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	<updated>2026-04-13T04:33:54Z</updated>
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		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Penis&amp;diff=8750</id>
		<title>Penis</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Penis&amp;diff=8750"/>
		<updated>2017-07-17T03:46:49Z</updated>

		<summary type="html">&lt;p&gt;GypBones: /* Number */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The penis is a body part that Captain Steele can [[Appearance (TiTS)|customize]]. The parameters of this body part that can be currently altered are the type, length, thickness ratio, knot multiplier, number and color. &lt;br /&gt;
&lt;br /&gt;
This body part is strongly tied to [[Pregnancy_(TiTS)|pregnancy]] and reproduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Penis Types&lt;br /&gt;
!width=&amp;quot;140px&amp;quot;| Type&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; width=&amp;quot;160px&amp;quot;| Flags&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; width=&amp;quot;200px&amp;quot;| Transform&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; width=&amp;quot;400px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Anemone&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Aphrodisiac Laced&lt;br /&gt;
* Stinger Based&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Bee&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Smooth&lt;br /&gt;
* Foreskinned&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Zil Ration]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Canine&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Knotted&lt;br /&gt;
* Sheathed&lt;br /&gt;
* Tapered&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Dong_Designer|Dong Designer]]&lt;br /&gt;
* [[Ausar Treat]]&lt;br /&gt;
* [[Huskar Treat]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Half-ausar will start with this type (non-sheathed).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Cockvine&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Prehensile&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Daynar&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Tapered&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Demonic&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Knotted&lt;br /&gt;
* Nubby&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Draconic&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Tapered&lt;br /&gt;
* Knotted&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Equine&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Blunt&lt;br /&gt;
* Flared&lt;br /&gt;
* Sheathed&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Holiday#Sells|Holiday]]&lt;br /&gt;
* [[Dong_Designer|Dong Designer]]&lt;br /&gt;
* [[Horse-Cock]]&lt;br /&gt;
* [[Horse Pill]]&lt;br /&gt;
* [[Mino Charge]]&lt;br /&gt;
* [[Ovir Ace]]&lt;br /&gt;
* [[Ovir Positive]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Feline&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Nubby&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Dong_Designer|Dong Designer]]&lt;br /&gt;
* [[Nepeta]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Half-kaithrit will start with this type.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gabilani&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Double Headed&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Goblinola_Snack_Bar|Goblinola]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gooey&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Gryvain&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Knotted&lt;br /&gt;
* Scaled&lt;br /&gt;
* Ribbed&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[DracoGuard]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Half-gryvain will start with this type.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Hradian&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Foreskinned&lt;br /&gt;
* Flared&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Human&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Dong_Designer|Dong Designer]]&lt;br /&gt;
* [[Terran Treat]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Humans will start with this type.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Kangaroo&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Prehensile&lt;br /&gt;
* Tapered&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Kui-tan&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Knotted&lt;br /&gt;
* Sheathed&lt;br /&gt;
* Tapered&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Dong_Designer|Dong Designer]]&lt;br /&gt;
* [[Nuki_Cookies|'Nuki Cookies]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Half kui-tan will start with this type.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Naga / Snake&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Smooth&lt;br /&gt;
* Tapered&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Leitha_Charm_Necklace|Leitha Charm]]&lt;br /&gt;
* [[Naleen Nip]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Half-leithan will start with this type.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Nyrean&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Flared&lt;br /&gt;
* Knotted&lt;br /&gt;
* Ovipositor&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Nyrean_Rock_Candy|Nyrean Candy]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raskvel&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Smooth&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Ruskvel|Ruskvel]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Saurian&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Simii&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Siren&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Aphrodisiac Laced&lt;br /&gt;
* Stinger Based&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Sydian&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Synthetic&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Tentacle&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Prehensile&lt;br /&gt;
* Flared&lt;br /&gt;
* Lubricated&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Vanae&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Smooth&lt;br /&gt;
* Lubricated&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Venus Pitcher&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Prehensile&lt;br /&gt;
* Tapered&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Vulpine&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Knotted&lt;br /&gt;
* Sheathed&lt;br /&gt;
* Tapered&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Length ==&lt;br /&gt;
----&lt;br /&gt;
Most race-transformations that have the ability to change the penis type may also have the effect to change the penis length as well. These will not be counted here since they are altering the penis proportions to conform to that particular penis type. &lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Increasing&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Doctor_Badger#Forced_Transformation|Dr. Badger]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Primary penis length less than 11 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase primary penis length to 11 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* When choosing to '''Be Hero'''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Holiday#Sells|Holiday]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Choosing '''Armor'''&lt;br /&gt;
