br /&gt;
** Really Dislikes NIPPLECUNTS&lt;br /&gt;
** Really Dislikes TAILGENITALS&lt;br /&gt;
** Really Dislikes NEUTER&lt;br /&gt;
** Really Dislikes HYPER&lt;br /&gt;
&lt;br /&gt;
* MODDED MOUSE-BOY SEXPREFS&lt;br /&gt;
** Really Likes FEMININE&lt;br /&gt;
** Really Likes BIG BUTTS&lt;br /&gt;
** Really Likes BIG BREASTS&lt;br /&gt;
** Really Likes LACTATION&lt;br /&gt;
** Likes WIDE HIPS&lt;br /&gt;
** Likes PUSSIES&lt;br /&gt;
** Likes VAGINAL WETNESS&lt;br /&gt;
** Dislikes TAILGENITALS&lt;br /&gt;
** Dislikes CUMMY (Covered in cum)&lt;br /&gt;
** Really Dislikes HYPER&lt;br /&gt;
** Really Dislikes NEUTER&lt;br /&gt;
** Really Dislikes NIPPLECUNTS&lt;br /&gt;
&lt;br /&gt;
* HALF-RODENIAN GIRL SEX PREFS&lt;br /&gt;
** Really Likes BIG BUTTS&lt;br /&gt;
** Really Likes BIG COCKS&lt;br /&gt;
** Really Likes BIG BALLS&lt;br /&gt;
** Really Likes WIDE HIPS&lt;br /&gt;
** Really Likes LACTATION&lt;br /&gt;
** Likes BIG BREASTS&lt;br /&gt;
** Likes HERMS&lt;br /&gt;
** Likes SWEAT&lt;br /&gt;
** Dislikes GAPED&lt;br /&gt;
** Dislikes SMALL BITS&lt;br /&gt;
** Dislikes BALDNESS&lt;br /&gt;
** Really Dislikes NEUTER&lt;br /&gt;
** Really Dislikes NIPPLECUNTS&lt;br /&gt;
** Really Dislikes TAILGENITALS&lt;br /&gt;
&lt;br /&gt;
* HALF-RODENIAN MALE SEX PREFS&lt;br /&gt;
** Really Likes COCKS&lt;br /&gt;
** Really Likes MASCULINE&lt;br /&gt;
** Really Likes BIG BREASTS&lt;br /&gt;
** Really Likes LACTATION&lt;br /&gt;
** Likes BIG BUTTS&lt;br /&gt;
** Likes PUSSIES&lt;br /&gt;
** Likes CUMMY&lt;br /&gt;
** Likes VAGINAL WETNESS&lt;br /&gt;
** Dislikes TAILGENITALS&lt;br /&gt;
** Really Dislikes HYPER&lt;br /&gt;
** Really Dislikes NEUTER&lt;br /&gt;
** Really Dislikes NIPPLECUNTS&lt;br /&gt;
&lt;br /&gt;
==== Loot/Items/Equipment ====&lt;br /&gt;
----&lt;br /&gt;
* Drops [[Mousearella Cheese]] and [[Shock Baton]].&lt;br /&gt;
&lt;br /&gt;
==== Sex ====&lt;br /&gt;
----&lt;br /&gt;
* '''Predator and Prey''' - The player will happenstance on one of the Slyveren Slavebreakers giving head to a pent up Modded Mouse-Boy.&lt;br /&gt;
** Upon following them to their little cozy closet, the player will have the option to either '''Watch''', '''Join in''' if they have genitals and aren't a Taur, or '''Help Her''' suck his dick (Variations for [[Descriptor_Variables#Is Bimbo|Bimbos]], [[Perks_by_source#Dumb4Cum|Cum Addicts]], and [[SnakeByte|Orally Fixated]] PC's).&lt;br /&gt;
**'''Help Her''' raises Rat Reputation by 3.&lt;br /&gt;
&lt;br /&gt;
'''Lose Scenes'''&lt;br /&gt;
&lt;br /&gt;
* '''Robbery''' - The Rat Thieves will take a random amount of credits and/or gems at a higher minimum threshold than if you just payed the initial toll.&lt;br /&gt;
** Requires the player to lose to the Raiders without increasing any of their lusts to at least 80 out of 125.&lt;br /&gt;
** Requires that one of the Rat Raiders didn't flee with pilfered goods&lt;br /&gt;
** If the player has befriended them, the amount of money stolen is greatly reduced. &lt;br /&gt;
** If the player lost via HP, then it will be restored to full.&lt;br /&gt;
*** The healing slightly increases lust.&lt;br /&gt;
&lt;br /&gt;
'''Loss Sex:'''&lt;br /&gt;
&lt;br /&gt;
All scenes require all the Raiders present '''and to not have robbed the player mid-fight.''' The PC is of course robbed after these scenes.&lt;br /&gt;
&lt;br /&gt;
* '''Tease &amp;amp; Torture''' - PC is tackled, pinned, and facefucked by the mouse-boy while the other two deny orgasm after orgasm, robbing the player in the process. The PC does eventually cum, but they're not awake to enjoy it.&lt;br /&gt;
** Always first scene &lt;br /&gt;
&lt;br /&gt;
* '''Rat Gangbang''' - PC is gangbanged to exhaustion, anally or vaginally. If PC has big boobs (D-cup or larger) the half-rodenian will titfuck them. If boobs aren't big enough, then the half-rat will facefuck them.&lt;br /&gt;
** Must not be a taur &lt;br /&gt;
** If the PC has a vagina and is a vaginal virgin, then the PC's asshole will be used instead.&lt;br /&gt;
&lt;br /&gt;
* '''Horse Thieves''' - PC, upon turning the rats on and losing, will not be sexed. Instead, they will be so fired up in a mix of material and carnal lust that they will see the PC as a mode of transport to rob other freelancers on the station with.&lt;br /&gt;
** Requires the PC to be a taur&lt;br /&gt;
** Disabled if the rats are befriended.&lt;br /&gt;
*** The PC will be moved around  [[Zheng Shi]], greatly reducing their energy. The scene ends with the PC having an orgasm while running away from a [[Bored Jumper]], causing the Rats to flee and the player is helplessly left at the mercy of the  [[Laquine]] in the mines.&lt;br /&gt;
&lt;br /&gt;
* '''Harvest Cum''' - PC will be restrained and undressed, then have their prostate stimulated to fill several containers of cum. Their electric batons will then be used to utterly famish the PC, applying mild shock to the prostate.&lt;br /&gt;
** Requires a penis &lt;br /&gt;
** Requires the PC to be known as the inheritor-to-be of SteeleTech.&lt;br /&gt;
** Requires the PC to have triggered Loss Sex three times.&lt;br /&gt;
&lt;br /&gt;
'''Victory Scenes'''&lt;br /&gt;
* '''+Be Nice+''' - Take no reward from them. If these rats are really have any amount of charity in mind, then they might just appreciate it if you leave them a lasting impression of yours! &amp;lt;b&amp;gt;This could help you deal with your cousin's lie!&amp;lt;/b&amp;gt;&lt;br /&gt;
** Requires the Rat Raiders already know about the player's heritage.&lt;br /&gt;
** Increases Rat Reputation by 11% and adjusts [[Alignment]] to nice&lt;br /&gt;
&lt;br /&gt;
* '''+Not Enemies+''' - Your cousin sicced these rats on you with a few easy lies. Now it's time to turn the tables with a hard-won truth.&lt;br /&gt;
** Requires Rat Reputation to be at 100&lt;br /&gt;
** Player befriends the rats and gains a number of bonuses.&lt;br /&gt;
&lt;br /&gt;
* '''Punish Them''' - Thieves will get what's coming to them one way or another. Punish them bad rats!&lt;br /&gt;
** Requires the PC got robbed by '''Plunder Over Pillage''' and to win the fight after the marked rat flees with the loot.&lt;br /&gt;
** Decreases Rat Reputation by 8% and adjusts Alignment towards hard assuming they aren't already on good terms with the PC. &lt;br /&gt;
&lt;br /&gt;
* '''Deal With It''' - Screw it, just take your reward and move on. There's always next time…&lt;br /&gt;
** Requires the PC got robbed by '''Plunder Over Pillage''' and to win the fight after the marked rat flees with the loot.&lt;br /&gt;
&lt;br /&gt;
* '''Leave''' - Take your reward and move on.&lt;br /&gt;
** The player steals a large sum of money from the Raiders.&lt;br /&gt;
** Requires the PC got robbed by '''Plunder Over Pillage'''&lt;br /&gt;
** Decreases Rat Reputation based on current threshold&lt;br /&gt;
&lt;br /&gt;
'''Win Sex'''&lt;br /&gt;
* '''Triple Service''' - If the little rats want some treasure, they can work for it.&lt;br /&gt;
** Must not have been robbed&lt;br /&gt;
** Requires Penis or Vagina. Supports All body types. Supports up to three dicks (for three rats!). Rats reference all cum flavors, and will offer to use their Tails if the PC chooses to get their Vagina licked.&lt;br /&gt;
&lt;br /&gt;
* '''Fuck Them''' - Put the thieving mice on all fours and fuck them from behind!&lt;br /&gt;
** '''Doggystyle''' - Line the rats up on all fours, inspect the goods, and see which one's worth a ride.&lt;br /&gt;
*** You can fuck any of the available Raiders once in any order, however to fuck them all requires high libido and energy. Any rat can also be fucked twice in a row, though this ends the encounter.&lt;br /&gt;
*** Requires a penis or a [[Hardlight]] strap-on&lt;br /&gt;
** '''Stack 'Em''' - You've got three well-endowed dicks. There are at least three / four holes available to you between each mouse. If you're feeling creative… you could stack the rats on top of each other and take 'em all at once!&lt;br /&gt;
*** Requires at least 3 cocks with each one being at least 13 inches. &lt;br /&gt;
** Requires a penis &lt;br /&gt;
** Must not be a taur &lt;br /&gt;
&lt;br /&gt;
* '''Ride Him/Them''' - Take the mouse boy(s) for a ride and let (him/them) have a chance to please you. What better way to receive an apology?&lt;br /&gt;
** Must be biped&lt;br /&gt;
&lt;br /&gt;
* '''Ear Sex''' - Rodenians breed with their ears; two vaginas lead down the back of their skulls through their large ears. You're gonna fuck that, right? You know you want to.&lt;br /&gt;
** PC must have read the [[Codex: Rodenians|Rodenian Codex]] and have a penis.&lt;br /&gt;
** Must not be a taur &lt;br /&gt;
** During this scene the Rodenian Female will become hypnotized and the player can choose four options that influence her mental state and change the dynamics to Ear Sex. Both Light Pink- and White-furred Rodenians are tracked separately. Using '''Gentle''' and '''Assert''' twice in a row changes the psionic fantasy. '''Neutral''' only has one variant, and '''Horny''' has two, but only Bimbos/Bros can see the alternative.&lt;br /&gt;
*** '''Gentle''' - Be really, ''really'' nice to her. She obviously loves what's going on, and she might appreciate a little kindness!&lt;br /&gt;
*** '''Assert''' - Treat her like your favorite pet and make her experience pleasure just from seeing you happy.&lt;br /&gt;
*** '''Horny''' - You could make her love sex more than any pleasure slave on this station, make her cum buckets from seeing any dick hard! &lt;br /&gt;
**** Automatically selected by [[Descriptor Variables #Is_Bimbo|Bimbos]] and [[Descriptor Variables#Is_Bro|Bros]]. Increases PC Libido slightly.&lt;br /&gt;
*** '''Neutral''' - While there's a few things you could say to make this better, you can just leave her mental state mostly alone and focus on sex.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Despite the name 'Rat's Raiders', their appearances are more befitting of mice.&lt;br /&gt;
&lt;br /&gt;
* There is a 10% chance that on repeat encounters the thieves will be singing the [https://www.youtube.com/watch?v=OXQwx1EolD8 Rats; We're Rats; We're the Rats song], which is a part of YouTuber ''&amp;quot;[https://www.youtube.com/channel/UCK3kaNXbB57CLcyhtccV_yw Jerma985]'s&amp;quot;'' ''&amp;quot;[https://www.youtube.com/watch?v=jAXioRNYy4s Rat Movie: Mystery of the Mayan Treasure]&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
* On [[Silly Mode]], there is a chance on repeat encounters they will arrive on motorcycles, a reference to the [https://www.wikipedia.org/wiki/Biker_Mice_from_Mars Biker Mice from Mars].&lt;br /&gt;
&lt;br /&gt;
* On [[Silly Mode]], a repeat encounter blurb has someone resembling the lead singer of ''Ghost'', Cardinal Copia, appearing, singing, and dancing in a reference to the song [https://www.youtube.com/watch?v=C_ijc7A5oAc ''Rats''], performed by the band.&lt;br /&gt;
&lt;br /&gt;
* According to the Rat's Creator William, Rian and Chiara are the only members of the gang in a romantic relationship with each other.&lt;br /&gt;
&lt;br /&gt;
* According to the Rat's Creator William, the Half-[[Rodenians]] Claes and Cless are twins.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Persistent characters]]&lt;br /&gt;
[[Category:Hostiles]]&lt;br /&gt;
[[Category:Sexable]]&lt;br /&gt;
[[Category:Humans]]&lt;br /&gt;
[[Category:Rodenians]]&lt;br /&gt;
[[Category:Modded]]&lt;br /&gt;
[[Category:Vaginas]]&lt;br /&gt;
[[Category:Penises]]&lt;br /&gt;
[[Category:Masculine]]&lt;br /&gt;
[[Category:Feminine]]&lt;br /&gt;
[[Category:Seasonal]]&lt;br /&gt;
[[Category:Virgins]]&lt;br /&gt;
[[Category:Multi NPCS]]&lt;br /&gt;
[[Category:Groups]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=38167</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=38167"/>
		<updated>2020-10-26T00:57:51Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Core Stats */ 0.8.064&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
There are several components that make up the [[Trials in Tainted Space|TiTS]] combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat gameplay is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* &amp;lt;b id=&amp;quot;HP&amp;quot;&amp;gt;[[Health]]&amp;lt;/b&amp;gt; - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Lust&amp;quot;&amp;gt;[[Lust]]&amp;lt;/b&amp;gt; - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Shields&amp;quot;&amp;gt;[[Shields]]&amp;lt;/b&amp;gt; - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Energy&amp;quot;&amp;gt;[[Energy]]&amp;lt;/b&amp;gt; - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
== Core Stats ==&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique]]&amp;lt;/b&amp;gt; - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes]]&amp;lt;/b&amp;gt; - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim]]&amp;lt;/b&amp;gt; - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence]]&amp;lt;/b&amp;gt; - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower]]&amp;lt;/b&amp;gt; - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido]]&amp;lt;/b&amp;gt; - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters and how much damage they do with tease attacks.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Taint&amp;quot;&amp;gt;[[Taint]]&amp;lt;/b&amp;gt; - Hidden status. Represents the genetic corruption of the character. Determines minimum Libido.&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]. With exception to Libido and Taint, which at start has cap at 100 and value can't be raised by level up.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each visible core state and pure Taint. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Affinity ===&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
=== Slow Stat Gain ===&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;. For a list of methods to gain stats other than leveling up, see [[Stat gain by source]].&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30% of its maximum, the resulting stat gain will be '''1''' &amp;quot;stat point&amp;quot; gained per each &amp;quot;point of slow stat gain&amp;quot;. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain (Increasing or Decreasing) per 1 point each&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Increasing (+)&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Decreasing (-)&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/b&amp;gt; - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/b&amp;gt; - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/b&amp;gt; - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
There are a number of [[Status Effects]] that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/b&amp;gt; - You are stunned and cannot move until you recover.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/b&amp;gt; - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/b&amp;gt; - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
== Combat Details ==&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
----&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
; Physical Damage&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
; Lust Damage&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
* '''Bullet:''' This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
* '''Crushing:''' The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
* '''Energy Weapon:''' This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
* '''Explosive:''' As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
* '''Laser:''' Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
* '''Penetrating:''' Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
* '''Psionic:''' -&lt;br /&gt;
&lt;br /&gt;
* '''Shield Bypass:'''  ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* '''Target Shields:'''  ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* '''Burn Dot Chance:'''  &amp;quot;(has a chance to set the enemy on fire and deal burning damage over multiple turns)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Draining:'''  ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* '''Greater Draining:'''  ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* '''Vampiric:''' ''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* '''Greater Vampiric:'''  ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's [[#Resistances|resistance type]].&lt;br /&gt;
----&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely [[#Tease|Teasing]]. &lt;br /&gt;
&lt;br /&gt;
[[Sexiness]] affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
[[Libido#Maximum_Libido|Maximum Libido]] is also increased by ([[Sexiness]] / 2).&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
