<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.smutosaur.us/TiTS/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crap</id>
	<title>Trials in Tainted Space Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.smutosaur.us/TiTS/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crap"/>
	<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/Special:Contributions/Crap"/>
	<updated>2026-05-23T09:08:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=43611</id>
		<title>Tech Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=43611"/>
		<updated>2023-04-23T02:17:43Z</updated>

		<summary type="html">&lt;p&gt;Crap: /* Special Abilities */ change Volley -&amp;gt; Charge Weapon in Specialization Theme table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tech Specialist Job Training =&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a tech specialist, your abilities would rely heavily on your [[Intelligence_|intelligence]] and [[Aim |aim]]. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Scoped Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[Decent JoyCo shield generator]]&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants your shield generator an additional 2 points of shield protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Static_Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Static Burst&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 20% bonus to defense values provided by equipped armor.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Enhanced_Dampeners&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Enhanced Dampeners&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Grants a 50% vulnerability reduction to damage absorbed by your shield generator.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Regen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Regen&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Fight_Smarter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Fight Smarter&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Improves melee and ranged accuracy by a small portion of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Advanced_Shielding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Advanced Shielding&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a defense bonus to your shields equal to 10% of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Recharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Recharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants passive shield regeneration on any turn where no damage is taken.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Perpetual_Energy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Perpetual Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Automatically regenerate 1 energy when your shields absorb damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Boundless Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Boundless Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your base Energy increases to 150.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Offensive&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Defensive&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Charge Weapon&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Charge Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Overclock&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deployable Turret&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Specialized Combatant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Striker&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Paralyzing_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Paralyzing Shock&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Attack_Drone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Booster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a further increase to your shield generator, providing an additional eight points of protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single ranged attack for 200% normal damage. Higher intelligence will increase the chances to stun the target with the shot. Requires an energy weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Weapon&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to charge your melee weapon with electricity for even deadlier strikes!&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Surge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and 33 energy. Usable once per combat at no cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deflector_Regeneration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and energy over four combat rounds. Usable once per combat at no cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gravidic _Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Unresistable damage to targeted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Thermal_Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gun_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Weapon_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Hack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Drone_Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deadly_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Boosted_Charges&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Enhances your gravidic and thermal disruptors’ damage, and also provides secondary effects. Gravidic Disruptor leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal Disruptor has a chance of lighting your foes on fire.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Linked_Emitters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants 5% critical hit chance with energy weapons while your shields are up.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Overclock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Overclock&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to overclock yourself into a hastened state for four turns, adding +5 evasion and an additional attack during basic melee or ranged strikes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deployable_Turret&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deployable Turret&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to place a defensive turret on the field that will deal - and take - damage on its own.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Specialized Combatant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Specialized Combatant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your bonus flurry attack for ranged or melee is upgraded to have full accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second Striker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Striker&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