* Any penis less than 12 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis 4 inches, up to 12 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Big Green Potion]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Primary penis length less than 18 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase primary penis length by 3 to 6 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[DracoGuard]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Select penis length less than 16 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase select penis length by 1 to 3 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Gold Pill]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Shortest penis length less than 18 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase shortest penis length by 3 to 6 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Orange Pill]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Shortest penis length less than 18 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase shortest penis length by 3 to 6 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Nyrean_Rock_Candy|Nyrean Candy]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis length less than 14 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis length by 3 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Pandaneen Pill]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Shortest penis length less than 150% &amp;lt;span title=&amp;quot;1/12 the current height&amp;quot;&amp;gt;height as inches&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase shortest penis length by 1/4 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Panda Pro]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Shortest penis length less than 150% &amp;lt;span title=&amp;quot;1/12 the current height&amp;quot;&amp;gt;height as inches&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase shortest penis length by 5 to 10 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Red Pill]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Shortest penis length less than 18 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase shortest penis length by 3 to 6 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Treatment_Medipen|Treatment]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis length by 1 to 3 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Male variant only&lt;br /&gt;
* Changes only at certain hours&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Throbb|Throbb]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis size&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Turtleneck_Cream|Turtleneck]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Select penis length less than 20 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis length by 0.1 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Virection Pill|Virection Pill]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has penis(es)&lt;br /&gt;
* Penis(es) less than 30 inches long&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis length by 1 to 5 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Details vary based on [[Perks_by_source#Mini|Mini]] and [[Perks_by_source#Hung|Hung]] perks in addition to exact size.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Decreasing&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Bovinium]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Any penis with length greater than 4 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Shorten valid penises by 2 to 6 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Circumscriber_Cream|Circumscriber]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Select penis length greater than 5 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Decrease penis length by 0.1 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Condensol  Pill]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis length greater than 4 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis length decreases by 50%&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Dong_Designer|Dong Designer]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has used the designer before&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Length of select penis will decrease by half after splitting the penis into two&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Conservation of mass&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Estrobloom|Estrobloom]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Longest penis length greater than 4.5 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Decrease penis length&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Nyrean_Rock_Candy|Nyrean Candy]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis length greater than 14 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Decrease penis length by 3 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Tittyblossom|Tittyblossom]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Longest penis length greater than 4.5 inches&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Decrease penis length&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Thickness Ratio ==&lt;br /&gt;
----&lt;br /&gt;
Most race-transformations that have the ability to change the penis type may also have the effect to change the penis thickness ratio as well. These will not be counted here since they are altering the penis proportions to conform to that particular penis type. &lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Increasing&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Big Green Potion]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Primary penis length less than 18 inches and thickness ratio less than 1.5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Change primary penis thickness ratio to 1.5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[DendroGro]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis thickness ratio less than 3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis thickness ratio by 0.1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Pandaneen Pill]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis thickness ratio less than 1.7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis thickness ratio by 0.1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Panda Pro]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis thickness ratio less than 1.7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis thickness ratio to 1.7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Turtleneck_Cream|Turtleneck]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Select penis thickness ratio less than 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis thickness ratio by 0.1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Zil Ration]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis thickness ratio less than 1.5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis thickness ratio by 0.1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Decreasing&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Circumscriber_Cream|Circumscriber]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Select penis thickness ratio greater than 0.8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Decrease penis thickness ratio by 0.1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
----&lt;br /&gt;
Volume is a calculated measurement essential for making comparisons between the penis &amp;quot;size&amp;quot; and the vagina/anus capacity. The volume is the combination of the volume of the penis shaft and the penis base, both modified by the various cock flags.&lt;br /&gt;
&lt;br /&gt;