Reduces incoming damage by specified amount once damage type resistances are taken into account. Cannot reduce incoming damage to less than 1.&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items converts to the evasion bonus score. The evasion value range is between 1% and 90%. Once total evasion is less than 0%, HP damage taken is increased by 3% per point of overall negative evasion and base dodge chance is reduced.&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is similar to regular Defense, in that it's a static amount subtracted from incoming damage (after applying damage modifiers and resistances). Note that attacks can never do less than 1 damage.&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
Increases max [[Shield_Points|shield points]]&lt;br /&gt;
&lt;br /&gt;
==== Bonus HP ====&lt;br /&gt;
Bonus points added to the maximum amount of [[health]] possible.&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
----&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
'''Ablative:''' Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
'''Amplifying:''' These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
'''Crystal:''' Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
'''Mirrored:''' Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
'''Nullifying:''' Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
'''Plated:''' Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
'''Grounded:''' &lt;br /&gt;
&lt;br /&gt;
'''Easy:'''  ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Menu ==&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
=== Shoot ===&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
=== TeasIng ===&lt;br /&gt;
----&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
==== Tease Skill ====&lt;br /&gt;
----&lt;br /&gt;
Steele's Tease skill is equal to their current [[libido]] to a maximum of 100%&amp;lt;br&amp;gt;&lt;br /&gt;
Note: the [[perks#Ice_Cold|Ice Cold]] [[perks by source#Ice Cold|perk]] causes tease to be inversly proportional to [[libido]] (100-[[libido]]) as long as [[libido]] is less than 50&lt;br /&gt;
&lt;br /&gt;
==== Tease Attacks ====&lt;br /&gt;
----&lt;br /&gt;
Standard teases&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;[[Butt|Ass]]&amp;lt;/b&amp;gt; - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, [[tail]]s, etc.).&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;[[Chest]]&amp;lt;/b&amp;gt; - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/b&amp;gt; - Tease using the character's pelvic anatomy ([[penis]], scrotum, [[vagina]], etc.).&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;[[Hips]]&amp;lt;/b&amp;gt; - Tease using the character's mid-body anatomy ([[hips]], thighs, waist, abs, [[belly]], etc.).&lt;br /&gt;
&lt;br /&gt;
Special teases&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/b&amp;gt; - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/b&amp;gt; - Bite the enemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
* &amp;lt;b id=&amp;quot;Dick Slap&amp;quot;&amp;gt;Dick Slap&amp;lt;/b&amp;gt; - Slap your enemies in the face with your aphrodisiac laced cock. (Requires a 12&amp;quot; cock with the Aphrodisiac, Aphrodisiac Laced flag, or [[Nyrean_Rock_Candy#Nyrean_Cum|Aphrodisiac Cum]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease Damage ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Basic Damage =====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Likes/Dislikes =====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bonuses =====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range 0-100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
=== Sense ===&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
Access the menu of special attacks (active [[Special Ability|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
=== Fantasize ===&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
=== Run ===&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Libido&amp;diff=38166</id>
		<title>Libido</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Libido&amp;diff=38166"/>
		<updated>2020-10-26T00:40:59Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: 0.8.064 changed how tease system works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Libido&amp;lt;/b&amp;gt; is one of the [[Ground_Combat_Mechanics#Core_Stats|Core Stats]] Steele and other creatures have. It represents the sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters and amount of damage dealt with tease attacks. &lt;br /&gt;
&lt;br /&gt;
Libido has a natural cap of 100 regardless of level. Libido Minimum is based on '''[[Taint]]''' Level. If you hit 100 Taint, you gain the '''[[Perks_by_source#Corrupted|Corrupted]]''' perk, doubling your maximum libido and forever locking your taint at 100. This will never be curable.&lt;br /&gt;
== Libido ==&lt;br /&gt;
* ''Note: '''&amp;quot;[[Perks by source#Drug Fucked|Drug Fucked]]&amp;quot;''' [[perks|perk]] will double libido gains&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ Increasing&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!width=&amp;quot;140px&amp;quot; | Item/Event/Perk&lt;br /&gt;
!width=&amp;quot;250px&amp;quot; | Requirement&lt;br /&gt;
!width=&amp;quot;260px&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Ausar Treat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* [[Penis]] type not canine&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increases by 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has at least one [[penis]] with both of the following&lt;br /&gt;
** Knotted flag&lt;br /&gt;
** Knot Multiplier of less than 2&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 0.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Holiday#Bounty Hunter Helmet|Bounty Hunter Helmet]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Always&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increases by 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Bovinium]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido at 70 or less&lt;br /&gt;
* 5% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increases by 3-7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Canine Popper]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has [[Penis]]&lt;br /&gt;
** [[Penis]] type not canine&lt;br /&gt;
* 50% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increase of 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has [[vagina]]&lt;br /&gt;
**[[vagina]] type not canine&lt;br /&gt;
* 50% Chance &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increase of 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Holiday#Captain Terra Outfit|Captain Terra Outfit]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Always&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increases by 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;b&amp;gt;[[Cerespirin]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Wings|Wing]] type not cockvine&lt;br /&gt;
* Has [[Penis]]&lt;br /&gt;
* [[Skin]] type is one of the following&lt;br /&gt;
** Plant&lt;br /&gt;
** Bark&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
Increase Libido by 5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* [[Arms|Arm]] type is flower&lt;br /&gt;
* Has [[vagina]]&lt;br /&gt;
* No '''Arm Flower''' [[Status Effects|status effect]]&lt;br /&gt;
* Not [[Pregnancy#Pregnancy|Pregnant]]&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Gains [[Perks_by_source#Flower_Power|Flower Power]] Perk&lt;br /&gt;
|&lt;br /&gt;
Minimum Libido increases by 45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[ClearYu]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Intelligence over 10&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 1 to 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Intelligence at 10 or less&lt;br /&gt;
|&lt;br /&gt;
Increase libido by 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Clippex]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* All [[nipple]]s are cunt nipples  &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 3 per [[chest|breast]] row&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=4| &amp;lt;b&amp;gt;[[Dumbfuck Pill]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* 1st sneeze&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  &lt;br /&gt;
Libido increases by 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* 2nd-3rd sneeze&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  &lt;br /&gt;
Libido increases by 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* 4th-6th sneeze&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  &lt;br /&gt;
Libido increases by 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* 7th sneeze and beyond&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  &lt;br /&gt;
Libido increases by 5-7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Estrobloom]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Lips|Lip]] modifier increases&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
Libido increases by 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Holiday#Equine Centaur Suit|Equine Centaur Suit]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less than 70&lt;br /&gt;
|&lt;br /&gt;
Libido increases to 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Libido greater than 70&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Goblinola Snack Bar]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Libido less than 80&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Gold Pill]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less than 60&lt;br /&gt;
* 33% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;rowspan=2| &amp;lt;b&amp;gt;[[Gush Spraypen|Gush]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* No &amp;lt;b&amp;gt;Bad End&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 10&lt;br /&gt;
&amp;lt;br&amp;gt;Libido increases by 3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* No '''Bad End''' triggered&lt;br /&gt;
* [[Nipple]]s per breast less than 4&lt;br /&gt;
* 6.66% to 20% Chance depending on  [[Milk#Milk_Rate|milk rate]] and [[Milk#Milk_Storage_Multiplier|Milk Storage Multiplier]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Double [[Nipple]]s per breast &lt;br /&gt;
* Increase libido by 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Horse-Cock]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Always&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increase libido by 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Huskar Treat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* [[Penis]] type not canine&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increases by 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has at least one [[penis]] with both of the following&lt;br /&gt;
** Knotted flag&lt;br /&gt;
** Knot Multiplier of less than 2&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 0.5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Korgonne Snacks]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has [[Penis]]&lt;br /&gt;
** [[Penis]] type not canine&lt;br /&gt;
* 33% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increase of 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has [[vagina]]&lt;br /&gt;
**[[vagina]] type not korgonne &lt;br /&gt;
* 33% Chance &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increase of 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| '''[[Laquine Ears]]'''&lt;br /&gt;
|&lt;br /&gt;
* [[Laquine Ears#Minor Transformation|Minor Transformations]]&lt;br /&gt;
* Has [[vagina]]&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Laquine Ears#Minor Transformation|Minor Transformations]]&lt;br /&gt;
* Has [[vagina]]&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Laquine Ears#Moderate Transformation|Moderate Transformations]]&lt;br /&gt;
* Has [[penis]]&lt;br /&gt;
* Not all [[penis]]es are type equine&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Laquine Ears#Moderate Transformation|Moderate Transformations]]&lt;br /&gt;
* No [[vagina]]&lt;br /&gt;
* Has [[penis]]&lt;br /&gt;
* No [[Testicle|Balls]]&lt;br /&gt;
|&lt;br /&gt;
Increase libido by 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Laquine Ears#Moderate Transformation|Moderate Transformations]]&lt;br /&gt;
* [[Girl-Cum]] Quantity less than 3000 ml (3 L)&lt;br /&gt;
* Has [[vagina]]&lt;br /&gt;
* [[vagina#fertility|Fertility]] less than 500%&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Lucifier Candy Apple]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Libido less than 50&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Libido between 50 and 100&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|      &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Mino Charge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less than 70&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 3 to 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Motherhusk]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has [[vagina]] &lt;br /&gt;
** [[Pregnancy#Incubation speed|Incubation multiplier]] changed&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Naleen Nip]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has &amp;quot;&amp;lt;b&amp;gt;Genital Slit&amp;lt;/b&amp;gt;&amp;quot;&lt;br /&gt;
* Has only one penis&lt;br /&gt;
* Has naga penis&lt;br /&gt;
* 33% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Nuki Cookies]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Nyrean Rock Candy]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less than 100&lt;br /&gt;
* 50% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Orange Pill]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Libido less than 60&lt;br /&gt;
* 33% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;b&amp;gt;[[Pupper Popper]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has less than 5 breast rows&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 1 for each row&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has [[Penis]]&lt;br /&gt;
** [[Penis]] type not canine&lt;br /&gt;
* 50% Chance&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 2 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has [[vagina]]&lt;br /&gt;
** [[vagina]] type not canine&lt;br /&gt;
* 50% Chance&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 2 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Queen_of_the_Deep#Pregnancy|Queen of the Deep Pregnancy]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Always&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increases by 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Red Pill]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Libido less than 60&lt;br /&gt;
* 33% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| 1/3 chance to have a [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;b&amp;gt;[[Red Rocket]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* PC has no penis&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 4 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Not all [[penis]]es are type canine&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 4 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has [[Penis]] &lt;br /&gt;
|&lt;br /&gt;
Libido increases by 4 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Rubber-Made]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Always&lt;br /&gt;
| Increase libido by 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Skin is not latex&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 1 to 3  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;5&amp;quot;| &amp;lt;b&amp;gt;[[Ruskvel]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Any of these conditions:&lt;br /&gt;
** Libido less than 100%&lt;br /&gt;
** Has vagina and fertility below 1.5&lt;br /&gt;
** Has penis and cum quality less than 1.5&lt;br /&gt;
* 33% Chance&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has less than 3 testicles&lt;br /&gt;
* Has penis&lt;br /&gt;
* 25% Chance&lt;br /&gt;
|&lt;br /&gt;
Unknown value Libibo increase&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* No &amp;quot;Uniball&amp;quot;&lt;br /&gt;
* Has 3 testicles&lt;br /&gt;
* 16.66% Chance&lt;br /&gt;
|&lt;br /&gt;
Unknown value Libibo increase&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has penis(es)&lt;br /&gt;
** Has non-raskvel penis&lt;br /&gt;
* 33.33% chance&lt;br /&gt;
|&lt;br /&gt;
Unknown value Libibo increase&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has vagina(s)&lt;br /&gt;
** vagina has one clitoris&lt;br /&gt;
* 25% chance&lt;br /&gt;
|&lt;br /&gt;
Unknown value Libibo increase&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=2| &amp;lt;b&amp;gt;[[Semen’s Friend Candy]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* '''Semen's Candy''' [[Status Effects|status effect]]&lt;br /&gt;