[[#Enhanced Dampeners|Enhanced Dampeners]] decreases Shield weaknesses. For example, the standard -50% Electric Resistance becomes -25%.&lt;br /&gt;
&lt;br /&gt;
[[#Fight Smarter|Fight Smarter]] Accuracy bonus is equal to Intelligence / 7.&lt;br /&gt;
&lt;br /&gt;
[[#Rapid Recharge|Rapid Recharge]] Shield restored is equal to Intelligence / 5 + 3.&lt;br /&gt;
&lt;br /&gt;
[[#Attack Drone|Attack Drone]] base Drone damage is equal to 1 + Level + (0 to 1 + Level / 2) Electric. Attack Drone also gives a bonus to damage equal to Level to found or bought drones. If Shields are depleted, the Drone will not function until Shields are restored above 0. Using a Drone Accessory will remove the 3 bonus Shields per Level.&lt;br /&gt;
&lt;br /&gt;
[[#Overcharge|Overcharge]] damage multiplier is 1.5. If attacker also has Heroic Reserves, multiplier is 2x.&lt;br /&gt;
&lt;br /&gt;
[[#Charge Weapon|Charge Weapon]] gives bonus Electric damage equal to 66% Intelligence for the encounter for 15 Energy. Also gives one attack when activated, which does not stack with Second Attack.&lt;br /&gt;
&lt;br /&gt;
[[#Power Surge|Power Surge]] Shield regained equals Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25.&lt;br /&gt;
&lt;br /&gt;
[[#Deflector Regeneration|Deflector Regeneration]] Shield regained equals (Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25) / 3 for 4 turns. Effectively gives 4/3 the amount of Shields compared to Power Surge.&lt;br /&gt;
&lt;br /&gt;
[[#Gravidic Disruptor|Gravidic Disruptor]] damage equals 15 + Level * 2.5 + Intelligence / 1.5.&lt;br /&gt;
&lt;br /&gt;
[[#Thermal Disruptor|Thermal Disruptor]] damage equals 20 + level * 4 + Intelligence.&lt;br /&gt;
&lt;br /&gt;
[[#Gun Tweaks|Gun Tweaks]] and [[#Weapon Tweaks|Weapon Tweaks]] only applies to base weapon damage, not bonus damage from Aim or Physique.&lt;br /&gt;
&lt;br /&gt;
[[#Charge Shield|Charge Shield]] damage equals 10 + Level * 3 + Intelligence.&lt;br /&gt;
&lt;br /&gt;
[[#Shield Hack|Shield Hack]] Damage equals 25 + Level * 2.5 + Intelligence / 1.6.&lt;br /&gt;
&lt;br /&gt;
[[#Deadly Shock|Deadly Shock]] damage equals 10 + Level * 2 + Intelligence / 1.25.&lt;br /&gt;
&lt;br /&gt;
[[#Boosted Charges|Boosted Charges]] adds Level + Intelligence damage.&lt;br /&gt;
&lt;br /&gt;
[[#Perpetual Energy|Perpetual Energy]] activates every time the Shield takes damage, so multi-hit attacks generate more Energy, as do multi-combatant fights.&lt;br /&gt;
&lt;br /&gt;
[[#Deployable Turret|Deployable Turret]] has 200 Shields and Health. It doesn't seem to scale by level, stats or '''Attack Drone''' or '''Drone Control'''.&lt;br /&gt;
&lt;br /&gt;
The [[Perks_by_source#Fuck_Sense|Fuck Sense]] Perk changes most of the Tech Specialists intelligence based effects to use libido in place of intelligence. &lt;br /&gt;
&lt;br /&gt;
:- Effective intelligence seems to be: (M) * (L%/100%)= Effective Intelligence, where M is Maximum Intelligence and L is libido.&lt;br /&gt;
&lt;br /&gt;
The bonus attacks provided by [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]] do not have an accuracy reduction if the weapon used has the &amp;quot;Bonus Hit Rate&amp;quot; flag.&lt;br /&gt;
&lt;br /&gt;
[[#Specialized Combatant|Specialized Combatant]] only applies to [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes]]&lt;br /&gt;
[[Category:Pre-Java Script conversion]]&lt;/div&gt;</summary>
		<author><name>Crap</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=43061</id>
		<title>Tech Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=43061"/>
		<updated>2022-08-05T21:23:23Z</updated>

		<summary type="html">&lt;p&gt;Crap: /* Class Specialties */ Updating descriptions to match in game descriptions from version 0.9.013&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tech Specialist Job Training =&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a tech specialist, your abilities would rely heavily on your [[Intelligence_|intelligence]] and [[Aim |aim]]. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Scoped Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[Decent JoyCo shield generator]]&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants your shield generator an additional 2 points of shield protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Static_Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Static Burst&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 20% bonus to defense values provided by equipped armor.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Enhanced_Dampeners&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Enhanced Dampeners&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Grants a 50% vulnerability reduction to damage absorbed by your shield generator.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Regen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Regen&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Fight_Smarter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Fight Smarter&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Improves melee and ranged accuracy by a small portion of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Advanced_Shielding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Advanced Shielding&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a defense bonus to your shields equal to 10% of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Recharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Recharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants passive shield regeneration on any turn where no damage is taken.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Offensive&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Defensive&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Volley&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Charge Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Paralyzing_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Paralyzing Shock&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Attack_Drone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Booster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a further increase to your shield generator, providing an additional eight points of protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single ranged attack for 200% normal damage. Higher intelligence will increase the chances to stun the target with the shot. Requires an energy weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Weapon&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to charge your melee weapon with electricity for even deadlier strikes!