By default, the volume calculations are as follows (where π is 3.142) :&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Volume Variables&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;200px&amp;quot;| Variable&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;700px&amp;quot;| Default Equation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Length&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Total Length&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; || [[#Length|Length]] + Additional Modded Length&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Thickness&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Thickness&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; || Total Length / 6 * [[#Thickness Ratio|Thickness Ratio]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Shaft Volume&amp;lt;/b&amp;gt; || π * ( Thickness / 2 )&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; * ( Total Length - ( Thickness / 2 ) )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Tip Volume&amp;lt;/b&amp;gt; || 2/3 * π * ( Thickness / 2 )&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cock Flags will have an affect on one or more of the volume values:&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Volume Modifiers&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;200px&amp;quot;| Flag&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;350px&amp;quot;| Shaft Volume&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;350px&amp;quot;| Tip Volume&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Blunt&amp;lt;/b&amp;gt; || Shaft Volume || π * ( [[#Thickness|Thickness]] / 2 )&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Flared&amp;lt;/b&amp;gt; || Shaft Volume || Tip Volume * 1.3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Tapered&amp;lt;/b&amp;gt; || Shaft Volume * 0.75 || Tip Volume * 0.75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Double-Headed&amp;lt;/b&amp;gt; || Shaft Volume || 4/3 * π * ([[#Thickness|Thickness]] / 4 )&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; + π * ( [[#Thickness|Thickness]] / 2 )&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The final volume used for comparison is the penis' &amp;quot;effective&amp;quot; volume:&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Effective Volume Variables&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;200px&amp;quot;| Variable&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;700px&amp;quot;| Default Equation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Effective Volume&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; || Shaft Volume + Tip Volume&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This value may also be affected by other flags to define whether or not it will fit a desired orifice:&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Effective Volume Modifiers&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;200px&amp;quot;| Flag&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;700px&amp;quot;| Effective Volume&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Lubricated&amp;lt;/b&amp;gt; || Effective Volume * 0.75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Sticky&amp;lt;/b&amp;gt; || Effective Volume * 1.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
----&lt;br /&gt;
Capacity is a calculated measurement that determine the internal &amp;quot;size&amp;quot; of a penis--or how much room the penis/ovipositor has in order to fit another penis/dildo/object of a particular size.&lt;br /&gt;
&lt;br /&gt;
The capacity is directly related to the penis' volume:&lt;br /&gt;
{|class=&amp;quot;wikitable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Capacity Variables&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;200px&amp;quot;| Variable&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;700px&amp;quot;| Default Equation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Capacity&amp;lt;/b&amp;gt; || [[#Volume|Volume]] / 6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Total Capacity&amp;lt;/b&amp;gt; || Capacity * [[#Elasticity|Elasticity]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knot Multiplier ==&lt;br /&gt;
----&lt;br /&gt;
A value that determines how thick the knot is compared to the penis' shaft thickness.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Increasing&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Ausar Treat]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has penis knot&lt;br /&gt;
* Knot multiplier less than 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis knot multiplier by 0.1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[DracoGuard]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* No penis knot&lt;br /&gt;
* Has penis knot(s)&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Grow penis knot&lt;br /&gt;
* Increase penis knot multiplier to 1.10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Huskar Treat]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has penis knot&lt;br /&gt;
* Knot multiplier less than 2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Increase penis knot multiplier by 0.1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Knot_A_Problem|Knot A Problem]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* No penis knot&lt;br /&gt;
* Has penis knot(s)&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Grow penis knot&lt;br /&gt;
* Increase penis knot multiplier to 1.25&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Decreasing&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The actual knot's thickness value will be the [[#Thickness|Penis Thickness]] * Knot Multiplier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Elasticity_(TiTS)}}&lt;br /&gt;
&lt;br /&gt;
== Number ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Increasing&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Doctor_Badger#Forced_Transformation|Dr. Badger]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* No penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Grow an 11-inch long penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* When choosing to '''Be Hero'''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Dong_Designer|Dong Designer]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has used the Designer before&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Chance to split the selected penis into two&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[ManUp|ManUp]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* No penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Grow penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis type matches current race&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Naleen Nip]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has &amp;quot;'''Genital Slit'''&amp;quot;&lt;br /&gt;
* Has only one penis&lt;br /&gt;