** 40% chance for each hour of the 5 hours [[Status Effects|status effect]] duration &lt;br /&gt;
* Less than 3 doses&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* '''Semen's Candy''' [[Status Effects|status effect]]&lt;br /&gt;
** 40% chance for each hour of the 5 hours [[Status Effects|status effect]] duration &lt;br /&gt;
* 3 or more doses&lt;br /&gt;
|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 2&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| '''[[Shark Bites]]'''&lt;br /&gt;
|&lt;br /&gt;
* Any [[penis]] of which type isn't shark&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has one [[penis]]&lt;br /&gt;
* [[Penis]] type Shark&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Any [[vagina]] of which type isn't shark&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Siren's Bounty]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Libido less than 35&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Libido increases by 3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Skin Clear]] (Skin)&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Skin]] type skin&lt;br /&gt;
** Skin does not have '''smooth''' flag&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Libido increases by 1-5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;5&amp;quot;| &amp;lt;b&amp;gt;[[Skin Clear]] (Ingesting) &amp;lt;/b&amp;gt; &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Skin]] does not have '''lubricated''' flag&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 1-5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Tongue]] does not have '''lubricated''' flag&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 1-5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has Penis &lt;br /&gt;
** Not all [[Penis|penises]] have '''lubricated''' flag&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 1-5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Vagina]] does not have '''lubricated''' flag&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 1-5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has [[asshole]]&lt;br /&gt;
** Not all [[asshole]]s have '''lubricated''' flag&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 1-5 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Sky Sap]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has vanae vagina(s) with less than two clitorises&lt;br /&gt;
* Has vanae skin color&lt;br /&gt;
* 33% Chance&lt;br /&gt;
|&lt;br /&gt;
Increasing libido by 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has non-vanae accent colored vanae vagina(s)&lt;br /&gt;
* Has vanae skin color&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Suma Cream]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Is not a taur&lt;br /&gt;
* Has more than one testicle&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &amp;lt;b&amp;gt;[[Slutshroom]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less than maximum libido&lt;br /&gt;
* Any [[vagina]] with [[vagina#Wetness|wetness]] less than 5&lt;br /&gt;
* Libido less than 75&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less than 50&lt;br /&gt;
** [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 6&lt;br /&gt;
* Libido is 50 or more&lt;br /&gt;
** [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less than maximum lust&lt;br /&gt;
* All [[vagina]]s have [[vagina#Wetness|Wetness]] of 5 or greater&lt;br /&gt;
* 25% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less than 25&lt;br /&gt;
** [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 6&lt;br /&gt;
** Increase libido by 4&lt;br /&gt;
* Libido at 25 or greater but less than 50 &lt;br /&gt;
** [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 6&lt;br /&gt;
** Increase libido by 3&lt;br /&gt;
* Libido at 50 or greater but less than 75 &lt;br /&gt;
** [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 8&lt;br /&gt;
* Libido at 75 or greater&lt;br /&gt;
** [[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=2| '''[[Spunkshroom]]'''&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* [[cum]] [[Cum#Quality|quality]] at 5 or greater&lt;br /&gt;
* 25% chance when all of the following conditions are met&lt;br /&gt;
** [[Cum#Cum Quality|Cum quality]] is less than 6 &lt;br /&gt;
** Libido of 35 or greater&lt;br /&gt;
** [[Cum#Cum_Quantity|Cum Quantity]] of 800 or greater&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 5 for Libido&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* 100% Chance if any of the following conditions are met&lt;br /&gt;
** [[Cum#Cum Quality|Cum quality]] at 6 or greater &lt;br /&gt;
** Libido less than 35&lt;br /&gt;
** [[Cum#Cum_Quantity|Cum Quantity]] at 800 ml or more&lt;br /&gt;
* 75% Chance otherwise&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 10 for Libido&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| &amp;lt;b&amp;gt;[[Taurico Venidae]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Not all [[penis]]es are Equine&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 2 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Not all [[vagina]]s are Equine&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 2 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Any [[penis]] shorter than 18 inches&lt;br /&gt;
|&lt;br /&gt;
Libido increases by 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=2| &amp;lt;b&amp;gt;[[Terran Treat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has [[penis|penis(es)]]&lt;br /&gt;
* Not all [[penis|penises]] are type human&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Libido increases by 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has [[vagina|vagina(s)]]&lt;br /&gt;
* Not all [[penis|penises]] are type human&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Libido increases by 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Thicc&amp;amp;Shake]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* '''Fourth''' shake and beyond &lt;br /&gt;
* Any of the following&lt;br /&gt;
** [[Hips|Hip]] and [[butt]] size at 20 or more &lt;br /&gt;
** Taken 5 or more doses&lt;br /&gt;
** 20% * doses chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Libido increases by 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;4&amp;quot;| &amp;lt;b&amp;gt;[[Throbb]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido less or equal to 25 &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
Increase libido by 10&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido at 50 or less but greater than 25&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
Increase libido by 7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido at 75 or less but greater than 50&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
Increase libido by 5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido greater than 75&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
Increase libido by 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=9| &amp;lt;b&amp;gt;[[Treatment Medipen|The Treatment]] ([[Treatment Medipen#Female (Bimbo, Cow)|Bimbo]] and [[Treatment Medipen#Cum-Cow|Cum-Cow]] variants)&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Has '''The Treatment''' [[Status Effects|status effect]]&lt;br /&gt;
* First 48 hours&lt;br /&gt;
** Every 2 hours&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Treatment hours&lt;br /&gt;
** 8&lt;br /&gt;
** 14&lt;br /&gt;
** 16&lt;br /&gt;
** 22&lt;br /&gt;
** 26&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Treatment hours&lt;br /&gt;
** 24&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Treatment hour 28&lt;br /&gt;
* No &amp;lt;b&amp;gt;&amp;quot;[[Perks_by_source_#TF_Sexy_Thinking|Sexy Thinking]]&amp;quot;&amp;lt;/b&amp;gt; [[perks|perk]]&lt;br /&gt;
* If libido is less than 25&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Libido becomes 30&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Treatment hour 28&lt;br /&gt;
* No &amp;lt;b&amp;gt;&amp;quot;[[Perks_by_source_#TF_Sexy_Thinking|Sexy Thinking]]&amp;quot;&amp;lt;/b&amp;gt; [[perks|perk]]&lt;br /&gt;
* If libido is at 25 or greater &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Treatment hour 30&lt;br /&gt;
* If libido is less than 30&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Libido becomes 35&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Treatment hour 30&lt;br /&gt;
* If libido is at 30 or greater &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Treatment hour 34&lt;br /&gt;
* No &amp;lt;b&amp;gt;&amp;quot;[[Perks_by_source_#Fuck_Sense_1|Fuck Sense]]&amp;quot;&amp;lt;/b&amp;gt; [[perks|perk]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Treatment hours&lt;br /&gt;
** 36&lt;br /&gt;
** 42&lt;br /&gt;
** 46&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Increase libido by 4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Treatment_Medipen#Male|The Treatment]] ([[Treatment Medipen#Male (Bull, Stud)|Bull]] variant)&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Has '''The Treatment''' [[Status Effects|status effect]]&lt;br /&gt;
* Every hour under the treatment&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Treatment_Medipen#Amazon|The Treatment]] ([[Treatment Medipen#Amazon|Amazon]] variant)&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Has '''The Treatment''' [[Status Effects|status effect]]&lt;br /&gt;
* First 48 hours&lt;br /&gt;
** Every 2 hours&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Libido increases by 1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Treatment_Medipen|The Treatment]] ([[Treatment Medipen#Faux Cow|Faux Cow]] variant)&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Has '''The Treatment''' [[Status Effects|status effect]]&lt;br /&gt;
** Every hour&lt;br /&gt;
* Libido not at maximum&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow stat gain]] for libido of 2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Tittyblossom]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Lips|Lip]] modifier less than 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
Libido increases by 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Zil Ration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Libido less than 40&lt;br /&gt;
** 33% Chance&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
[[Ground_Combat_Mechanics#Slow_Stat_Gain|Slow libido gain]] of 1-2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
'''[[SSTD#Cooties|Cooties SSTD]]'''&lt;br /&gt;
|&lt;br /&gt;
* Day 3 effects&lt;br /&gt;
|&lt;br /&gt;
Increase libido by 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ Decreasing&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!width=&amp;quot;140px&amp;quot; | Item/Event/Perk&lt;br /&gt;
!width=&amp;quot;250px&amp;quot; | Requirement&lt;br /&gt;
!width=&amp;quot;260px&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Anno]] [[Anno#AnnoXHuskarsFoursome|Huskar Foursome]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Decrease libido by 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Cerespirin]]&lt;br /&gt;
|&lt;br /&gt;
* [[Arms|Arm]] type is flower&lt;br /&gt;
* Has [[vagina]]&lt;br /&gt;
* Has '''Arm Flower''' [[Status Effects|status effect]]&lt;br /&gt;
* Is [[Pregnancy#Pregnancy|Pregnant]]&lt;br /&gt;
|&lt;br /&gt;
* Decrease libido by 3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot; rowspan=&amp;quot;5&amp;quot;| &amp;lt;b&amp;gt;[[Chill Pill]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido of 4-10 &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Decrease libido by 1 &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido of 11-20 &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Decrease libido by 3 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido of 21-40 &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Decrease libido by 5 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido of 41-70 &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Decrease libido by 10 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Libido greater than 70 &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Decrease libido by 15 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Doctor_Lash#Sells|Dr. Lash's Services]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Have genitals and/or breasts. Libido greater than 50.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Decrease by 15% of its current value.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;b&amp;gt;[[Sellesy#Sex|Sellesy]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Choose Tribadism&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Decrease libido by 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| '''[[Uthra+]]'''&lt;br /&gt;
|&lt;br /&gt;
* '''Balls'''&lt;br /&gt;
* [[Cum#Refractory Rate|Refractory rate]] greater than 1&lt;br /&gt;
|&lt;br /&gt;
* If libido greater than 10&lt;br /&gt;
** Reduce libido by 1-5 till 10&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''Vagina'''&lt;br /&gt;
* [[Clit]] length greater than 0.25 inches.&lt;br /&gt;
|&lt;br /&gt;
* If libido greater than 10&lt;br /&gt;
** Reduce libido by 1-5 till 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Libido ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ Increasing&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200px&amp;quot; | Item/Event/Perk&lt;br /&gt;
&amp;lt;!--!width=&amp;quot;250px&amp;quot; | Requirement--&amp;gt;&lt;br /&gt;
!width=&amp;quot;260px&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Mare Musk''' [[Status Effects|Status effect]]&lt;br /&gt;
&amp;lt;!--|--&amp;gt;&lt;br /&gt;
| Temporarily increase libido by 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Heat''' [[Status Effects|Status effect]]&lt;br /&gt;
&amp;lt;!--|--&amp;gt;&lt;br /&gt;
| Temporarily increase libido by 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Deep Heat''' [[Status Effects|Status effect]]&lt;br /&gt;
&amp;lt;!--|--&amp;gt;&lt;br /&gt;
| Temporarily increase libido by 25&lt;br /&gt;
|-&lt;br /&gt;
| '''Rut''' [[Status Effects|Status effect]]&lt;br /&gt;
&amp;lt;!--|--&amp;gt;&lt;br /&gt;
| Temporarily increase libido by 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Lagonic Rut''' [[Status Effects|Status effect]]&lt;br /&gt;
&amp;lt;!--|--&amp;gt;&lt;br /&gt;
| Temporarily increase libido by 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Priapin Medipen''' [[Status Effects|Status effect]]&lt;br /&gt;
&amp;lt;!--|--&amp;gt;&lt;br /&gt;
| Temporarily increase libido by 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Painted Penis''' [[Status Effects|Status effect]]&lt;br /&gt;
&amp;lt;!--|--&amp;gt;&lt;br /&gt;
| Temporarily increase libido by 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Soak''' [[Status Effects|Status effect]]&lt;br /&gt;
&amp;lt;!--|--&amp;gt;&lt;br /&gt;
| Temporarily increase libido to 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minimum/Maximum Libido==&lt;br /&gt;
Minimum libido determines the minimum libido score the PC must have.&lt;br /&gt;
&amp;lt;br&amp;gt;Maximum libido determines the minimum libido score the PC can have.&lt;br /&gt;
=== Minimum Libido ===&lt;br /&gt;
----&lt;br /&gt;
Things that increase Minimum Libido&lt;br /&gt;
&lt;br /&gt;
Things that additively increase minimum libido &lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;minLibido&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Additive Minimum Libido&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Condition&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;| Change&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;[[perks by source#Drug Fucked|Drug Fucked]]&amp;quot;''' [[perks|perk]]&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 40&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;[[perks by source#Flower Power|Flower Power]]&amp;quot;''' [[perks|perk]]&lt;br /&gt;
* Has flowers on body &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 45&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Has '''Roehm Slimed''' [[Status Effects|status effect]]&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 10&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;[[perks by source#Barcoded|Barcoded]]&amp;quot;''' [[perks|perk]]&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 10&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;[[perks by source#Slut Stamp|Slut Stamp]]&amp;quot;''' [[perks|perk]]&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Things that increase minimum Libido to a certain number. (Total Minimum libido is total additive minimum libido)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;minLibido&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Minimum setters&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Condition&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Change&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Total minimum libido less than [[taint]] score&lt;br /&gt;