&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Surge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and 33 energy. Usable once per combat at no cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deflector_Regeneration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding and energy over four combat rounds. Usable once per combat at no cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gravidic _Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Unresistable damage to targeted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Thermal_Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gun_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Weapon_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Hack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Drone_Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deadly_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Boosted_Charges&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Enhances your gravidic and thermal disruptors’ damage, and also provides secondary effects. Gravidic Disruptor leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal Disruptor has a chance of lighting your foes on fire.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Linked_Emitters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants 5% critical hit chance with energy weapons while your shields are up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
[[#Enhanced Dampeners|Enhanced Dampeners]] decreases Shield weaknesses. For example, the standard -50% Electric Resistance becomes -25%.&lt;br /&gt;
&lt;br /&gt;
[[#Fight Smarter|Fight Smarter]] Accuracy bonus is equal to Intelligence / 7.&lt;br /&gt;
&lt;br /&gt;
[[#Rapid Recharge|Rapid Recharge]] Shield restored is equal to Intelligence / 3 + 3.&lt;br /&gt;
&lt;br /&gt;
[[#Attack Drone|Attack Drone]] base Drone damage is equal to  1 + Level + (0 to 1 + Level / 2) Electric. Attack Drone also gives a bonus to damage equal to Level to found or bought drones. If Shields are depleted, the Drone will not function until Shields are restored above 0. Using a Drone Accessory will remove the 3 bonus Shields per Level.&lt;br /&gt;
&lt;br /&gt;
[[#Overcharge|Overcharge]] damage multiplier is 1.5. If attacker also has Heroic Reserves, multiplier is 2x.&lt;br /&gt;
&lt;br /&gt;
[[#Charge Weapon|Charge Weapon]] gives bonus Electric damage equal to Intelligence for the encounter for 15 Energy. Also gives one attack when activated, which does not stack with Second Attack.&lt;br /&gt;
&lt;br /&gt;
[[#Power Surge|Power Surge]] Shield regained equals Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25.&lt;br /&gt;
&lt;br /&gt;
[[#Deflector Regeneration|Deflector Regeneration]] Shield regained equals (Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25) / 3 for 4 turns. Effectively gives 4/3 the amount of Shields compared to Power Surge.&lt;br /&gt;
&lt;br /&gt;
[[#Gravidic Disruptor|Gravidic Disruptor]] damage equals 15 + Level * 2.5 + Intelligence / 1.5.&lt;br /&gt;
&lt;br /&gt;
[[#Thermal Disruptor|Thermal Disruptor]] damage equals 20 + level * 4 + Intelligence.&lt;br /&gt;
&lt;br /&gt;
[[#Gun Tweaks|Gun Tweaks]] and [[#Weapon Tweaks|Weapon Tweaks]] only applies to base weapon damage, not bonus damage from Aim or Physique.&lt;br /&gt;
&lt;br /&gt;
[[#Charge Shield|Charge Shield]] damage equals 10 + Level * 3 + Intelligence.&lt;br /&gt;
&lt;br /&gt;
[[#Shield Hack|Shield Hack]] Damage equals 25 + Level * 2.5 + Intelligence / 1.6.&lt;br /&gt;
&lt;br /&gt;
[[#Deadly Shock|Deadly Shock]] damage equals 10 + Level * 2 + Intelligence / 1.25.&lt;br /&gt;
&lt;br /&gt;
[[#Boosted Charges|Boosted Charges]] adds Level + Intelligence damage.&lt;br /&gt;
&lt;br /&gt;
The [[Perks_by_source#Fuck_Sense|Fuck Sense]] Perk changes most of the Tech Specialists intelligence based effects to use libido in place of intelligence. &lt;br /&gt;
&lt;br /&gt;
:- Effective intelligence seems to be: (M) * (L%/100%)= Effective Intelligence, where M is Maximum Intelligence and L is libido.&lt;br /&gt;
&lt;br /&gt;
The bonus attack provided by [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]] do not have an accuracy reduction if the weapon used has the &amp;quot;Bonus Hit Rate&amp;quot; flag.&lt;br /&gt;
[[Category:Character classes ]]&lt;br /&gt;
[[Category:Pre-Java Script conversion]]&lt;/div&gt;</summary>
		<author><name>Crap</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Mercenary&amp;diff=43059</id>
		<title>Mercenary</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Mercenary&amp;diff=43059"/>
		<updated>2022-08-04T04:55:10Z</updated>

		<summary type="html">&lt;p&gt;Crap: /* Class Specialties */ Updating perk descriptions to match version 0.9.013 in game descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mercenary Job Training =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a mercenary, you’d depend on raw [[Physique |physique]] or [[Aim |aim]] for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Eagle Handgun]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Critical_Blows&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Critical Blows&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Resistance to Kinetic damage increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Juggernaut&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 25% chance to overcome any paralysis, stun or stagger effect every combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Wind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Wind&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases Kinetic damage resistance provided by ‘Tough’ to 15% (+5%).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Iron_Will&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Iron Will&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heavily_Armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heavily Armored&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Reduces the effectiveness of Sunder (and Sunder-like effects) on you by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Single_Minded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Single Minded&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases willpower to maximum when your HP is below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Close-Quarters&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Ranged Fighter&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Headbutt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Headbutt&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bloodthirsty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Melee attacks restore a few points of energy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Piercing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ranged attacks ignore the first few points of enemy defense.