* Has naga penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Grow a second naga penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Nyrean_Rock_Candy|Nyrean Candy]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Is genderless or has non-nyrea vagina&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Grow nyrea penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Throbb]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* No penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Grow penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Penis type matches current race&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+  Decreasing&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Doctor Lash|Dr. Lash]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Buy '''Phallus Pruning'''&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Remove a random penis&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Doctor Lash|Dr. Lash]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Buy '''Priaprism Purge''' or '''Pure Purge'''&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Remove all penises&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Bovinium]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Any penis with length at 4 inches or less&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Valid penises shrink and disappear&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Condensol  Pill]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Shortest penis length is 4 inches or less&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Shortest penis shrinks and disappears&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Nyrean_Rock_Candy|Nyrean Candy]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Has no nyrea penis(es)&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Lose all penises&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Color ==&lt;br /&gt;
----&lt;br /&gt;
Most race-transformations will convert the penis color upon changing the penis type. These will not be counted here since they technically do not alter the color of the existing penis type specifically. &lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Color Change&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Item/Event&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Requirement&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;220px&amp;quot;| Change&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; width=&amp;quot;300px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[DracoGuard]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Non-gryvain scale, hair, and/or genital colors&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Change penis color&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Colors match gryvain colors.&lt;br /&gt;
* Colors include: dark blue, blue, dark green, green, black and dark red.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Peckermint]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Peppermint cum&lt;br /&gt;
* Penis colors not red and white&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Change penis color to red and white&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| [[Sylvanol|Sylvanol]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Non-sylvan ears or non-elven penis colors&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* Change penis color&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
* Colors match the theme chosen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
----&lt;br /&gt;
Additional cosmetic effects to the look of the penis can also be attained.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Status Effects&lt;br /&gt;
!width=&amp;quot;180px&amp;quot;| Effect&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; width=&amp;quot;200px&amp;quot;| Gaining&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; width=&amp;quot;200px&amp;quot;| Removing&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; width=&amp;quot;320px&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;quot;'''Genital Slit'''&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Naleen Nip]]&lt;br /&gt;
* [[Ovir Ace]]&lt;br /&gt;
* [[Ovir Positive]]&lt;br /&gt;
* [[Ruskvel|Ruskvel]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Terran Treat]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| '''Foreskinned'''&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Turtleneck_Cream|Turtleneck]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Circumscriber_Cream|Circumscriber]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* &amp;quot;Foreskinned&amp;quot; is actually an appearance flag rather than a status effect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| '''Nubby'''&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Bumpy Road]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* &amp;quot;Nubby&amp;quot; is actually an appearance flag rather than a status effect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| '''Sheathed'''&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Turtleneck_Cream|Turtleneck]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* [[Circumscriber_Cream|Circumscriber]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &lt;br /&gt;
* &amp;quot;Sheathed&amp;quot; is actually an appearance flag rather than a status effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Appearance]]&lt;/div&gt;</summary>
		<author><name>GypBones</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Mercenary&amp;diff=8723</id>
		<title>Mercenary</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Mercenary&amp;diff=8723"/>
		<updated>2017-07-14T19:10:54Z</updated>

		<summary type="html">&lt;p&gt;GypBones: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mercenary Job Training =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a mercenary, you’d depend on raw [[Physique |physique]] or [[Aim |aim]] for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Eagle Handgun]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Critical_Blows&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Critical Blows&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Resistance to Kinetic damage increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Juggernaut&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 25% chance to overcome any paralysis or stun effect every combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Wind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Wind&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Upgrades the &amp;quot;Tough&amp;quot; ability from 10 to 15%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Iron_Will&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Iron Will&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Close-Quarters&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Ranged Fighter&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Headbutt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Headbutt&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bloodthirsty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Melee attacks restore a few points of energy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Piercing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ranged attacks ignore the first few points of enemy defense.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single melee attack for 200% normal damage&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Riposte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants increased evasion after any melee attack made for the remainder of the combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Cover&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Carpet_Grenades&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Detonation_Charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heavy_Weapons&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from Kinetic ranged weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Tech_Solutions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from Kinetic melee weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Cleave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an extra, low-accuracy swing when fighting groups of enemies or &amp;quot;plural&amp;quot; type foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Concentrate_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows consecutive ranged attacks to gain a bonus to damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with &amp;quot;&amp;lt;b&amp;gt;[[#Cleave|Cleave]]&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rending_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your &amp;quot;&amp;lt;b&amp;gt;[[#Power_Strike|Power Strike]]&amp;lt;/b&amp;gt;&amp;quot; to apply Sunder (reducing armor by 50%) and your &amp;quot;&amp;lt;b&amp;gt;[[#Rapid_Fire|Rapid Fire]]&amp;lt;/b&amp;gt;&amp;quot; to Stagger your opponents (reducing reflexes and aim).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Giant_Slayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +5% chance to critical strike foes who are 7 feet or taller.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lunge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bigger_Guns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You can use Heavy weapons without needing to meet the physique requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>GypBones</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Mercenary&amp;diff=8722</id>