|&lt;br /&gt;
* Minimum Libido becomes [[taint]] score&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Has '''&amp;quot;Soak&amp;quot;''' [[Status Effects|status effect]]&lt;br /&gt;
|&lt;br /&gt;
* Minimum Libido becomes 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Libido ===&lt;br /&gt;
----&lt;br /&gt;
Things that additively increase minimum libido &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;max libido&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Max Libido&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;50px&amp;quot;| Change&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;[[perks by source#Barcoded|Barcoded]]&amp;quot;''' [[perks|perk]]&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 10&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;[[perks by source#Slut Stamp|Slut Stamp]]&amp;quot;''' [[perks|perk]]&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 10&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;Xanose&amp;quot;''' [[Status Effects|status effect]]&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 15&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;Perfect Simulant&amp;quot;''' [[Status Effects|status effect]]&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ 50&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* [[Ground_Combat_Mechanics#Sexiness|Sexiness]]&lt;br /&gt;
** (Viewed at '''Codex''' &amp;gt; '''Stats''' &amp;gt; '''Combat''' &amp;gt; '''Sexual Combat''')&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&lt;br /&gt;
+ Sexiness / 2 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Things that increase maximum Libido to a certain number. (Total Bonus maximum libido is total additive maximum libido)--&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;maxLibido&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Maximum setters&lt;br /&gt;
!width=&amp;quot;210px&amp;quot;| Condition&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Change&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* '''&amp;quot;[[perks by source#Corrupted|Corrupted]]&amp;quot;''' [[perks|perk]]&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Maximum Libido becomes 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Core stats]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Breedwell&amp;diff=37997</id>
		<title>Breedwell</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Breedwell&amp;diff=37997"/>
		<updated>2020-09-28T15:46:48Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Penalties and Punishments */ fixed a grammatical error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Location&lt;br /&gt;
| name = Breedwell Incubation Centre&lt;br /&gt;
| image = Breedwell_-_Station.png&lt;br /&gt;
| caption =''&amp;quot;Only You Can Cave Rahnkind&amp;quot;''&amp;lt;br&amp;gt; Map of Breedwell Centre&lt;br /&gt;
| planet = &lt;br /&gt;
| system = Wistral&lt;br /&gt;
| sector = &lt;br /&gt;
| levelRange = 1+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Breedwell Incubation Centre is a space station, operated jointly by [[Tamani Corp]] and the [[rahn]] government. It is primarily dedicated to propagating the rahn race throughout the frontier, as part of a major colonization effort. To this end, it pays volunteers to act as rahn surrogates and sperm donors. If Steele is sufficiently fecund, they will receive an invitation.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
A mail message is received if [[Captain Steele]] has given birth to 5 or more children (which may or may not be in   [[Tavros#Nursery_Deck|the Nursery]]) or has donated 500,000+ mLs total (from the [[New Texas]] cockmilkers via [[Carrie]] and/or [[Haley]], cum jars via [[Carrie]], ''Spunk Bunker'' milkers via [[Kiro]] and [[Kally]]). Breedwell can then be accessed after reading the mail message and reading the codex entry on [[Rahn]]. Steele can fly there if they have genitals, are virile or fertile, and not a Taur.&lt;br /&gt;
&lt;br /&gt;
=== Places of Interest ===&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;b&amp;gt; Mating Pods&amp;lt;/b&amp;gt; - Use the pods to be impregnated by rahn eggs. How many 'sessions' Steele can receive in one go is dependent on their overall fertility and how [[Egg Trainer|egg trained]] they are.&lt;br /&gt;
** Has fertile vagina, has given birth vaginally at least 5 times, and gone through [[Quaelle]]'s induction tour.&lt;br /&gt;
* &amp;lt;b&amp;gt; Donor Cubicles&amp;lt;/b&amp;gt; - Use the cubicles to donate sperm. Steele has the option to include porno and a prostate milker to help them. This method of donating sperm is vastly more profitable than the New Texas cockmilker.&lt;br /&gt;
** Has virile penis, has donated at least 500,000 mLs total to any valid option, and gone through [[Quaelle]]'s induction tour.&lt;br /&gt;
&lt;br /&gt;
===Rates and Formulas===&lt;br /&gt;
----&lt;br /&gt;
====Egg Surrogacy====&lt;br /&gt;
The way surrogacy works is that for every [[Rahn]] egg that [[Captain Steele]] becomes pregnant with, they are paid 300 credits. Following that, once they give birth to the Rahn, they are paid an additional 600 credits for each one if they give them to the  [[Tamani Corp]] Incubator drone. The amount of eggs the PC becomes pregnant with is dependent on the number of fertile, non-pregnant vaginas they have and the amount of breedings they receive.  Each breeding shows a random scene and will impregnate the PC with 2 eggs each. The amount of breedings received is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Breeder Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Output Threshold&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| No. of Breedings&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Standard&lt;br /&gt;
|&lt;br /&gt;
+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Egg Trainer]] Level&lt;br /&gt;
|&lt;br /&gt;
+[[Egg Trainer]] Level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Vagina#Fertility|Fertility]] at 250% or greater&lt;br /&gt;
|&lt;br /&gt;
+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Vagina#Fertility|Fertility]] at 500% or greater&lt;br /&gt;
|&lt;br /&gt;
+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Vagina#Fertility|Fertility]] at 1000% or greater&lt;br /&gt;
|&lt;br /&gt;
+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Premium breeder status&lt;br /&gt;
|&lt;br /&gt;
+ 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So hypothetically speaking, the most pregnant the player can get is 60 eggs in 3 wombs from 10 breedings in each womb, meaning that the highest pay output is 18,000 Credits for getting pregnant and an additional 36,000 for carrying to term giving you a grand total of 54,000 credits.&lt;br /&gt;
&lt;br /&gt;
The scenes that may play include:&lt;br /&gt;
* A slim and svelte Zel' Rahn&lt;br /&gt;
** Variants for exotic vaginas (Vanae/Gabilani, Mouthgina, Nyrea and Flower)&lt;br /&gt;
* A plump and shy Loo'Rahn&lt;br /&gt;
** No requirements &lt;br /&gt;
* A ''very'' hungry Go'Rahn&lt;br /&gt;
** Requires a penis or heavy lactation &lt;br /&gt;
* A domme business Do'Rahn&lt;br /&gt;
** No requirements &lt;br /&gt;
* A Modded, punk, Fuu'Rahn&lt;br /&gt;
** Variants for weird nipples &lt;br /&gt;
* An oriental, tentacle-cocked Go'Rahn&lt;br /&gt;
** Will impregnate all of your available holes at once.&lt;br /&gt;
* A Fuu'Rahn Modded to resemble a [[Gabilani]]&lt;br /&gt;
** Requires the player to be short (&amp;lt;4'5&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Sperm Donating====&lt;br /&gt;
The way sperm donating work is similar to  [[Carrie]]'s milker e.g. awards credits at an increasingly lesser rate the more the PC donates and Cum can be valued depending on fluid type, only at steeper cut-off points. The overall effect should be that modest ejaculations reward less than they would with the NT milker, but larger loads reward more, with a higher overall ceiling. Additionally, you should only be able to donate once a day and virility is a factor that is taken into account.&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Cum Quantity Modifier&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Output Threshold&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Credits per 1,000 ml&lt;br /&gt;
|-&lt;br /&gt;
| 0 mLs &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Less than 10,000 mLs&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Less than 40,000 mLs&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Less than 400,000 mLs&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Less than 1,000,000 mLs&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Less than 2,000,000 mLs&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Less than 20,000,000 mLs&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| More than 20,000,000 mLs&lt;br /&gt;
| 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once the base price from your Cum Quantity has been determined, the next step is to take into account your fluid value:&lt;br /&gt;
{|class=&amp;quot;wikitable bordered sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Fluid Value&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Fluid Type&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Rarity Level&lt;br /&gt;
|-&lt;br /&gt;
| Oil&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| ''(Other)''&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| Cum&lt;br /&gt;
|-&lt;br /&gt;
| Girl Cum&lt;br /&gt;
|-&lt;br /&gt;
| Goo&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Goo Cum&lt;br /&gt;
|-&lt;br /&gt;
| Hradian Cum&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Milk&lt;br /&gt;
| rowspan = &amp;quot;5&amp;quot; | 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Milk&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Cum&lt;br /&gt;
|-&lt;br /&gt;
| Vanilla&lt;br /&gt;
|-&lt;br /&gt;
| Blueberry Yogurt&lt;br /&gt;
|-&lt;br /&gt;
| Leithan Milk&lt;br /&gt;
| rowspan = &amp;quot;6&amp;quot; | 1.75&lt;br /&gt;
|-&lt;br /&gt;
| Sydian Cum&lt;br /&gt;
|-&lt;br /&gt;
| Gabilani Cum&lt;br /&gt;
|-&lt;br /&gt;
| Gabilani Girl Cum&lt;br /&gt;
|-&lt;br /&gt;
| Nyrea Cum&lt;br /&gt;
|-&lt;br /&gt;
| Nyrea Girl Cum&lt;br /&gt;
|-&lt;br /&gt;
| Honey&lt;br /&gt;
| rowspan = &amp;quot;5&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Milk Sap&lt;br /&gt;
|-&lt;br /&gt;
| Cum Sap&lt;br /&gt;
|-&lt;br /&gt;
| Fruit Cum&lt;br /&gt;
|-&lt;br /&gt;
| Fruit Girl Cum&lt;br /&gt;
|-&lt;br /&gt;
| Nectar&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | 2.25&lt;br /&gt;
|-&lt;br /&gt;
| Vanae Maiden Milk&lt;br /&gt;
|-&lt;br /&gt;
| Vanae Huntress Milk&lt;br /&gt;
|-&lt;br /&gt;
| Vanae Cum&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lastly we must account for your virility. Cum Quality is actually more important then Cum Quantity since the value of cum decreases the more of it you give. The formula for Virility is your current virility rate multiplied by 0.005.  So the formula for the overall payout is (Your Cum Quantity/Its Worth in Breedwell per mL)*(Fluid Value)*(Virility*0.005). Note however that there is a hard cap to the minimum and maximum amount of money that Breedwell can give you. The minimum is 5 credits and the maximum is 500,000 credits.  And remember, you can only donate sperm once per day.&lt;br /&gt;
&lt;br /&gt;
At 20,000,000 mLs or more, the tank receptacles will no longer be able to accommodate your output. If the player has sufficiently high [[Willpower]] (More than 50%) they will be able to pull out before they break the Machine. If not then the Machine and several others break, you are paid for that instance, and banned.  Supposedly, this is the only way that the player can pass the 500,000 Credit Restraint.  Granted it will definitely not be worth it in the long-run. Additionally, it is possible to slightly increase your output by watching porn and/or getting your prostate milked with a dildo.&lt;br /&gt;
&lt;br /&gt;
Options for viewable porn include:&lt;br /&gt;
# '''&amp;quot;Live Streams from the Pods&amp;quot;''' (F/H, H/H) - The player is treated to various security feeds from within Breedwell, depicting alien females, herms, and cuntboys getting impregnated by a rainbow of [[Rahn]] ovipositors.&lt;br /&gt;
# '''&amp;quot;Little Red Riding Boi&amp;quot;''' (T/M, T/H) - The porno shown is the cliché raunchy, retelling of &amp;quot;Little Red Riding Hood&amp;quot;, in which the role Red Riding Hood is played by a stereo-typically, easy, blonde [[Human]] femboy on his way to &amp;quot;Auntie [[Dzaan]]&amp;quot; and the Big Bad Wolves played by an equally appalling pair of bestial [[Ausar]] males. The two Wolves will then proceed to fiercely spitroast and spank Red Riding Hood while eating his basket of &amp;quot;Confectionery Treats&amp;quot;. The porno ends with Red Riding Hood being saved by Auntie Dzaan who substitutes his stolen lunch with her 15 inch, blue-balled Alpha Dzaan cock.&lt;br /&gt;
# '''&amp;quot;Yorrin's Hour of Yiff&amp;quot;''' (M/M) - This porno stars Yorrin, a bara bear-morph visiting his friends on planet [[Vesperia]]. Yorrin meets with his friend Iker, a slightly taller and more slender but just as well built Zebra-morph who tells Yorrin that he and their friends  (who had not yet arrived yet) are going to clean a dirty silo known as the &amp;quot;Grease Pit&amp;quot;. What follows is the classic gay porn scenario of two guys getting hot, humid, and horny and stopping what they were originally doing to fuck each other. Except, it's hyper endowed furries who are subsequently joined by the rest of Yorrin's friends(a husky-morph, alligator-morph, and blue Cthulu-morph), forming a Yiff Ball orgy big enough to make [[Sera]] and [[Riya]] puke. &lt;br /&gt;
# '''&amp;quot;Select Recordings from Gastigoth&amp;quot;'''(F/F, F/H,M/H) - The player will be shown various bits and pieces of pre-recorded footage from [[Gastigoth]], depicting prisoners having sex each other, trying to lighten their sentence with sexual favors to the guards, conjugal visits, and getting whored out to wealthy individuals. Particularly centering around a moth boy being sexually interrogated by a [[Gryvain]] while a Captain watches and has a [[Kaithrit]] female eat her out.&lt;br /&gt;
# '''&amp;quot;Peg Me Tamani!&amp;quot;''' - Instead of being shown porn, you are put in a kind of simulation in which [[Tamani]], CEO of [[Tamani Corp]] pegs you with a normal strap-on dildo.&lt;br /&gt;
#* Requires the player turned the dildo on.&lt;br /&gt;
&lt;br /&gt;
===The Premium Breeder Program===&lt;br /&gt;
----&lt;br /&gt;
[[Tamani Corp]] offers a special contract to extremely effective Surrogates. This Contract is known as the Premium Breeder's Contract. The idea of The Premium Breeder is that millions of [[Rahn]], all over the universe, desire to contribute to their government's effort to repopulate the species, but are unable to find the time, money, or energy to travel all the way to the Breedwell Incubation Centre. And it's not like their going to build more state-of-the-art stations because that would be expensive. So their solution was to select a few surrogates who have proven themselves dedicated to Breedwell's mission and authorize them to go from world to world and station to station, relieving pent-up Rahn and potentially allowing themselves to be impregnated. &lt;br /&gt;
&lt;br /&gt;
====Signing Up====&lt;br /&gt;
The player will first hear about the Premium Breeder Program once they have successfully given birth to 18 Rahn and given said Rahn to [[Tamani Corp]]. The player will receive a pornographic email from Tamani informing them of this option and encouraging the player to sign up.&lt;br /&gt;
&lt;br /&gt;
The next time the [[Captain Steele]] returns to Breedwell, [[Quaelle]] will try to go over the details of the program. Unfortunately, [[Tamani Corp]] never got around to producing a pornographic video explaining that process but they do have the video advertisement for the subscribers of the service, which should give you the gist of it. After seeing the video they have the option to sign up.&lt;br /&gt;
&lt;br /&gt;
If the player signs up Breedwell will offer several complementary gene mods to catalyze your efforts. First, a mod that increases the capacity and elasticity of your vagina by instantly giving you level 5 training with the [[Egg Trainer]]. Second, a Fertility Mod that decreases the length of a Rahn pregnancy from 2 weeks to 10 days. This will give the player the '''[[Perks#Rahn Super Incubator|Rahn Super Incubator]]''' perk. Lastly, the player will have the option to increase the number of Vaginas they have to 3 if they don't already have that many Vaginas. &lt;br /&gt;