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single melee attack for 200% normal damage&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Riposte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +15% evasion after any melee attack made for the remainder of the combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Cover&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Carpet_Grenades&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Detonation_Charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heavy_Weapons&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from physical, non-energy-based ranged weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Tech_Solutions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from physical, non-energy-based melee weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Cleave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an extra, low-accuracy swing when fighting groups of enemies or &amp;quot;plural&amp;quot; type foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Concentrate_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows consecutive ranged attacks to gain a bonus to damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with &amp;quot;&amp;lt;b&amp;gt;[[#Cleave|Cleave]]&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rending_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your &amp;quot;&amp;lt;b&amp;gt;[[#Power_Strike|Power Strike]]&amp;lt;/b&amp;gt;&amp;quot; to apply Sunder (reducing armor by 50%) and your &amp;quot;&amp;lt;b&amp;gt;[[#Rapid_Fire|Rapid Fire]]&amp;lt;/b&amp;gt;&amp;quot; to Stagger your opponents (reducing physique, reflexes, aim, and intelligence by 10%).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Giant_Slayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +5% chance to critical strike foes who are 7 feet or taller.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lunge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bigger_Guns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You can use Heavy weapons without needing to meet the physique requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Base Critical chance is 5%. [[#Critical Blows|Critical Blows]] adds 10% for 15% Critical chance before item bonuses.&lt;br /&gt;
&lt;br /&gt;
[[#Tough|Tough]] and [[#Tough 2|Tough 2]] also increase Shield Kinetic Resistance.&lt;br /&gt;
&lt;br /&gt;
[[#Iron Will|Iron Will]] also increases maximum Willpower to Level * 6. Increasing maximum Physique with equipment also increases maximum Willpower.&lt;br /&gt;
&lt;br /&gt;
[[#Bloodthirsty|Bloodthirsty]] restores 2-4 Energy per round. It does not grant more Energy with Second Attack or Cleave.&lt;br /&gt;
&lt;br /&gt;
[[#Armor Piercing|Armor Piercing]] ignores Level + (0-2) Armor.&lt;br /&gt;
&lt;br /&gt;
[[#Power Strike|Power Strike]] damage multiplier is 2x by default. It increases to 2.7x if the attacker also has Second Attack.&lt;br /&gt;
&lt;br /&gt;
[[#Carpet Grenades|Carpet Grenades]] does Burning damage equal to 10 + Level * 2.5 + Intelligence / 1.5.&lt;br /&gt;
&lt;br /&gt;
[[#Detonation Charge|Detonation Charge]] does Burning damage equal to 15 + Level * 4 + Intelligence.&lt;br /&gt;
&lt;br /&gt;
[[#Heavy Weapons|Heavy Weapons]] and [[#Low Tech Solutions|Low Tech Solutions]] only apply to base weapon damage, not to bonus damage from Physique or Aim.&lt;br /&gt;
&lt;br /&gt;
[[#Concentrate Fire|Concentrate Fire]] bonus damage equals Level / 2 on the first consecutive hit and Level on all consecutive hits after. Resets on a miss.&lt;br /&gt;
&lt;br /&gt;
[[#Lunge|Lunge]] is a 1/20 chance for a Physique vs Physique check to apply Stagger. &lt;br /&gt;
&lt;br /&gt;
[[#Bigger Guns|Bigger Guns]] Heavy weapons means Power Armor weapons. Despite the name, it also applies to melee weapons.&lt;br /&gt;
&lt;br /&gt;
The bonus attacks provided by [[#Rapid_Fire|Rapid Fire]], [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]] do not have the accuracy reduction if the weapon used has the &amp;quot;Bonus Hit Rate&amp;quot; flag.&lt;br /&gt;
&lt;br /&gt;
[[Slut Ray]], [[Advanced Slut Ray]], [[Heavy slut ray]], [[Bimboleum Emitter]] and [[FZR Fire Suppression System]] cannot normally be fired more than once per turn. However, Rapid Fire gets the normal bonus shots and with Second Shot, they will make the full 4 attacks per round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cleave'''&lt;br /&gt;
&amp;lt;br&amp;gt;[[Amara Faell]] - [[Cyberpunk Security Operatives]] &amp;amp; [[Slamwulfe]] - [[Dr. Khan]] - [[Eitan]] - [[Gray Prime]] - [[Infected Crew Members]] - [[Krym]] if she adds Turrets - [[Naleen Mating Ball]] - [[Nyrean Praetorian]] - [[Raskvel Gang]] - [[Raskvel Turret]] - [[Rat Thieves]] - [[Red Zil Male|Red Zil Males]] - [[Rocket Pods]] - [[Security Droid]] - [[Security Drone]] - [[Security Robots]] - [[Tam]] - [[Typhon]] - [[Urbolg]] if he adds Turrets - [[Venus Zil Trap]] - [[Pirate|Void Pirates]]&lt;br /&gt;
&amp;lt;br&amp;gt;'''Cleave''' vs a single enemy is only one additional attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Giant Slayer'''&lt;br /&gt;
&amp;lt;br&amp;gt;[[Agrosh]] - [[Bothrioc Quadomme]] - [[Captain Khorgan]] - [[Chaurmine]] - [[Dane]] - [[Demon Queen Syri]] - [[Doll Maker]] - [[Dr. Calnor]] - [[Excavation Robot]] - [[Feruze]] - [[Forgehound]] - [[Frostwyrm]] - [[Gabilani Vacationers]] - [[Gel Zon]] - [[Kaska]] - [[Milodan Amazon]] - [[Milodan Bruiser]] - [[Milodan Infiltrator]] - [[Milodan Priestess]] - [[Milodan Male]] - [[Milodan War Lion]] -  [[Queen of the Deep]] - [[Shizuya]] - [[Sydian Female]] - [[Sydian Male]] - [[Dr. Teyaal]] - [[Wetraxxel Brawler]] - [[Zaalt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;br /&gt;
[[Category:Pre-Java Script conversion]]&lt;/div&gt;</summary>
		<author><name>Crap</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Smuggler&amp;diff=43058</id>
		<title>Smuggler</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Smuggler&amp;diff=43058"/>
		<updated>2022-08-04T04:43:09Z</updated>