		<title>Mercenary</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Mercenary&amp;diff=8722"/>
		<updated>2017-07-14T19:09:14Z</updated>

		<summary type="html">&lt;p&gt;GypBones: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mercenary Job Training =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a mercenary, you’d depend on raw [[Physique |physique]] or [[Aim |aim]] for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Eagle Handgun]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Critical_Blows&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Critical Blows&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Vulnerability to piercing, slashing, and kinetic damage taken reduced by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Juggernaut&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a 25% chance to overcome any paralysis or stun effect every combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Wind&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Wind&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to recover half of your maximum HP and Energy once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Tough_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Tough 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Upgrades the &amp;quot;Tough&amp;quot; ability from 10 to 15%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Iron_Will&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Iron Will&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Close-Quarters&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Ranged Fighter&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Mercenary_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Headbutt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Headbutt&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bloodthirsty&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bloodthirsty&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Melee attacks restore a few points of energy.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Armor_Piercing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Armor Piercing&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ranged attacks ignore the first few points of enemy defense.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Power_Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Power Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a single melee attack for 200% normal damage&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rapid_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rapid Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Riposte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Riposte&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants increased evasion after any melee attack made for the remainder of the combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Cover&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Cover&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Carpet_Grenades&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Carpet Grenades&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Detonation_Charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Detonation Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heavy_Weapons&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heavy Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from Kinetic ranged weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Tech_Solutions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Tech Solutions&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases damage from Kinetic melee weapons by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Cleave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cleave&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants an extra, low-accuracy swing when fighting groups of enemies or &amp;quot;plural&amp;quot; type foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Concentrate_Fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Concentrate Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows consecutive ranged attacks to gain a bonus to damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with &amp;quot;&amp;lt;b&amp;gt;[[#Cleave|Cleave]]&amp;lt;/b&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Rending_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Rending Attacks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your &amp;quot;&amp;lt;b&amp;gt;[[#Power_Strike|Power Strike]]&amp;lt;/b&amp;gt;&amp;quot; to apply Sunder (reducing armor by 50%) and your &amp;quot;&amp;lt;b&amp;gt;[[#Rapid_Fire|Rapid Fire]]&amp;lt;/b&amp;gt;&amp;quot; to Stagger your opponents (reducing reflexes and aim).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Giant_Slayer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Giant Slayer&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +5% chance to critical strike foes who are 7 feet or taller.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lunge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lunge&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Bigger_Guns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Bigger Guns&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| You can use Heavy weapons without needing to meet the physique requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>GypBones</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Smuggler&amp;diff=8538</id>
		<title>Smuggler</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Smuggler&amp;diff=8538"/>
		<updated>2017-06-16T05:08:53Z</updated>