&lt;br /&gt;
For the duration of the contract the player will receive a pink heart-tailed sperm tattoo on their left cheek (all contracts) and crotch (only after contract renewal) indicating to Rahn that you are a Premium Breeder.&lt;br /&gt;
&lt;br /&gt;
====Basic Mechanics====&lt;br /&gt;
Basically, [[Captain Steele]] will sign a contract and be allowed to wander from world to world. If a [[Rahn]] on the same planet or station has the Premium Breeder's App, they can summon Captain Steele to sexually relieve them. Being a Premium Breeder slightly increases the amount of children you can become impregnated with, which in turn increases the amount of money they can earn. However, the player has a quota that they must fulfill in order for the contract to persist. The initial contract lasts for 90 days and the player must give birth to at least 18 eggs every 30 days. After the 90 days are up the contract must be renewed. If renewed the contract will be modified, lasting for 180 days and requiring the player to give birth to at least 22 Rahn every 30 days. While it is encouraged to go and allow yourself to be impregnated by any and all Rahn on your journey, allowing yourself to get impregnated by the normal Breeding process will count towards your quota score. However, simply answering the call of horny Rahn will also count towards the score, even if you aren't being impregnated by them. For each child that you give birth to during the your contract's period, you will be awarded 2700 [[Credits]] and 130 Credits for providing relief to a Rahn.&lt;br /&gt;
* '''Note:''' There is a third type of contract. The Lifetime Contract, which becomes available if the player completed the extended contract without any penalties. The player will be moved into research and development and will effectively belong to Tamani Corp for the rest of their life if they sign it leading to a '''[[Bad_Ends_by_Source#Tamani End|Bad End]]'''. However, the player can get a regular 6-month contract if they turn down the Lifetime contract and can continue to do so at the end of each 6-month contract.&lt;br /&gt;
** The '''[[Bad_Ends_by_Source#Patronella End|Bad]] [[Bad_Ends_by_Source#LavLev End|End]]''' has 3 variations. One if the player has been received a Punishment Sanction and one if the player has been fucked by the Domme business Do'Rahn in the 'Mating Pods' and as a Premium Breeder on [[Tavros]].&lt;br /&gt;
&lt;br /&gt;
====Penalties and Punishments====&lt;br /&gt;
There are certain ways to violate the contract. If you fail to meet your monthly quota or send your offspring to the [[Tavros#Nursery_Deck|Tavros Nursery]] instead of Breedwell,  then at the end of the month, you will receive a message from [[Tamani Corp]] requesting your presence for &amp;quot;Punishment&amp;quot;. Upon arriving to Breedwell and conversing with [[Quaelle]] she will explain your offense and offer you choices in terms of how to punish you. &lt;br /&gt;
&lt;br /&gt;
If the offense was failure to meet the quota then your choices is for the contract to be voided and you become barred from renewing it or receive a Sanction. The latter option leads to the player and their body legally becoming the property of Tamani Corp for the next 12 Hours. During which, the player must wear a specially designed [[Mindwash Visor]] and Bitch Suit and be forced to whore yourself out to the Sperm Donors, [[Rahn]] Breeders, and Staff Members. You must pleasure all of them, but at least you get to decide which order you must due so. The Former option terminates the contract, withholds the payment for that month, and prevents you from renewing the contract; You may still use the ''''Mating Pods'''' though.&lt;br /&gt;
&lt;br /&gt;
If the offense was taking the Rahn children to your nursery, then you will receive similar consequences. The first time you do this however, you will be let off with just a warning. Repeating this offense will lead to the above ultimatum. Because this offense is possible even without being a Premium Breeder, choosing to void your contract will not only prevent you from renewing the contract, but also prevent you from being able to use the ''''Mating Pods''''.&lt;br /&gt;
&lt;br /&gt;
If by the time the PC returns to Breedwell to receive their punishment, they have for some reason removed their vagina, then the only viable option is to void your contract.&lt;br /&gt;
&lt;br /&gt;
====Booty Calls====&lt;br /&gt;
The following is a list of Rahn who may wind up calling you on your adventures, what you're getting yourself into, and the amount of time it will take to pleasure them, and their locations:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;140px&amp;quot; | Rahn&lt;br /&gt;
!| Location&lt;br /&gt;
!| Time&lt;br /&gt;
!| Description&lt;br /&gt;
!| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Pheromonal Fuu'Rahn Field Researcher &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Mhen'ga]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 120 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A Fuu'Rahn sent as a Field Researcher has been over exposed to the Pheromones and drugs of the [[Zil]], [[Naleen]], [[Venus Pitcher]]s, [[Mimbrane]], and [[Vanae]] and desperately needs relief.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Frozen Fuu'Rahn Explorer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Uveto]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 660 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A Fuu'Rahn sent as a Field Researcher to [[Uveto]] has grown very cold and very lonely in the frigid tundra. Perhaps you can share each other's company, warmth, and other things. &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Depending on the time of day, the player can receive the effects of a full nights sleep.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Married Rahn Couple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Tavros#Residential_Deck|Tavros Residential Deck]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 360 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A rare Masculine Go'Rahn and his Feminine Zel'Rahn wife are married in a town house on the Metropolitan section of the Tavros Residential Deck and are looking for a third to spice up their sex life.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| The couple will give the player dinner which will restore energy and imbibe alcohol. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Loo'Rahn UGC Officer&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Myrellion]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10-20 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A Loo'Rahn UGC Peacekeeper will pull you into a storage space and have you give her a Handjob before her break ends.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You cannot get pregnant from this Rahn.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Best Girl [[Flahne]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Mhen'ga]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15-30 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| It's Flahne, I'm sure you have experience with this already.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Mercenary Duo&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Tarkus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 45-90 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A diminutive Zel'Rahn Mercenary shares you with her [[Cundarian]] partner and boyfriend. &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| The mercenaries will share some drinks with the player which will imbibe alcohol. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| AusaRahn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Tavros]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10-20 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An [[Ausar]] with a [[Rahn]] fetish who has poorly Modded herself to resemble a Rahn and wants to do Rahn things.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You cannot get pregnant from this Rahn. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Fuu'Rahn Pirate&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Zheng Shi]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An extremely rare, extremely Masculine Fuu'Rahn Pirate Modded who wants to impregnate as many women he can has Modded himself with 2 Penis/Ovipositor hybrids.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You will be double penetrated. If you do not have 2 Vaginas or more he will fuck your butt. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Stacey the Bimbo Loo'Rahn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Una|Arbetz Travel Agency]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 70-140 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A ditsy Loo'Rahn named Stacey wants some one to hang with by the pool. Originally she was going to have a threesome with her friend Trekka and [[Petr]] but they currently aren't available right now. That's where you come in.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| The player needs to have access to the Pool from [[Una]] in order to have this option.  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Domme Business Do'Rahn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Tavros#Merchant_Deck|Tavros Merchant District]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 330-360 Minutes&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| This Do'Rahn who is named Fahl-Zeen works for an all Do'Rahn business known as ''&amp;quot;Lavender &amp;amp; Leverage&amp;quot;''. Today they are short on &amp;quot;Office Relaxers&amp;quot; who are charged with purging stress from all the Do'Rahn in each Office division. You are tasked with pleasuring everyone on the office before Fahl-Zeen has her way with your body.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| The player needs to have been previously impregnated by the Domme Business Do'Rahn in the ''''Mating Pods''''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Banishment===&lt;br /&gt;
----&lt;br /&gt;
It is possible to get banned from the breeding services by performing certain actions that violate your contract. &lt;br /&gt;
&lt;br /&gt;
When you give birth to your [[Rahn]] offspring, you will soon be greeted by a pink, round, [[Tamani Corp]] drone. Soon after, the Tamani Drone is interrupted by an old, bulky, [[Steele Tech]] drone. After the two drones persuade you to give them the Rahn while making passive aggressive threats to each other, Steele will have a choice to make. If the player gives the babies to the Steele Tech Incubator drone, the Tamani Corp. Drone will notify Tamani, who will temporarily suspend your contract. Upon returning to Breedwell, [[Quaelle]] will inform you that by violating you contract by taking Rahn Babies that don't belong to you, you must now compensate for the stolen children. You are presented with the ultimatum of either taking a &amp;quot;Sanction&amp;quot; or allowing your contract to be voided barring you from any future use of the '''Breeding Pods'''.&lt;br /&gt;
&lt;br /&gt;
When donating sperm, the tank receptacles have a maximum capacity of 20,000,000 mLs. If the player orgasms this much while in the extractor they will be subjected to a [[Willpower]] test. If the player passes they will be given a choice to let the milker completely drain them or quit while their ahead. If they fail the test they automatically go to complete drainage. The result of getting drained is completely filling up the milkers so thoroughly that you start filling other kegs before the whole system overflows and bursts. You are then pulled away by several angry security guards who give you your appropriate payment and order you to never come back.&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
----&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Quaelle]]&amp;lt;/b&amp;gt; - The roehm PR chief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations ]]&lt;br /&gt;
[[Category:Bad ends]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=14424</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=14424"/>
		<updated>2018-08-20T01:32:37Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(increasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(decreasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| Less than 30&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
Reduces incoming damage by specified amount once damage type resistances are taken into account. Cannot reduce incoming damage to less than 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items converts to the evasion bonus score. The evasion value range is between 1% and 90%.&lt;br /&gt;
&lt;br /&gt;
Once total evasion is less than 0%, HP damage taken is increased by 3% per point  of overall negative evasion and base dodge chance is reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=14423</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=14423"/>
		<updated>2018-08-20T01:26:58Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Defense */ specified mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(increasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(decreasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| Less than 30&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
Reduces incoming damage by specified amount once damage type resistances are taken into account. Cannot reduce incoming damage to less than 1.&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items converts to the evasion bonus score. The evasion value range is between 1% and 90%.&lt;br /&gt;
&lt;br /&gt;
Once total evasion is less than 0%, HP damage taken is increased by 3% per point  of overall negative evasion and base dodge chance is reduced.&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=14422</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=14422"/>
		<updated>2018-08-20T01:23:18Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Evasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(increasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(decreasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| Less than 30&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items converts to the evasion bonus score. The evasion value range is between 1% and 90%.&lt;br /&gt;
&lt;br /&gt;
Once total evasion is less than 0%, HP damage taken is increased by 3% per point  of overall negative evasion and base dodge chance is reduced.&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=14421</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=14421"/>
		<updated>2018-08-20T01:21:46Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Evasion */ the formula doesn't actually work that way, tested with editing grey goo armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(increasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(decreasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| Less than 30&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items converts to the evasion bonus score. The evasion value range is between 1% and 90%.&lt;br /&gt;
Once total evasion is less than 0%, HP damage taken is increased by 3% per point  of overall negative evasion and base dodge chance is reduced.&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=13084</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=13084"/>
		<updated>2018-06-14T17:33:28Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Evasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(increasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(decreasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| Less than 30&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items adds to the evasion bonus score, 1 evasion equals additional 1% evasion chance. The evasion value range is between 1% and 90%.&lt;br /&gt;
Once total evasion is less than 0%, HP damage taken is increased by 3% per point  of overall negative evasion and base dodge chance is reduced.&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=13082</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=13082"/>
		<updated>2018-06-14T17:32:08Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Evasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(increasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(decreasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| Less than 30&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items adds to the evasion bonus score, 1 evasion equals additional 1% evasion chance. The evasion value range is between 1% and 90%.&lt;br /&gt;