		<summary type="html">&lt;p&gt;Crap: /* Special Abilities */  Updated descriptions Aimed Shot and Stealth Field Generator. Added note for Sneak Attack (in-game description is outdated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Smuggler Job Training=&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a smuggler, your abilities would rely heavily on having good [[Reflexes |reflexes]] and either [[Aim |aim]] or [[Physique |physique]], depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Hold-out Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Smuggler_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lucky_Breaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lucky Breaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Enemy attacks will have an extra 10% chance to miss you in combat, and gain some defense from evasion.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Escape_Artist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Escape Artist&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sharp_Eyes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sharp Eyes&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Supply_and_Demand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Supply and Demand&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Reduces shopkeeper markups by 5% and markdowns by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Improved_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Improved Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases your evasion by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Hidden_Loot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Hidden Loot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases inventory size by two slots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Advantage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Advantage&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increase sneak attack and aimed shot base bonuses by 100%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Survival Instincts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Survival Instincts&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Removes Stunned, Staggered, and Knockdown effects when your HP drops below 50%. Also grants you a 100% escape chance if possible.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Cloak and Dagger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cloak and Dagger&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|  Grants +5% evasion for one turn after landing a basic attack hit (melee or ranged).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Covert&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Overzealous&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shoot First&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Sneak Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Aimed Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Stealth Field Generator&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Disarming Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gas Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Quickdraw&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Leap Up&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Smuggled Stimulant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Burst of Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Alpha Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Desperation&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Can Opener&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Mag Binders&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Smuggler_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Flash_Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Flash Grenade&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shoot_First&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shoot First&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| When using a ranged attack during the first round of combat, gain an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Blow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a melee strike with a high chance of stunning the target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sneak_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sneak Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Aimed_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Aimed Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Upgrades ranged attacks with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Stealth_Field_Generator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Stealth Field Generator&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to massively increase evasion chance by 80% for four combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Disarming_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Disarming Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gas_Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gas Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Burning damage to all enemies in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Quickdraw&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Equipping a new weapon no longer consumes your turn in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Leap_Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Leap Up&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to easily and freely leap to your feet after being knocked prone.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Smuggled_Stimulant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Smuggled Stimulant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Burst_of_Energy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Burst of Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to recover 60 energy, once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Alpha Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Alpha Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your first attack in any combat to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Desperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Desperation&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +7% critical hit chance when your HP drops below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Can Opener&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Can Opener&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a chance to sunder an enemy after landing a critical hit, reducing the effectiveness of their armor by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mag Binders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mag Binders&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a set of magnetic, self-guided restraints at the enemy, potentially stunning them for 1-3 rounds and dealing light shocking damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note: Sneak Attack's in game description (and thus the description above) is outdated as of version 0.9.013. The effect is the same as Aimed Shot, but Sneak Attack affects melee attacks instead. In other words, Sneak Attack upgrades melee attacks against stunned or blinded targets automatically, rather than granting a combat ability.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