		<summary type="html">&lt;p&gt;GypBones: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Smuggler Job Training=&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a smuggler, your abilities would rely heavily on having good [[Reflexes |reflexes]] and either [[Aim |aim]] or [[Physique |physique]], depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Hold-out Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Smuggler_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lucky_Breaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lucky Breaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants you an additional 10% evasion chance.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Escape_Artist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Escape Artist&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sharp_Eyes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sharp Eyes&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Supply_and_Demand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Supply and Demand&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Reduces shopkeeper markups by 5% and markdowns by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Improved_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Improved Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases your evasion by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Hidden_Loot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Hidden Loot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases inventory size by two slots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Advantage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Advantage&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increase sneak attack and aimed shot base bonuses by 100%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Survival Instincts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Survival Instincts&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Removes Stunned, Staggered, and Knockdown effects when your HP drops below 50%. Also grants you a 100% escape chance if possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Covert&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Overzealous&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shoot First&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Sneak Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Aimed Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Stealth Field Generator&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Disarming Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gas Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Quickdraw&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Leap Up&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Smuggled Stimulant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Burst of Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Alpha Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Desperation&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Can Opener&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Mag Binders&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Smuggler_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Flash_Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Flash Grenade&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shoot_First&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shoot First&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| When using a ranged attack during the first round of combat, gain an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Blow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a melee strike with a high chance of stunning the target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sneak_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sneak Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Aimed_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Aimed Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Stealth_Field_Generator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Stealth Field Generator&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to massively increase evasion chance for two combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Disarming_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Disarming Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gas_Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gas Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Burning damage to all enemies in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Quickdraw&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Equipping a new weapon no longer consumes your turn in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Leap_Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Leap Up&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to easily and freely leap to your feet after being knocked prone.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Smuggled_Stimulant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Smuggled Stimulant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Burst_of_Energy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Burst of Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to recover 60 energy, once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Alpha Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Alpha Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your first attack in any combat to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Desperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Desperation&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +7% critical hit chance when your HP drops below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Can Opener&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Can Opener&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a chance to sunder an enemy after landing a critical hit, reducing the effectiveness of their armor by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mag Binders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mag Binders&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a set of magnetic, self-guided restraints at the enemy, potentiall[y] stunning them for 1-3 rounds and dealing light shocking damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>GypBones</name></author>
	</entry>
	<entry>
		<id>https://wiki.smutosaur.us/TiTS/index.php?title=Smuggler&amp;diff=8537</id>
		<title>Smuggler</title>
		<link rel="alternate" type="text/html" href="https://wiki.smutosaur.us/TiTS/index.php?title=Smuggler&amp;diff=8537"/>
		<updated>2017-06-16T05:07:32Z</updated>

		<summary type="html">&lt;p&gt;GypBones: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Smuggler Job Training=&lt;br /&gt;
== Description ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As a smuggler, your abilities would rely heavily on having good [[Reflexes |reflexes]] and either [[Aim |aim]] or [[Physique |physique]], depending on your method of attack. You’d learn to be pretty sneaky, fly well, and hit your foes where they least expect it, all while making your living in the underbelly of the United Galactic Confederacy, or U.G.C. The life of a smuggler is one of profit through luck and skill.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Specialties ==&lt;br /&gt;
----&lt;br /&gt;
=== Starter Items ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Melee Weapon:&amp;lt;/b&amp;gt; [[Knife]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Ranged Weapon:&amp;lt;/b&amp;gt; [[Hold-out Pistol]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; [[Dress Clothes]]&lt;br /&gt;
* &amp;lt;b&amp;gt;Shield:&amp;lt;/b&amp;gt; [[JoyCo_Shield_Generator_(Basic)|Cheap JoyCo Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