Once total evasion is less than 0%, HP damage taken is increased by 3% per point  of overall negative evasion and dodge chance is reduced.&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=13073</id>
		<title>Tech Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=13073"/>
		<updated>2018-06-12T15:41:57Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tech Specialist Job Training =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a tech specialist, your abilities would rely heavily on your [[Intelligence_|intelligence]] and [[Aim |aim]]. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Scoped Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Decent)|Decent JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants your shield generator an additional 2 points of shield protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Enhanced_Dampeners&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Enhanced Dampeners&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 50% vulnerability reduction to damage absorbed by your shield generator.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 20% bonus to defense values provided by equipped armor.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Static_Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Static Burst&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Regen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Regen&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Fight_Smarter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Fight Smarter&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Improves melee and ranged accuracy by a small portion of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Advanced_Shielding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Advanced Shielding&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a defense bonus to your shields equal to 25% of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Recharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Recharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants passive shield regeneration on any turn where no damage is taken. Regenerates 20 shield at level 10.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Offensive&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Defensive&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Volley&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Paralyzing_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Paralyzing Shock&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Attack_Drone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by one point per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Booster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a further increase to your shield generator, providing an additional eight points of protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single ranged attack for 200% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Weapon&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to charge your melee weapon with electricity for even deadlier strikes!&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Surge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and 33 energy once per combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deflector_Regeneration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and 40 energy over four combat rounds once per combat. Effect is interrupted when shields are full.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gravidic _Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Unresistable damage to targeted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Thermal_Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gun_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Weapon_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Hack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Drone_Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deadly_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Boosted_Charges&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Enhances your gravidic and thermal charges' damage, and also provides secondary effects. Gravidic charge leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal charge has a chance of lighting your foes on fire.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Linked_Emitters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants 5% critical hit chance with energy weapons while your shields are up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=13072</id>
		<title>Tech Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=13072"/>
		<updated>2018-06-12T15:40:00Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tech Specialist Job Training =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a tech specialist, your abilities would rely heavily on your [[Intelligence_|intelligence]] and [[Aim |aim]]. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Scoped Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Decent)|Decent JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants your shield generator an additional 2 points of shield protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Enhanced_Dampeners&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Enhanced Dampeners&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 50% vulnerability reduction to damage absorbed by your shield generator.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 20% bonus to defense values provided by equipped armor.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Static_Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Static Burst&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Regen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Regen&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Fight_Smarter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Fight Smarter&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Improves melee and ranged accuracy by a small portion of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Advanced_Shielding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Advanced Shielding&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a defense bonus to your shields equal to 25% of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Recharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Recharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants passive shield regeneration on any turn where no damage is taken. Regenerates 20 shield.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Offensive&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Defensive&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Volley&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Paralyzing_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Paralyzing Shock&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Attack_Drone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by one point per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Booster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a further increase to your shield generator, providing an additional eight points of protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single ranged attack for 200% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Weapon&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to charge your melee weapon with electricity for even deadlier strikes!&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Surge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and 33 energy once per combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deflector_Regeneration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and 40 energy over four combat rounds once per combat. Effect is interrupted when shields are full.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gravidic _Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Unresistable damage to targeted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Thermal_Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gun_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Weapon_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Hack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Drone_Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deadly_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Boosted_Charges&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Enhances your gravidic and thermal charges' damage, and also provides secondary effects. Gravidic charge leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal charge has a chance of lighting your foes on fire.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Linked_Emitters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants 5% critical hit chance with energy weapons while your shields are up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=13064</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=13064"/>
		<updated>2018-06-11T14:42:07Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Evasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(increasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(decreasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| Less than 30&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items adds to the evasion bonus score, 1 evasion equals additional 1% evasion chance. The evasion value range is between 1% and 90%.&lt;br /&gt;
Also, for every overall point of negative evasion, HP damage taken is increased by 3%&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=13063</id>
		<title>Ground Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Ground_Combat_Mechanics&amp;diff=13063"/>
		<updated>2018-06-11T14:39:44Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Evasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
There are several components that make up [[Trials in Tainted Space|TiTS]]' combat system.&lt;br /&gt;
&lt;br /&gt;
The core combat game play is mainly turn-based, involving stat comparison with randomly generated buffs and debuffs related to bonuses, status effects, and other factors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
----&lt;br /&gt;
The factors that determine loss or victory in combat relies on two main status values:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;Health&amp;lt;/span&amp;gt;''' - Health Points (or '''HP'''), the measurement of a character's vitality. It shows the amount of physical-based damage a character can take before falling, in this case, knocked unconscious.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Lust&amp;quot;&amp;gt;Lust&amp;lt;/span&amp;gt;''' - The measurement of the character's arousal. It shows the amount of sexual enticement a character can endure before falling to the will of the body's carnal desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing by health usually results in regaining consciousness at a later time after the battle, and losing a certain amount of credits. Losing by lust usually results in the character vigorously masturbating or trying to relieve the sexual pressure in some way. Victory or loss by either measure may open up options for sex, depending on the situation and how the character or opponent would react in such situations. &lt;br /&gt;
&lt;br /&gt;
For non-sexual hostile opponents, a character losing by lust will usually lead to the character being distracted so much by arousal that they are then knocked unconscious by the opponent. Victory against a non-sexual encounter will, of course, not have any sexual-related options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two other values will determine the longevity and efficiency of the battle:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Shields&amp;quot;&amp;gt;Shields&amp;lt;/span&amp;gt;''' - The amount of generated shields currently available to the character. Shields will protect the character's HP until they are broken through, depleted, or otherwise disabled.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Energy&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;''' - The amount of stamina available to the character. Energy is the currency of special abilities, where certain abilities may be unavailable if the current energy value does not reach the energy cost of that ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shields and energy can be replenished using special abilities or items, if available, during combat. Outside of combat, shields can be replenished after a certain amount of time (usually a minute after battle) and energy can be replenished by waiting, sleeping, or consuming [[Vending_Machine|power potions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Core Stats ===&lt;br /&gt;
----&lt;br /&gt;
Other status values can also aid or hinder a character's combat performance:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Physique&amp;quot;&amp;gt;[[Physique_|Physique]]&amp;lt;/span&amp;gt;''' - The strength of the character (also analogous to physical endurance). Determines the magnitude of the character's physical melee attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Reflexes&amp;quot;&amp;gt;[[Reflexes_|Reflexes]]&amp;lt;/span&amp;gt;''' - The agility of the character (also analogous to piloting aptitude). Determines how fast the character is and their chance of evading attacks from an opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Aim&amp;quot;&amp;gt;[[Aim_|Aim]]&amp;lt;/span&amp;gt;''' - The attack power of the character (analogous to accuracy and precision while using weaponry). Determines the magnitude of the character's physical ranged attacks.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Intelligence&amp;quot;&amp;gt;[[Intelligence_|Intelligence]]&amp;lt;/span&amp;gt;''' - The knowledge capacity of the character (analogous to mechanical/technical aptitude). Depending on actions taken or reacted to by the character during battle, this may help determine the chance between positive and negative outcomes of such actions.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Willpower&amp;quot;&amp;gt;[[Willpower_|Willpower]]&amp;lt;/span&amp;gt;''' - The mental and physical resistance of the character (also analogous to mental endurance). Determines how vulnerable the character can be to physical, mental or sexual advances from the opponent.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Libido&amp;quot;&amp;gt;[[Libido_|Libido]]&amp;lt;/span&amp;gt;''' - The sexual drive of the character. Determines how fast the character's lust will raise over time or during sexual encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each stat's maximum value is naturally capped 5 times the [[#Level|current level]]--with exception to Libido, which naturally has a maximum value of 100.&lt;br /&gt;
&lt;br /&gt;
By default, [[Captain Steele]] will start with a base of 3 points for each core stat. During character creation, certain options will increase or decrease certain stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Affinity ====&lt;br /&gt;
A chosen affinity towards a particular core stat can affect Steele's natural stat gains for that stat--namely the [[#Slow_Stat_Gain|slow stat gain]]. This affinity is selected upon character creation and will increase the magnitude of the stat's effective gains to 150% the base value. The affinity does not affect regular/flat stat gains, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slow Stat Gain ====&lt;br /&gt;
Some items or events can alter core stats, permanently or temporarily. Sometimes the stat changes will be of a static value for increasing and decreasing, however some stat gains will be considered &amp;quot;slow stat gains&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Slow stat gains work a bit differently than regular static value gains. This method of gains (and it is restricted to gains, not losses) will decrease in value the higher the character's current stat is. If the potential stat is below 30 percent of its maximum, the resulting stat gain will be 1 stat point gained per each point of slow stat gain. The closer the character's modified stat is to 100, the lower the stat gain value will be, with 0 points being the lowest value gained for each point.&lt;br /&gt;
&lt;br /&gt;
If the character has an [[#Affinity|affinity]] towards a particular stat, that stat will be increased by 50% it's base gain before being run through the slow stat gain calculations.&lt;br /&gt;
&lt;br /&gt;
The gain limits are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(increasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| less than 30&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Slow Stat Gain(decreasing) (per 1 point each)&lt;br /&gt;