[[#Flash Grenade|Flash Grenade]] is an Aim vs Reflexes check. It is more accurate than most Status attacks, as the attacker's Aim is effectively 10 points higher.&lt;br /&gt;
&lt;br /&gt;
[[#Low Blow|Low Blow]] base damage equals Physique / 2. If used on a target with Ball size greater than 7, damage is doubled. Stun chance is a Physique vs Physique check and does not work on robots without genitals.&lt;br /&gt;
&lt;br /&gt;
[[#Lucky Breaks|Lucky Breaks]] bonus Defense is equal to Evasion / 3 and capped at Level / 2. It is also not factored into the Evasion Bonus displayed on the Combat Codex page.&lt;br /&gt;
&lt;br /&gt;
[[#Sneak Attack|Sneak Attack]] and [[#Aimed Shot|Aimed Shot]] bonus damage is equal to Level * 3 + Intelligence/2.&lt;br /&gt;
[[#Take Advantage|Take Advantage]] bonus damage is equal to Level * 2.&lt;br /&gt;
&lt;br /&gt;
[[#Stealth Field Generator|Stealth Field Generator]] adds 80% Evasion and increases the Evasion cap by 40% while active.  Evasion cap is normally 90%. Lasts 3 rounds after activation, not 2, despite the description.&lt;br /&gt;
&lt;br /&gt;
[[#Gas Grenade|Gas Grenade]] does 14 + Level * 2 Drug damage to all enemies.&lt;br /&gt;
&lt;br /&gt;
[[#Grenade|Grenade]] does 7.5 + Level * 2 + Intelligence / 2 Kinetic and Burning damage to all enemies.&lt;br /&gt;
&lt;br /&gt;
[[#Alpha Strike|Alpha Strike]] does not have to be in the first round, unlike [[#Shoot First|Shoot First]]. Special abilities like Flash Grenade or Stealth Field Generator can be used first.&lt;br /&gt;
&lt;br /&gt;
[[#Can Opener|Can Opener]] Sunder is a Physique vs Physique check.&lt;br /&gt;
&lt;br /&gt;
[[#Mag Binders|Mag Binders]] Stun is a Reflexes vs Reflexes check. Damage is equal to Reflexes + Level * 2.&lt;br /&gt;
&lt;br /&gt;
The bonus attack provided by [[#Second_Attack|Second Attack]] and [[#Second_Shot|Second Shot]] do not have an accuracy reduction if the ranged weapon used has the &amp;quot;Bonus Hit Rate&amp;quot; flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;br /&gt;
[[Category:Pre-Java Script conversion]]&lt;/div&gt;</summary>
		<author><name>Crap</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Mercenary&amp;diff=8926</id>
		<title>Mercenary</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Mercenary&amp;diff=8926"/>
		<updated>2017-09-05T03:46:25Z</updated>

		<summary type="html">&lt;p&gt;Crap: /* Perks */ add level 9 and 10 perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mercenary Job Training =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a mercenary, you’d depend on raw [[Physique |physique]] or [[Aim |aim]] for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Eagle Handgun]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Critical_Blows&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Critical Blows&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Resistance to Kinetic damage increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Juggernaut&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 25% chance to overcome any paralysis or stun effect every combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Wind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Wind&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Upgrades the &amp;quot;Tough&amp;quot; ability from 10 to 15%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Iron_Will&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Iron Will&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heavily_Armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heavily Armored&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Reduces the effectiveness of Sunder (and Sunder-like effects) on you by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Single_Minded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Single Minded&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases willpower to maximum when your HP is below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Close-Quarters&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Ranged Fighter&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Headbutt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Headbutt&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bloodthirsty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Melee attacks restore a few points of energy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Piercing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ranged attacks ignore the first few points of enemy defense.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single melee attack for 200% normal damage&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Riposte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants increased evasion after any melee attack made for the remainder of the combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Cover&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Carpet_Grenades&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Detonation_Charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heavy_Weapons&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from Kinetic ranged weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Tech_Solutions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from Kinetic melee weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Cleave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an extra, low-accuracy swing when fighting groups of enemies or &amp;quot;plural&amp;quot; type foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Concentrate_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows consecutive ranged attacks to gain a bonus to damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with &amp;quot;&amp;lt;b&amp;gt;[[#Cleave|Cleave]]&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rending_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your &amp;quot;&amp;lt;b&amp;gt;[[#Power_Strike|Power Strike]]&amp;lt;/b&amp;gt;&amp;quot; to apply Sunder (reducing armor by 50%) and your &amp;quot;&amp;lt;b&amp;gt;[[#Rapid_Fire|Rapid Fire]]&amp;lt;/b&amp;gt;&amp;quot; to Stagger your opponents (reducing reflexes and aim).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Giant_Slayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +5% chance to critical strike foes who are 7 feet or taller.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lunge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bigger_Guns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You can use Heavy weapons without needing to meet the physique requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>Crap</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Smuggler&amp;diff=8925</id>