Steele gains class-specific perks for each level earned.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Smuggler_Perks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Perks&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Lucky_Breaks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Lucky Breaks&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants you an additional 10% evasion chance.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Escape_Artist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Escape Artist&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Converts the chance to escape from grapples to use your Reflexes stat rather than Physique. Conveys an additional minor chance to escape.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases evasion granted via items by 50%, or provides a flat 10% evasion boost, whichever is higher.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sharp_Eyes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sharp Eyes&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Decreases the time required to recover from blinding effects, reducing their duration by one combat round.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Supply_and_Demand&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Supply and Demand&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Reduces shopkeeper markups by 5% and markdowns by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Improved_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Improved Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases your evasion by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Hidden_Loot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Hidden Loot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increases inventory size by two slots.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Take_Advantage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Take Advantage&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Increase sneak attack and aimed shot base bonuses by 100%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Heroic_Reserves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Heroic Reserves&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
When choosing the special ability perks, [[Captain Steele|Steele]] may attain abilities that fall under two specific themes to define the player's play style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Specialization Theme&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Covert&lt;br /&gt;
!width=&amp;quot;200px&amp;quot;| Overzealous&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Shoot First&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Sneak Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Aimed Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Stealth Field Generator&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Disarming Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Gas Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Quickdraw&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Leap Up&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Smuggled Stimulant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Burst of Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Alpha Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Desperation&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Can Opener&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;b&amp;gt;Mag Binders&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable bordered&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;Smuggler_Abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Abilities&lt;br /&gt;
!width=&amp;quot;80px&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;160px&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;560px&amp;quot; class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Flash_Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Flash Grenade&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Starter Ability)&amp;lt;/i&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Produce a rechargeable flash grenade and use it to blind your enemy. Better aim will increase the chance of success.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Shoot_First&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Shoot First&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| When using a ranged attack during the first round of combat, gain an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Low_Blow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Low Blow&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a melee strike with a high chance of stunning the target.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Sneak_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Sneak Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a melee attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Aimed_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Aimed Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to perform a ranged attack with greatly increased damage against stunned or blinded targets. Higher intelligence provides additional bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Stealth_Field_Generator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Stealth Field Generator&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to massively increase evasion chance for two combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Disarming_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Disarming Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to disarm your target, rendering them unable to wield a weapon for four combat rounds.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Gas_Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gas Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a grenade designed to emit a lust-inducing smog. Deals lust damage to all enemies in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Grenade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Grenade&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a grenade designed to emit high levels of thermal radiation. Deals Burning damage to all enemies in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Quickdraw&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Equipping a new weapon no longer consumes your turn in combat.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Leap_Up&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Leap Up&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to easily and freely leap to your feet after being knocked prone.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Smuggled_Stimulant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Smuggled Stimulant&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Burst_of_Energy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Burst of Energy&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to recover 60 energy, once per combat encounter.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you perform a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Second_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Second Shot&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Alpha Strike&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Alpha Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Allows your first attack in any combat to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Desperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Desperation&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants +7% critical hit chance when your HP drops below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Can Opener&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Can Opener&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants a chance to sunder an enemy after landing a critical hit, reducing the effectiveness of their armor by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| &amp;lt;span id=&amp;quot;Mag Binders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mag Binders&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Grants the ability to throw a set of magnetic, self-guided restraints at the enemy, potentiall[y] stunning them for 1-3 rounds and dealing light shocking damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character classes ]]&lt;/div&gt;</summary>
		<author><name>GypBones</name></author>
	</entry>
</feed>