!width=&amp;quot;190px&amp;quot;| Changed Stat Value&lt;br /&gt;
!width=&amp;quot;130px&amp;quot;| Point Value&lt;br /&gt;
|-&lt;br /&gt;
| at 95 or higher&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| less than 95&lt;br /&gt;
|0.9&lt;br /&gt;
|-&lt;br /&gt;
| less than 90&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
| less than 85&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
| less than 80&lt;br /&gt;
|0.6&lt;br /&gt;
|-&lt;br /&gt;
| less than 75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
| less than 70&lt;br /&gt;
|0.4&lt;br /&gt;
|-&lt;br /&gt;
| less than 65&lt;br /&gt;
|0.3&lt;br /&gt;
|-&lt;br /&gt;
| less than 60&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
| less than 50&lt;br /&gt;
|0.20&lt;br /&gt;
|-&lt;br /&gt;
| less than 40&lt;br /&gt;
|0.15&lt;br /&gt;
|-&lt;br /&gt;
| Less than 30&lt;br /&gt;
|0.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
----&lt;br /&gt;
A major factor in improving a character's stats is by way of leveling.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Level&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt;''' - The current level the character is at, illustrating the amount of experience the character has.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;XP&amp;quot;&amp;gt;Experience&amp;lt;/span&amp;gt;''' - Experience Points (or '''XP'''), the value of experience a character has, usually used to gauge how close the character is to the next level upgrade. Experience is usually gained during combat victories, but certain events and sexual encounters may raise experience points as well.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Credits&amp;quot;&amp;gt;[[Credits]]&amp;lt;/span&amp;gt;''' - The amount of currency a character has on hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Status Effects ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of Status Effects that can also aid or hinder combat performance. Status effects can be gained before, during, or after combat encounters. Status effects that are gained/inflicted during combat can be instantaneous, last for a limited or random amount of turns, or until the combat encounter ends. Longer-lasting status effects can also be attained, where the effect lasts post-battle.&lt;br /&gt;
&lt;br /&gt;
The status effects are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Stun&amp;quot;&amp;gt;Stunned&amp;lt;/span&amp;gt;''' - You are stunned and cannot move until you recover.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Blindness&amp;quot;&amp;gt;Blindness&amp;lt;/span&amp;gt;''' - Accuracy is reduced and ranged attacks are far more likely to miss.&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Effect_Trip&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt;''' - Reduces your effective reflexes and physique by 4, also you have to spend an action to stand up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
----&lt;br /&gt;
Combat points on certain items and equipment will factor into the results of each turn during battles.&lt;br /&gt;
&lt;br /&gt;
==== Damage ====&lt;br /&gt;
This is the value of raw physical damage. The damage can come in several types. This value is particularly important when it comes to comparing it to the defense and health point values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Types ====&lt;br /&gt;
There are different damage types in TiTS that effect enemies in different ways. They can be inflicted using either melee or ranged weapons. Some special abilities and items can also cause specific damage types as well. &lt;br /&gt;
&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
{| &lt;br /&gt;
! Physical Damage&lt;br /&gt;
! Lust Damage&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Kinetic&lt;br /&gt;
* Electric&lt;br /&gt;
* Burning&lt;br /&gt;
* Freezing&lt;br /&gt;
* Corrosive&lt;br /&gt;
* Poison&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;200px&amp;quot;|&lt;br /&gt;
* Psionic&lt;br /&gt;
* Drug&lt;br /&gt;
* Pheromone&lt;br /&gt;
* Tease&lt;br /&gt;
* True/Unresistant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, some damage types will have extra [[Codex:_Item_Mechanics#Weapon_Flags|Weapon Flags]] to modify the damage properties:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Bullet:&amp;lt;/b&amp;gt; This indicates that the weapon uses bullets to convey damage to its targets. Many armors offer at least some resistance to bullets, but never enough for this style of kinetic combat to go out of style.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Crushing: &amp;lt;/b&amp;gt;The crushing flag is almost always found on blunt melee weapons, though rare projectile weapons are not unheard of.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Energy Weapon:&amp;lt;/b&amp;gt; This indicates that a weapon delivers its payload via energy, a hallmark of laser-based, electrical, or plasma weaponry.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Explosive: &amp;lt;/b&amp;gt;As indicated by their name, explosive weapons detonate with concussive force.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Laser: &amp;lt;/b&amp;gt;Laser weapons fire their payload in the form of beams of cohesive energy. Some items offer great defense against lasers, but no one can deny the effectiveness of the near-instant transmission of burning death.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Penetrating: &amp;lt;/b&amp;gt;Weapons with the penetrating quality are often melee weapons - anything you can use to stab someone or something with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Psionic: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Shield Bypass: &amp;lt;/b&amp;gt; ''(will only influence HP and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Target Shields: &amp;lt;/b&amp;gt; ''(will only influence shields and/or lust)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Burn Dot Chance: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Draining: &amp;lt;/b&amp;gt; ''(steals 50% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Draining: &amp;lt;/b&amp;gt; ''(steals 90% of shield damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Vampiric: &amp;lt;/b&amp;gt;''(steals 50% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Greater Vampiric: &amp;lt;/b&amp;gt; ''(steals 90% of HP damage dealt)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage types are particularly important when comparing the damage value to a defense's resistance type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
The armor rating value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shield Defense ====&lt;br /&gt;
Shield defense is like an extra health bar when fighting against enemies. Having a shield helps you from getting grappled and be affected by projectiles like darts and such.  Shield defense regenerates after a certain amount of time has passed after battle.&lt;br /&gt;
&lt;br /&gt;
Shields can only be acquired through shield generators or armor that can generate shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Shields ====&lt;br /&gt;
An extra layer of shield defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Accuracy ====&lt;br /&gt;
Attack bonus as a percent of the melee or ranged damage dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sexiness ====&lt;br /&gt;
Bonus lust damage dealt with lust-based attacks, namely '[[#Tease|Teasing]]'. &lt;br /&gt;
&lt;br /&gt;
Sexiness also affects some event interactions as well. Sexiness is capped at a minimum value of -10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Critical Damage ====&lt;br /&gt;
Percent chance to apply bonus physical damage to a character's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Evasion ====&lt;br /&gt;
Percent chance to successfully run from a battle encounter and dodge targeted attacks. Evasion on items adds to the evasion bonus score, 1 evasion equals additional 1% evasion chance. The evasion value range is between 1% and 90%.&lt;br /&gt;
&lt;br /&gt;
==== Fortification ====&lt;br /&gt;
Bonus points added to the maximum amount of health possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Resistances ====&lt;br /&gt;
Resistance from certain [[#Damage Types|damage types]]. It is a percentage of immunity from a damage value inflicted from a certain damage type.&lt;br /&gt;
&lt;br /&gt;
Resistances reflect that of their respective damage type: '''Kinetic''', '''Electric''', '''Burning''', '''Freezing''', '''Corrosive''', '''Poison''', '''Psionic''', '''Drug''', '''Pheromone''', and '''Tease'''. &lt;br /&gt;
&lt;br /&gt;
In addition, some armors/equipment will have extra [[Codex:_Item_Mechanics#Armor_Flags|Armor Flags]] to modify the resistance properties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ablative: &amp;lt;/b&amp;gt;Indicative of heavy armor like platemail. These types of armors can be easily defeated by crushing, blunt impacts, but are resistant to blades and bullets.&lt;br /&gt;
* 25% resistant to Penetrating&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Crushing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amplifying: &amp;lt;/b&amp;gt;These armors increase the effects of psionic abilities on the wearer. They are typically favored by psionics and are rarely used by others.&lt;br /&gt;
* 25% vulnerable to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crystal:&amp;lt;/b&amp;gt; Armors with crystalline features are useful for diffracting the damaging energies of lasers but shatter more easily against explosive attacks.&lt;br /&gt;
* 40% resistant to Laser&lt;br /&gt;
* 40% vulnerable to Explosive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mirrored: &amp;lt;/b&amp;gt;Highly reflective surfaces render laser-based attacks nearly useless against the wearer. For this reason, mirrored equipment is highly sought after (but difficult to maintain).&lt;br /&gt;
* 90% resistant to Laser&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nullifying: &amp;lt;/b&amp;gt;Though psionic creatures and peoples are highly uncommon, nullifying armors have been made for those who hunt or police them. Such equipment often comes at a price.&lt;br /&gt;
* 25% resistant to Psionic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Plated: &amp;lt;/b&amp;gt;Indicative of the kinds of heavy armor plates bolted to walkers, battle-bots, and tanks, armor plates are good against most forms of attack but vulnerable to penetrating attacks against armor slits.&lt;br /&gt;
* 25% resistant to Crushing&lt;br /&gt;
* 15% resistant to Bullet&lt;br /&gt;
* 25% vulnerable to Penetrating&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Grounded: &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Easy: &amp;lt;/b&amp;gt; ''(Easy Mode, +50% resistance up to a maximum of 100% resistance to any given type)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat Menu ===&lt;br /&gt;
----&lt;br /&gt;
While in combat with a hostile, the player character will have several options to choose from in the combat menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attack ====&lt;br /&gt;
Attack a single opponent with the character's main [[Melee_weapon_|melee weapon]]. Damage will be based on [[#Physique|Physique]].&lt;br /&gt;
&lt;br /&gt;
[[Cameron#Varmint_Wranglin'|If applicable]], this option will be replaced with '[[Key_item_#Lasso|Lasso]]' during varmint encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shoot ====&lt;br /&gt;
Attack a single opponent with the character's main [[Ranged_weapon_|ranged weapon]]. Damage will be based on [[#Aim|Aim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tease ====&lt;br /&gt;
Attack with the character's sexual allure using seduction skills. The base damage is determined by the character's [[#Sexiness|Sexiness]] and level.&lt;br /&gt;
&lt;br /&gt;
Tease types in the Tease Menu are as follows:&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Ass&amp;quot;&amp;gt;Ass&amp;lt;/span&amp;gt;''' - Tease using the character's rear anatomy (buttcheeks, rectum, tauric behind, tails, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Chest&amp;quot;&amp;gt;Chest&amp;lt;/span&amp;gt;''' - Tease using the character's upper-body anatomy (chest, breasts, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Crotch&amp;quot;&amp;gt;Crotch&amp;lt;/span&amp;gt;''' - Tease using the character's pelvic anatomy (penis, scrotum, vagina, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Hips&amp;quot;&amp;gt;Hips&amp;lt;/span&amp;gt;''' - Tease using the character's mid-body anatomy (hips, thighs, waist, abs, belly, etc.).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Tease_Squirt&amp;quot;&amp;gt;Milk Squirt&amp;lt;/span&amp;gt;''' - Tease using the character's special milk projectile ability ([[Sky_Sap#Vanae_Milk|vanae milk]] or notably milk-endowed through perks).&lt;br /&gt;
* '''&amp;lt;span id=&amp;quot;Myr Venom&amp;quot;&amp;gt;Myr Venom&amp;lt;/span&amp;gt;''' - Bite the ennemy and inject them with your red myr venom (must have the [[Perks_by_source_#Myr_Venom|Myr Venom]] perk, gained via [[Red Pill]] or [[Orange Pill]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some tease types may be more effective than others depending on the sexual preference of the opponent, including any kinks and fetishes.&lt;br /&gt;
&lt;br /&gt;
The strength of each each tease attack is based on its respective tease skill level (a value range of 0 to 100). The skill level will increase each time the skill has been used effectively (some enemies will ignore teasing attacks). Teases can also be affected by certain perks, items, or abilities, like [[Perks_by_source_#Pheromone_Cloud|Pheromone Cloud]] and [[Perks_by_source_#Sexy_Thinking|Sexy Thinking]]. The maximum possible tease damage capped at (25 + player level*2) points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
A detection option to get a hint on the opponent's sexual likes and dislikes. The Sense detection success rate is based off of the character's [[#Intelligence|Intelligence]]. If the character has the [[Perks_by_source_#Fuck_Sense|Fuck Sense]] perk, the success rate is based off of the character's [[#Libido|Libido]] value instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
Access the player character's inventory for items to use in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Specials ====&lt;br /&gt;
Access the menu of special attacks (active [[Special_ability_|special abilities]] or acquired special weapons) available to the player character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fantasize ====&lt;br /&gt;
Express submission to carnal desires, increasing a certain amount of the player character's [[#Lust|Lust]] for a turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Run ====&lt;br /&gt;
Attempt to run away from the opponent, with success varying depending on the character's [[#Reflexes|Reflexes]].&lt;br /&gt;
&lt;br /&gt;
Other factors that influence a successful Run chance include: if the character is facing multiple opponents, the character's anatomy, whether or not the character or opponent is immobilized, and if either have the ability to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Frostwyrm&amp;diff=12861</id>
		<title>Frostwyrm</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Frostwyrm&amp;diff=12861"/>
		<updated>2018-06-04T11:45:56Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Frostwyrm ==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Infobox TiTSCharacter&lt;br /&gt;
| name = Frostwyrm&lt;br /&gt;
| series = TiTS&lt;br /&gt;
| image = Frostwyrm (Adjatha).png&lt;br /&gt;
| caption = Frostwyrm bust by Adjatha&lt;br /&gt;
| creator = &lt;br /&gt;
| species = Frostwyrm&lt;br /&gt;
| gender = ???&lt;br /&gt;
| location = [[Uveto]]&lt;br /&gt;
| level = 10&lt;br /&gt;
| shields = 300&lt;br /&gt;
| health = 750&lt;br /&gt;
| initlust = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
The Frostwyrm is an enemy that can be encountered deep within the Icy Plains of [[Uveto]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The creature before you is a reptilian behemoth of monumental size, nearly the size of your Dad’s old Casstech at the shoulders. It is covered in interlocking white scales, each as large and hard as a shield. Spear-like talons grow from the ends of its six legs, digging gashes into the snow as it circles you. Your eyes are constantly drawn to its bestial maw, a lizard-like muzzle loaded with three rows of teeth, each as long as a sword. Four small red eyes regard you with malevolence, two on either side of its face. Behind it stretches a pair of leathery wings, somehow powerful enough to give the monster enough lift to fly, and a tail covered with brutal spikes. This is a creature made for violence, honed over millions of years into the perfect killing machine. &lt;br /&gt;