		<title>Smuggler</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Smuggler&amp;diff=8925"/>
		<updated>2017-09-05T03:41:27Z</updated>

		<summary type="html">&lt;p&gt;Crap: /* Perks */ add level 10 perk Cloak and Dagger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Smuggler Job Training=&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a smuggler, your abilities would rely heavily on having good [[Reflexes |reflexes]] and either [[Aim |aim]] or [[Physique |physique]], depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Hold-out Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Smuggler_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lucky_Breaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lucky Breaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants you an additional 10% evasion chance.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Escape_Artist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Escape Artist&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sharp_Eyes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sharp Eyes&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Supply_and_Demand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Supply and Demand&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Reduces shopkeeper markups by 5% and markdowns by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Improved_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Improved Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases your evasion by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Hidden_Loot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Hidden Loot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases inventory size by two slots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Advantage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Advantage&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increase sneak attack and aimed shot base bonuses by 100%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Survival Instincts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Survival Instincts&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Removes Stunned, Staggered, and Knockdown effects when your HP drops below 50%. Also grants you a 100% escape chance if possible.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Cloak and Dagger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cloak and Dagger&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gain a small bonus to evasion for one turn after landing a basic attack hit (melee or ranged).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Covert&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Overzealous&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shoot First&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Sneak Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Aimed Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Stealth Field Generator&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Disarming Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gas Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Quickdraw&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Leap Up&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Smuggled Stimulant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Burst of Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Alpha Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Desperation&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Can Opener&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Mag Binders&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Smuggler_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Flash_Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Flash Grenade&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shoot_First&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shoot First&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| When using a ranged attack during the first round of combat, gain an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Blow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a melee strike with a high chance of stunning the target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sneak_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sneak Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Aimed_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Aimed Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Stealth_Field_Generator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Stealth Field Generator&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to massively increase evasion chance for two combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Disarming_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Disarming Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gas_Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gas Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Burning damage to all enemies in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Quickdraw&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Equipping a new weapon no longer consumes your turn in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Leap_Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Leap Up&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to easily and freely leap to your feet after being knocked prone.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Smuggled_Stimulant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Smuggled Stimulant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Burst_of_Energy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Burst of Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to recover 60 energy, once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Alpha Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Alpha Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your first attack in any combat to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Desperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Desperation&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +7% critical hit chance when your HP drops below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Can Opener&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Can Opener&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a chance to sunder an enemy after landing a critical hit, reducing the effectiveness of their armor by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mag Binders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mag Binders&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a set of magnetic, self-guided restraints at the enemy, potentiall[y] stunning them for 1-3 rounds and dealing light shocking damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>Crap</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=8924</id>