&lt;br /&gt;
If you lose here, you don’t think you’re going to walk away alive.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
----&lt;br /&gt;
The Frostwyrm is hostile upon encounter, however there is an option to flee before the actual battle starts.&lt;br /&gt;
&lt;br /&gt;
Winning three or more times in combat and then losing will allow friendly and romantic interactions.&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
----&lt;br /&gt;
This creature is the pinnacle of boss battles that you do not want to cross unprepared. This creature also has psionic powers which give it a shield.&lt;br /&gt;
&lt;br /&gt;
Combat actions include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Psychic Miasma&amp;lt;/b&amp;gt;: has a chance to inflict you with a negative effect that reduces aim and reflex by 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Claw Slash&amp;lt;/b&amp;gt;: Melee attack that does major damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Concussive roar&amp;lt;/b&amp;gt;: Throws its head back a roars which sends shockwaves of psionic energy at you and will cause stun. Recovery can take 2 or more rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Breezy Beatdown&amp;lt;/b&amp;gt;:  It roars and flaps its wings sending a gale force wind that will knock you down and blind you from snow. Recovery can take 2 or more rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defenses:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
* 0% immunity to electric attacks&lt;br /&gt;
* 0% immunity to burning attacks&lt;br /&gt;
* 0% immunity to corrosive attacks&lt;br /&gt;
* 0% immunity to freezing attacks&lt;br /&gt;
* 0% immunity to kinetic attacks&lt;br /&gt;
* 0% immunity to poison attacks&lt;br /&gt;
* 100% immunity to lust attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Losing to the Wyrm once will result in it psionically berating your foolishness and telling you to leave. If you encounter and are defeated by the Wyrm again, it will carry you away and, depending on Steele's anatomy, either fuck you or make you fuck her. Either way, this will result in a '''Bad End''' as Steele is kept captive by the Wyrm as a breeding partner forever.&lt;br /&gt;
==== Loot/Items/Equipment ====&lt;br /&gt;
----&lt;br /&gt;
Upon defeat the Frostwyrm awards the player 45,000 xp, and if the player has chosen to kill it rather than setting it free they will also acquire the key item Frostwyrm scales.&lt;br /&gt;
&lt;br /&gt;
==== Quests ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters ]]&lt;br /&gt;
[[Category:Hostiles ]]&lt;br /&gt;
[[Category:Generic creatures ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Kase&amp;diff=12349</id>
		<title>Kase</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Kase&amp;diff=12349"/>
		<updated>2018-05-04T14:39:45Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: /* Recruitment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kase ==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name = Kase&lt;br /&gt;
| series = TiTS&lt;br /&gt;
| image = Kase pyrite hurt.png&lt;br /&gt;
| caption = &lt;br /&gt;
| creator =&lt;br /&gt;
| info-hdr = Information&lt;br /&gt;
| fullname = Kase Bokiil&lt;br /&gt;
| nickname = &lt;br /&gt;
| alias =  Pyrite representative&lt;br /&gt;
| species = [[Kaithrit]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| occupation = logistics&lt;br /&gt;
| title =&lt;br /&gt;
| location = [[Mhen'ga]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You’d guess the pale-skinned Kase is about 5’ 5”, which is pretty normal for a [[kaithrit]]. What’s even more inherent of his race, though, is his figure. His frame is slight, but the curves of his hips, thighs, and midsection, along with his svelte shoulders, give him a very girlish, dainty shape, which seems common for his species’ males.&lt;br /&gt;
&lt;br /&gt;
Beyond that, his face possesses soft, smooth curves adorned by freckles that further enhance his effeminate appearance. Short, messy hair hangs all around his head, coloured a deep pine and parted by his pointy, feline ears. It’s also apparent Kase has inherited heterochromia from one (or maybe both) of his parents, leaving one of his eyes a dark green like his hair, and his other a bright, eye-catching golden-yellow, both with slitted feline pupils.&lt;br /&gt;
&lt;br /&gt;
Even though Kase can easily be classified as a femboy, he doesn’t seem to accentuate his femininity beyond its natural bounds.&lt;br /&gt;
&lt;br /&gt;
The last hallmark of his race visible to you is his two prehensile tails, covered in soft, pine-coloured fur and swishing and swaying subconsciously.&lt;br /&gt;
&lt;br /&gt;
Right now, Kase is wearing a [[Pyrite_Industries|Pyrite]] field-suit. It hugs his frame tightly, despite the lighty-armoured plating laden across gold and maroon latex, surely put in place to protect employees on rush planets like [[Mhen'ga]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Underneath his clothes, however, rests a thick and sizable nine-inch kitty cock, covered in sinfully soft barbs, perfect for scratching a guy’s or girl’s very specific itch, along with a plump pair of balls. Opposite that rests a tight tailhole right between his big, squeezable butt. &lt;br /&gt;
&lt;br /&gt;
A cute kitty if you’ve ever seen one.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Talk ====&lt;br /&gt;
----&lt;br /&gt;
Kase can talk about:&lt;br /&gt;
* &amp;lt;b&amp;gt;Him&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;His work&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Status of his arm&amp;lt;/b&amp;gt;&lt;br /&gt;
** Option disappears after his arm healed.&lt;br /&gt;
* &amp;lt;b&amp;gt;His family&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Preferences in bed&amp;lt;/b&amp;gt;&lt;br /&gt;
** Available after having sexed the kitty.&lt;br /&gt;
* &amp;lt;b&amp;gt;TailTouching&amp;lt;/b&amp;gt;&lt;br /&gt;
** Available when Steele is a kaithrit or half-kaithrit and has 2 prehensile tails.&lt;br /&gt;
&lt;br /&gt;
==== Sex ====&lt;br /&gt;
----&lt;br /&gt;
When his arm have healed enough, his sex menu will unlock &lt;br /&gt;
* &amp;lt;b&amp;gt;Give Oral&amp;lt;/b&amp;gt; - Spend some time between the kaithrit's legs.&lt;br /&gt;
* &amp;lt;b&amp;gt;Receive Blowjob&amp;lt;/b&amp;gt; - Get Kase's mouth between your legs.&lt;br /&gt;
* &amp;lt;b&amp;gt;Get Licked&amp;lt;/b&amp;gt; - Get Kase's mouth between your legs.&lt;br /&gt;
* &amp;lt;b&amp;gt;Pitch Anal&amp;lt;/b&amp;gt; - Fuck Kase's tight tailhole.&lt;br /&gt;
* &amp;lt;b&amp;gt;Get Fucked&amp;lt;/b&amp;gt; - Lie back and have your crewmate go at you with his nubby cock.&lt;br /&gt;
* &amp;lt;b&amp;gt;Frottage&amp;lt;/b&amp;gt; - Nothing say fun like rubbin' on some kitty dick.&lt;br /&gt;
* &amp;lt;b&amp;gt;Threesome?&amp;lt;/b&amp;gt; - Maybe Kase would be up for a threesome?&lt;br /&gt;
&lt;br /&gt;
====Recruitment====&lt;br /&gt;
---- &lt;br /&gt;
It is possible to recruit him for your crew, either by buying out his contract (5000 [[credits]]) or employing him with Steele Tech with the help of [[Anno]] if she's been recruited.&lt;br /&gt;
He only available for one (1) week after talking to him at the bar after completing his [[Satellite Retrieval#quest|quest]] to retrieve the satellite code on [[Mhen'ga]] .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters ]]&lt;br /&gt;
[[Category:Persistent characters ]]&lt;br /&gt;
[[Category:Kaithrit ]]&lt;br /&gt;
[[Category:Followers ]]&lt;br /&gt;
[[Category:Penises ]]&lt;br /&gt;
[[Category:Feminine ]]&lt;br /&gt;
[[Category:Sexable ]]&lt;br /&gt;
[[Category:Crew ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Chrissy&amp;diff=12279</id>
		<title>Chrissy</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Chrissy&amp;diff=12279"/>
		<updated>2018-05-01T11:08:56Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: Additional info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name = Chrissy&lt;br /&gt;
| image = Chrissy-225x300.png &lt;br /&gt;
| caption = Chrissy's bust by Shou&lt;br /&gt;
| creator = HugsAlright&lt;br /&gt;
| info-hdr = Information&lt;br /&gt;
| fullname = &lt;br /&gt;
| nickname = &lt;br /&gt;
| alias = &lt;br /&gt;
| species = [[Kui-tan]]-Human Hybrid&lt;br /&gt;
| gender = Hermaphrodite&lt;br /&gt;
| occupation = Gamer&lt;br /&gt;
| title = &lt;br /&gt;
| family = &lt;br /&gt;
| spouse = &lt;br /&gt;
| relatives = &lt;br /&gt;
| religion = &lt;br /&gt;
| significantother = &lt;br /&gt;
| children = &lt;br /&gt;
| nationality = Unknown (Birthplace), [[Uveto]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
----&lt;br /&gt;
Chrissy is a half-[[kui-tan]] (human) gamer who lives on [[Uveto]]'s frozen moon. She hangs out in The Freezer.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Chrissy is a very short girl, standing only about 5’ 1”, no doubt thanks to her kui-tan heritage. Wavy, chestnut hair surrounds her face, which is parted by two fuzzy, egg-shaped raccoon ears; her lovely locks flow down only a bit past her shoulder, helping to keep attention fixed on her face. The most prominent feature of her visage is that sleek tanuki mask around her big, deep-brown eyes, formed by a small area of much duskier flesh apart from her usually fair skin. Along with those attributes, her button nose and darkened lips give her a very cute, even innocent, appearance. &lt;br /&gt;
&lt;br /&gt;
Her striped, fluffy tail, which is just as long as she is tall, swishes and sways behind her constantly, distracting your eyes for a moment before they drift down to the pair of perky B-cups on her chest, each breast topped with a pert, pink nipple. Moving your gaze downward, you’re greeted with the sight of Chrissy’s svelte midsection, and her comparatively wide hips, along with her shapely butt: compact and squeezable, much like the half-breed herself.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== History/Personality/Information of Note ===&lt;br /&gt;
----&lt;br /&gt;
Chrissy was born to a human mother and a hermaphroditic kui-tan &amp;quot;father&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Her genetic ancestry leaves her looking mostly human, but with kui-tan ears, a &amp;quot;mask&amp;quot; of fur around her eyes, a kui-tan tail, furred lower arms and lower legs, and the infamous kui-tan cock &amp;amp; balls.&lt;br /&gt;
&lt;br /&gt;
Because Uveto wasn't built with kui-tan in mind, Chrissy tends to get quite pent up,  forcing her to use special stretchy pants to hold her usually enormous balls.&lt;br /&gt;
&lt;br /&gt;
Perhaps because of how backed up she always is, Chrissy prefers being penetrated to doing the penetration.&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
----&lt;br /&gt;
[[Captain Steele|Steele]] can play video games with her, which trains their reflexes.&lt;br /&gt;
&lt;br /&gt;
==== Talk ====&lt;br /&gt;
----&lt;br /&gt;
[[Captain Steele]] can ask her about herself, her family, or what she thinks about living on [[Uveto]].&lt;br /&gt;
&lt;br /&gt;
==== Sex ====&lt;br /&gt;
----&lt;br /&gt;
Chrissy will not be receptive to sexual advances if the player is too small (&amp;lt;61 inches tall).&lt;br /&gt;
* '''ButtFuck''' - Put your cock up Chrissy’s booty.&lt;br /&gt;
** Requires cock.&lt;br /&gt;
* '''VagFuck''' - Lay the tanuki down and fuck her pussy.&lt;br /&gt;
** Requires cock.&lt;br /&gt;
* '''RideCock''' - Take this half-breed’s knotty xeno-cock for a spin.&lt;br /&gt;
* '''GetFucked''' - Lay down and let Chrissy take things at her own speed.&lt;br /&gt;
* Must have ridden Chrissy for this scene.&lt;br /&gt;
==== Quests ====&lt;br /&gt;
----&lt;br /&gt;
Chrissy currently does not have any related quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters ]]&lt;br /&gt;
[[Category:Persistent characters ]]&lt;br /&gt;
[[Category:Kui-tans ]]&lt;br /&gt;
[[Category:Half-breeds]] &lt;br /&gt;
[[Category: Humans]] &lt;br /&gt;
[[Category:Feminine ]]&lt;br /&gt;
[[Category:Penises ]]&lt;br /&gt;
[[Category:Vaginas ]]&lt;br /&gt;
[[Category:Sexable ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=12076</id>
		<title>Tech Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=12076"/>
		<updated>2018-04-23T12:02:57Z</updated>

		<summary type="html">&lt;p&gt;AnOldMan: updated Power Surge and Deflector Regeneration ability descriptions. Second one would need a second pass by someone more fluent in English.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tech Specialist Job Training =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a tech specialist, your abilities would rely heavily on your [[Intelligence_|intelligence]] and [[Aim |aim]]. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Scoped Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Decent)|Decent JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants your shield generator an additional 2 points of shield protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Enhanced_Dampeners&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Enhanced Dampeners&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 50% vulnerability reduction to damage absorbed by your shield generator.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 20% bonus to defense values provided by equipped armor.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Static_Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Static Burst&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Regen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Regen&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Fight_Smarter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Fight Smarter&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Improves melee and ranged accuracy by a small portion of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Advanced_Shielding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Advanced Shielding&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a defense bonus to your shields equal to 25% of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Recharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Recharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants passive shield regeneration on any turn where no damage is taken.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Offensive&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Defensive&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Volley&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Paralyzing_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Paralyzing Shock&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Attack_Drone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by one point per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Booster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a further increase to your shield generator, providing an additional eight points of protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single ranged attack for 200% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Weapon&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to charge your melee weapon with electricity for even deadlier strikes!&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Surge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and 33 energy once per combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deflector_Regeneration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and 40 energy over four combat rounds once per combat. Effect is interrupted when shields are full.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gravidic _Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Unresistable damage to targeted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Thermal_Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gun_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Weapon_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Hack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Drone_Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deadly_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Boosted_Charges&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Enhances your gravidic and thermal charges' damage, and also provides secondary effects. Gravidic charge leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal charge has a chance of lighting your foes on fire.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Linked_Emitters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants 5% critical hit chance with energy weapons while your shields are up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>AnOldMan</name></author>
	</entry>
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