		<title>Tech Specialist</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Tech_Specialist&amp;diff=8924"/>
		<updated>2017-09-05T03:29:34Z</updated>

		<summary type="html">&lt;p&gt;Crap: /* Special Abilities */ fix perk descriptions, update to new skills for lvls 3 and 7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tech Specialist Job Training =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a tech specialist, your abilities would rely heavily on your [[Intelligence_|intelligence]] and [[Aim |aim]]. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Scoped Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Decent)|Decent JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants your shield generator an additional 2 points of shield protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Enhanced_Dampeners&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Enhanced Dampeners&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 50% vulnerability reduction to damage absorbed by your shield generator.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 20% bonus to defense values provided by equipped armor.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Static_Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Static Burst&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Regen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Regen&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Fight_Smarter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Fight Smarter&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Improves melee and ranged accuracy by a small portion of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Advanced_Shielding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Advanced Shielding&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a defense bonus to your shields equal to 25% of your intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Recharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Recharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants passive shield regeneration on any turn where no damage is taken.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Offensive&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Defensive&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Volley&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Weapon Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Tech_Specialist_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Paralyzing_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Paralyzing Shock&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Attack_Drone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Attack Drone&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by one point per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Booster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Booster&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a further increase to your shield generator, providing an additional eight points of protection per level.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Overcharge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single ranged attack for 200% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Weapon&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to charge your melee weapon with electricity for even deadlier strikes!&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Surge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Surge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding for 33 energy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deflector_Regeneration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deflector Regeneration&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to restore a moderate amount of shielding over four combat rounds for 20 energy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gravidic _Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gravidic Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Unresistable damage to targeted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Thermal_Disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Thermal Disruptor&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gun_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gun Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with energy guns thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Weapon_Tweaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Weapon Tweaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Charge_Shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Charge Shield&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shield_Hack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shield Hack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Drone_Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Drone Control&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Deadly_Shock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Deadly Shock&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Boosted_Charges&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Boosted Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Enhances your gravidic and thermal charges' damage, and also provides secondary effects. Gravidic charge leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal charge has a chance of lighting your foes on fire.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Linked_Emitters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Linked Emitters&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants 5% critical hit chance with energy weapons while your shields are up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>Crap</name></author>
	</entry>
</feed>